Commit Graph

1095 Commits

Author SHA1 Message Date
ericgfwong@hotmail.com
627e5e295d -Telecoms now has its own style of doors, to be more visibly unique from Space Station 13
-Added new Create Classified Report button for admins. It's a more discreet way for Centcom to communicate with the heads of staff without announcing it to the entire crew.
-Uncommented admin notices for cyborg lockdowns/releases

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4091 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 19:44:05 +00:00
giacomand@gmail.com
e42419c304 -When a pAI Card is deleted it will now kill the pAI mob inside. This is to stop people from being able to respawn by having their pAI destroyed in a singularity.
-Added a new wire to Cyborgs. The Camera wire allows you to disable the Cyborg's camera. It will show on Security Consoles as "Cyborg-155 (deactivated)". Pulsing it provides you and the Cyborg with a message of the Cyborg's camera focusing loudly. It will also kick anyone who is watching the Cyborg's camera out.

-Traitor Cyborgs, when scrambling their codes, now have a completely disabled camera. It will not show up on Security Consoles at all, even as deactivated.

-Added a new small guide for new Cyborgs. It is similar to the AI's with some more useful information specific to Cyborgs.

-Commented out the old message, it was copy+pasted everywhere.

-Changed RandomBorgWires to not rely on lucking out and landing on a previously unused index.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4089 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 16:15:29 +00:00
johnsonmt88@gmail.com
6008c2704e Runtime Condenser!
It condenses hundreds of identical runtimes into one, providing a much more user-friendly list to work off of. It may be poorly coded but it is fully functional. Just copy/paste runtimes into input.txt, run the exe and the condensed runtimes will be in output.txt. 

Bugfix:
Fixed a very-poorly coded proc that could cause infinite loops.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4081 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 00:58:45 +00:00
johnsonmt88@gmail.com
54bbcff613 Bugfixes!
Tripled the chance for random events to happen.
- Old: 1% every 5 minutes.
- New: 3% every 5 minutes.

Door bolt clicks are now only heard by people near the door. Fixes Issue 563.

Fixed being able to bypass a windoor construction step.

Chaplains are no longer forced into christianity and can choose their own religion. Fixes Issue 658

Plant-B-Gone:
- It now lists the regents inside when examined. Fixes Issue 656.
- Fixed a typo in the description.

Antagonists are now logged at round end.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4080 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 23:31:21 +00:00
ericgfwong@hotmail.com
32fc346acd Finally added department satchels to the game!
-Any instance where dept backpacks would spawn would have a 50% chance of spawning a dept satchel instead
-brown satchels have been replaced with grey ones, although the classic brown ones are still available in the luxury dorms
-Satchels have in-hands now, so you can't run around with backpacks full of bombs unnoticed anymore

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4079 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 19:55:53 +00:00
giacomand@gmail.com
1b80e0747d Added Gray Caps in the Gray Lockers. Code by Intigracy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 19:39:19 +00:00
johnsonmt88@gmail.com
34ddd1a947 pAI emoticons by Willox and Messycake!
- This adds a list of emoticon choices for pAIs on the pAI OS
- These choices add small overlays on top of the screen
- Credit to Willox for the code and Messycake for the sprites.

Nodrak:
pAI's with null names now get a pick(ninja_names) name instead.
- If someone wants to make it pick from a different list feel free, but having null name causes problems down the line.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4075 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 04:35:56 +00:00
ericgfwong@hotmail.com
af5804b18b -Added Ausops' female business suit. It replaces the black skirt that spawns in the laundry room. One has also been added to the law closet.
-Added spare Space Law books to the law office

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 23:48:49 +00:00
elly1989@rocketmail.com
65ff691098 Fixed evidence bags so the items inside are now visible even when the bag is inhand (the problem was that overlays += obj uses the object's layer variable rather than the default FLOAT_LAYER. So the hud was appearing over the overlays. Fixed it by using image(obj) to take a snapshot). Changed the overlays to underlays to make them look better. Fixed issue 637 where putting objects in bags which were currently in your inventory did not remove the item from your inventory.
Replaced the obj variable var/see_face. It was used to determine whether something (namely masks/hats) hid your identity. Replaced with the HIDEFACE bitflag for var/flags_inv variable. Moved the var/flags_inv variable from atom/ to obj/item/ as only /obj/item/ can be in your inventory in the first place.

Fixed get_visible_name() so it takes into account any item on the var/head when deciding if your face is obscured. (While I'm at it, just dump a comment here if there's anything that should hide your face which doesn't and I'll add the flag.)

Removed the var/alien_egg_flag variable from mob/living/carbon/ and replaced it with the XENO_HOST bitflag for var/status_flags variable. You can now suicide whilst impregnated with a xeno (since you will chestburst even after death, that restriction is no longer necessary).

Any mob/living descendent can ghost even when not dead. However, ghosting whilst not dead results in the ghost eing unable to return to it's body for the remainder of the round. (It has a warning popup)

The suicide verb can only be used by humans when they can move and are not cuffed. These verbs will be totally replaced very soon with the 'fun' IC suicides I'm working on. Suicide is largely redundant given that anybody can ghost now, just didn't want to jump the gun in removing it.

Known Issues:
We've got var/flags_inv, var/slot_flags which could possibly be merged as they both deal with obj/items, although I'm not sure if we can fit oth into the 16-bit limit. Just something to look into.
There are bitflags GLASSESCOVERSEYES, MASKCOVERSEYES, HEADCOVERSEYES, MASKCOVERSMOUTH, HEADCOVERSMOUTH in the var/flags variable which should really be merged with or moved alongside the very similar flags in var/flags_inv. Comments next to the defines suggest as much.
You can borg dead/clientless brains but can't remove the brain fromt he borg once you realise it's a dud. >.<

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 21:43:54 +00:00
ericgfwong@hotmail.com
1212efe4f1 Changed DNA injector logging so it doesn't spam admins unless it's a monkey SE.
It also shows up in the attack log now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4071 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 17:55:16 +00:00
giacomand@gmail.com
b358572f2f pAIs should be able to instantly reply now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4068 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 12:19:39 +00:00
johnsonmt88@gmail.com
8432f2aabe Resisting out of lockers
- Being inside a wrapped locker no longer delete you when you resist out of it. Fixes Issue 596
- Resisting out of a locker now takes longer then 5 seconds

Certain spells can no longer be cast on z2
- 'walk through wall' spells are disabled to prevent people from getting to centcomm
- 'construct turf' spells are disabled because turfs in transit space crash the server

get_contents()
- Now recursively runs through a mobs contents for items and should actually find everything.
- Now take package wrapped items into account.

check_for_contents() now simply calls get_contents() to generate a list instead of using copy/pasted code from get_contents().

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 01:00:22 +00:00
giacomand@gmail.com
8224fd408a pAI Stuff
pAI gets a better PDA that can actually receive messages from people. They can also instantly reply like everybody else now.
Got rid of old pAI messaging code.
pAI can toggle their receiver/signaller and their ringer.

AI Stuff

You can show the AI the notes on your PDA by holding it up to a camera.
When you show up a paper/pda to the camera the AI can now click on your name to go to you, if you're near a camera.
The AI's "track with camera" list was adjusted so that it is sorted by humans and then by other mobs. In short, the huge list of monkeys will be below the human master race.
Made the AI's PDA name look nicer.
When showing a piece of paper/your pda to a camera... people who are Unknown will not have a link; which would allow the AI to track them.

Radio/Telecomms Stuff

Made the" common server" and the "preset right receiver" listen for frequencies 144.1 to 148.9. This will allow people to use different frequencies to talk to eachother without bothering the common channel. It will also allow Revs and Cultists to work with each other; everything is still logged though so it still has risks.
Increased the maximum frequency limit for handheld radios and intercoms. It will give you the option to just use station bounced radios on a higher frequency so that anyone with a headset can't simply tune in.

All-In-One Grinder

Created an All-In-One Grinder that is suppose to replace the blender, juicer and reagent grinder altogether. Meaning any department that has a juicer, blender and grinder will instead get this. It will help people be more independent from Chemistry by recycling food and plants.
The All-In-One grinder can grind and juice. Grinding food that isn't part of a recipe will transfer the reagents of the food into the beaker. Juicing only works with certain foods.
I've updated the UI a bit, it will now tell you what's in the beaker and I made it look nicer.

Map

I removed all blenders and juicers on the station and replaced them with the All-In-One grinder!

Misc.

Added myself to the admin.txt list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4053 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 20:07:09 +00:00
petethegoat@gmail.com
47710d7f24 Fixed a logging issue with stunbatons.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 18:11:18 +00:00
elly1989@rocketmail.com
3257bf9d4f Bugfix for target stakes. Credits to Giacom for pointing out where the bug was and everything <3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4034 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 09:01:30 +00:00
elly1989@rocketmail.com
f92bec2a22 Resolves issue 594 - You can no longer use Mech-drills/clamps/etc to interact with your hud items.
Fixed an old feature that diverted clicks on a hud inventory-slot (say, the place you put your bag) to the object in that slot (i.e. making it easier to click small items and also making it possible to remove things that have borked and turned invisible

Fixed admins being able to change their own rank via chgadlvl.

Insignificant tweaks to DblClick() just removed some useless bits near the top.

Known issues:
Can't put straight jackets on aliums anymore for some reason
Aliums can remove straight jackets from themselves.
Can still mecha-drill a few things you shouldn't be able to >_>

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4032 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 07:48:14 +00:00
johnsonmt88@gmail.com
ff2ac76177 Bugfixing the bugfixes:
Updated paths for flashbangs:
- Flashbangs fit in sec belts once again
- Fixes issue 648

Removed the distance check from shift+click examine:
- I was hoping we'd be able to alter this so that we could.. say.. require people to be closer to something to examine it... but it's just causing problems
- Fixes issue 646.

A bit more work on shield generators
- Shield generators are now called "Emergency Shield Projectors" to help tell them apart from Field Generators and Shield Wall Generators
- The as per Cheridan's advice, the shield bits now use the old cloaking animation as a sprite since it's much easier to click on then those tiny dissapearing stars.
- They now shut off when unsecured by a wrench.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4031 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 05:39:51 +00:00
ericgfwong@hotmail.com
d2fc8b2689 Updated message AIs and Cyborgs get when they spawn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4027 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 19:02:03 +00:00
johnsonmt88@gmail.com
8231234a64 Pile of bugfixes
Nodrak:
- Bags of Holding can no longer be brought to the clown planet
- Made a quick new sprite for broken telescreens
- Removed the clusterbang from the HoS safe. It is currently bugged and not in presentable condition, however, someone is working on it. 
- Added a machine check to shift+click. Partial fixes issue 534 (see Zek's stuff for more.) I'm not really sure of a better way to fix this that wouldn't involve a whole pile of coding...
- Cigarettes now evenly distribute chemicals injected into a pack of cigarettes. Partial fix for issue 548 (see Zek's stuff for more.)

Commit for Zekkeit/39kk9t
- The gibber now provides attack logs of who the mob gibbed, or who the mob was gibbed by. How can you tell who a mob was gibbed by when the mob gets destroyed? Well read the next enhancement!
- Attack logs now transfer to the ghost of the mob who dies
- You can no longer survive cold by cooling yourself down before jumping into space. Fixes issue 206.
- Ghost() is now a client proc, not a mob proc. Fixes issue 442
- Fix for issue 493.
- Added a range check to shift+click. Fixes issue 534.
- Cigarette packs are now limited to (15*number of cigarettes) units of reagents. Fixes Issue 548.
- Added organ inaccuracy to guns. This means, for example, that you wont hit the mob's chest with 100% accuracy. You may end up hitting the mob's arm, or head instead. Accuracy is directly related to distance.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4022 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 06:10:22 +00:00
CIB123@gmail.com
b687b75bca Optimized radio code broadcasting code.
Rather than calling a function on every single radio object which expensively collects hearers(in closets etc.), the proc will now instead build a list of radios. This list is then passed to another proc, which iterates through all clients in the world, and checks if the client's mob can hear the message.

Note that I did shallow testing, but deeper issues may still be present with stuff like pAIs which I wasn't able to test on my single player server. If any other problems are found, please notify me.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4019 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-09 15:16:00 +00:00
johnsonmt88@gmail.com
22c872a2a3 Fixed damagetypes not working in admin investigate (The (?) button when someone adminhelps)
Committing for Zekkeit/39kk9t
- Attack logs now display the reagents the pill/snack had when you forced it down someone's throat.
- List entries can now be edited and deleted! (don't try editing any of the contents list entries, it spits a runtime and I don't know how to make it uneditable)
- Fix for issue 598. Now pAI carriers can re-enable the pAI radio settings.
- Adminmoreinfo now displays the status of the mob.
- Added a confirmation message to unjobbanning from the Display Job bans panel.
- When being exposed to a virus, resistances are now taken into account. In addition, list entries that contained a virus that has been cured are now deleted.

Proposed commit: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9262

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4008 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 19:32:31 +00:00
elly1989@rocketmail.com
60c313aa77 Fix by Giacom for duplicated PDA messages.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4005 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 05:06:29 +00:00
johnsonmt88@gmail.com
fa1d2bb873 Commit for Giacom:
Breaking bottles over people's heads!
- The bottle will be destroyed and a broken bottle will replace the old bottle
- There is a chance for a glass shard to be created
- The regents of the bottle get splashed onto the mob who got hit
- This affects alcoholic bottles, not to be confused with pill bottles or chemistry bottles.
- - Technically milk cartons and lime juice cartons, so they break as if they're glass.

Names in the PDA list are now ordered alphabetically.

Changelog updated

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3998 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 04:31:35 +00:00
d_h2005@yahoo.com
069ea9a27a -You can now use the Eject Occupant verb to release yourself from cryo tubes. The process takes 2 minutes, mostly to prevent cryo self-healing from becoming the new standard for treatment.
-Nuke Op personal closets updated: Red spacesuits replaced with syndicate hardsuits. Bulky riot shield replaced with collapsible energy shield. Plain breathmasks replaced with face-hiding syndicate gasmasks. (For those worried about the mask's impact on stealth, you still start with a normal breathmask in your internals box.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3994 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 23:25:01 +00:00
petethegoat@gmail.com
84b9929282 Comitting for Giacom!
In short:
AI messaging
Time of death for health scanners
Most lists are sorted alphabetically

See http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9220 for detailed information.

I wasn't able to test this as thoroughly as I'd like, but what I could test seems fine.
I don't forsee any issues popping up with this stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 22:47:30 +00:00
sieve32@gmail.com
9e35d8cda8 Changes to Syndicate Radios, which fixes Issue 595. Now if a an radio doesn't have the Syndicate encryption on it, it won't receive any messages over the Syndicate channel(If I can learn TCOMMs a bit better I'll try to make it a per-message basis)
Changed 'traitor' headsets to 'syndicate' headsets to have it make a bit more sense. Syndicate encryption is tied to the keys, so anything with a Syndicate Key can hear the Syndicate Channel. 
Also, added 2 intercoms to the Nuke OP shuttle that are on the Syndicate frequency and have the needed encryption.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3991 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 21:36:15 +00:00
johnsonmt88@gmail.com
3bd93d58a8 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3990 316c924e-a436-60f5-8080-3fe189b3f50e 2012-07-05 21:06:44 +00:00
sieve32@gmail.com
93e4d2c1ff Quick bugfix for falsewalls, defined an update_icon() for them that is called by smoothwalls to keep the icons from de-syncing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3989 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 19:21:27 +00:00
elly1989@rocketmail.com
b88733fd89 Alien larva now chestburst even after their host has died. To do this I had to make a custom process() for the alien_embryo disease.
I gave up trying to get facehuggers  to hug laying down mobs after a throw. Instead I just fixed the attack() proc so aliens can slap them onto people's faces.

Changed the chestbursting code so larva are created even if no client is available. I will be making a verb so ghosts can posses aliens/larvae with no ckey depending on what headcoders think of the idea. I didn't think it fair that aliens should suffer because not enough ghosts have be_alien enabled at the exact moment a larvae chestbursts. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 13:21:25 +00:00
elly1989@rocketmail.com
60c7b28274 Resolves issue 499. Blood runes are now totally invisible to AIs.
Created defines for disabilities and sdisabilities bitflags. Thos areas of code really need attention. Why are there so many blind variables/flags D= disability bitflags are located in setup.dm

Handcuff overlays now update when beepsky/ed-209s cuff you.

Resolves issue 628. Took a stab at tidying up handle_regular_hud_updates() for humans. If it's all working perfectly as it appears to be I'll start doing the same for other mobs. Whomever started 'fixing' this and then just abandoned it with redundant and heavily-broken code should be ashamed :[ It was/is in a real sorry state.

Resolves issue 617. Shades can no longer be weakened (stunbatons etc).

Fixed an issue with one of the antag deaf-sting/rune/whatever-it-was-I-forget causing nearsightedness rather than deafness :P


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3985 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 07:44:18 +00:00
elly1989@rocketmail.com
86effe3429 ghosts now have stat=DEAD so certain verbs don't break.
replaced canweaken and canstun variables with status_flags bitfield. Current flags are CANWEAKEN CANSTUN CANPARALYSE. Although you could add stuff like CANDAMAGE, CANBLIND, CANDEAFEN etc. to add additional flexibility to mob code and reduce on duplication.

Added humans_need_surnames as a config option. If when spawning  a human has only one name it will give them a random surname. I'd recommend leaving it on so that people can't name themselves "floor" "Unknown" etc.

totally removed autolowercasing of names (except for first letter) due to people pestering me. inb4 everyone starts CRUISECONTROLLING.

allowed a few characters like @ # etc for when the flag allow_numbers is set. So AIs can use those symbols (numbers and symbols cannot be used as the first character because of syntax.

Added alium nests. They're basically beds that only aliums can use. They are made of sticky resin which aliums secure their prey too for sexytimes.

Weed nodes are no longer dense.

Tidied up some alium verbs so that they are more structured. This will allow me to add Alt-Click neurotoxin shooting for queens and sentinels

Queens can secrete resin now to build nests/walls/membranes (doors to come!)
Drones that evolve into queens when there is already a live Queen will become princesses instead so the hive can tell them how stupid they are for splitting from the will of the hive. It also gives them a number so they can be differentiated between.

Credits to 39kk9t for fixing larva/death.dm, hissing which I forgot to do and some of the alium verbs. You're awesome <3

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-04 20:53:13 +00:00
ericgfwong@hotmail.com
88a9e130fd -Fixed Kitchen Maintenance door using the wrong access
-Moved antitoxin bottles to the top in Medicine closets

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3978 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 19:02:27 +00:00
johnsonmt88@gmail.com
bb901f7583 Mob define cleanup: Part 2
Moved the simple_animal folder into /mob/living.
- Thanks to tortoiseSVN issues, I will have to remove the old simple_animal folder in a second commit.

Moved to living:
- maxHealth
- health
- control_object
- incorporeal_move

Moved to carbon:
- silent
- alien_egg_flag

Moved to human: (human_defines.dm)
- All vars that used to be defined in human.dm
- underwear
- backbag
- miming

Deleted from mob:
- r_epil	//Old var, not used anymore
- r_ch_cou	//Old var, not used anymore
- r_Tourette	//Old var, not used anymore
- spellvoice() 	//Old proc, not used anymore
- get_damage()	//Unused, we have getHealth() that does the same thing

Removed some unticked files that have already been replaced.

This also fixes cyborgs being 'knocked unconscious' by rolling pins and secure breifcases
- Additionally; to knock someone out with a rolling pin you must now be targeting the victims head.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3976 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 17:14:49 +00:00
ericgfwong@hotmail.com
4d72ac303f -Added deliverable disposals to genetics
-Added medical cartridge to geneticist PDAs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3975 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 04:36:13 +00:00
ericgfwong@hotmail.com
9e8f39683f -Softcaps can now be dyed in washing machines. Thanks to Intigracy for the sprite work
-Merged cargo maintenance /area/ into mining dock (It was so small and pointless)
-A few aesthetic changes to the map

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3972 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 02:20:42 +00:00
kortgstation@gmail.com
51d0fbc3ce Simple animals (wraiths, juggernauts, etc) can now be targeted by turrets. They can also destroy turrets
Simple animals can now smash lights.

Simple animals use their attack value vs grilles now, I'm not sure why they didn't before. This means juggernauts should smash them quickly, and artificers much more slowly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3964 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 23:37:54 +00:00
petethegoat@gmail.com
bbf978d3cd Two tiny fixes, before I forget.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3955 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 00:40:10 +00:00
elly1989@rocketmail.com
d82f9b52d4 Fix for issue 610
Cause: objects not being removed from client.screen

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3951 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-30 17:48:05 +00:00
elly1989@rocketmail.com
257f6afdd4 Little name-fix for Pete.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3950 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-29 23:43:35 +00:00
petethegoat@gmail.com
7f5de70b91 Reverted r3944, with the exception of stock_parts.dmi
Fixed issue 605.

Committing minor adjustments to watercloset.dm and paperbin.dm too!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3947 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-29 15:56:51 +00:00
vageyenaman@gmail.com
9a7675ce5a Implemented Tobba's new lighting system. This grants some infrastructure to allow for colored light sources. It should also, theoretically, but more efficient.
Created a quick variable to let projectiles automatically illuminate.

Implemented some of Ausops' sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3944 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-29 03:43:30 +00:00
ericgfwong@hotmail.com
3710c741a7 -Moved a couple of items out of medical storage so chemists can grab them
-Added medicine closet to genetics. It contains syringes and a couple of antitoxin bottles
-Removed air scrubber not connected to anything in medbay
-Removed duplicate window in the incinerator
-Added better descs for camera monitors
-Merged Surgery and Sleeper room /area/s

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3943 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-29 02:06:56 +00:00
elly1989@rocketmail.com
a04513648a Fix for forhuggers appearing under hud/inventory slots of aliums.
Well, I say 'fix' I just removed the active-hugger image code. It didn't really add anything worthwhile to them.

Simplified a little snippet of WC code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3941 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-28 23:46:57 +00:00
petethegoat@gmail.com
a2c5a0f15b Committing work on mirrors, and a capitalisation fix for pizza boxes.
Mirrors aren't on the map yet, but should work fine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3937 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-28 18:57:32 +00:00
johnsonmt88@gmail.com
80b15df54b ** Mob Define Cleanup: Part 1 **
I'm currently working on moving all of the vars in mob_defines.dm and some procs in mob.dm into more fitting places. For example, ghosts and simple animals can not be cloned, so they do not need a cloneloss var. Cloneloss would be better fitting to /mob/living or even /mob/living/carbon. 

By moving these defines into proper children of /mob we lower the amount of resources that must be set aside every time a mob is created and we lower the amount of data that gets transfered between mobs when we combine, transfer or transform them. In theory, this should help free up some resources and combat lag.

Due to how integrated some of these defines are in the rest of the code, I'm going to be committing this cleanup in small batches. Doing it this way instead of one massive commit means that bugs will be easier to locate and identify. It is also less likely to overwhelm players with bugs, and if it still does, it will make it easier for us to revert only the section that is causing problems. Smaller commits also means merging with existing code will be less of a nightmare and has less potential for merging mistakes.

One of my goals in this cleanup is to add a description to every single variable in mob defines. While some of them are self explanatory, there are some there that are used in horribly obscure ways on top of having no comment to describe their use.

-----------------------

Mob defines moved to living:
- last_special*
- bruteloss
- oxyloss
- toxloss
- fireloss
- cloneloss
- brainloss
- halloss
- hallucination
- hallucinations(list)

*Note: I believe this variable is not needed, but the code it is used in (the resist verb) is cluttered and messy. That chunk of code probably use a re-write. I'll put it on my TODO list and if I survive mob_defines I'll try to get around to it but if anyone wants to do it for me, that would certainly help!

-----------------------

Mob procs moved to living:
- getBruteLoss()
- adjustBruteLoss()
- getOxyLoss()
- adjustOxyLoss()
- setOxyLoss()
- getToxLoss()
- adjustToxLoss()
- setToxLoss()
- getFireLoss()
- adjustFireLoss()
- getCloneLoss()
- adjustCloneLoss()
- setCloneLoss()
- getHalLoss()
- adjustHalLoss()
- setHalLoss()
- getBrainLoss()
- adjustBrainLoss()
- setBrainLoss

Mob procs moved to carbon:
getDNA()
setDNA()

-----------------------

Mob verbs moved to carbon:
- Sleep
- Lay down / Get up

-----------------------

The : operator...

The thing that has been killing me through this whole cleanup is people using or copy/pasting the : operator everywhere. 


*** Please use obj.var_or_procname. Do not use obj:var_or_procname ***


Using obj:procname will not throw a compiler error if obj does not have that specific var or proc. This means that the coder making changes will NOT be informed of an error which will result in a proc failing, potentially being completely unusable and definatly causing a runtime error.

With that said, I fully anticipate that most bugs (if any) caused by this mob define cleanup to be the result of : operators.

I've been replacing many : operators in favour of the . operator as I've been going, most noteably I went out of my way to remove almost every : operator from the 4000+ line Chemistry-Regents.dm
Exceptions:
- Water: Turf and Atmos related vars. I'm not familiar with the members and methods in those class' hierarchy.
- Silicate: because it's commented out and I honestly dont see it returning.
- Thermite: Turf and Atmos related vars.
- Corn Oil: Turf and Atmos related vars.

Final note: While this may be the source of some mob-related bugs, there are two other revisions that have been committed between now and the last time either of the the two tgstation servers have been updated. These revisions both touch mob-related files. I'm not blaming these other revisions for anything, especially since one of them is mine anyway, I'm just listing them here for refrence to help quickly identify any problems.
- My human/life() changes in r3925 
- Carn's life() standardizations in r3933

Stuff unrelated to mob defines:
- Fixed borgs and such being able to go into DNA modifiers.
- Changelog updated and I added Sieve to the list of coders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3934 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-28 17:06:19 +00:00
johnsonmt88@gmail.com
db89a2aefb Viruses no longer re-infect people who have been vaccinated or otherwise cured.
Chameleon projectors no longer let you move freely in space.
- I realize the way I fixed this is terrible, but the whole relaymove() proc in chameleon projectors is terrible. I was unable to rewrite it without breaking it completely so this fix will have to do.

Runtime fix for facehuggers having a null target (the mob they're attacking.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3930 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 17:05:27 +00:00
daniel.cf.hultgren@gmail.com
bcfa1cecf1 Added pizzaboxes. Stackable, Tagable, and awesome. Sprites by supercrayon (I slightly modified them, sorry)
Updated (and fixed) changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3927 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 15:03:15 +00:00
johnsonmt88@gmail.com
da5bfd3b0f Setting people's criminal status via SecHUDs now require the user to be alive, and to actually be wearing the HUD.
Set the solar control computers to 'off' by default since you have to set them off then back on again to get them working properly anyway.

Fixed a typo in glass/attackby() causing lit-glass tiles to not be created. Fixes issue 593

Moved certain procs in human/life.dm() into an if(stat != DEAD). This means that certain procs will update only if the mob is alive.
Affected procs:
- handle_virus_updates()
- handle_changeling()
- handle_mutations_and_radiation()
- handle_chemicals_in_body()
- handle_disabilities()
- handle_random_events() 
- update_canmove() 
- - If dead, it forces mob.canmove to 0, meaning you don't get to be the walking dead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 06:16:31 +00:00
elly1989@rocketmail.com
b21a3ed742 Fixes issue 586.
Culprit code:

/obj/item/clothing/gloves/latex/attackby(obj/item/weapon/cable_coil/O as obj, loc)
	if (istype(O) && O.amount==1)
		var/obj/item/latexballon/LB = new
		if (usr.get_inactive_hand()==src)
			usr.before_take_item(src)
			usr.put_in_inactive_hand(LB)
		else
			LB.loc = src.loc
		del(O)
		del(src)
	else
		return ..()

I was going to fix said code but after seeing that BALLOON is spelled incorrectly, that it uses amount == 1, balloons have no in-hand sprite AND don't even have  a desc I decided I shouldn't waste my time when the authorsimply couldn't be bothered. Commented it out.

Runtime fix for:
untime error: Cannot modify null.icon_state.
proc name: insert key pressed (/client/verb/insert_key_pressed)
  source file: mob_movement.dm,84
Cause: AIs don't have intents and stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3911 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 09:54:36 +00:00
ericgfwong@hotmail.com
892feed4c3 Medicine closets now require surgery access. Chemical closet requires chemistry access.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3908 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 08:28:06 +00:00