Commit Graph

23 Commits

Author SHA1 Message Date
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
panurgomatic
268f1d4aea - Additional fixes for mech fabricator and added option to eject materials.
- If door access check fails for exosuit pilot, exosuit operation permissions will be checked instead (meaning, if your ID lacks permission, but exosuit has it, the door will open). Should work for MMI-ed exosuits.
- Exosuit Armor Booster Module (Ranged Weapons) will increase deflect probability.
- Added safepick() prock. Same as pick(), but no runtime errors if list is empty - in that case it returns null.
- Reagents in water particle (extinguisher foam) will react with atom said particle bumps into.
- Other bugfixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2302 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-01 01:55:39 +00:00
kortgstation@gmail.com
264d6736ce Updated Chaplain bible selection
-Removed Banana Bible and the "Necro" Bible from the list, they looked pretty awful and didnt have in hand sprites.
-Added Ithaqua, King In Yellow, and Scientology to the list

Tesla Energy Relay (for mechs) FINALLY has a sprite.


Credits:
Ithaqua and King in Yellow by Curwen, Scientology by IcePacks, and Tesla by Cheridan

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2077 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 05:27:01 +00:00
vageyenaman@gmail.com
7cb9429a85 Okay, so this is a pretty big change.
Guns: 
     The projectile code has been mostly reworked to provide better support for effects, dynamic damage, etc. This also makes adding new projectiles easier for other coders. This is a pretty big change! If you see any bugs, get on IRC and bug me about it before the change goes live on the server!


Miscellaneous:
     I fixed some bugs with Metroids hopefully. Turrets now don't identify people laying down as a threat. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1884 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 19:58:29 +00:00
firecage@hotmail.com
29aeddee41 Here are the 3 new projectiles that Superxpdude requested.
Bulletburst, weakbulletburst and weakerbulletburst.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1859 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 19:04:33 +00:00
firecage@hotmail.com
0c4668e5c6 New projectile added called the shock projectile.
Three new weapons added to R&D(the protolathe). The Chem Sprayer, the Shock Gun and the Stun Revolver.

A new costume is added to the theatre, the female clown suit and mask.

Thanks for the weapon sprites goes to Khodoque.

Thanks for the female clown suit sprite goes to Cheridan.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 15:12:17 +00:00
tronaldnwn@hotmail.com
6691236237 Tech Origin update:
-Various item have had their tech origins updated or added to.
-Items that just use metal or glass have their materials origin lowered
-Items that use more advance materials have their materials tech origin raised to equal the uncommon material.

Engineering Tech research:
-Engineering tech origin, because Materials tech origin is just for being able to manipulate rare/ new materials for production.
-Engineering tech field focuses on various engineering items, and will increase in scale as time goes on.
-Various items (especially tools and mech parts) use the engineering tech origin.

Mining tools update:
- Drills can dig up sand.
- Plasma cutters can cut down walls and girders, and set fire to thermite, and be used in the reinforced wall deconstruction stages in place of the welder.
- Diamond drills can drill though walls, and girders, and can drill through the plating of reinforced walls.

Tech Origin changes and Circuit boards:
-If it requires a special material to make, it now have a materials origin equal to that special material. General glass circuit boards do not require materials research.
-Engineering research should be applied (reasonably) to the board if it is a machine, computers should stick to programing (even if the computer is related to an engineering field).
-Still a work in progress, as always.

Last update:
-Shovel sprite is back to being a digging shovel in style, a scooping shovel is terrible at digging. I should know, I've dug many holes in my days, and a scooping shovel is terrible, and a spade head is much better.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1654 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-02 04:05:42 +00:00
panurgomatic
32cded8556 - Speed up for exosuits (faster walking, faster turning).
- Added energy relay to exosuit fabricator.
- Bugfixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1632 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-29 16:12:25 +00:00
panurgomatic
d14603b28a - Reenabled phazom.dm, added phazon parts and construction path.
- Added exosuit energy relay equipment. Uses area power (any power channel available) instead of powercell for movement and actions, recharges powercell.
- Exosuits can be renamed. Command is in Permissions & Logging menu.
- Lowered construction time for Ripley parts.
- Exosuit wreckage can be salvaged for exosuit parts (torso, limbs etc).
- Added .attack css style. Bold red text.
- Bugfixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1620 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-26 18:28:33 +00:00
panurgomatic
346ca5c362 - Started work on Phazon alien exosuit
- Lowered cost of Durand parts.
- Some helper procs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1573 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-12 12:08:14 +00:00
panurgomatic
2a1023b594 - Another batch of runtime errors fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1537 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-06 00:32:55 +00:00
panurgomatic
42a7c44325 - Ripleys can autoload mined ore. If it has
1. Drill
 2. Hydraulic Clamp.
 3. Ore Box in cargo.
then ore will be moved to ore box.
- Mech fabricator build speed increased.
- Mech fab queue updates through byjax.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1514 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-01 04:11:04 +00:00
panurgomatic
6564fec7e3 - Fixed bug with destructive analyzer being stuck in busy state after canceling item destruction.
- Fixed bug with mechs not reading ID permissions from PDA.
- Updated H.O.N.K menu code.
- There should be no delay in updating mech equipment info in exosuit stats window.
- Added armor booster sprites.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1510 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-30 16:00:40 +00:00
panurgomatic
4c28bdff21 - A hacked together pseudo-ajax. I called it byjax (byond+ajax).
- Fixed a couple of nasty mech fabricator bugs.
- Tweaked mecha status window.
- Mecha equipment is now detachable (the command is in mecha "Equipment" menu).
- Misc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1506 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-28 04:54:26 +00:00
rastaf.zero@gmail.com
b58e465bbe Shitton of bugfixes related to bryteloss/fireloss.
Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/.
Also, done some clean up and rearranging.
Results:
-admin rejuvenating now works again;
-people screams if getting creamated while still alive;
-diseases actually loose your health;
-monkeys wearing masks receive protection from acids as humans did;
-and other minor fixes and improvements.
Bugfix for imbuing a talisman.
RD now spawns with only 2 pens instead of 3.
Audible emotions can be heard by people outside of locker/other container.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 07:41:19 +00:00
panurgomatic
c1b1f4323c - Mech Fabricator can be built. Contruction path is almost the same as for lathes, but you'll require 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen.
- Added design for mech fabricator circuitboard.
- Added origin_tech for some mech equipment.
- Examining mecha chassis will show what construction step you're currently on.
- Made Gygax construction reversible.
- Moved global_iterator.dm and construction_datum.dm to code/datums/helper_datums
- Split mecha_construction.dm into mecha_parts.dm and mecha_construction_paths.dm
- Fixed wrong logic for mecha dna-checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1402 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 23:45:30 +00:00
panurgomatic
7d6d1cebeb - Added mecha DNA-locking. Only the person with matching UE can operate such mechs.
- Added two mecha armor booster modules (no sprites) and a repair droid module (sprite is temporary).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1362 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-04 00:42:12 +00:00
panurgomatic
7048badff4 - You can now stick MMI-ied brains inside mechs, if you want.
- Other small fixes and tweaks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1316 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-31 02:39:58 +00:00
panurgomatic
c7aa327159 - Operation permision now can be set for all mechs, including combat models.
- Added Durand parts and Durand construction (currently using Gygax part sprites)
- Other mecha tweaks.
- Fixed smelter not showing sand as smeltable material.
- Cyborg gibbing inside recharge station should now update its icon and power consumption.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1288 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 13:27:31 +00:00
panurgomatic
8c7597a6c3 - Added /datum/construction/reversible
- Mech fabricator can sync with R&D consoles in area to download schematics.
- Removed redundand steps from Gygax and HONK construction.
- Added some mecha equipment designs to R&D.
- Fixed some would-be-bugs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1268 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 15:25:06 +00:00
baloh.matevz
a04b9239b3 CHANGELOG UPDATED
- Added sprites for mecha construction parts (All sprites by Cheridan)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1258 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 01:34:48 +00:00
panurgomatic
8c938b79cb This is a rather big mecha update (not everything is polished, bughunt in progress).
- Mechs equipment is customizable (you can add different equipment to mechs). Weapons go to combat mechs only, clown mech equipment - to HONK only. Clamp goes only to Ripley.
- Mech equipment can be built by mech fabricator.
- Added mecha RCD, mecha teleporter, mecha wormhole generator equipment.
- Equipment(if any left) can be pried from mecha wreckage with crowbar.
- Mech control console circuitboard added to circuit storage.
- Mechs can teleport from teleport hub.
- Fixed ripley cargo problems with moving objects(bots, carps, huggers etc). Loading hostile organisms may be harmful. Be vigilant.
- Fixed bug with many mobs climbing inside one mecha.
- Fixed mecha "unable-to-move" message spam.
Other things:
- Rooms in random asteroids for extended and sandbox (WIP)
- Misc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1190 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-15 15:20:02 +00:00