Commit Graph

31 Commits

Author SHA1 Message Date
Daelith.Rhedynfre@gmail.com
c0aba42735 -Moved mech recharge computer sprites to computer.dmi and gave them the R&D theme. Gave the crew monitoring computer the med theme. ((NEXT UP! ATMOS!))
-Took out the special properties of synaptizine. This was authorized by Muskets, and Urist. Take any problems up with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2147 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 00:06:43 +00:00
kortgstation@gmail.com
264d6736ce Updated Chaplain bible selection
-Removed Banana Bible and the "Necro" Bible from the list, they looked pretty awful and didnt have in hand sprites.
-Added Ithaqua, King In Yellow, and Scientology to the list

Tesla Energy Relay (for mechs) FINALLY has a sprite.


Credits:
Ithaqua and King in Yellow by Curwen, Scientology by IcePacks, and Tesla by Cheridan

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2077 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 05:27:01 +00:00
mport2004@gmail.com
3cae06c9c3 Fixed the signpost shuttle bug.
Critters have been added and livestock removed
Xbow damage raised to 30 a shot
Centcom Survival Kit is once again a box
Sec uniforms moved into their own locker

After IRC talk
Guns that are created in the protolathe now spawn inside of a lockbox
They can be unlocked by an ID with Armory access or an Emag.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2045 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 04:00:45 +00:00
vageyenaman@gmail.com
29191f27e6 Okay, there's a couple things up with this revision:
Metroids:
     
     No, they're not working yet, and I planned on committing this when they were finished, but the basic framework is there. The Metroid in xenobiology now moves around, I guess, kinda like a monkey. ADMINS: !! DO NOT TRY TO POSSESS/CONTROL A METROID, unless you're willing to take a risk! I haven't tested it thoroughly yet, it might have some glitchy results!


Turrets:
     Fixed some lingering bugs with the targetting system. Hopefully these should be pretty stable now.


Reagents/Chemicals:
     I fixed some problems with virus combinations and weird stuff with the PANDEMIC machine.



There's probably some other stuff people requested I fix on IRC that I didn't mention, I can't remember anything else though. Hopefully this should stabilize some of the more annoying bugs with reagents!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1759 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 03:00:44 +00:00
noisomehollow@lycos.com
fe889a3e8d Addendum to: r1655
#Added an icon helper procs library by Lummox Jr.
#Added more icon+overlay functionality by DarkCampainger. Both can be found under icon_procs.dm.
#Added continuous beam code by Gunbuddy to atom.dm. You can now create continuous beams of energy/magic/monkeys/whatever. For instance, pAI cords. It's really awesome.
#Like optical camo? Well I have good news. New stealth "graphic." May need some fine tuning depending on player/coder preference. It's also a little slow to change (due to update_clothing()). With that said, it's a lot cooler than what we had before. Check it out.
#Added the getIconMask() and AddCamoOverlay() procs for the above.
#Added animated satic filter icons by Koil to icons.
#New force wall and shield icons. Shield icons moved to effects.dmi.
#Changed up the abandoned mining station.
#Moved a few carp spawn points closer to the station. Added a few more.

Ninjas:
No longer spawn whoknowswhere like they did at times before.
Get a unique stealth graphic. Yup. Also, small chance of failure.
New energy net icon and effects. Energy net now uses the beam code mentioned above. It will now check for stealth.
Fixed some graphical icon issues with ninja suit. Added a female black jumpsuit to icons for this reason. Added icon directions to ninja effects.
Some more general code cleanup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-05 09:25:15 +00:00
cagerrin@gmail.com
779883c1c2 -Added proper frame sprites for the Durand so it isn't re-using the Gygax frame
-Added frame sprites for the Phazon.
-Added digital/manual T-valve and 4-way manifold sprites for Hawk's atmo project.
-Updated library binder and bigscanner sprites so they aren't flat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1562 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-10 01:10:24 +00:00
panurgomatic
6564fec7e3 - Fixed bug with destructive analyzer being stuck in busy state after canceling item destruction.
- Fixed bug with mechs not reading ID permissions from PDA.
- Updated H.O.N.K menu code.
- There should be no delay in updating mech equipment info in exosuit stats window.
- Added armor booster sprites.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1510 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-30 16:00:40 +00:00
rastaf.zero@gmail.com
8170e9e260 A Big Kitchen Update.
A new powerful microwave code allows completely new recipes.
All cooked food all have transferred in all the reagents which ingredients had (except of nutriments).
A new neat food sprites from Farart.
New/changed recipes for cooking with microwave:
- Berry Pie was replaced with Berry Clafoutis with new sprite. Recipe: 2 flour, 1 egg, 2 berries (not berryjuice);
- Fortune cookies: 1 flour, 1 egg, piece of paper with prophecy;
- Meat stake: 1 unit of salt, 1 unit of black pepper, 1 slab of meat;
- Pizza "Margherita": 2 flour, 4 wedges of cheese, 1 tomato;
- Meat Pizza: 2 flour, 2 slabs of meat, 1 wedge of cheese, 1 tomato;
- Mushroom Pizza: 2 flour, 5 any mushrooms;
- Vegetable Pizza: 2 flour, 1 eggplant, 1 carrot, 1 corn, 1 tomato;
- Spacy Liberty Duff: 10 units of water, 5 units of vodka, 3 Liberty Caps;
- Amanita Jelly: 5 units of water, 10 units of vodka, 3 Amanitas;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Vegetable Soup: 20 units of water, 1 carrot, 1 corn, 1 eggplant, 1 potato;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Nettle Soup: 20 units of water, 1 nettle, 1 egg, 1 potato;
- Hot Chili stew: 1 slab of meat, 1 chili pepper, 1 tomato;
- Cold Chili stew: 1 slab of meat, 1 ice pepper, 1 tomato;
Other bugfixes:
Fixed items showing under vendomats/microwaves.
Activated item_state for anesthetic tank.
Runes are under tables and doors now.
Fixed runtime errors caused by some reagents.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1440 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-13 14:27:29 +00:00
tronaldnwn@hotmail.com
b635934502 Veyveyr's tools were not wanted by the server population, so I finally changed them back (as Urist was too busy to do it).
Also reloaded my new shovel, which DH accidentally killed.

Finally I reorganized the Items DMI in a logical organization style (tools with tools, material sheets with material sheets, papers with papers).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1424 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-09 13:34:29 +00:00
cagerrin@gmail.com
2c75056787 -new tool sprites(wrench/wirecutters/screwdriver/multitool). Old sprites are in old_or_unused.dmi
-new sprite for library scanner(not in-use until I get binder sprites done).
-added fax machine sprite(not used for anything yet, just in case someone ever codes them for QM).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1415 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-08 00:12:24 +00:00
panurgomatic
c1b1f4323c - Mech Fabricator can be built. Contruction path is almost the same as for lathes, but you'll require 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen.
- Added design for mech fabricator circuitboard.
- Added origin_tech for some mech equipment.
- Examining mecha chassis will show what construction step you're currently on.
- Made Gygax construction reversible.
- Moved global_iterator.dm and construction_datum.dm to code/datums/helper_datums
- Split mecha_construction.dm into mecha_parts.dm and mecha_construction_paths.dm
- Fixed wrong logic for mecha dna-checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1402 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 23:45:30 +00:00
panurgomatic
7d6d1cebeb - Added mecha DNA-locking. Only the person with matching UE can operate such mechs.
- Added two mecha armor booster modules (no sprites) and a repair droid module (sprite is temporary).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1362 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-04 00:42:12 +00:00
panurgomatic
8c7597a6c3 - Added /datum/construction/reversible
- Mech fabricator can sync with R&D consoles in area to download schematics.
- Removed redundand steps from Gygax and HONK construction.
- Added some mecha equipment designs to R&D.
- Fixed some would-be-bugs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1268 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 15:25:06 +00:00
baloh.matevz
a04b9239b3 CHANGELOG UPDATED
- Added sprites for mecha construction parts (All sprites by Cheridan)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1258 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 01:34:48 +00:00
panurgomatic
8c938b79cb This is a rather big mecha update (not everything is polished, bughunt in progress).
- Mechs equipment is customizable (you can add different equipment to mechs). Weapons go to combat mechs only, clown mech equipment - to HONK only. Clamp goes only to Ripley.
- Mech equipment can be built by mech fabricator.
- Added mecha RCD, mecha teleporter, mecha wormhole generator equipment.
- Equipment(if any left) can be pried from mecha wreckage with crowbar.
- Mech control console circuitboard added to circuit storage.
- Mechs can teleport from teleport hub.
- Fixed ripley cargo problems with moving objects(bots, carps, huggers etc). Loading hostile organisms may be harmful. Be vigilant.
- Fixed bug with many mobs climbing inside one mecha.
- Fixed mecha "unable-to-move" message spam.
Other things:
- Rooms in random asteroids for extended and sandbox (WIP)
- Misc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1190 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-15 15:20:02 +00:00
panurgomatic
110e48507b - Slight speed up for combat mechs.
- Added H.O.N.K construction.
- Removed unnecessary mecha parts.
- Fixed bug with switching intent while in mecha
- Tweaked mecha access permissions (maintenance hatch can be opened if player has any of the mecha internals_req_access permissions, piloting allowed only if player has all of operation_req_access permissions)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1042 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 14:08:18 +00:00
daelith.rhedynfre@gmail.com
c00517161d Moved some unused icons into old_or_unused.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1040 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 05:50:36 +00:00
daelith.rhedynfre@gmail.com
2c392d5de9 Cleaned up a bunch of paths so that we weren't using items that had sprites in the old_or_unused.dmi file. It's now changed so that the sprites are in more appropriate locations. I'll be doing another commit later, where I'll be adding some unused sprites into the old file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1033 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-13 16:18:43 +00:00
panurgomatic
bd4bf94f39 - Lots of garbage were removed from tgstation.dme by me and DreamMaker itself. Still, compiles ok for me.
- Mech part fabricator.
- Buildable Gygax mech + related sprites\construction datums\etc

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@993 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-08 04:58:22 +00:00
bizarre.babel@gmail.com
cce5fcf56a Golem added to genetics. Fat sprite exposes liquid rock underbelly.
National flags removed from flags.dmi (do we even use anything from this dmi?)

Aradia gimmick sprite has slightly more directionality.

Gigadrill has slightly more directionality.

I tried to change the collector sprites but looking at them makes me sad so I didn't.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@976 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-07 03:20:14 +00:00
morikou@gmail.com
e3f4cb8618 More R&D Stuff:
- Destructive analyzer has a new, spiffier icon by Veyveyr! Old icon's moved to old_and_unused.dmi. Since stationobjs.dmi was getting crowded, a lot of completely unused icons were moved as well.
- R&D console now will link to any Destructive Analyzer, Protolathe, or Circuit Imprinter up to 3 tiles away (but two machines won't link to the same console or vice versa). Also, it will only link up to one of each.
- New stock parts: Micro-laser and Matter Bin
- Computer Frame icons moved to stock_parts.dmi
- New build frame: "Machine Frame." Similar to a computer frame, you can make a variety of generically boxy machines with it. It'll cost five metal to build (as well as all the other parts) but it won't be accessible to players just yet (there really wouldn't be a whole lot for them to build). More will be add eventually as part of the R&D system.
- Circuit boards are now divided into types. "computer" boards are used in a computer frame to make a computer console, "machine" boards are used in a Machine frame to make a machine of some type. Other types may or may not be added in the future. Mecha boards will be redone to this format eventually.
- New Circuit Boards (Machine Type): Protolathe, Destructive Analyzer, Circuit Imprinter, and Autolathe.
- New Traitor Item! Paralysis Pen. It looks like a penlight (the kind all doctors start with) except it injects Zombie Powder into the victim (similar to a changeling's paralysis dart). The target is aware but cannot move, speak, or emote. They also appear to be dead on health analyzers. Non-refillable and costs two telecrystals.
- Anti-toxin now works on Zombie Powder. It was intended to work, I just forgot to add it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@961 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-05 00:50:44 +00:00
panurgomatic
b39f5656d6 - Buildable Ripley mech. Quartermaster can order the crate with parts. Manual sucks, I know.
- Fixed H.O.N.K. sound issue.
- Various mech fixes and tweaks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@913 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-25 06:25:05 +00:00
panurgomatic
529d97cb1c - Mech Recharge Bay. Note to the map-makers: recharge port should be situated to the west of recharge floor, console - anywhere close to it.
- H.O.N.K exosuit.
- Mechs can push mobs and objects.
- Mecha clickspam bug should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@794 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 02:48:56 +00:00
noisomehollow@lycos.com
41cd0a67b7 Alium changes:
Aliens are now scary. Be careful of all those friendly xenos running about.
Scythe-like arms can now seriously injure you if they get an opportunity.
Spit now costs 50 plasma instead of 25. It works like a taser (no more homing spit). The effect is the same as the old spit but instead of fire loss, it deals toxin damage. Riot shields can still block spit 50% of the time. 
Spit overloads (stuns) a cyborg's receptor circuit for 5 seconds, dealing 10 fire damage.
Spit has a new projectile icon.
Aliens can now properly attack monkeys, dealing heavy damage.
Can now interact with other aliens via attack. Larva cannot interact as such. Currently bugged where two similar messages show up on interaction. Will be fixed asap.
Slightly higher damage to cyborgs. Aliens can now caress cyborgs with their scythe-like arms.
Slightly higher damage to exosuits.
Invisibility now works for 15 seconds instead of 30.
Resin wall now costs 100 plasma instead of 200.
Face huggers now have 10 health instead of 25. There is also a 30% chance of not being paralyzed after a facehugger leap. The paralysis itself lasts half as long.
Aliens can now break glass, grills, and tables, and light fixtures without using acid. 
Adult aliens can now also climb over tables/racks.
Fixed the acid verb not properly showing up.
Fixed stab/disarm never properly showing up.
Larva now get a verb to hide under tables as the old code didn't work.
More alien emote fixes. Larva should now properly be gender neutral.

General changes:
Devouring time has been extended so it takes 10 seconds for all mobs. You must remain still (and the target), to devour someone.
Hulks can break through grills a lot faster than before.
Added smoothwall shuttle code by Urist (and icons by Rolfero).
Added a new dmi for gimmick items. Moved a few gimmick items there.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@694 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 03:13:33 +00:00
daelith.rhedynfre
82f9ce13cc -New titlescreen! Special thanks to erikat from d2k5 servers for providing it
-Changelog updated to credit erikat.
-Commented out an unused item thats purpose is odd


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@693 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 02:51:04 +00:00
panurgomatic
01e31f39ab - Added Ripley mech.
- Added ID check for mechs.
- Custom mouse pointer test for combat mechs.
- Fixed atmo tank injectors showing "On hold" forever.
- Made max metal, glass and rods stack amounts global constants for easy tweaking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@576 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 12:54:25 +00:00
noisomehollow@lycos.com
ca41b444f3 Map Changes:
Fixed AI Satellite. Turret controls are aligned properly now, several cameras re-added.
Switched Warden and HoS areas; they are now properly attached to their respective offices thanks to AtomicTroop.
Nuke Storage now has access to maintenance.
Air alarm map fixes thanks to Blade_.

Icon Updates:

Color adjustment on riveted walls.
Updated decal sprites acquired from a Russian SS13 build (with permission).
Alien meatspike sprite updated.
Fixed plague doctor gas mask in clothing code. Probably requires further revision.
Removed kobold.dmi from obj. Empty file.
Removed kobold.dmi from mob. Copy of sprites in mob, mob.dmi.
Removed techpriest.dmi as the actual sprite is contained in robots.dmi.
Removed sectoid.dmi from mob. Moved sprite to xcomalien.dmi.
Removed golems.dmi from mob. Moved sprites to misc, old_or_unused.dmi.
Removed junk.dmi. Moved sprite to misc, old_or_unused.dmi.
More updated female sprites.
Better female underwear sprites acquired from a Russian SS13 build (with permission). Modified to fit new female base models.

Icon Additions:

Added female AI Hologram and holopad (mob/mob.dmi and obj/stationobs.dmi).
Added elevator door (obj/doors/Doorele.dmi).
Added space ninja gear. 
Facepalm display acquired from a Russian SS13 build (with permission).
Awesomeface AI display added.
Rig mining sprites acquired from a Russian SS13 build (with permission). Added item holding sprites for the suit. Rig suit replaces space suit which spawns in Engineering.
Robocop sprites acquired from a Russian SS13 build (with permission).
ed209 sprites acquired from a Russian SS13 build (with permission). Unused at the moment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@511 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-02 00:01:55 +00:00
morikou@gmail.com
8371d8bfa4 More Cooking Stuff:
- Messed around with how microwave handles certain ingredients.
- Changed Carrot Cake Recipe to 3 Flour, 3 egg, 1 milk, and Carrots.
- Added Regular Cake (3 flour, 3 egg, 1 milk), Cheese Cake (3 flour, 3 egg, 1 milk), Meat Pies (1 meat of any kind, 2 flour), Wing Fang Chu (1 soysauce, 1 xeno meat), and Human and Monkey Kabob (2 human or monkey meat, metal rods).
- Re-did berry jam icon. The old one just didn't look right and seemed too big to me.
- Deleted mburger icon, it was identical to hburger icon.
- Assburger and various pizza icons moved to old_or_unused.dmi file, assburger code commented out.
- Moved icons for drinks and hydroponics food to their won DMIs. The food DMI was getting too crowded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@353 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-26 05:10:23 +00:00
bizarre.babel@gmail.com
063eef7317 mime suspenders! new belts.dmi under clothing where it makes sense instead of stuffed in old_or_unused.dmi! a functional .dme!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@327 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-19 18:16:47 +00:00
bizarre.babel@gmail.com
69d5db3266 mime obj added, fixed graphics bug
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@284 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-15 18:25:38 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00