mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 21:19:00 +01:00
- Lots of garbage were removed from tgstation.dme by me and DreamMaker itself. Still, compiles ok for me.
- Mech part fabricator. - Buildable Gygax mech + related sprites\construction datums\etc git-svn-id: http://tgstation13.googlecode.com/svn/trunk@993 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -0,0 +1,191 @@
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/////////////////////////////
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///// Part Fabricator ///////
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/////////////////////////////
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/obj/machinery/mecha_part_fabricator
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icon = 'mech_fab.dmi'
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icon_state = "fabricator"
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name = "Exosuit Fabricator"
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density = 1
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anchored = 1
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layer=2
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power_usage = 100
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var/list/resources = list(
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"metal"=20000,
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"glass"=20000,
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"gold"=0,
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"silver"=0,
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"diamond"=0,
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"plasma"=0
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)
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var/res_max_amount = 200000
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var/part_set
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var/obj/being_built
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var/list/part_sets = list(
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"Ripley"=list(
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list("result"="/obj/mecha_chassis/ripley","time"=100,"metal"=20000),
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list("result"="/obj/item/mecha_parts/part/ripley_torso","time"=300,"metal"=40000,"glass"=15000),
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list("result"="/obj/item/mecha_parts/part/ripley_left_arm","time"=200,"metal"=25000),
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list("result"="/obj/item/mecha_parts/part/ripley_right_arm","time"=200,"metal"=25000),
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list("result"="/obj/item/mecha_parts/part/ripley_left_leg","time"=200,"metal"=30000),
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list("result"="/obj/item/mecha_parts/part/ripley_right_leg","time"=200,"metal"=30000)
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),
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"Gygax"=list(
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list("result"="/obj/mecha_chassis/gygax","time"=100,"metal"=25000),
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list("result"="/obj/item/mecha_parts/part/gygax_torso","time"=300,"metal"=50000,"glass"=20000),
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list("result"="/obj/item/mecha_parts/part/gygax_head","time"=200,"metal"=20000,"glass"=10000),
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list("result"="/obj/item/mecha_parts/part/gygax_left_arm","time"=200,"metal"=30000),
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list("result"="/obj/item/mecha_parts/part/gygax_right_arm","time"=200,"metal"=30000),
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list("result"="/obj/item/mecha_parts/part/gygax_left_leg","time"=200,"metal"=35000),
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list("result"="/obj/item/mecha_parts/part/gygax_right_leg","time"=200,"metal"=35000),
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list("result"="/obj/item/mecha_parts/part/gygax_armour","time"=600,"metal"=75000,"diamond"=10000)
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)
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)
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proc/output_parts_list(set_name)
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var/output = ""
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if(set_name in part_sets)
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var/list/part_set = part_sets[set_name]
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for(var/part in part_set)
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var/resources_available = check_resources(part)
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output += "[resources_available?"<a href='?src=\ref[src];part=\ref[part]'>":"<span class='red'>"][output_part_info(part)][resources_available?"</a>":"</span>"]<br>"
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return output
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proc/output_part_info(part)
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var/path = part["result"]
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var/obj/O = new path(src)
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var/cost = "Cost: "
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var/i = 0
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for(var/p in part)
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if(p in resources)
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cost += "[i?" | ":null][part[p]] [p]"
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i++
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var/output = "[O.name] ([cost]) [part["time"]/10]sec"
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del O
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return output
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proc/output_available_resources()
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var/output
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for(var/resource in resources)
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output += "<span class=\"res_name\">[resource]: </span>[min(res_max_amount, resources[resource])] cm<sup>3</sup><br>"
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return output
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proc/remove_resources(part)
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for(var/p in part)
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if(p in resources)
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src.resources[p] -= part[p]
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return
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proc/check_resources(part)
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for(var/p in part)
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if(p in resources)
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if(src.resources[p] < part[p])
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return 0
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return 1
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attack_hand(mob/user as mob)
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var/dat
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if (..())
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return
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user.machine = src
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if (src.being_built)
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dat = {"<TT>Building [src.being_built.name].<BR>
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Please wait until completion...</TT><BR>
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<BR>
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"}
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else
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dat = output_available_resources()
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dat += "<hr>"
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if(!part_set)
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for(var/part_set in part_sets)
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dat += "<a href='?src=\ref[src];part_set=[part_set]'>[part_set]<BR>"
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else
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dat += output_parts_list(part_set)
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dat += "<hr><a href='?src=\ref[src];part_set=clear'>Return</a>"
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user << browse({"
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<html>
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<head>
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<title>[src.name]</title>
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<style>
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.res_name {font-weight: bold; text-transform: capitalize;}
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.red {color: #f00;}
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</style>
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</head>
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<body>[dat]</body>
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</html>
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"}, "window=mecha_fabricator")
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onclose(user, "mecha_fabricator")
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return
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Topic(href, href_list)
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..()
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if(href_list["part_set"])
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if(href_list["part_set"]=="clear")
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src.part_set = null
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else
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src.part_set = href_list["part_set"]
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if(href_list["part"])
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var/list/part = locate(href_list["part"])
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if(!part) return
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var/path = part["result"]
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var/time = part["time"]
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src.being_built = new path(src)
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src.remove_resources(part)
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src.icon_state = "fabricator_ani"
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src.power_usage = 2000
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spawn(time)
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src.being_built.Move(get_step(src,EAST))
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src.icon_state = initial(src.icon_state)
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src.power_usage = initial(src.power_usage)
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src.visible_message("[src] beeps, \"The [src.being_built] is complete\".")
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src.being_built = null
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src.updateUsrDialog()
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src.updateUsrDialog()
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return
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process()
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if (stat & (NOPOWER|BROKEN))
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return
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attackby(obj/item/stack/sheet/W as obj, mob/user as mob)
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var/material
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var/amnt
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if(istype(W, /obj/item/stack/sheet/gold))
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material = "gold"
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amnt = "g_amt"
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else if(istype(W, /obj/item/stack/sheet/silver))
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material = "silver"
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amnt = "g_amt"
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else if(istype(W, /obj/item/stack/sheet/diamond))
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material = "diamond"
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amnt = "g_amt"
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else if(istype(W, /obj/item/stack/sheet/plasma))
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material = "plasma"
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amnt = "g_amt"
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else if(istype(W, /obj/item/stack/sheet/metal))
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material = "metal"
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amnt = "m_amt"
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else if(istype(W, /obj/item/stack/sheet/glass))
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material = "glass"
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amnt = "g_amt"
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else
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return ..()
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var/name = "[W.name]"
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if(src.resources[material] < res_max_amount)
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var/count = 0
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spawn(10)
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if(W && W.amount)
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while(src.resources[material] < res_max_amount && W)
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src.resources[material] += W.vars[amnt]
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W.use(1)
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count++
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user << "You insert [count] [name] into the fabricator."
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src.updateUsrDialog()
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else
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user << "The fabricator cannot hold more [name]."
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return
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@@ -28,7 +28,7 @@
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var/datum/effects/system/spark_spread/spark_system = new
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var/lights = 0
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var/lights_power = 6
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var/inertia_dir = null //for open space travel.
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//var/inertia_dir = null //for open space travel.
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//inner atmos machinery. Air tank mostly
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var/datum/gas_mixture/air_contents = new
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@@ -5,7 +5,7 @@
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/obj/mecha_chassis
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name="Mecha Chassis"
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icon = 'mech_construct.dmi'
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icon_state = "mecha_chassis"
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icon_state = "backbone"
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var/datum/construction/construct
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flags = FPRINT | CONDUCT
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@@ -37,6 +37,35 @@
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..()
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return
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/obj/mecha_chassis/gygax
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name = "Gygax Chassis Frame"
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New()
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..()
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construct = new /datum/construction/mecha/gygax_chassis(src)
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attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/mecha_parts))
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if(construct)
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construct.check_all_steps(W, user)
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else
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..()
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return
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/obj/mecha_chassis/gygax_full
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name = "Gygax Chassis"
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icon_state = "gygax_chassis"
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New()
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..()
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construct = new /datum/construction/mecha/gygax(src)
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(!construct || !construct.check_step(W, user))
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..()
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return
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/////////////////////////
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////// Mecha Parts //////
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/////////////////////////
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@@ -45,30 +74,64 @@
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/obj/item/mecha_parts
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name = "mecha part"
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icon = 'mech_construct.dmi'
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icon_state = "mecha_chassis"
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icon_state = "blank"
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w_class = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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/////////// Ripley
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/obj/item/mecha_parts/part/ripley_torso
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name="Ripley Torso"
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icon_state = "ripley_torso"
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icon_state = "ripley_harness"
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/obj/item/mecha_parts/part/ripley_left_arm
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name="Ripley Left Arm"
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icon_state = "ripley_left_arm"
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icon_state = "ripley_l_arm"
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/obj/item/mecha_parts/part/ripley_right_arm
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name="Ripley Right Arm"
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icon_state = "ripley_right_arm"
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icon_state = "ripley_r_arm"
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/obj/item/mecha_parts/part/ripley_left_leg
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name="Ripley Left Leg"
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icon_state = "ripley_left_leg"
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icon_state = "ripley_l_leg"
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/obj/item/mecha_parts/part/ripley_right_leg
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name="Ripley Right Leg"
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icon_state = "ripley_right_leg"
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icon_state = "ripley_r_leg"
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///////// Gygax
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/obj/item/mecha_parts/part/gygax_torso
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name="Gygax Torso"
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icon_state = "gygax_harness"
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/obj/item/mecha_parts/part/gygax_head
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name="Gygax Head"
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icon_state = "gygax_head"
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/obj/item/mecha_parts/part/gygax_left_arm
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name="Gygax Left Arm"
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icon_state = "gygax_l_arm"
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/obj/item/mecha_parts/part/gygax_right_arm
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name="Gygax Right Arm"
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icon_state = "gygax_r_arm"
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/obj/item/mecha_parts/part/gygax_left_leg
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name="Gygax Left Leg"
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icon_state = "gygax_l_leg"
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/obj/item/mecha_parts/part/gygax_right_leg
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name="Gygax Right Leg"
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icon_state = "gygax_r_leg"
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/obj/item/mecha_parts/part/gygax_armour
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name="Gygax Armour Plates"
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icon_state = "gygax_armour"
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/obj/item/mecha_parts/circuitboard
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name = "Exosuit Circuit board"
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@@ -84,16 +147,58 @@
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ripley/peripherals
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name = "Circuit board (Ripley Peripherals Control module)"
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icon_state = "mcontroller"
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ripley/main
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name = "Circuit board (Ripley Central Control module)"
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icon_state = "mainboard"
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gygax/peripherals
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name = "Circuit board (Gygax Peripherals Control module)"
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icon_state = "mcontroller"
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gygax/targeting
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name = "Circuit board (Weapon Control and Targeting module)"
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icon_state = "mcontroller"
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gygax/main
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name = "Circuit board (Gygax Central Control module)"
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icon_state = "mainboard"
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////////////////////////////////
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///// Construction datums //////
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////////////////////////////////
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/datum/construction/mecha/custom_action(step, atom/used_atom, mob/user)
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if(istype(used_atom, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = used_atom
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if (W:remove_fuel(2, user))
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playsound(holder, 'Welder2.ogg', 50, 1)
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else
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return 0
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else if(istype(used_atom, /obj/item/weapon/wrench))
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playsound(holder, 'Ratchet.ogg', 50, 1)
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else if(istype(used_atom, /obj/item/weapon/wirecutters))
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playsound(holder, 'Wirecutter.ogg', 50, 1)
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else if(istype(used_atom, /obj/item/weapon/cable_coil))
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var/obj/item/weapon/cable_coil/C = used_atom
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if(C.amount<3)
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user << ("There's not enough cable to finish the task.")
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return 0
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else
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C.use(4)
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else if(istype(used_atom, /obj/item/stack))
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var/obj/item/stack/S = used_atom
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if(S.amount < 5)
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user << ("There's not enough material in this stack.")
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return 0
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else
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S.use(5)
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return 1
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/datum/construction/mecha/ripley_chassis
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result = "/obj/mecha_chassis/ripley_full"
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steps = list(list("key"="/obj/item/mecha_parts/part/ripley_torso"),//1
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@@ -113,7 +218,7 @@
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if(1)
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*/
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user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]")
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holder.overlays += used_atom.icon_state
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holder.overlays += used_atom.icon_state+"+o"
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del used_atom
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return 1
|
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@@ -137,32 +242,8 @@
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)
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custom_action(step, atom/used_atom, mob/user)
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if(istype(used_atom, /obj/item/weapon/weldingtool))
|
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var/obj/item/weapon/weldingtool/W = used_atom
|
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if (W:remove_fuel(2, user))
|
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playsound(holder, 'Welder2.ogg', 50, 1)
|
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else
|
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return 0
|
||||
else if(istype(used_atom, /obj/item/weapon/wrench))
|
||||
playsound(holder, 'Ratchet.ogg', 50, 1)
|
||||
|
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else if(istype(used_atom, /obj/item/weapon/wirecutters))
|
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playsound(holder, 'Wirecutter.ogg', 50, 1)
|
||||
|
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else if(istype(used_atom, /obj/item/weapon/cable_coil))
|
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var/obj/item/weapon/cable_coil/C = used_atom
|
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if(C.amount<3)
|
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user << ("There's not enough cable to finish the task.")
|
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return 0
|
||||
else
|
||||
C.use(4)
|
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else if(istype(used_atom, /obj/item/stack))
|
||||
var/obj/item/stack/S = used_atom
|
||||
if(S.amount < 5)
|
||||
user << ("There's not enough material in this stack.")
|
||||
return 0
|
||||
else
|
||||
S.use(5)
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
//TODO: better messages.
|
||||
switch(step)
|
||||
@@ -200,6 +281,104 @@
|
||||
|
||||
|
||||
|
||||
/datum/construction/mecha/gygax_chassis
|
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result = "/obj/mecha_chassis/gygax_full"
|
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steps = list(list("key"="/obj/item/mecha_parts/part/gygax_torso"),//1
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list("key"="/obj/item/mecha_parts/part/gygax_left_arm"),//2
|
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list("key"="/obj/item/mecha_parts/part/gygax_right_arm"),//3
|
||||
list("key"="/obj/item/mecha_parts/part/gygax_left_leg"),//4
|
||||
list("key"="/obj/item/mecha_parts/part/gygax_right_leg"),//5
|
||||
list("key"="/obj/item/mecha_parts/part/gygax_head")
|
||||
)
|
||||
|
||||
custom_action(step, atom/used_atom, mob/user)
|
||||
user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]")
|
||||
holder.overlays += used_atom.icon_state+"+o"
|
||||
del used_atom
|
||||
return 1
|
||||
|
||||
|
||||
/datum/construction/mecha/gygax
|
||||
result = "/obj/mecha/combat/gygax"
|
||||
steps = list(list("key"="/obj/item/weapon/weldingtool"),//1
|
||||
list("key"="/obj/item/weapon/wrench"),//2
|
||||
list("key"="/obj/item/mecha_parts/part/gygax_armour"),//3
|
||||
list("key"="/obj/item/weapon/weldingtool"),//4
|
||||
list("key"="/obj/item/weapon/wrench"),//5
|
||||
list("key"="/obj/item/stack/sheet/metal"),//6
|
||||
list("key"="/obj/item/weapon/wrench"),//7
|
||||
list("key"="/obj/item/weapon/gun/energy/taser_gun"),//8
|
||||
list("key"="/obj/item/weapon/wrench"),//9
|
||||
list("key"="/obj/item/weapon/gun/energy/laser_gun"),//10
|
||||
list("key"="/obj/item/weapon/screwdriver"),//11
|
||||
list("key"="/obj/item/mecha_parts/circuitboard/gygax/targeting"),//12
|
||||
list("key"="/obj/item/weapon/screwdriver"),//13
|
||||
list("key"="/obj/item/mecha_parts/circuitboard/gygax/peripherals"),//14
|
||||
list("key"="/obj/item/weapon/screwdriver"),//15
|
||||
list("key"="/obj/item/mecha_parts/circuitboard/gygax/main"),//16
|
||||
list("key"="/obj/item/weapon/wirecutters"),//17
|
||||
list("key"="/obj/item/weapon/cable_coil"),//18
|
||||
list("key"="/obj/item/weapon/screwdriver"),//19
|
||||
list("key"="/obj/item/weapon/wrench")//20
|
||||
)
|
||||
|
||||
custom_action(step, atom/used_atom, mob/user)
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
//TODO: better messages.
|
||||
switch(step)
|
||||
if(20)
|
||||
user.visible_message("[user] connects [holder] hydraulic systems", "You connect [holder] hydraulic systems.")
|
||||
if(19)
|
||||
user.visible_message("[user] adjusts [holder] hydraulic systems.", "You adjust [holder] hydraulic systems.")
|
||||
if(18)
|
||||
user.visible_message("[user] adds the wiring to [holder].", "You add the wiring to [holder].")
|
||||
if(17)
|
||||
user.visible_message("[user] adjusts the wiring of [holder].", "You adjust the wiring of [holder].")
|
||||
if(16)
|
||||
user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].")
|
||||
del used_atom
|
||||
if(15)
|
||||
user.visible_message("[user] secures the mainboard.", "You secure the mainboard.")
|
||||
if(14)
|
||||
user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].")
|
||||
del used_atom
|
||||
if(13)
|
||||
user.visible_message("[user] secures the peripherals control module.", "You secure the peripherals control module.")
|
||||
if(12)
|
||||
user.visible_message("[user] installs the weapon control module into [holder].", "You install the weapon control module into [holder].")
|
||||
del used_atom
|
||||
if(11)
|
||||
user.visible_message("[user] secures the weapon control module.", "You secure the weapon control module.")
|
||||
if(10)
|
||||
user.visible_message("[user] installs the laser gun into the weapon socket.", "You install the laser gun into the weapon socket.")
|
||||
del used_atom
|
||||
if(9)
|
||||
user.visible_message("[user] secures the laser gun in place and connects it to [holder] powernet.", "You secure the laser gun in place and connect it to [holder] powernet.")
|
||||
if(8)
|
||||
user.visible_message("[user] installs the taser gun into the weapon socket.", "You install the taser gun into the weapon socket.")
|
||||
del used_atom
|
||||
if(7)
|
||||
user.visible_message("[user] secures the taser gun in place and connects it to [holder] powernet.", "You secure the taser gun in place and connect it to [holder] powernet.")
|
||||
if(6)
|
||||
user.visible_message("[user] installs internal armor layer to [holder].", "You install internal armor layer to [holder].")
|
||||
if(5)
|
||||
user.visible_message("[user] secures internal armor layer.", "You secure internal armor layer.")
|
||||
if(4)
|
||||
user.visible_message("[user] welds internal armor layer to [holder].", "You weld the internal armor layer to [holder].")
|
||||
if(3)
|
||||
user.visible_message("[user] installs Gygax Armour Plates to [holder].", "You install Gygax Armour Plates to [holder].")
|
||||
holder.overlays += used_atom.icon_state
|
||||
del used_atom
|
||||
if(2)
|
||||
user.visible_message("[user] secures Gygax Armour Plates.", "You secure Gygax Armour Plates.")
|
||||
if(1)
|
||||
user.visible_message("[user] welds Gygax Armour Plates to [holder].", "You weld Gygax Armour Plates to [holder].")
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
////////////////// misc ////////////////
|
||||
|
||||
|
||||
|
||||
@@ -351,6 +351,33 @@ datum
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/ripley/peripherals"
|
||||
|
||||
gygax_main
|
||||
name = "Circuit Design (\"Gygax\" Central Control module)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "gygax_main"
|
||||
req_tech = list("programming" = 4, "robotics" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/gygax/main"
|
||||
|
||||
gygax_peri
|
||||
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "gygax_peri"
|
||||
req_tech = list("programming" = 4, "robotics" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/gygax/peripherals"
|
||||
|
||||
gygax_targ
|
||||
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "gygax_targ"
|
||||
req_tech = list("programming" = 4, "robotics" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "acid" = 20)
|
||||
build_path = "/obj/item/mecha_parts/circuitboard/gygax/targeting"
|
||||
|
||||
////////////////////////////////////////
|
||||
//////////Disk Construction Disks///////
|
||||
////////////////////////////////////////
|
||||
|
||||
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|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.8 KiB |
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|
After Width: | Height: | Size: 2.2 KiB |
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|
Before Width: | Height: | Size: 725 B After Width: | Height: | Size: 4.5 KiB |
+1
-383
@@ -1,529 +1,146 @@
|
||||
// DM Environment file for InSpace.dme.
|
||||
// All manual changes should be made outside the BEGIN_ and END_ blocks.
|
||||
// New source code should be placed in .dm files: choose File/New --> Code File.
|
||||
|
||||
// BEGIN_INTERNALS
|
||||
// END_INTERNALS
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR ".svn"
|
||||
#define FILE_DIR ".svn/prop-base"
|
||||
#define FILE_DIR ".svn/text-base"
|
||||
#define FILE_DIR ".svn/tmp"
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/.svn"
|
||||
#define FILE_DIR "code/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
|
||||
#define FILE_DIR "code/atoms"
|
||||
#define FILE_DIR "code/atoms/.svn"
|
||||
#define FILE_DIR "code/atoms/clothing"
|
||||
#define FILE_DIR "code/atoms/clothing/.svn"
|
||||
#define FILE_DIR "code/atoms/mob"
|
||||
#define FILE_DIR "code/atoms/mob/.svn"
|
||||
#define FILE_DIR "code/atoms/mob/living"
|
||||
#define FILE_DIR "code/atoms/mob/living/.svn"
|
||||
#define FILE_DIR "code/atoms/mob/living/sapien"
|
||||
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
|
||||
#define FILE_DIR "code/atoms/objects"
|
||||
#define FILE_DIR "code/atoms/objects/.svn"
|
||||
#define FILE_DIR "code/atoms/objects/radio"
|
||||
#define FILE_DIR "code/atoms/objects/radio/.svn"
|
||||
#define FILE_DIR "code/atoms/objects/storage"
|
||||
#define FILE_DIR "code/atoms/objects/storage/.svn"
|
||||
#define FILE_DIR "code/datums"
|
||||
#define FILE_DIR "code/datums/.svn"
|
||||
#define FILE_DIR "code/datums/.svn/text-base"
|
||||
#define FILE_DIR "code/datums/diseases"
|
||||
#define FILE_DIR "code/datums/diseases/.svn"
|
||||
#define FILE_DIR "code/datums/diseases/.svn/prop-base"
|
||||
#define FILE_DIR "code/datums/diseases/.svn/text-base"
|
||||
#define FILE_DIR "code/datums/spells"
|
||||
#define FILE_DIR "code/datums/spells/.svn"
|
||||
#define FILE_DIR "code/datums/spells/.svn/text-base"
|
||||
#define FILE_DIR "code/defines"
|
||||
#define FILE_DIR "code/defines/.svn"
|
||||
#define FILE_DIR "code/defines/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/area"
|
||||
#define FILE_DIR "code/defines/area/.svn"
|
||||
#define FILE_DIR "code/defines/area/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob"
|
||||
#define FILE_DIR "code/defines/mob/.svn"
|
||||
#define FILE_DIR "code/defines/mob/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/dead"
|
||||
#define FILE_DIR "code/defines/mob/dead/.svn"
|
||||
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living"
|
||||
#define FILE_DIR "code/defines/mob/living/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj"
|
||||
#define FILE_DIR "code/defines/obj/.svn"
|
||||
#define FILE_DIR "code/defines/obj/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj/clothing"
|
||||
#define FILE_DIR "code/defines/obj/clothing/.svn"
|
||||
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj/spawner"
|
||||
#define FILE_DIR "code/defines/obj/spawner/.svn"
|
||||
#define FILE_DIR "code/defines/obj/spawner/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/procs"
|
||||
#define FILE_DIR "code/defines/procs/.svn"
|
||||
#define FILE_DIR "code/defines/procs/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/turf"
|
||||
#define FILE_DIR "code/defines/turf/.svn"
|
||||
#define FILE_DIR "code/FEA"
|
||||
#define FILE_DIR "code/FEA/.svn"
|
||||
#define FILE_DIR "code/FEA/.svn/text-base"
|
||||
#define FILE_DIR "code/game"
|
||||
#define FILE_DIR "code/game/.svn"
|
||||
#define FILE_DIR "code/game/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/.svn/text-base"
|
||||
#define FILE_DIR "code/game/area"
|
||||
#define FILE_DIR "code/game/area/.svn"
|
||||
#define FILE_DIR "code/game/area/.svn/text-base"
|
||||
#define FILE_DIR "code/game/asteroid"
|
||||
#define FILE_DIR "code/game/asteroid/.svn"
|
||||
#define FILE_DIR "code/game/asteroid/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes"
|
||||
#define FILE_DIR "code/game/gamemodes/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/blob"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/cult"
|
||||
#define FILE_DIR "code/game/gamemodes/cult/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/cult/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/events"
|
||||
#define FILE_DIR "code/game/gamemodes/events/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/events/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/extended"
|
||||
#define FILE_DIR "code/game/gamemodes/extended/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
|
||||
#define FILE_DIR "code/game/jobs"
|
||||
#define FILE_DIR "code/game/jobs/.svn"
|
||||
#define FILE_DIR "code/game/jobs/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/.svn"
|
||||
#define FILE_DIR "code/game/machinery/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/machinery/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/power"
|
||||
#define FILE_DIR "code/game/machinery/power/.svn"
|
||||
#define FILE_DIR "code/game/magic"
|
||||
#define FILE_DIR "code/game/magic/.svn"
|
||||
#define FILE_DIR "code/game/magic/.svn/text-base"
|
||||
#define FILE_DIR "code/game/magic/cultist"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn/prop-base"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha"
|
||||
#define FILE_DIR "code/game/mecha/.svn"
|
||||
#define FILE_DIR "code/game/mecha/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/combat"
|
||||
#define FILE_DIR "code/game/mecha/combat/.svn"
|
||||
#define FILE_DIR "code/game/mecha/combat/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/combat/weapons"
|
||||
#define FILE_DIR "code/game/mecha/combat/weapons/.svn"
|
||||
#define FILE_DIR "code/game/mecha/combat/weapons/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/working"
|
||||
#define FILE_DIR "code/game/mecha/working/.svn"
|
||||
#define FILE_DIR "code/game/mecha/working/.svn/text-base"
|
||||
#define FILE_DIR "code/game/mecha/working/tools"
|
||||
#define FILE_DIR "code/game/mecha/working/tools/.svn"
|
||||
#define FILE_DIR "code/game/mecha/working/tools/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/.svn"
|
||||
#define FILE_DIR "code/game/objects/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/alien"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/devices"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA/.svn"
|
||||
#define FILE_DIR "code/game/objects/devices/PDA/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/radio"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/secstorage"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/spawners"
|
||||
#define FILE_DIR "code/game/objects/spawners/.svn"
|
||||
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/stacks"
|
||||
#define FILE_DIR "code/game/objects/stacks/.svn"
|
||||
#define FILE_DIR "code/game/objects/stacks/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/storage"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/research"
|
||||
#define FILE_DIR "code/game/research/.svn"
|
||||
#define FILE_DIR "code/game/research/.svn/text-base"
|
||||
#define FILE_DIR "code/game/spacecraft"
|
||||
#define FILE_DIR "code/game/spacecraft/.svn"
|
||||
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/game/verbs/.svn"
|
||||
#define FILE_DIR "code/game/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/.svn"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/.svn"
|
||||
#define FILE_DIR "code/modules/admin/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/assembly/.svn"
|
||||
#define FILE_DIR "code/modules/ban"
|
||||
#define FILE_DIR "code/modules/ban/.svn"
|
||||
#define FILE_DIR "code/modules/build"
|
||||
#define FILE_DIR "code/modules/build/.svn"
|
||||
#define FILE_DIR "code/modules/chemical"
|
||||
#define FILE_DIR "code/modules/chemical/.svn"
|
||||
#define FILE_DIR "code/modules/combat"
|
||||
#define FILE_DIR "code/modules/combat/.svn"
|
||||
#define FILE_DIR "code/modules/combat/guns"
|
||||
#define FILE_DIR "code/modules/combat/guns/.svn"
|
||||
#define FILE_DIR "code/modules/computer"
|
||||
#define FILE_DIR "code/modules/computer/.svn"
|
||||
#define FILE_DIR "code/modules/door"
|
||||
#define FILE_DIR "code/modules/door/.svn"
|
||||
#define FILE_DIR "code/modules/gas"
|
||||
#define FILE_DIR "code/modules/gas/.svn"
|
||||
#define FILE_DIR "code/modules/genetic"
|
||||
#define FILE_DIR "code/modules/genetic/.svn"
|
||||
#define FILE_DIR "code/modules/hud"
|
||||
#define FILE_DIR "code/modules/hud/.svn"
|
||||
#define FILE_DIR "code/modules/login"
|
||||
#define FILE_DIR "code/modules/login/.svn"
|
||||
#define FILE_DIR "code/modules/medical"
|
||||
#define FILE_DIR "code/modules/medical/.svn"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/.svn"
|
||||
#define FILE_DIR "code/modules/mob/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/beast"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/aihologram"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/aihologram/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/aihologram/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/.svn"
|
||||
#define FILE_DIR "code/modules/power/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/singularity"
|
||||
#define FILE_DIR "code/modules/power/singularity/.svn"
|
||||
#define FILE_DIR "code/modules/power/singularity/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/radio"
|
||||
#define FILE_DIR "code/modules/radio/.svn"
|
||||
#define FILE_DIR "code/modules/shuttle"
|
||||
#define FILE_DIR "code/modules/shuttle/.svn"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/.svn"
|
||||
#define FILE_DIR "code/unused/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/game"
|
||||
#define FILE_DIR "code/unused/game/.svn"
|
||||
#define FILE_DIR "code/unused/game/verbs"
|
||||
#define FILE_DIR "code/unused/game/verbs/.svn"
|
||||
#define FILE_DIR "code/unused/modules"
|
||||
#define FILE_DIR "code/unused/modules/.svn"
|
||||
#define FILE_DIR "code/unused/modules/admin"
|
||||
#define FILE_DIR "code/unused/modules/admin/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/computer2"
|
||||
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/experimental"
|
||||
#define FILE_DIR "code/WorkInProgress/experimental/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/experimental/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/optics"
|
||||
#define FILE_DIR "code/WorkInProgress/optics/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/pda2"
|
||||
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/recycling"
|
||||
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
|
||||
#define FILE_DIR "config"
|
||||
#define FILE_DIR "config/.svn"
|
||||
#define FILE_DIR "config/.svn/text-base"
|
||||
#define FILE_DIR "config/names"
|
||||
#define FILE_DIR "config/names/.svn"
|
||||
#define FILE_DIR "config/names/.svn/text-base"
|
||||
#define FILE_DIR "data"
|
||||
#define FILE_DIR "data/.svn"
|
||||
#define FILE_DIR "data/.svn/text-base"
|
||||
#define FILE_DIR "data/logs"
|
||||
#define FILE_DIR "data/logs/2011"
|
||||
#define FILE_DIR "data/logs/2011/02-February"
|
||||
#define FILE_DIR "data/player_saves"
|
||||
#define FILE_DIR "data/player_saves/v"
|
||||
#define FILE_DIR "data/player_saves/v/veyveyr"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/.svn"
|
||||
#define FILE_DIR "icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/effects/.svn"
|
||||
#define FILE_DIR "icons/effects/.svn/prop-base"
|
||||
#define FILE_DIR "icons/effects/.svn/text-base"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/misc/.svn"
|
||||
#define FILE_DIR "icons/misc/.svn/prop-base"
|
||||
#define FILE_DIR "icons/misc/.svn/text-base"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/mob/.svn"
|
||||
#define FILE_DIR "icons/mob/.svn/prop-base"
|
||||
#define FILE_DIR "icons/mob/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/.svn"
|
||||
#define FILE_DIR "icons/obj/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/doors/.svn"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/machines/.svn"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/pda_icons/.svn"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/PSD files"
|
||||
#define FILE_DIR "icons/PSD files/.svn"
|
||||
#define FILE_DIR "icons/PSD files/.svn/prop-base"
|
||||
#define FILE_DIR "icons/PSD files/.svn/text-base"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/Testing/.svn"
|
||||
#define FILE_DIR "icons/Testing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/Testing/.svn/text-base"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/turf/.svn"
|
||||
#define FILE_DIR "icons/turf/.svn/prop-base"
|
||||
#define FILE_DIR "icons/turf/.svn/text-base"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "interface/.svn"
|
||||
#define FILE_DIR "interface/.svn/text-base"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/.svn"
|
||||
#define FILE_DIR "maps/.svn/prop-base"
|
||||
#define FILE_DIR "maps/.svn/text-base"
|
||||
#define FILE_DIR "maps/.svn/tmp"
|
||||
#define FILE_DIR "maps/backup"
|
||||
#define FILE_DIR "maps/backup/.svn"
|
||||
#define FILE_DIR "maps/backup/.svn/text-base"
|
||||
#define FILE_DIR "music"
|
||||
#define FILE_DIR "music/.svn"
|
||||
#define FILE_DIR "music/.svn/text-base"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/.svn"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/ambience/.svn"
|
||||
#define FILE_DIR "sound/ambience/.svn/prop-base"
|
||||
#define FILE_DIR "sound/ambience/.svn/text-base"
|
||||
#define FILE_DIR "sound/announcer"
|
||||
#define FILE_DIR "sound/announcer/.svn"
|
||||
#define FILE_DIR "sound/announcer/.svn/prop-base"
|
||||
#define FILE_DIR "sound/announcer/.svn/text-base"
|
||||
#define FILE_DIR "sound/bots"
|
||||
#define FILE_DIR "sound/bots/.svn"
|
||||
#define FILE_DIR "sound/bots/.svn/prop-base"
|
||||
#define FILE_DIR "sound/bots/.svn/text-base"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/effects/.svn"
|
||||
#define FILE_DIR "sound/effects/.svn/prop-base"
|
||||
#define FILE_DIR "sound/effects/.svn/text-base"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/items/.svn"
|
||||
#define FILE_DIR "sound/items/.svn/prop-base"
|
||||
#define FILE_DIR "sound/items/.svn/text-base"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/machines/.svn"
|
||||
#define FILE_DIR "sound/machines/.svn/prop-base"
|
||||
#define FILE_DIR "sound/machines/.svn/text-base"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/misc/.svn"
|
||||
#define FILE_DIR "sound/misc/.svn/prop-base"
|
||||
#define FILE_DIR "sound/misc/.svn/text-base"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/piano/.svn"
|
||||
#define FILE_DIR "sound/piano/.svn/prop-base"
|
||||
#define FILE_DIR "sound/piano/.svn/text-base"
|
||||
#define FILE_DIR "sound/spells"
|
||||
#define FILE_DIR "sound/spells/.svn"
|
||||
#define FILE_DIR "sound/spells/.svn/prop-base"
|
||||
#define FILE_DIR "sound/spells/.svn/text-base"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/voice/.svn"
|
||||
#define FILE_DIR "sound/voice/.svn/prop-base"
|
||||
#define FILE_DIR "sound/voice/.svn/text-base"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "sound/weapons/.svn"
|
||||
#define FILE_DIR "sound/weapons/.svn/prop-base"
|
||||
#define FILE_DIR "sound/weapons/.svn/text-base"
|
||||
#define FILE_DIR "SQL"
|
||||
#define FILE_DIR "SQL/.svn"
|
||||
#define FILE_DIR "SQL/.svn/text-base"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
#define DEBUG
|
||||
// END_PREFERENCES
|
||||
|
||||
// BEGIN_INCLUDE
|
||||
#include "code\names.dm"
|
||||
#include "code\setup.dm"
|
||||
@@ -815,6 +432,7 @@
|
||||
#include "code\game\mecha\construction_datum.dm"
|
||||
#include "code\game\mecha\global_iterator.dm"
|
||||
#include "code\game\mecha\mech_bay.dm"
|
||||
#include "code\game\mecha\mech_fabricator.dm"
|
||||
#include "code\game\mecha\mecha.dm"
|
||||
#include "code\game\mecha\mecha_construction.dm"
|
||||
#include "code\game\mecha\mecha_wreckage.dm"
|
||||
|
||||
Reference in New Issue
Block a user