- Lots of garbage were removed from tgstation.dme by me and DreamMaker itself. Still, compiles ok for me.

- Mech part fabricator.
- Buildable Gygax mech + related sprites\construction datums\etc

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@993 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
panurgomatic
2011-02-08 04:58:22 +00:00
parent 8d558884b9
commit bd4bf94f39
8 changed files with 433 additions and 418 deletions
+191
View File
@@ -0,0 +1,191 @@
/////////////////////////////
///// Part Fabricator ///////
/////////////////////////////
/obj/machinery/mecha_part_fabricator
icon = 'mech_fab.dmi'
icon_state = "fabricator"
name = "Exosuit Fabricator"
density = 1
anchored = 1
layer=2
power_usage = 100
var/list/resources = list(
"metal"=20000,
"glass"=20000,
"gold"=0,
"silver"=0,
"diamond"=0,
"plasma"=0
)
var/res_max_amount = 200000
var/part_set
var/obj/being_built
var/list/part_sets = list(
"Ripley"=list(
list("result"="/obj/mecha_chassis/ripley","time"=100,"metal"=20000),
list("result"="/obj/item/mecha_parts/part/ripley_torso","time"=300,"metal"=40000,"glass"=15000),
list("result"="/obj/item/mecha_parts/part/ripley_left_arm","time"=200,"metal"=25000),
list("result"="/obj/item/mecha_parts/part/ripley_right_arm","time"=200,"metal"=25000),
list("result"="/obj/item/mecha_parts/part/ripley_left_leg","time"=200,"metal"=30000),
list("result"="/obj/item/mecha_parts/part/ripley_right_leg","time"=200,"metal"=30000)
),
"Gygax"=list(
list("result"="/obj/mecha_chassis/gygax","time"=100,"metal"=25000),
list("result"="/obj/item/mecha_parts/part/gygax_torso","time"=300,"metal"=50000,"glass"=20000),
list("result"="/obj/item/mecha_parts/part/gygax_head","time"=200,"metal"=20000,"glass"=10000),
list("result"="/obj/item/mecha_parts/part/gygax_left_arm","time"=200,"metal"=30000),
list("result"="/obj/item/mecha_parts/part/gygax_right_arm","time"=200,"metal"=30000),
list("result"="/obj/item/mecha_parts/part/gygax_left_leg","time"=200,"metal"=35000),
list("result"="/obj/item/mecha_parts/part/gygax_right_leg","time"=200,"metal"=35000),
list("result"="/obj/item/mecha_parts/part/gygax_armour","time"=600,"metal"=75000,"diamond"=10000)
)
)
proc/output_parts_list(set_name)
var/output = ""
if(set_name in part_sets)
var/list/part_set = part_sets[set_name]
for(var/part in part_set)
var/resources_available = check_resources(part)
output += "[resources_available?"<a href='?src=\ref[src];part=\ref[part]'>":"<span class='red'>"][output_part_info(part)][resources_available?"</a>":"</span>"]<br>"
return output
proc/output_part_info(part)
var/path = part["result"]
var/obj/O = new path(src)
var/cost = "Cost: "
var/i = 0
for(var/p in part)
if(p in resources)
cost += "[i?" | ":null][part[p]] [p]"
i++
var/output = "[O.name] ([cost]) [part["time"]/10]sec"
del O
return output
proc/output_available_resources()
var/output
for(var/resource in resources)
output += "<span class=\"res_name\">[resource]: </span>[min(res_max_amount, resources[resource])] cm<sup>3</sup><br>"
return output
proc/remove_resources(part)
for(var/p in part)
if(p in resources)
src.resources[p] -= part[p]
return
proc/check_resources(part)
for(var/p in part)
if(p in resources)
if(src.resources[p] < part[p])
return 0
return 1
attack_hand(mob/user as mob)
var/dat
if (..())
return
user.machine = src
if (src.being_built)
dat = {"<TT>Building [src.being_built.name].<BR>
Please wait until completion...</TT><BR>
<BR>
"}
else
dat = output_available_resources()
dat += "<hr>"
if(!part_set)
for(var/part_set in part_sets)
dat += "<a href='?src=\ref[src];part_set=[part_set]'>[part_set]<BR>"
else
dat += output_parts_list(part_set)
dat += "<hr><a href='?src=\ref[src];part_set=clear'>Return</a>"
user << browse({"
<html>
<head>
<title>[src.name]</title>
<style>
.res_name {font-weight: bold; text-transform: capitalize;}
.red {color: #f00;}
</style>
</head>
<body>[dat]</body>
</html>
"}, "window=mecha_fabricator")
onclose(user, "mecha_fabricator")
return
Topic(href, href_list)
..()
if(href_list["part_set"])
if(href_list["part_set"]=="clear")
src.part_set = null
else
src.part_set = href_list["part_set"]
if(href_list["part"])
var/list/part = locate(href_list["part"])
if(!part) return
var/path = part["result"]
var/time = part["time"]
src.being_built = new path(src)
src.remove_resources(part)
src.icon_state = "fabricator_ani"
src.power_usage = 2000
spawn(time)
src.being_built.Move(get_step(src,EAST))
src.icon_state = initial(src.icon_state)
src.power_usage = initial(src.power_usage)
src.visible_message("[src] beeps, \"The [src.being_built] is complete\".")
src.being_built = null
src.updateUsrDialog()
src.updateUsrDialog()
return
process()
if (stat & (NOPOWER|BROKEN))
return
attackby(obj/item/stack/sheet/W as obj, mob/user as mob)
var/material
var/amnt
if(istype(W, /obj/item/stack/sheet/gold))
material = "gold"
amnt = "g_amt"
else if(istype(W, /obj/item/stack/sheet/silver))
material = "silver"
amnt = "g_amt"
else if(istype(W, /obj/item/stack/sheet/diamond))
material = "diamond"
amnt = "g_amt"
else if(istype(W, /obj/item/stack/sheet/plasma))
material = "plasma"
amnt = "g_amt"
else if(istype(W, /obj/item/stack/sheet/metal))
material = "metal"
amnt = "m_amt"
else if(istype(W, /obj/item/stack/sheet/glass))
material = "glass"
amnt = "g_amt"
else
return ..()
var/name = "[W.name]"
if(src.resources[material] < res_max_amount)
var/count = 0
spawn(10)
if(W && W.amount)
while(src.resources[material] < res_max_amount && W)
src.resources[material] += W.vars[amnt]
W.use(1)
count++
user << "You insert [count] [name] into the fabricator."
src.updateUsrDialog()
else
user << "The fabricator cannot hold more [name]."
return
+1 -1
View File
@@ -28,7 +28,7 @@
var/datum/effects/system/spark_spread/spark_system = new
var/lights = 0
var/lights_power = 6
var/inertia_dir = null //for open space travel.
//var/inertia_dir = null //for open space travel.
//inner atmos machinery. Air tank mostly
var/datum/gas_mixture/air_contents = new
+213 -34
View File
@@ -5,7 +5,7 @@
/obj/mecha_chassis
name="Mecha Chassis"
icon = 'mech_construct.dmi'
icon_state = "mecha_chassis"
icon_state = "backbone"
var/datum/construction/construct
flags = FPRINT | CONDUCT
@@ -37,6 +37,35 @@
..()
return
/obj/mecha_chassis/gygax
name = "Gygax Chassis Frame"
New()
..()
construct = new /datum/construction/mecha/gygax_chassis(src)
attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/mecha_parts))
if(construct)
construct.check_all_steps(W, user)
else
..()
return
/obj/mecha_chassis/gygax_full
name = "Gygax Chassis"
icon_state = "gygax_chassis"
New()
..()
construct = new /datum/construction/mecha/gygax(src)
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(!construct || !construct.check_step(W, user))
..()
return
/////////////////////////
////// Mecha Parts //////
/////////////////////////
@@ -45,30 +74,64 @@
/obj/item/mecha_parts
name = "mecha part"
icon = 'mech_construct.dmi'
icon_state = "mecha_chassis"
icon_state = "blank"
w_class = 20
flags = FPRINT | TABLEPASS | CONDUCT
/////////// Ripley
/obj/item/mecha_parts/part/ripley_torso
name="Ripley Torso"
icon_state = "ripley_torso"
icon_state = "ripley_harness"
/obj/item/mecha_parts/part/ripley_left_arm
name="Ripley Left Arm"
icon_state = "ripley_left_arm"
icon_state = "ripley_l_arm"
/obj/item/mecha_parts/part/ripley_right_arm
name="Ripley Right Arm"
icon_state = "ripley_right_arm"
icon_state = "ripley_r_arm"
/obj/item/mecha_parts/part/ripley_left_leg
name="Ripley Left Leg"
icon_state = "ripley_left_leg"
icon_state = "ripley_l_leg"
/obj/item/mecha_parts/part/ripley_right_leg
name="Ripley Right Leg"
icon_state = "ripley_right_leg"
icon_state = "ripley_r_leg"
///////// Gygax
/obj/item/mecha_parts/part/gygax_torso
name="Gygax Torso"
icon_state = "gygax_harness"
/obj/item/mecha_parts/part/gygax_head
name="Gygax Head"
icon_state = "gygax_head"
/obj/item/mecha_parts/part/gygax_left_arm
name="Gygax Left Arm"
icon_state = "gygax_l_arm"
/obj/item/mecha_parts/part/gygax_right_arm
name="Gygax Right Arm"
icon_state = "gygax_r_arm"
/obj/item/mecha_parts/part/gygax_left_leg
name="Gygax Left Leg"
icon_state = "gygax_l_leg"
/obj/item/mecha_parts/part/gygax_right_leg
name="Gygax Right Leg"
icon_state = "gygax_r_leg"
/obj/item/mecha_parts/part/gygax_armour
name="Gygax Armour Plates"
icon_state = "gygax_armour"
/obj/item/mecha_parts/circuitboard
name = "Exosuit Circuit board"
@@ -84,16 +147,58 @@
ripley/peripherals
name = "Circuit board (Ripley Peripherals Control module)"
icon_state = "mcontroller"
ripley/main
name = "Circuit board (Ripley Central Control module)"
icon_state = "mainboard"
gygax/peripherals
name = "Circuit board (Gygax Peripherals Control module)"
icon_state = "mcontroller"
gygax/targeting
name = "Circuit board (Weapon Control and Targeting module)"
icon_state = "mcontroller"
gygax/main
name = "Circuit board (Gygax Central Control module)"
icon_state = "mainboard"
////////////////////////////////
///// Construction datums //////
////////////////////////////////
/datum/construction/mecha/custom_action(step, atom/used_atom, mob/user)
if(istype(used_atom, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = used_atom
if (W:remove_fuel(2, user))
playsound(holder, 'Welder2.ogg', 50, 1)
else
return 0
else if(istype(used_atom, /obj/item/weapon/wrench))
playsound(holder, 'Ratchet.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/wirecutters))
playsound(holder, 'Wirecutter.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = used_atom
if(C.amount<3)
user << ("There's not enough cable to finish the task.")
return 0
else
C.use(4)
else if(istype(used_atom, /obj/item/stack))
var/obj/item/stack/S = used_atom
if(S.amount < 5)
user << ("There's not enough material in this stack.")
return 0
else
S.use(5)
return 1
/datum/construction/mecha/ripley_chassis
result = "/obj/mecha_chassis/ripley_full"
steps = list(list("key"="/obj/item/mecha_parts/part/ripley_torso"),//1
@@ -113,7 +218,7 @@
if(1)
*/
user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]")
holder.overlays += used_atom.icon_state
holder.overlays += used_atom.icon_state+"+o"
del used_atom
return 1
@@ -137,32 +242,8 @@
)
custom_action(step, atom/used_atom, mob/user)
if(istype(used_atom, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = used_atom
if (W:remove_fuel(2, user))
playsound(holder, 'Welder2.ogg', 50, 1)
else
return 0
else if(istype(used_atom, /obj/item/weapon/wrench))
playsound(holder, 'Ratchet.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/wirecutters))
playsound(holder, 'Wirecutter.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = used_atom
if(C.amount<3)
user << ("There's not enough cable to finish the task.")
return 0
else
C.use(4)
else if(istype(used_atom, /obj/item/stack))
var/obj/item/stack/S = used_atom
if(S.amount < 5)
user << ("There's not enough material in this stack.")
return 0
else
S.use(5)
if(!..())
return 0
//TODO: better messages.
switch(step)
@@ -200,6 +281,104 @@
/datum/construction/mecha/gygax_chassis
result = "/obj/mecha_chassis/gygax_full"
steps = list(list("key"="/obj/item/mecha_parts/part/gygax_torso"),//1
list("key"="/obj/item/mecha_parts/part/gygax_left_arm"),//2
list("key"="/obj/item/mecha_parts/part/gygax_right_arm"),//3
list("key"="/obj/item/mecha_parts/part/gygax_left_leg"),//4
list("key"="/obj/item/mecha_parts/part/gygax_right_leg"),//5
list("key"="/obj/item/mecha_parts/part/gygax_head")
)
custom_action(step, atom/used_atom, mob/user)
user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]")
holder.overlays += used_atom.icon_state+"+o"
del used_atom
return 1
/datum/construction/mecha/gygax
result = "/obj/mecha/combat/gygax"
steps = list(list("key"="/obj/item/weapon/weldingtool"),//1
list("key"="/obj/item/weapon/wrench"),//2
list("key"="/obj/item/mecha_parts/part/gygax_armour"),//3
list("key"="/obj/item/weapon/weldingtool"),//4
list("key"="/obj/item/weapon/wrench"),//5
list("key"="/obj/item/stack/sheet/metal"),//6
list("key"="/obj/item/weapon/wrench"),//7
list("key"="/obj/item/weapon/gun/energy/taser_gun"),//8
list("key"="/obj/item/weapon/wrench"),//9
list("key"="/obj/item/weapon/gun/energy/laser_gun"),//10
list("key"="/obj/item/weapon/screwdriver"),//11
list("key"="/obj/item/mecha_parts/circuitboard/gygax/targeting"),//12
list("key"="/obj/item/weapon/screwdriver"),//13
list("key"="/obj/item/mecha_parts/circuitboard/gygax/peripherals"),//14
list("key"="/obj/item/weapon/screwdriver"),//15
list("key"="/obj/item/mecha_parts/circuitboard/gygax/main"),//16
list("key"="/obj/item/weapon/wirecutters"),//17
list("key"="/obj/item/weapon/cable_coil"),//18
list("key"="/obj/item/weapon/screwdriver"),//19
list("key"="/obj/item/weapon/wrench")//20
)
custom_action(step, atom/used_atom, mob/user)
if(!..())
return 0
//TODO: better messages.
switch(step)
if(20)
user.visible_message("[user] connects [holder] hydraulic systems", "You connect [holder] hydraulic systems.")
if(19)
user.visible_message("[user] adjusts [holder] hydraulic systems.", "You adjust [holder] hydraulic systems.")
if(18)
user.visible_message("[user] adds the wiring to [holder].", "You add the wiring to [holder].")
if(17)
user.visible_message("[user] adjusts the wiring of [holder].", "You adjust the wiring of [holder].")
if(16)
user.visible_message("[user] installs the central control module into [holder].", "You install the central computer mainboard into [holder].")
del used_atom
if(15)
user.visible_message("[user] secures the mainboard.", "You secure the mainboard.")
if(14)
user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].")
del used_atom
if(13)
user.visible_message("[user] secures the peripherals control module.", "You secure the peripherals control module.")
if(12)
user.visible_message("[user] installs the weapon control module into [holder].", "You install the weapon control module into [holder].")
del used_atom
if(11)
user.visible_message("[user] secures the weapon control module.", "You secure the weapon control module.")
if(10)
user.visible_message("[user] installs the laser gun into the weapon socket.", "You install the laser gun into the weapon socket.")
del used_atom
if(9)
user.visible_message("[user] secures the laser gun in place and connects it to [holder] powernet.", "You secure the laser gun in place and connect it to [holder] powernet.")
if(8)
user.visible_message("[user] installs the taser gun into the weapon socket.", "You install the taser gun into the weapon socket.")
del used_atom
if(7)
user.visible_message("[user] secures the taser gun in place and connects it to [holder] powernet.", "You secure the taser gun in place and connect it to [holder] powernet.")
if(6)
user.visible_message("[user] installs internal armor layer to [holder].", "You install internal armor layer to [holder].")
if(5)
user.visible_message("[user] secures internal armor layer.", "You secure internal armor layer.")
if(4)
user.visible_message("[user] welds internal armor layer to [holder].", "You weld the internal armor layer to [holder].")
if(3)
user.visible_message("[user] installs Gygax Armour Plates to [holder].", "You install Gygax Armour Plates to [holder].")
holder.overlays += used_atom.icon_state
del used_atom
if(2)
user.visible_message("[user] secures Gygax Armour Plates.", "You secure Gygax Armour Plates.")
if(1)
user.visible_message("[user] welds Gygax Armour Plates to [holder].", "You weld Gygax Armour Plates to [holder].")
return 1
////////////////// misc ////////////////
+27
View File
@@ -351,6 +351,33 @@ datum
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/ripley/peripherals"
gygax_main
name = "Circuit Design (\"Gygax\" Central Control module)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "gygax_main"
req_tech = list("programming" = 4, "robotics" = 5)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/gygax/main"
gygax_peri
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "gygax_peri"
req_tech = list("programming" = 4, "robotics" = 5)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/gygax/peripherals"
gygax_targ
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "gygax_targ"
req_tech = list("programming" = 4, "robotics" = 5)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
build_path = "/obj/item/mecha_parts/circuitboard/gygax/targeting"
////////////////////////////////////////
//////////Disk Construction Disks///////
////////////////////////////////////////
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+1 -383
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@@ -1,529 +1,146 @@
// DM Environment file for InSpace.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR ".svn"
#define FILE_DIR ".svn/prop-base"
#define FILE_DIR ".svn/text-base"
#define FILE_DIR ".svn/tmp"
#define FILE_DIR "code"
#define FILE_DIR "code/.svn"
#define FILE_DIR "code/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/.svn"
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
#define FILE_DIR "code/atoms"
#define FILE_DIR "code/atoms/.svn"
#define FILE_DIR "code/atoms/clothing"
#define FILE_DIR "code/atoms/clothing/.svn"
#define FILE_DIR "code/atoms/mob"
#define FILE_DIR "code/atoms/mob/.svn"
#define FILE_DIR "code/atoms/mob/living"
#define FILE_DIR "code/atoms/mob/living/.svn"
#define FILE_DIR "code/atoms/mob/living/sapien"
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
#define FILE_DIR "code/atoms/objects"
#define FILE_DIR "code/atoms/objects/.svn"
#define FILE_DIR "code/atoms/objects/radio"
#define FILE_DIR "code/atoms/objects/radio/.svn"
#define FILE_DIR "code/atoms/objects/storage"
#define FILE_DIR "code/atoms/objects/storage/.svn"
#define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/.svn"
#define FILE_DIR "code/datums/.svn/text-base"
#define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/.svn"
#define FILE_DIR "code/datums/diseases/.svn/prop-base"
#define FILE_DIR "code/datums/diseases/.svn/text-base"
#define FILE_DIR "code/datums/spells"
#define FILE_DIR "code/datums/spells/.svn"
#define FILE_DIR "code/datums/spells/.svn/text-base"
#define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/.svn"
#define FILE_DIR "code/defines/.svn/text-base"
#define FILE_DIR "code/defines/area"
#define FILE_DIR "code/defines/area/.svn"
#define FILE_DIR "code/defines/area/.svn/text-base"
#define FILE_DIR "code/defines/mob"
#define FILE_DIR "code/defines/mob/.svn"
#define FILE_DIR "code/defines/mob/.svn/text-base"
#define FILE_DIR "code/defines/mob/dead"
#define FILE_DIR "code/defines/mob/dead/.svn"
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
#define FILE_DIR "code/defines/mob/living"
#define FILE_DIR "code/defines/mob/living/.svn"
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/carbon"
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/silicon"
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/obj/.svn"
#define FILE_DIR "code/defines/obj/.svn/text-base"
#define FILE_DIR "code/defines/obj/clothing"
#define FILE_DIR "code/defines/obj/clothing/.svn"
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
#define FILE_DIR "code/defines/obj/spawner"
#define FILE_DIR "code/defines/obj/spawner/.svn"
#define FILE_DIR "code/defines/obj/spawner/.svn/text-base"
#define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/defines/procs/.svn"
#define FILE_DIR "code/defines/procs/.svn/text-base"
#define FILE_DIR "code/defines/turf"
#define FILE_DIR "code/defines/turf/.svn"
#define FILE_DIR "code/FEA"
#define FILE_DIR "code/FEA/.svn"
#define FILE_DIR "code/FEA/.svn/text-base"
#define FILE_DIR "code/game"
#define FILE_DIR "code/game/.svn"
#define FILE_DIR "code/game/.svn/prop-base"
#define FILE_DIR "code/game/.svn/text-base"
#define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/area/.svn"
#define FILE_DIR "code/game/area/.svn/text-base"
#define FILE_DIR "code/game/asteroid"
#define FILE_DIR "code/game/asteroid/.svn"
#define FILE_DIR "code/game/asteroid/.svn/text-base"
#define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/.svn"
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/.svn"
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ctf"
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/cult"
#define FILE_DIR "code/game/gamemodes/cult/.svn"
#define FILE_DIR "code/game/gamemodes/cult/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/deathmatch"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/events"
#define FILE_DIR "code/game/gamemodes/events/.svn"
#define FILE_DIR "code/game/gamemodes/events/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/extended/.svn"
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/monkey"
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/restructuring"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ruby"
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
#define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/.svn"
#define FILE_DIR "code/game/jobs/.svn/text-base"
#define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/.svn"
#define FILE_DIR "code/game/machinery/.svn/prop-base"
#define FILE_DIR "code/game/machinery/.svn/text-base"
#define FILE_DIR "code/game/machinery/antimatter_engine"
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
#define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
#define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/bots/.svn"
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
#define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/computer/.svn"
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
#define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/doors/.svn"
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
#define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
#define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/pipe/.svn"
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
#define FILE_DIR "code/game/machinery/power"
#define FILE_DIR "code/game/machinery/power/.svn"
#define FILE_DIR "code/game/magic"
#define FILE_DIR "code/game/magic/.svn"
#define FILE_DIR "code/game/magic/.svn/text-base"
#define FILE_DIR "code/game/magic/cultist"
#define FILE_DIR "code/game/magic/cultist/.svn"
#define FILE_DIR "code/game/magic/cultist/.svn/prop-base"
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
#define FILE_DIR "code/game/mecha"
#define FILE_DIR "code/game/mecha/.svn"
#define FILE_DIR "code/game/mecha/.svn/text-base"
#define FILE_DIR "code/game/mecha/combat"
#define FILE_DIR "code/game/mecha/combat/.svn"
#define FILE_DIR "code/game/mecha/combat/.svn/text-base"
#define FILE_DIR "code/game/mecha/combat/weapons"
#define FILE_DIR "code/game/mecha/combat/weapons/.svn"
#define FILE_DIR "code/game/mecha/combat/weapons/.svn/text-base"
#define FILE_DIR "code/game/mecha/working"
#define FILE_DIR "code/game/mecha/working/.svn"
#define FILE_DIR "code/game/mecha/working/.svn/text-base"
#define FILE_DIR "code/game/mecha/working/tools"
#define FILE_DIR "code/game/mecha/working/tools/.svn"
#define FILE_DIR "code/game/mecha/working/tools/.svn/text-base"
#define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/.svn"
#define FILE_DIR "code/game/objects/.svn/text-base"
#define FILE_DIR "code/game/objects/alien"
#define FILE_DIR "code/game/objects/alien/.svn"
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
#define FILE_DIR "code/game/objects/closets"
#define FILE_DIR "code/game/objects/closets/.svn"
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
#define FILE_DIR "code/game/objects/closets/secure"
#define FILE_DIR "code/game/objects/closets/secure/.svn"
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
#define FILE_DIR "code/game/objects/devices"
#define FILE_DIR "code/game/objects/devices/.svn"
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
#define FILE_DIR "code/game/objects/devices/PDA"
#define FILE_DIR "code/game/objects/devices/PDA/.svn"
#define FILE_DIR "code/game/objects/devices/PDA/.svn/text-base"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/.svn"
#define FILE_DIR "code/game/objects/items/.svn/text-base"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/.svn"
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
#define FILE_DIR "code/game/objects/radio"
#define FILE_DIR "code/game/objects/radio/.svn"
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
#define FILE_DIR "code/game/objects/secstorage"
#define FILE_DIR "code/game/objects/secstorage/.svn"
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
#define FILE_DIR "code/game/objects/spawners"
#define FILE_DIR "code/game/objects/spawners/.svn"
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
#define FILE_DIR "code/game/objects/stacks"
#define FILE_DIR "code/game/objects/stacks/.svn"
#define FILE_DIR "code/game/objects/stacks/.svn/text-base"
#define FILE_DIR "code/game/objects/storage"
#define FILE_DIR "code/game/objects/storage/.svn"
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
#define FILE_DIR "code/game/research"
#define FILE_DIR "code/game/research/.svn"
#define FILE_DIR "code/game/research/.svn/text-base"
#define FILE_DIR "code/game/spacecraft"
#define FILE_DIR "code/game/spacecraft/.svn"
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/game/verbs/.svn"
#define FILE_DIR "code/game/verbs/.svn/text-base"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/.svn"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/.svn"
#define FILE_DIR "code/modules/admin/.svn/text-base"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/admin/verbs/.svn"
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/assembly/.svn"
#define FILE_DIR "code/modules/ban"
#define FILE_DIR "code/modules/ban/.svn"
#define FILE_DIR "code/modules/build"
#define FILE_DIR "code/modules/build/.svn"
#define FILE_DIR "code/modules/chemical"
#define FILE_DIR "code/modules/chemical/.svn"
#define FILE_DIR "code/modules/combat"
#define FILE_DIR "code/modules/combat/.svn"
#define FILE_DIR "code/modules/combat/guns"
#define FILE_DIR "code/modules/combat/guns/.svn"
#define FILE_DIR "code/modules/computer"
#define FILE_DIR "code/modules/computer/.svn"
#define FILE_DIR "code/modules/door"
#define FILE_DIR "code/modules/door/.svn"
#define FILE_DIR "code/modules/gas"
#define FILE_DIR "code/modules/gas/.svn"
#define FILE_DIR "code/modules/genetic"
#define FILE_DIR "code/modules/genetic/.svn"
#define FILE_DIR "code/modules/hud"
#define FILE_DIR "code/modules/hud/.svn"
#define FILE_DIR "code/modules/login"
#define FILE_DIR "code/modules/login/.svn"
#define FILE_DIR "code/modules/medical"
#define FILE_DIR "code/modules/medical/.svn"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/.svn"
#define FILE_DIR "code/modules/mob/.svn/text-base"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/.svn"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/.svn"
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/beast"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/aihologram"
#define FILE_DIR "code/modules/mob/living/silicon/aihologram/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/aihologram/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/mob/new_player/.svn"
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/.svn"
#define FILE_DIR "code/modules/power/.svn/text-base"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/antimatter/.svn"
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
#define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/.svn"
#define FILE_DIR "code/modules/power/singularity/.svn/text-base"
#define FILE_DIR "code/modules/radio"
#define FILE_DIR "code/modules/radio/.svn"
#define FILE_DIR "code/modules/shuttle"
#define FILE_DIR "code/modules/shuttle/.svn"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/.svn"
#define FILE_DIR "code/unused/.svn/text-base"
#define FILE_DIR "code/unused/game"
#define FILE_DIR "code/unused/game/.svn"
#define FILE_DIR "code/unused/game/verbs"
#define FILE_DIR "code/unused/game/verbs/.svn"
#define FILE_DIR "code/unused/modules"
#define FILE_DIR "code/unused/modules/.svn"
#define FILE_DIR "code/unused/modules/admin"
#define FILE_DIR "code/unused/modules/admin/.svn"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/.svn"
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/computer2"
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/experimental"
#define FILE_DIR "code/WorkInProgress/experimental/.svn"
#define FILE_DIR "code/WorkInProgress/experimental/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/optics"
#define FILE_DIR "code/WorkInProgress/optics/.svn"
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/pda2"
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/recycling"
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
#define FILE_DIR "config"
#define FILE_DIR "config/.svn"
#define FILE_DIR "config/.svn/text-base"
#define FILE_DIR "config/names"
#define FILE_DIR "config/names/.svn"
#define FILE_DIR "config/names/.svn/text-base"
#define FILE_DIR "data"
#define FILE_DIR "data/.svn"
#define FILE_DIR "data/.svn/text-base"
#define FILE_DIR "data/logs"
#define FILE_DIR "data/logs/2011"
#define FILE_DIR "data/logs/2011/02-February"
#define FILE_DIR "data/player_saves"
#define FILE_DIR "data/player_saves/v"
#define FILE_DIR "data/player_saves/v/veyveyr"
#define FILE_DIR "icons"
#define FILE_DIR "icons/.svn"
#define FILE_DIR "icons/.svn/prop-base"
#define FILE_DIR "icons/.svn/text-base"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/effects/.svn"
#define FILE_DIR "icons/effects/.svn/prop-base"
#define FILE_DIR "icons/effects/.svn/text-base"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/misc/.svn"
#define FILE_DIR "icons/misc/.svn/prop-base"
#define FILE_DIR "icons/misc/.svn/text-base"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/.svn"
#define FILE_DIR "icons/mob/.svn/prop-base"
#define FILE_DIR "icons/mob/.svn/text-base"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/.svn"
#define FILE_DIR "icons/obj/.svn/prop-base"
#define FILE_DIR "icons/obj/.svn/text-base"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/atmospherics/.svn"
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/clothing/.svn"
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/doors/.svn"
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
#define FILE_DIR "icons/obj/doors/.svn/text-base"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/machines/.svn"
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
#define FILE_DIR "icons/obj/machines/.svn/text-base"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/pipes/.svn"
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/pda_icons/.svn"
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
#define FILE_DIR "icons/pda_icons/.svn/text-base"
#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/PSD files/.svn"
#define FILE_DIR "icons/PSD files/.svn/prop-base"
#define FILE_DIR "icons/PSD files/.svn/text-base"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/Testing/.svn"
#define FILE_DIR "icons/Testing/.svn/prop-base"
#define FILE_DIR "icons/Testing/.svn/text-base"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/turf/.svn"
#define FILE_DIR "icons/turf/.svn/prop-base"
#define FILE_DIR "icons/turf/.svn/text-base"
#define FILE_DIR "interface"
#define FILE_DIR "interface/.svn"
#define FILE_DIR "interface/.svn/text-base"
#define FILE_DIR "maps"
#define FILE_DIR "maps/.svn"
#define FILE_DIR "maps/.svn/prop-base"
#define FILE_DIR "maps/.svn/text-base"
#define FILE_DIR "maps/.svn/tmp"
#define FILE_DIR "maps/backup"
#define FILE_DIR "maps/backup/.svn"
#define FILE_DIR "maps/backup/.svn/text-base"
#define FILE_DIR "music"
#define FILE_DIR "music/.svn"
#define FILE_DIR "music/.svn/text-base"
#define FILE_DIR "sound"
#define FILE_DIR "sound/.svn"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/ambience/.svn"
#define FILE_DIR "sound/ambience/.svn/prop-base"
#define FILE_DIR "sound/ambience/.svn/text-base"
#define FILE_DIR "sound/announcer"
#define FILE_DIR "sound/announcer/.svn"
#define FILE_DIR "sound/announcer/.svn/prop-base"
#define FILE_DIR "sound/announcer/.svn/text-base"
#define FILE_DIR "sound/bots"
#define FILE_DIR "sound/bots/.svn"
#define FILE_DIR "sound/bots/.svn/prop-base"
#define FILE_DIR "sound/bots/.svn/text-base"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/.svn"
#define FILE_DIR "sound/effects/.svn/prop-base"
#define FILE_DIR "sound/effects/.svn/text-base"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/items/.svn"
#define FILE_DIR "sound/items/.svn/prop-base"
#define FILE_DIR "sound/items/.svn/text-base"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/machines/.svn"
#define FILE_DIR "sound/machines/.svn/prop-base"
#define FILE_DIR "sound/machines/.svn/text-base"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/misc/.svn"
#define FILE_DIR "sound/misc/.svn/prop-base"
#define FILE_DIR "sound/misc/.svn/text-base"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/piano/.svn"
#define FILE_DIR "sound/piano/.svn/prop-base"
#define FILE_DIR "sound/piano/.svn/text-base"
#define FILE_DIR "sound/spells"
#define FILE_DIR "sound/spells/.svn"
#define FILE_DIR "sound/spells/.svn/prop-base"
#define FILE_DIR "sound/spells/.svn/text-base"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/.svn"
#define FILE_DIR "sound/voice/.svn/prop-base"
#define FILE_DIR "sound/voice/.svn/text-base"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "sound/weapons/.svn"
#define FILE_DIR "sound/weapons/.svn/prop-base"
#define FILE_DIR "sound/weapons/.svn/text-base"
#define FILE_DIR "SQL"
#define FILE_DIR "SQL/.svn"
#define FILE_DIR "SQL/.svn/text-base"
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "code\names.dm"
#include "code\setup.dm"
@@ -815,6 +432,7 @@
#include "code\game\mecha\construction_datum.dm"
#include "code\game\mecha\global_iterator.dm"
#include "code\game\mecha\mech_bay.dm"
#include "code\game\mecha\mech_fabricator.dm"
#include "code\game\mecha\mecha.dm"
#include "code\game\mecha\mecha_construction.dm"
#include "code\game\mecha\mecha_wreckage.dm"