- Laser cannons / Heavy laser cannons should now not be all mixed up.
- Fixed a bug where the station heads and security crew could be revolutionaries and cultists on game start.
- If you somehow drop the "Off Hand" that appears if you equip a fire axe, it will be deleted. No more silly "Off Hand" items lying around the station, yay!
- If you threw a fire axe when it was wielded, it would would stay wieled.
- Metroids should now, theoretically, not be able to phase through thin windows and glass doors. There's probably still going to be some Metroids phasing through thin glass doors if the right circumstances are met (BYOND pathfinding problem, will eventually migrate Metroid pathfinding to SS13's A* system.
- Fixed up some of Firecage's half-assed sprites. The decloner projectile in specific.
Misc:
- Portable turrets can now be equipped with EVERY (except the "plasma gun" because it's stupid anyway) energy gun possible. I want to see laser cannons turrets, emagged energy crossbow turrets, and shock revolver turrets, people!
- The decloner is no longer called "decloner" because that term really doesn't make any sense anyway. Does it imply that everyone in existence is actually a clone? While that does sound kind of cool, it's actually pretty stupid, so I changed the name but kept the path type "/obj/item/weapon/gun/energy/decloner".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1936 316c924e-a436-60f5-8080-3fe189b3f50e
- Syntiflesh is going to be used in surgery to give people new faces.
- syntiflesh can be used in any recipe that requires normal meat.
- syntiflesh is made from 5 units of blood and 1 unit of clonexydone.
Plasma as a catalyst
-5 units of Plasma will be required as a catalyst in: Dexalin, Clonexydone, and Lepozine (requires copper as reagent now).
-NOTE: Catalysts are not consumed in reactions!
Clonexydone and cryoxydone
- result per reaction is three (it used to equal 10 per 3 unit reaction, that made no sense).
- Cryoxydone remove a slight amount of cloning damage at 170K.
Drinks
- 4 new drinks! Atomic Bomb, 3 mile island ice tea, patron, and goldschlager!
- Look in the recipe code for how to mix each of them up.
Sprites:
-Added new Ore sprite for uranium, by Aru
- Drink and bottle sprites by Aru
- Manipulated Atomic bomb (drink) sprite from Aru and me.
- Unused yellowcake sprite (I need to tweak it a little more)
Food
-Stream lined some food (removed WATER Reagents)
- Modified the nutriment value of other foods based on ingredients.
-Remember, Amanita is a poisonous mushroom! And, food made from it is also toxic.
Several new and exciting items added to reagent grinder:
-Bananas, carrots, liberty caps, chili peppers (ice too), and nettles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1742 316c924e-a436-60f5-8080-3fe189b3f50e
Luminosity
Admins editing the luminosity var now properly uses sd_SetLuminosity().
Britcup
A cup spawns for Kingston in hydroponics.
Taser guns
New sprites, courtesy of Arcalane. Now with an actual 4-shot gauge!
Interface
16x16 mode re-enabled for shits and giggles.
Mining
Reverted the uranium ore sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1507 316c924e-a436-60f5-8080-3fe189b3f50e
#As an added bonus, voice-changers will protect from flash. Can be easily removed if needed.
#Added more recharge locations for ninjas: cells, smes, and cyborgs.
#Recharge changed so that it takes less time but recharges for less.
#Adamantine sprites per request.
#Updated Ripley sprites per request(?).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1444 316c924e-a436-60f5-8080-3fe189b3f50e
Bananium ore now looks like the other ores, inspiration drawn from the plasma ore. Refined bananium is a gem, and more symmetrical than the previous version of that sprite.
Shovel head is a shovel head based on an actual real shovel used to move coal and dirt in mines and not a spade head used for breaking ground in gardens.
Jackhammer handles more solid-looking.
Consolidated the pick sprites. Upgraded picks have only one point to differentiate their silhouettes. Separate sprites for the detached heads provided, as per the original intention of the one who was coding the research path. Sprites also added for pickaxe heads made of plasma crystal and uranium, which are about as rare as silver or gold, but not obtainable at the start of the round and make slightly more sense as mining heads than the soft, decorative metals. Plus rule of cool says a uranium mining pick is better.
Jackhammer in hand sprite (which shouldn't exist, since jackhammers are for cyborgs) changed to more accurately reflect what the jackhammer obj icon looks like.
All pick in hand sprites changed to reflect how the pick obj icons look. In hand icons added where needed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1368 316c924e-a436-60f5-8080-3fe189b3f50e
I thought it would make a great ore satchel sprite. All credit to the spriters for Tibia, they have nice item sprites.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1342 316c924e-a436-60f5-8080-3fe189b3f50e
National flags removed from flags.dmi (do we even use anything from this dmi?)
Aradia gimmick sprite has slightly more directionality.
Gigadrill has slightly more directionality.
I tried to change the collector sprites but looking at them makes me sad so I didn't.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@976 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed the mint
- Please report any additional bugs
- Added money bag item which can hold coins. Can't remove them at the moment tho.. whoops... forgot that
MAP UPDATES:
- added mint between crew quarters and detective's
- moved mining shuttle dock a step forward
- Removed the mint from mining outpost
- Added cammeras to mining outpost, CE's office and mining shuttle dock
ICONS:
- Added new smelter icon (it's a WIP but still better than the old one... SPRITERS!!!)
- Added mining console icons. I like these ones to be honest...
- Changed a tile to a floor in maintenance between mechbay and toxins
- REMOVED DOUBLE LOCKING DOORS TO ENGINEERING
- Made the flashlight in right main solars spawn above the air scrubber... (i only found the flashlight was there a few days ago)
- Moved the location of the ships for the shipbuilder to the clown z-level
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@958 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the shovel and pick sprites to look less rusty.
There are now coin sprites for every mineral.
Changed the silver, gold and diamond sheet sprites to look less messy, though I'm not completely happy with the result.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@822 316c924e-a436-60f5-8080-3fe189b3f50e
Unloading unit:
- place ores, items or ore boxes there for them to get unloaded
Processing unit:
- now it works as intended
Stacking unit:
- finally made the code for it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@817 316c924e-a436-60f5-8080-3fe189b3f50e