Commit Graph

637 Commits

Author SHA1 Message Date
mport2004@gmail.com
62e28c2abf Organs:
Moved into their own folder and got split into three files.
Damage  zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head.

Attacking:
Armor is properly checked.
Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer.
Stungloves/Disarm now show up in the attack log.
Stungloves ignore intent.

Silicon:
AI units can now move between cams that are not on the ss13 network.
Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round.
Robot vision now uses the standard amount of energy.

Gamemodes:
Added Deuryn's unrev message.
Runes can only be examined if you are close to them.
Moved the Loyalty implants to the HoS' locker at the request of HerpA.
Nuke agents now come with explosive implants that will activate upon death.

Projectiles:
Once again went though the gun code and cleaned things up, it is much better now.
Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff.
Freeze /caplaser/xbow no longer have an infinite loop.
Shotguns have to be pumped manually.

Went though the latest runtime log.

Power cells now use return on their give/use procs

Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items.
Laying down will now only take 3 ticks to get up, from 5.

You can no longer punch people on the spawn screen.

This is a big one and was cleared by two heads, TK will only allow you to pick up items.  If you have an item in your hand it will act normal.

This revision got much larger than originally intended my tests show everything is working fine, but you never know.  Ill likely do more mob teaks in the next few days.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-08 10:38:01 +00:00
baloh.matevz@gmail.com
3c7e103687 Committing the version of uterus with paths fixed.
Objects deleted from the map due to conversion:
/obj/structure/secure_closet/highsec
/obj/structure/secure_closet/chemtoxin

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2330 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-05 21:13:26 +00:00
mport2004@gmail.com
4cbdcb2395 Quick map fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2325 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 13:14:39 +00:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
petethegoat@gmail.com
344ea49cac There are boxes of bodybags in the morgue and the armoury. Maybe the janitor's job will become less insurmountable as a result. You can also label them with a pen.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2317 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-02 18:05:04 +00:00
bbusse@gmail.com
78d590149a Fix for the SE solar array, only half of them wired up correctly
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2307 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-01 23:59:33 +00:00
petethegoat@gmail.com
d192e1466e Guest Commit by Blaank!
Changed location of robotics welding fuel tank for convenience.
Changed location of chemistry disposal for convenience.
Changed location of medical reception desk door for convenience.
Added disposal to rear of medical.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2299 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-30 03:11:41 +00:00
baloh.matevz
5ccd9fd647 - Space law books added to the game
- Guide to engineering, guide to hacking, guide to construction and space law books now get their information from the wiki. If stuff gets outdated, update it on the wiki.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2298 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-29 19:12:12 +00:00
mport2004@gmail.com
93cfe375de Wire fix for the detectives office and quickfix for jobs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2291 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-29 06:32:40 +00:00
mport2004@gmail.com
fa31e89d9a Quick fix for the armory, it was missing a wire.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2290 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-29 05:35:09 +00:00
Daelith.Rhedynfre@gmail.com
bfd6d56de1 -Gave the warden an armoury inventory
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2288 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-29 03:59:18 +00:00
mport2004@gmail.com
cf0023bbb2 You can now interact with belts that are not on your belt slot.
Added Security Belts, 4 slot belt that can carry basic sec gear.
The security shuttle control can now be emag'd.
Removed the old take off and stabilize verbs for the pshuttle. 
Cleaned up some computer defines.
The detective's cabinet is now a secure cabinet.
Most of the secure closets cleaned up a bit.
The captain no longer spawns with an ID box in his backpack.
RD's locker got its flash back.
Added the blob node sprites.
Removed the 2% laser resist that normal jumpsuits gave.  Normal clothing should not be blocking lasers.  Left the 10% special block on each department.
Riot suit slowdown lowered to 1 from 2.5
Repiped the right side of sec and tidied up the powerlines.
Loyalty Implanter moved into the outer rec room checkpoint.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2277 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-27 06:26:45 +00:00
polyxenitopalidou@gmail.com
d8991f9d25 •New sprites added, the work of veyveyr: New large grenade, new formal black jacket (spawns in the laundry room) and new screwdrivers.
•Airlock electronics now tiny
•Marked unused drink sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2276 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-26 23:52:16 +00:00
bbusse@gmail.com
211f5c3e5f Added a z-level air transfer vent for eventual multi-level shenanigans
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2272 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-25 17:08:13 +00:00
baloh.matevz
83472034a0 Committing the latest version of Uterus. I have somewhat altered the bridge on it tho. I think the bridge now only needs wires and pipes and it can be called finished.
Screenshot: http://www.kamletos.si/uterus%20bridge.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2266 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-25 01:29:20 +00:00
vageyenaman@gmail.com
92dbb05fd5 Moved around some stuff in R&D. (Change by Blaank)
Donut boxes and paper bins are now put immediately in your hand to prevent weird shit from happening when you're holding them in your hand or a backpack. Also fixed some compile error with the new special rig suits.

Added some new sprites, mostly chopped up and made by me. RESERVED FOR FUTURE SHENANIGANS.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2260 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-24 04:24:39 +00:00
mport2004@gmail.com
b13ecf6254 Added Derp's jump_to_dead_group proc.
Uncommented out the warn verb.
Derelict areas consolidated a bit to remove some of the APCs.
Cut around 30 air groups including 3 that would go inactive shortly after round start.
Prison station started as a simple pipe remap because the pipes were so messy in there and ended with an overhaul.
Altogether the pstation is slightly smaller.  
Observation room replaced with more windows and a few space tiles to make people actually have to work to break out without tools.
Most of the interior R-walls replaced with normal walls.
Pstation shuttle width increased by 1 tile granting 3 more tiles to stand in.
Vending machine placed inside the prisoner room so they can eat if needed.
Cells interior doors removed to cut down on the number of vents needed,  if you want to lock them in just shut the firelock and weld that.
Pstation solars shrunk slightly and don't fully block access to the back of the pstation.
It likely still needs a few tweaks and I might redo the pipes again later.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2254 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 09:41:06 +00:00
petethegoat@gmail.com
cb2115b480 Guest commit by Blaank:
Added chemistry style public desks to robotics and science
Changed the battery in cargo to a 2000 capacity one, same as the Mules
Added a small stack of glass to robotics

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2239 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-20 23:32:37 +00:00
baloh.matevz
2b1b121141 - You can now recolor jumpsuits, shoes, gloves and bedsheets using the washing machine.
Screenshot: http://www.kamletos.si/laundry.png
- Some religions (currently Islam, Scientology and Atheism) set your chapel's symbols to the symbols of that religion.
Screenshot: http://www.kamletos.si/view%20variables%206.JPG (The tiles)
- Detective now has his stuff in an old-styled cabinet. (Sprite by Hempuli)
- Got rid of some.. uhh... Runtime errors... and... uhh... A certain dungeon master... I... I WAS ORDERED TO DO IT, YELL AT URIST AND CREED!
- I doubt you'll get this far in reading this changelog due to the previous point, but just in case you do... Admin tools updated:
- View variables now has a "Mark Object" option. After you've marked an object or datum, you will be able to assign the value to a variable. An example would be if you try to put an item into a closet. You'd open view variables on the item you want to move, select "mark object", open 'view variables' of the closet, click E or C next to contents and select "marked datum (type)". After this, you select 'No' for the reference question.
Screenshot: http://www.kamletos.si/references.jpg
- Also in View variables, you can now access a player's 'Player panel' if you view a mob's variables.
- Updated changelog with these changes

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2225 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 22:05:00 +00:00
Superxpdude@gmail.com
3c62948582 Fixed a couple missing atmos pipes near the theatre.
Changed the kitchen slightly so that people in the maintenance hallway north of it can no longer use the Smartfridge.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2223 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 17:30:37 +00:00
Superxpdude@gmail.com
37cf9104b4 Changed the name of the engineering emergency oxygen tank.
Changed the name on the purple goggles. Names in all caps are bad.
Fixed a minor instance of a piece of lattice over top of a disposal pipe in space.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2222 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 17:23:11 +00:00
petethegoat@gmail.com
d9babd0ee0 Reduced the number of loose monkey cubes in Xenobio.
Aft Starboard Solars/Maint remap, the solars are now standard.
Slight Virology remap.
Reduced number of costumes in the theatre, fixed piping bug.
Changed up a couple of disposal pipes to run through Maint.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2221 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 12:09:18 +00:00
kortgstation@gmail.com
e4ec81fa6b Added purple goggles for Lasty (and put two pairs in chemistry)
Added a third MMI to robotics (they have six flashes after all)
Added monkey cubes to xenobio

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2219 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 07:14:08 +00:00
baloh.matevz
9bb1161cdf Added washing machines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2216 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 02:29:50 +00:00
mport2004@gmail.com
c471fde2f9 Fixed cyborg rev heads counting as living and still being able to flash people.
Normal revs that get borged will be unrev'd.
Added a cooldown to the captains message system.
Cleaned up the Coms computer slightly.
Fixed a few runtimes.
More blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2207 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-16 05:52:10 +00:00
LastBattaWolf@hotmail.com
565ccf9bd5 - Fixed bug where putting someone in a sleeper didn't set it as occupied, allowing others to climb in which would destroy the mob already inside.
- Fixed bug where players who hadn't entered the game could hear dsay
- Runtime! now runs times.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2203 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-15 04:03:19 +00:00
petethegoat@gmail.com
84d995a01d Made new sprites for light tube and glasses boxes. (Bulb boxes only have bulbs in them, tube boxes only have tubes.)
Removed some awful descriptions from items which should not have descriptions.
See: paper, empty boxes.

Fixed a bug which would cause traitor packs to have an emergency O2 tank and breath mask in them.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2201 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 15:21:45 +00:00
baloh.matevz
15b843966f Updated the uterus station:
- Extended maintenance south of research to reach the escape arm:
Screenshot: http://www.kamletos.si/toxins%20shooty%20thing.png
- Connected atmos to the 7 atmos pipes via a new purple main air supply pipe. No vents should be directly connected to this pipe!
- As mentioned, added a purple pipe color.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2193 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-13 14:18:59 +00:00
baloh.matevz
9b7afeb978 Committing the most recent version of uterus.
Edits made to it from my part:
- Added an atmos maintenance room to 7 locations: cargo, bridge, brig, medbay, science, engineering and kitchen

When piping uterus, use these rooms, get a line from atmospherics to each of the 7 atmos maintenance rooms and then to local vents from the maintenance rooms.

- http://www.kamletos.si/atmos1.JPG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2191 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-13 07:15:57 +00:00
mport2004@gmail.com
206c30c48a The safe plasma limit on breathing has been lowered causing plasma to actually damage you at a semi decent rate.
The force secret mode will now build the list of possible modes and make sure it can set the forced mode up before it actually picks the mode.  If the setup fails it will just use another mode from the secret list.
The R-table in medbay lobby was replaced with a normal table and medbay mostly follows the old "Can you get to the hall with next to nothing on you" map design.
Blob mode work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2185 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 08:57:02 +00:00
mport2004@gmail.com
f86ecaa919 Forgot to give the second lawyer a spawn point.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2176 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-11 11:46:09 +00:00
mport2004@gmail.com
e95d16da16 Lawyer now has a purple suit and the job has two slots.
Lowered the number of spare jumpsuits in most of the lockers from 6 to 3.
The old arrival message is now back in.
Finished the Ion Rifle and added one to the armory.  Might need to change it up a bit depending on how well it works.
Bullet_act worked on a bit, EMP effects should work now.
Cyborgs are stunned by EMPs.
Raised the changelings required genome number for multichan at the request of Urist. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2175 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-11 11:39:44 +00:00
baloh.matevz
6aaf715ee4 committing the latest uterus version
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2172 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-10 22:18:37 +00:00
baloh.matevz
de7e4f0de0 Simple animal code has been added in. This means that simple animal mobs that basically ignore what is going on can be added into the game rather quickly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2165 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-10 01:26:27 +00:00
mport2004@gmail.com
2f7c287383 Added a rather crappy edit to the PA control box so it has directional sprites, would be nice if someone could finish spriting them.
Synaptizine once again helps with stuns however it is slightly toxic to humans and might give you some toxloss every time it ticks to balance the unstun.
Actually removed the logged say file this time.
Cargo main now merged into one area as it's was literally the same room with two areas.
Hydro East cam now is on the SS13 net and the prison station cam comp is actually on the prison station network.
The table in sec lost its two lower parts allowing officers to actually walk around without pushing people.
Added a wrench to the armory for the Warden's portable flashers.
Medical maintenance doors access levels fixed.
Medical is a bit less of a clusterfuck of pipes, I only did most of the west half and the tunnel.  The east and tox still have to be done.
Medical Hallway to foyer, internal medhallway, and cryo doors were removed with permission from the head coders.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2164 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-10 01:02:31 +00:00
mport2004@gmail.com
bae5834be3 Did a bit of work on assemblies.
The rev icons bug might be fixed now. 
Removed the old logged say file as it is no longer used and contained questionable material.
People should no longer spawn on the wizard station for a second at round start.
Removed the old intercept vars as they have not been used in a good while. 
Blob is more or less back to its old state but still has the lava sprite, can we please get some new sprites for it.
Fixed the door on the prison station, it can now actually be used again.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2163 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-09 06:15:38 +00:00
vageyenaman@gmail.com
463349166d Changed metroid chemistry recipes slightly. Fixed a shuttle bug.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2154 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 23:50:34 +00:00
Superxpdude@gmail.com
eec98db7d5 Minor fix for some atmos alarms in Research.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2145 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 21:28:51 +00:00
Superxpdude@gmail.com
9a883f2a40 Uploaded the wrong map file. Whoops.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2135 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 21:54:03 +00:00
Superxpdude@gmail.com
0be92c4db2 Virology is now a part of medbay, and thus, the Research Director no longer has virology access.
Virologists and CMOs no longer have research division access.
Virus Crate changed to CMO access, since the CMO is the head of the Virologist now.
Minor Mapping Bugfixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2134 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 21:50:02 +00:00
baloh.matevz
72d7839c83 oops... forgot to remove some testing items...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2133 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 21:40:43 +00:00
baloh.matevz
0173d96a30 Erro does a 180 flip by agreeing that there are too few firesuits!
- Added an extra fire closet to atmos, as there are 3 atmos techs
- Added a fire supplies rack to maintenance near mining
- Added a fire suit near EVA

- Added redcoat suit, hat and bandolier. (Damn it, some sources say it's spelled bandoleer, some say it's bandolier... Damn you English language!)

- Added this to changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2131 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 19:24:20 +00:00
vageyenaman@gmail.com
67a7ad209a New manhack / phazon metroid sprites I made for future shenanigans (who knew Doohl could sprite??).
HOPEFULLY fixed the ugly escape shuttle glitch.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2129 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 08:32:49 +00:00
uhangi@gmail.com
b504f6da67 Touching up something else in admin court
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2128 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 08:10:15 +00:00
mport2004@gmail.com
aae2ffd2b5 Went though the oddly few runtimes
Fixed up a few more firedoors on the map
Optables will respect air groups now
The Singularity:
Might produce less lag when eating things now.
80% down from 100% chance for a beacon to force movement.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2126 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 07:11:55 +00:00
uhangi@gmail.com
cb732b42c0 Touching up admin court
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2125 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 05:42:24 +00:00
uhangi@gmail.com
8927d8e515 Adding a court at CentCom
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2123 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 05:16:17 +00:00
baloh.matevz
d19833c297 2nd time TODAY, damn it!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2118 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 00:58:26 +00:00
baloh.matevz
f65668fae4 Set the hallway firedoors' dir to face the way they're facing. Hopefully this will make hallway airgroups smaller and thus cut down on atmos lag when the groups are broken.
I didn't touch the firedoors under airlocks yet as airlocks block airgroups from spreading anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2111 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 19:35:11 +00:00