Commit Graph
174 Commits
Author SHA1 Message Date
Markolie 30c1960fe8 Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes 2014-11-23 07:52:38 +01:00
Markolie 0cd3223536 AI fixes, borg fixes, map fixes 2014-11-14 14:15:17 +01:00
mwerezakandZomgPonies 0dc07bafa1 Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.

Conflicts:
	code/_onclick/item_attack.dm
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:40:19 -04:00
ZomgPonies cb441541f5 Added vampire HUD 2014-08-03 01:27:36 -04:00
Rob NelsonandZomgPonies 7832e1c26f PLASMA MAAAAAAAAAAAAAAAAAAAAAAAN
Conflicts:
	.gitignore
	baystation12.dme
	code/_onclick/hud/screen_objects.dm
	code/modules/clothing/spacesuits/alien.dm
	code/modules/media/tapedeck.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/species.dm
	html/changelog.html
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/in-hand/in-hand_sync_report.txt
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/tank.dmi
2014-07-31 18:58:49 -04:00
ZomgPonies 5b5af35dc9 UI fixes for new AI photography 2014-07-31 17:43:28 -04:00
PsiOmegaandZomgPonies 6cbee92ec8 Expands the AI photo-camera so that it now has robot/cyborg support. Also implements DRY in practice.
Conflicts:
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:31:23 -04:00
PsiOmegaandZomgPonies 0e82de2d39 Makes it possible for the AI to take and view images.
Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:25:10 -04:00
ZuhayrandZomgPonies d1059b488b Bevy of newhydro fixes.
Conflicts:
	code/game/machinery/vending.dm
	code/modules/projectiles/guns/energy/special.dm
	icons/obj/hydroponics.dmi
2014-07-28 13:49:18 -04:00
PsiOmegaandZomgPonies 21a9d92930 Adds a lost AltClick click-through for the AI. Makes it possible to clear a turf alt-leftclick selection. 2014-07-28 13:35:40 -04:00
DJSnapshotandZomgPonies be6f4b74a8 Updates to gun targeting UI. Fixes #5710
Conflicts:
	code/_onclick/hud/human.dm
	code/modules/client/preferences_toggles.dm
2014-07-24 18:36:52 -04:00
ZomgPonies 959a79748f Fix flash effect 2014-07-23 16:56:15 -04:00
PsiOmegaandZomgPonies 108cc696e3 Can now middle click doors to toggle bolt lights, plus cleanup.
Middle-clicking doors now allows the AI to toggle bolt lights.
Attempts to achieve some consistency in door feedback messages.

Conflicts:
	code/game/machinery/camera/tracking.dm
	code/game/machinery/doors/airlock.dm
2014-07-23 15:02:14 -04:00
ZomgPonies 91da592523 Compile fix 2014-07-23 14:57:12 -04:00
PsiOmegaandZomgPonies df59d8cbc7 Makes it possible for the AI to alt+left click turfs in camera view and grants ctrl/alt shortcuts to the turret control.
AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.

Parts of implementation done by porting code from tg-station.

Conflicts:
	code/_onclick/ai.dm
	code/_onclick/click.dm
	code/modules/mob/living/silicon/ai/freelook/cameranet.dm
	code/modules/mob/mob.dm
2014-07-23 14:55:03 -04:00
ZomgPonies 431ab486b3 Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row) 2014-07-23 11:04:07 -04:00
ZomgPonies 4b98dc1ff4 Xeno nerf 2014-07-21 10:08:02 -04:00
ZomgPonies 70469f7199 Fixed welding and shortsighted overlays 2014-07-20 05:18:59 -04:00
ZomgPonies 65d0da764c Revert "Test to make alt-click be usable at more than 1 tile away"
This reverts commit 28efcd9f22.
2014-07-19 16:31:41 -04:00
ZomgPonies 28efcd9f22 Test to make alt-click be usable at more than 1 tile away 2014-07-19 15:54:47 -04:00
ZomgPonies 98a99ebd1a Change middlemouseclick to point, removed point from right-click contextual menu 2014-07-19 04:19:58 -04:00
ZomgPonies 60b0659d43 Made update_power be at mob level since spells are at that level. 2014-07-18 12:11:13 -04:00
mwerezakandZomgPonies a07b7a5ce3 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.

Conflicts:
	code/defines/obj.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/game/machinery/vending.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/games/cards.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
ZomgPonies 5bd725af44 More work on spell action buttons. 2014-07-16 02:48:54 -04:00
ZomgPonies aafa11712a Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed! 2014-07-16 00:53:08 -04:00
ZomgPonies ccb425bd44 Preperation for spell action buttons 2014-07-15 11:20:43 -04:00
ZomgPonies fa8ed8a5b1 Gave more slots for dynamic object action buttons 2014-07-15 09:30:36 -04:00
ZomgPonies 3067d75891 Big UI changes in preparation with campaign to remove Objects tab 2014-07-15 04:59:24 -04:00
ZomgPonies 1eb02b5cf4 Overhauled holsters and webbings 2014-07-15 04:02:24 -04:00
KeleniusandZomgPonies c54b9e3626 Slime update
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/say.dm
	code/modules/mob/transform_procs.dm
	code/modules/reagents/Chemistry-Recipes.dm
	maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
KeleniusandZomgPonies 8b6bd9dca5 usr -> user
Conflicts:
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
KeleniusandZomgPonies a0609d0ce7 Two fixes
Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
KeleniusandZomgPonies b6c6138c44 Gives the AI a hud
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/say.dm
	code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
HubblenautandZomgPonies 8a0e43ae1e Turns movable chairs on click 2014-07-13 06:37:38 -04:00
Bone White 7aa89c1cdd Shock Gloves minor update
Just tidying up some leftover test lines and added a new test to let the
player know when they're not standing on a wire.
2014-06-17 20:19:34 +01:00
Bone White 26724e002b Shock Gloves fix
Two separate changes were required. 1) commenting out the (assumedly
bad) re-declaration of RangedAttack in other_mobs.dm and 2) moving the
line "if(!mutations.len) return" BELOW the power glove line.  This means
people without powers can use the gloves also.

It's tested as working, but I haven't tested to see if it's broken any
other ranged attacks due to what I changed.  You may want to text xeno
projectiles etc and anything else that uses RangedAttack.
2014-06-17 20:08:51 +01:00
ESwordTheCatandZomgPonies a6ee8dc678 Revert gun pool for now.
Conflicts:
	code/game/machinery/turrets.dm
	code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ESwordTheCatandZomgPonies ebfcc9be79 Object pool for beam projectile, minor changes to object pool.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
	code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
	code/game/objects/structures/grille.dm
	code/modules/power/singularity/emitter.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
ZomgPonies c5c2f52500 Fixed some bugged intents 2014-04-22 11:02:11 -04:00
Rob NelsonandZomgPonies 9227481a8a Standardize windows.
Conflicts:
	code/WorkInProgress/buildmode.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/structures/window.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
d3athrowandZomgPonies 4601e9159f Fix muh powergloves to work with new click code 2014-04-19 18:55:44 -04:00
ZomgPonies 41ea3775b4 Xenos update 2014-03-03 00:08:06 -05:00
ZomgPonies 6b01c45a51 compile fix 2014-02-28 19:38:55 -05:00
Rob NelsonandZomgPonies 27be1f85a1 Ghosts now can shift-click to examine. (Fixes Redmine #93)
Conflicts:
	code/_onclick/observer.dm
2014-02-28 19:31:43 -05:00
Rob NelsonandZomgPonies 639b5044f4 Add missing overmind clicks. 2014-02-28 19:19:49 -05:00
Rob NelsonandZomgPonies 4017704032 Quick fix from /tg/ for cyborgs. 2014-02-15 15:36:26 -05:00
alex-gh 4776dfd94f Telebaton now only stuns if it actually hits. 2014-02-14 14:13:03 +01:00
Ccomp5950andZomgPonies b79edf513c Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.

Conflicts:
	code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
errorageandZomgPonies 4a0aa60443 - Emagged borgs' hidden inventory will now become visible in the module selection section.
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png

Conflicts:
	code/_onclick/hud/robot.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
Jesus Hussein ChrisandZomgPonies 95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00