* revolvers are balanced now, right?
* decreases metal cost per bullet from 5000 to 4000
* converts bullets to a new ammo box
* shut up Marmite (makes the revolver unrecyclable)
* Refactor announcements.
* Actually make this a unit test
* Dumb
* Remove unnecessary 'as text'
* Reviews:
- Make CSS class a recognizable word
- Flip the defaults for logging
Also:
- Style fixes (default null in fields)
- Fix emergency/crew-transfer shuttle announcement titles
* move along move along
* Update bot.dm
* Diagonals are now more expensive
* Update path.dm
* Update parrot.dm
* Update path.dm
* Tweaks
* Fix cleanbot, add path safety
* Tweaked, added a safety, removed the previous one
* Update medbot.dm
* path.len isn't very safe as a whole, floorbots also had order of operations wrong
* Update medbot.dm
* clings not even once
* Back to the drawing board
* Update path.dm
* Make mules actually clear the drawn path.
* Make bots use step_towards unconditionally instead of flipping between step_to and Move
* Making extra sure the path is cleared. Somehow path was left over.
* Check for length as get_path_to is always true
* This and that
* A small rejuvenation of security jumpsuits
* sec formal rolling fix
* New Vox security sprites
* adjusts the warden's formal suit obj a bit
* Different style of corp skirt
* Vox adjusted to new skirts
* New sec shirt skirt
* Grey sprites
* Drask sprites
* New sec shirt and sec shirt skirt sprites
sec shirt skirt my beloved
* Merge remote-tracking branch 'upstream/master' into riots-in-the-streets-security-jumpsuit-resprite
* Legsweep now picks you up from resting
* Makes the description more descriptive
* Buffs damage numbers all around
* Makes CQC much quieter and stealthier
* Okay maybe 25 is a bit too much
* Restrain won't just instantly break anymore
* Various tweaks after discussing with others
* Update code/modules/martial_arts/combos/cqc/restrain.dm
One day I'll learn spacing guidelines
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
* buffs the radio jammer
come on and jam and welcome to the jam
* come on and jam
the jam
* i never actually watched space jam i just thi
running outta jokes
* unjams the pr
im so fucking funny bro
* unfucks the pr for real (developers swearing bot hello)
worth a try
* Changes most instances of brute to stamina, combos
* Adds CQC back into uplink
* Updates chokeholds so it takes time to knock out
* Adds cqc back to tot uplink, gives nukies discount
* Tweaks base grabs and disarms
* Tweaks combos some
* I am a mild idiot
* Charlie's suggestions
* I don't like these numbers, nerf head kick
* Removes blocking and countering
* More kicking tweaks
* Update code/datums/uplink_item.dm
commit charlie's changes pt. 2
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* stop kicking yourself
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Refactor the parameters and starting the teleport
* Adds arguments and moves the default effect generation up to do_teleport
* Typo in arguments
* portals now only create sparks every 0.5 second when things pass through
* Comment fix
* Clean up double-defined spread flags
* Casing consistency
* Spread text consistency
* Add proper spread text to the Cold
* Add proper spread text to the Appendicitis
* this got a bit... out of hand
* update icon
* extra lines begone
* soundfix
* sirryan review pt1
* fuck I accidently deleted a line
* sirryan pt2
* AA suggestion
* more review
* hooooly crap
* lewcc review
* reviews
* table
* merge master
* Revert "merge master"
This reverts commit c3ec73a0f8.
* bundle css
* reviews and revival
* fuck I missed a file
* steel review
* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it
* Removes unused sling icons
* first wave of icons
* more icons and stuff
* more icons and fixes
* mindswap fixed
* more actions.dmi adjustments
* some more
* dust biochip unique icon
* small fix
* test
* Update actions.dmi
* mhm
* reverse of some changes that are pointless as it stands
* Update implant_dust.dm
* bio-chip icons
* dust_implant new icon path
* missing icon for human form cling ability added
* removed the directional icons of the immrod action icon (yes)
* I cant use : here, maintainers would kill me
* this really needs a comment, mhm for sure
* Revert "I cant use : here, maintainers would kill me"
This reverts commit bb0f684579.
* why the FUCK does this work? Why no immutable
* Add cooldown for unintentional emotes
* Oops, let's try that again.
- Adds a separate cooldown system for unintentional emotes.
- Unintentional emotes will fire audio at most once every 2 seconds.
- Emotes like deathgasp can override this out of necessity.
- Scream's is longer because...come on.
* The part that makes the rest of it actualy work
* Fixes up a few notable bugs with surgery
- Synthetic cavity implants now have a close step (oops!)
- Fixes up logic for intermediate surgery steps
* nah I'll deal with this later
* oops this was unused