Commit Graph

1038 Commits

Author SHA1 Message Date
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Christasmurf
66e893ad2d Adds Suspicious Bomber Jacket (#19545)
* syndicatebomber

* armourmeup

* Update code/modules/clothing/suits/miscellaneous.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-03 18:01:31 +00:00
ElorgRHG
c456bdefdc [GBP NO UPDATE] Fixes the basetype of .../under/suit spawning (#19471)
* Fixes the basetype of .../under/suit spawning

* Suggestion

* The other way around
2022-10-28 20:20:01 +02:00
Vi3trice
03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
Contrabang
8b3c043746 cloth addition (#19480) 2022-10-26 00:25:11 +01:00
S34N
edeba92326 Smoke spells readability (#19387)
* read the smoke

* oops

* contra

* contra

* more tidying

* last one

* Update code/modules/projectiles/projectile/magic.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-15 18:05:55 +02:00
Farie82
a7179d97bf Makes wormhole projector portals spawn effects once every 0.5 seconds max (#19398)
* Refactor the parameters and starting the teleport

* Adds arguments and moves the default effect generation up to do_teleport

* Typo in arguments

* portals now only create sparks every 0.5 second when things pass through

* Comment fix
2022-10-15 11:40:32 +01:00
BiancaWilkson
c86d0a293d Glowshrooms no longer spread when planted (#19299)
* goodbye, lag machine

* Remove unneeded variable

* single glowshrooms are just regular glowshrooms
2022-10-12 10:30:44 -05:00
Vi3trice
9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
Kugamo
9235117b40 Fixes cleanable floor decals shading jank (#19227)
* Yep

* Sirryan2002 Suggestion

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-10-10 20:30:43 +02:00
FloFluoro
158bbdcc1b gib exploit (#19332) 2022-10-09 10:12:50 -05:00
ElorgRHG
e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Luc
56a5753d3d Lets you deepfry ice (#19200)
* Allows for deepfrying ice

* formatting

* Almost forgot this

* Spacing

* Sure, scream too

* Changes oil reaction a bit
- Cooking oil now burns off to an inert version
- The oil deposits yellow oil on the ground too

* FUck I deleted iodine

* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Steel review

* review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-10-05 16:57:47 +01:00
FloFluoro
6a876e1994 Standardize cleaning object behavior into "cleaning_act" proc (#19001)
* Standardizes cleaning item functionality into "cleaning_act" proc

* Culling commented-out code

* Damp rag now checks for humans before cleaning

* Change proc scoping, moved mop reagent check out of cleaning.dm

* Adds can_clean and post_clean procs to handle mopping, removes ismop parameter

* Adds can_clean() to cleaning objects/mobs

* cleaning_act() now carries message strings as params

* Refactored cleaning_act() for earlier returns and less redundancy

* cleaning_act now runs on the target atom, instead of the cleaning object

* Changed turf checks to overrides, rescoped clean_turf, lots of tidying

* Removed cleaner param from post_clean, since it'll always be src

* Code review tidying

* Tidying..........

* Removed clean_turf and put its functionality in turf/simulated/cleaning_act(), added new param to keep track of original targeted object

* Moved cleaning.dm from datums to code/game/objects

* Added early return, defined cleanspeed in seconds
2022-10-03 20:25:00 +01:00
Vi3trice
5d5fa4fa6d [GBP no update] Robot and xeno gibs get their color set properly (#19216)
* Robogibs aren't like regular gibs

* Oh well, of course xenos do that too
2022-10-03 11:19:06 +01:00
Adri
4943029181 Removes red slime speed potion, replaces it with slime speed treat (#19194) 2022-10-01 15:50:43 +01:00
warriorstar-orion
ad90b639d8 Reset spiderling walk instructions on Destroy. (#19171) 2022-10-01 16:34:43 +02:00
Vi3trice
7a3f2ed506 Port TG pointing to inventory thought bubble, and expand valid pointing targets (#19072)
* Well that actually works

* Update atoms_movable.dm

* Now you can point at things inside of things.
2022-09-25 17:29:51 +01:00
warriorstar-orion
4a77fd51c2 Don't spawn spiderling remains for grown spiders. (#19070)
* Don't spawn spiderling remains for grown spiders.

* style
2022-09-16 22:51:19 -05:00
Qwertytoforty
dcef39ec25 pyro anomalies no longer light people on fires through walls (#19060) 2022-09-16 21:11:08 -05:00
Contrabang
5e72865320 Mapping indictors for lootdrops are readable now (#19009)
* removes-the-colors

* forgot this
2022-09-12 22:31:40 +01:00
GDN
7eb65e8831 Fixes pull-able glowshrooms (#18905) 2022-08-27 14:45:21 -05:00
GDN
28137689b8 Swarmer removal (#18873) 2022-08-22 19:50:18 +01:00
Qwertytoforty
afbae8af1b Makes anomalies deadlier (#18836)
* Makes anomalies deadlier

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* undodgeable to dodgeable

* requested changes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-08-21 16:32:12 +01:00
SteelSlayer
358ff86ddb Removes the need for ComponentInitialize (#18833)
* removes `ComponentInitialize`

* mapload

* add back CRASH
2022-08-18 22:00:19 +01:00
AffectedArc07
aba452f785 Refactors signallers, assemblies, electropacks (#18689)
* Refactors signalers, assemblies, electropacks

* Update code/game/objects/items/devices/radio/electropack.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-15 16:36:34 +01:00
ParaGitV
56795960b7 Blood crawling (not the one you're thinking of) (#18759)
* Blood crawling (not the one you're thinking of)

* Update with alternative length

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* More-Better checks

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-08-14 12:42:44 +01:00
AffectedArc07
34ed47ae74 Refactors stack traces, tiny bit of cleanup (#18773) 2022-08-14 02:11:40 +01:00
S34N
07265abdf2 Makes trees transparent if important objects are hiding behind them (#18627)
* tree!

* Update code/modules/admin/verbs/freeze.dm

* yeet

* steel review, animate transparency

* more critical items

* charlie review

* charlie
2022-07-31 23:24:12 +01:00
Viz
949b73acf2 goodbye noobtrap (#18469) 2022-07-21 14:02:40 +01:00
Vi3trice
f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
Kugamo
3bfd1a6d8a Foggy Breath Effects (#18241)
* chilly

* frosty

* Now with crawling and buckling!

had to do some jank because meat spikes dont change a perfectly good variable that other angle changing code uses, so insert snowflake code for the meat spike. :C

* Fixes warning

what the hell is a protected variable anyways

* amogus

* Revert "amogus"

This reverts commit ebaa99c77b.

* megafauna PR deconflict

* removes jank

* needless variable def
2022-07-16 00:45:45 -05:00
Qwertytoforty
acc48358b4 Adds a new mecha-fauna to lavaland. Ready to TM (#17999)
* pain

* more progress

* progress continues

* more progress™️

* saving progress while I swap brances

* leg moving working for real, woo

* more saving as power goes out

* eeven more

* fix transfer

* More changes, closer to pr ready

* final stuff for night backup

* almost done™️

* almost done

* Final changes to get ready for posting

* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* new sprite

* Loot added (minus crusher loot)

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Defines, loot, and requested changes, oh my!

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* sound, bluespace charge improvements, more text

* Update code/game/gamemodes/nuclear/pinpointer.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* WOOO CRUSHER ITEM

* don't code when dead tired kids

* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Makes crusher loot work, reworks shield for mecha fauna

* Names it, lets it spawn, buffs it, should be ready.

* Adds better sprites.

* pick to rand

* Buff, prevent cheese.

* Merge conflict hook test

* double checking to see if I installed it or not, think I need to manual

* fixes the merge issue

* makes gibtonite not yeet the mechafauna as much.

* fixes hostile/hostile fuckup

* fix most beam issues

* extra qdel insurance but it should be good

* fixes chasm issues, beep on self destruct, extra bluspace charge

* Shrinks the kaboom.

* spelling + beam fix

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* late_initialize, var names, and styling, oh my!

* attacl

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-15 15:28:07 +01:00
S34N
3f95392c82 Lets go rebind things (#18166)
* SSinput Rewrite, Custom Keybindings

* hmm yes, safety

* azerty begone

* address AA and SteelSlayer

* Address the old man

* what

* CI dbconfig too

* Address TM issues

Unicode support
Better numpad support
Fix no perms message
Fix modifier screwing movement

* pre-TM tweak, nitfix

* pre TM change 2

* Display others

* MERGE ME

* unduplicates your rows

* reverts some changes, makes this work for now (not TM safe)

* fixes direction facing, removes hotkey help item

* weird keys

* TM commit revert later

* fixed asay/msay keybind

* adds ALL the emotes

* flip and spin

* makes old people happy

* and fixes admins not being able to msay

* lets borgs stow modules

* saves prefs when someone changes a keybind

* reverts skin changes and manually applies
HEAVEN HELP YOU IF YOU USE THE DM SKIN EDITOR IT BREAKS EVERYTHING

* tidies menu, unduplicates rest

* sql file pls come back

* Update SQL/updates/40-41.sql

* why did you not throw an error?!

* inits keybinds if your prefs somehow fail, i guess

* restores these spaces, i guess

* fixes local testing, i guess

* emote cooldown returns (oops)

* movement lock improvements

* Pageup does Swap Hands

* LOOC

* whisper for living mobs

* oops

* fix dsay

* fix IPC silicon emote hotkeys

* category name

* backspace only clears if input is focused

* Makes TAB and BACKSPACE rebindable

* charlie review

* define move

* yeet

* Lewcc review

* brings back legacy mode

* restores legacy mode

* tell legacy mode what is going on

* Update code/controllers/subsystem/input.dm

* Update code/controllers/subsystem/input.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* safeties!

* legacy mode is a pref now

* undo TM changes

* null prefs safeties

* Revert "legacy mode is a pref now"

This reverts commit b45af65139.

* revert this too thanks

Co-authored-by: mochi <shenesis@gmail.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-13 21:34:41 +01:00
Contrabang
f0b048dd14 Renames the blob spawner to nuke disc respawner (#18130)
* no more blob, properly named now

* oops should have removed the comment too
2022-07-12 22:30:43 -05:00
Contrabang
b2bdb80ec5 Refactors Deathsquad, adds more customization to their spawning (#18135)
* a new coat of paint

* no shooting teammates on spawn for 100 damage

* datumization part 1, makes DS more OP, spacing fix

* hnng still broken but better

* breaks stuff less 99%

* mostly tgui

* oops, removes left over things from testing

* seperate tgui

* undo changes to ERT file and ERT manager

* build TGUI, front end is working

* minor fix, still broken

* this hurts me

* few small changes

* please dont fail

* mind code runs, but it doesnt work

* logging good, tgui built, will finish later

* mind code hurts, tgui should deconflict

* part one of giving up on TGUI

* 3 days of debugging, 2 lines of errors fixed

* no more unneccessary spawners

* Revert "no more unneccessary spawners"

* wow it works

* tgui, deconflict please

* a little clean up

* little more cleanup

* Sirryan addressed pt1

* Oops should commit this before the next commit

* DS isnt an option in one click antag, nuke it

* oops forgot this one small bit

* wow, simple code works

* oops, forgot to address, doesnt fix headset

* ds headset was broken long ago

* removes testing implants

* addresses requests

* get addressed code, you will be good

* few code improvements

* address moxian

* Makes deathsquad naming consistent

* this comment is true again

* a little precaution to stop AFKs

* no nuke code? no problem

* bing bam boom, more addressing

* no more runtimes I think

* clarified a few things

* gloves now show again following #18190

* Update code/game/objects/items/weapons/explosives.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* okay I'm a bit stupid

* deathsquad jumpsuit desc update

* CI my beloved, have a fix

* deathsquad gets their proper icon

* Revert "deathsquad gets their proper icon"

This reverts commit a52519305b.

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-09 15:25:35 +01:00
Sirryan2002
f2813a6730 Complete Library Overhaul Part 1 (#17832)
* first edits

* more commits yay

* more changes

* Update paradise.dme

* changes

* more edits

* more edits

* changes

* more changes

* changes

* more stuff

stuff

Update tgui.bundle.js

* FUCK

* Many UI changes

* Update Lib Computer UI and Correct Map Issues

* squashed commits :)

Guts Old Book/Manual Code and Reworks it
final (almost) touches

* this should pass tests now

* fixes random ruin having a removed object

* adds review suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* squashed commits :)

update schema
adds python requested changes
implements proper python & sql scripts
applies some requested changes + minor fixes
bump SQL version to 40

Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* applies requested changes from code review

* lets pass some tests today

more fixes

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* more requested changes fulfilled

* should fix map issues + a couple other things

* fixes & sanitization stuff

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* updates UI and implements more requested changes

* mother of bug fixes & UI cleanup

* removes unused code

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* fixes

* adds GC checks

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* requested changes + TGUI Cleanup and Styling

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-09 14:55:12 +01:00
S34N
52f3323760 makes these lasers (#18209) 2022-07-05 13:41:48 +01:00
KalevTait
89ba9c047c Code Readability - Effects (#18150)
* effects

* removed anchored = TRUE from objects that inherit that property within the effects folder and subfolders
2022-07-02 16:48:46 +01:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
datlo
87be8664d1 Replace maint brown shoes by black shoes (#18125) 2022-06-29 14:38:27 +01:00
Vi3trice
8753e22a8e Rework toy card decks into standard decks (#17925)
* Go fish

* Keep forgetting about the map

* Forgot about the sprites for the double deck

* Cleaned things up

* Fix icon conflict

* Update cards.dm

* Improper tweaks

* Update cards.dm

* Axing the popup from the toy version entirely, that was a little jank

* Meta remap was merged

* Huh. \improper was the issue.

* Update cards.dm

* Few changes and a fix

* More changes

* Update cards.dm

* Update cards.dm

* Update cards.dm

* Merge branch 'master' into go-fish

* Update cards.dm
2022-06-27 22:38:15 +01:00
Bm0n
2f8ca5a845 Adds smoke bombs as maints loot (#18059)
* GRENADE!

* i just realised smoke grenades are far more powerful on paradise

* should be good now
2022-06-26 15:35:46 +01:00
S34N
705578b23b Energy detective revolver (#17771)
* Initial defines

* more work

* icon

* more stuff

* UID not hard ref

* tidying

* overload go brrt

* le sound and dead cell

* delet gap

* initial chargepack stuff

* simplify

* oops

* yeet this

* placeholder sprites

* oops magic number

* the gun speaks!

* consolidation

* tweaking and tidying

* so long old gun

* icon purge

* reapplies placeholder

* 1 minute tracker, not two

* makes it use a pinpointer

* revert tiny map changes

* cease your tracking, fool

* oops

* soft refs

* charlie review

* projectile ref to firing obj, removes testing overrides
& cleans up signals

* some more UID null checks

* ICONS

* ICONS CONFLICT

* MORE ICONS

* makes it freaking work

* first pass fixes

* charlie review

* charlie review 2, variable boogaloo

* fixes holsters

* colours the overcharged shot

* and recolours tracker to be yellow to match charge

* yellow laser icon

* widen overcharge misfire %

* fixes unlinkable pinpointers

* fixes gun not speaking when tcomms setup is changed

* steel request

* no chargey

* loudening 2022

* steel part 1

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* restores missing sprites

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-25 20:15:09 +01:00
Vi3trice
5336607d70 Why is this printing (#18035) 2022-06-22 23:49:12 +02:00
S34N
970675a2c0 Refactors rusted walls and their spawners (#17969)
* refactors rusted walls and their spawners

* tidies this up a bit

* moxian review

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: moxian <moxian@users.noreply.github.com>

* Update code/game/turfs/simulated/walls.dm

Co-authored-by: moxian <moxian@users.noreply.github.com>

* more things

* Update code/game/turfs/simulated/walls.dm

Co-authored-by: moxian <moxian@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: moxian <moxian@users.noreply.github.com>
2022-06-16 14:47:29 +01:00
Bm0n
11b3566ed7 Adapts TG's version of Metastation for Paradise (#17724)
* proof of concept

* proof of concept fix

* cargo/sec/dorms/engi

* service and sci framework

* floors

* sciwaypoint

* major departments done

* candidateV1

* haha die runtime

* and a zoning error

* feedback+minorpipenetrework

* compile now please

* abracadabra

* runtimefix

* Morgue + medmaint rework

* zooooones

* forgot to delete placeholder :)

* firealarm

* floors

* dmg turf on powernode bad

* missing pipe and rogue loot spawner

* tgs pipe layout sucks

* hallway repipe and bug fixes

* MISSING TILE

* IAA, maints, SM loop expanded, pipes reworked and bug fixes

* small flip

* reverts shuttlered2 icon change

* replaces offical posters with contraband in maints

* floating cameras are not good for health

* AI core tweaks and robo storage console added to robotics

* pipe over top of vent, airlock name changes and missing spawnpoint added

* a few very small detailing changes while I wait for review

* oh and I forgot to give EVA and the teleporter room a holopad lol

* missing pipe and tile fix

* Adds more airlock helpers + few bug fixes

* i love warning stripes

* or not

* lightswitches

* zoning error fixed

* little chem update

* and firelocks

* cam fix

* minor detailing

* another missing holopad and a date change to reflect paralore

* fixes as mentioned above

* a missing side rail

* removes a good chunck of floor decals and fixes docking port

* wall stuff cleanup

* decal removed

* and an airlock

* sec depart revamp

* shutterfix

* aa

* thanks for the feedback :). should be all resolved

* quick edit

* directional cryo consoles are based, thanks sean

* akward vent no more

* how the hell

* murders var edited open shutters, another detail pass, xenobio extended by 1 tile

* quarantine lockdown shutters

* uh oh

* it just works(bug fixes)

* we should be done here

* this shouldnt have an auto airlock namer

* now it should B)

* i actually forgot one lol

* aaaahhhhhHHHHHHHH

* turned biohazard pump off + removed one warning strip

* also some door fixes

* minor touchups around bar

* ack

* air alarm fix

* stray docking port removed

* floortile dir removed

* cryo pod support added to perma

* decals removed

* """deconflict"""

* nanomob BATTLE terminals (yes I am running out of things to add)

* uh oh thats the wrong y pixle shift

* conforms with armoury standardisations

* buffs aux armoury light

* fixes icon state on air injector

* sigh.. holopads

* put a lamp in the bomb test range because the camera light doesnt work on paracode, fixed a few other things

* switch lattice out for catwalk at turbine

* minor detailing changes

* supply console fix

* HOP/Bridge supply consoles changed to non-public type

* few cosmetic tweaks around the hallway involving extinguishers, robotics locker added(even though it's kind of pointless with us having robodrobe), sci starting glass and meta buff

* 2 cameras moved off glass, slight sci chem buff with rwalls now fully protecting it, few posters moved to look less awkward

* the great tinted window removal of 2557(they kind of suck in paracode), also engineer burn medkit switched out for a standard one(in line with box)

* pipenet fix

* experimentor console added, var edited on pump changed out for on subtype

* experimentor room buffed with plasma windows(as on box)

* layering issue with a warningstrip in robotics fixed

* tile in abandoned med removed, maints glass door in botany replaced with solid door, few space heaters removed

* leftover pipe connector in maints removed

* dozen or so cameras moved about 1 tile so that they're no longer sharing a tile with a light, missing floor tile in brig fixed, cargo table cleaned up

* ooops one more camera in the vault

* /secure suit storage units replaced with normal type

* flipped decal so it's facing the right way

* high voltage warnings moved off glass in xenobio, high voltage warnings added around the vault

* quick highvolt sign fix

* replaces grimy floors with cleanable dirt, moves 1 camera 1 tile

* stand_clear decal added under armoury shutter

* Prison laundry camera added(same as TG), prison botany camra moved a tile

* slight adjustments to NTR and BS office in regards to camera and APC placement

* gateway cam move, AI sat wire moved to look more clean

* opacity change on prison transfer plastic flap

* AI Satellite antechamber turret controler fixed

* a few var edited pumps replaced with on subtype

* opps this tile should be catwalk not an airless plating

* AI upload gets firelocks+foyer gets vents and is fully set to AI upload access only, captains officer intercoms moves around a bit, lightswitches moved a bit

* oops the instead of the ai upload was missing a firealarm

* and the private subtype intercom in the captains office

* radio freq 1447 is what TG uses for their private channels, some intercoms had this set as a leftover from our old version of meta.

* Made it so that only the cheft can access the hydro fridge, fixed the hydro shutter button, added gateway access points to the gateway shutter button, fixed access on chemsitry desk

* rogue mechbay button removed

* names on solitary cells doors and flasher buttons

* forgot to fix a sink in perma I have been meaning to fix

* same as above, just a different sink

* chemistry desk change, looks better now

* engi light moved 1 tile

* moved shock warning signs(again), switched out metal botany tables for glass ones

* last of the sign fixes i hope, layer issue with tools in eva fixed

* damn signs

* and I missed two...

* slight signage cleanup on airlocks

* HOP office was missing door naming helpers

* New perma

* Camera pos change in perma, better arrivals lattice

* sign fix bridge

* added a second set of accepted/denied stamps to cargo, turned HOPs chair

* also got rid of a light in cargo

* tech storage access fix

* atmos desk cams moved around a tiny bit

* i sure hope no one noticed this one tile in the AI sat facing the wrong way

* spread the maints mice out a bit more

* fixed light placement

* found one more light

* moved cobweb off glass near space bridge

* starboard secondary maints zone fix on door

* and A-P maints

* more stuff on windows- which I hate! cringe!!!

* lights should not be beside each other

* This placement is better

* agh more lights in med

* cryodorms buff

* removes locker from maints room beside cryo since the room is smaller now

* ooops i forgot a holopad in the new cryodorms. also changs get a holopad

* annnd a floor tile

* arcade didn't have an intercom

* fixes window placement around vault from TG version

* wiring fix near vault

* old request console from old para ver of map named

* internal vault signs fixed

* more signs moved off walls and into a x/y nudge(yes i know i am being picky)

* A legecy area(the garden) gets an intercom

* moved*

* AI core flasher moved slightly to fix clipping with ai turret controller

* wall changes to the AI sat to make it a bit more clean

* news+ai request console fix

* The "Captains intercom" from TG doesn't exist in paracode so it has been replaced with an AI private intercom

* button fix

* oops

* reverts a sign change near disposals

* would you look at that i moved another camera 1 tile hahaha

* should be the last cams

* it wasnt

* fixed up the mirror in the bar backroom

* same fix applied to captains bathroom sink+mirror

* cleaned up janitor rooms intercom pos + firealarm

* bridge fire alarm moved tile down

* riot shields now stacked north to south to be in line with weapons

* 2x showcasese were missing their set names, oops

* layering fix in prisoner court cell

* Pen an paper added to BS office, APC move in showroom

* ack bs office again

* perma window fix

* extinguisher in sci moved

* det office cam fix

* remove brig prefix

* light and button tweak near bridge

* window layer again

* small tweak to the toxins loop obersvation room

* 1x wall

* clean up grillies by SM

* wiring changes/fixed in maints and at SM

* few small floor tweaks and sink shifts

* rwall akwardness fixed

* pipe under vent moved

* redid brig wiring and piping to look more clean

* one little oopsie

* more wires+intercom

* fixed the mess TG got themselves into with chemistry floor tiles

* redos medbays wiring to run along side the pipes rather than beside them

* same wiring changes that I did to med/sec but this time to the command area

* hop airvent moved on tile, some wires shifted

* unshocked window fixed

* lessens and spreads out the maints donk pocket spawns

* Viro now uses updated doors!
2022-06-11 14:09:32 +01:00
AffectedArc07
7d5a7ad85d Adds colourblind mode and a colour matrix editor (#17933)
* Colourblind mode + Matrix editor

* increase that

* Protanopia filter

* Tritanopia filter

* The SQL part

* Refactor

* you saw nothing
2022-06-10 17:52:28 -06:00
Kugamo
56e8dc4293 Transparent slime blood (#17861)
* blood

* tracks

* bug D:

* Review improvements

used alot more of the defines :o)

* renames define to make more sense
2022-05-30 19:36:25 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00