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Mapping indictors for lootdrops are readable now (#19009)
* removes-the-colors * forgot this
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@@ -1,7 +1,6 @@
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/obj/effect/spawner/lootdrop
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "questionmark"
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color = "#00FF00"
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var/lootcount = 1 //how many items will be spawned
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var/lootdoubles = TRUE //if the same item can be spawned twice
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var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
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@@ -31,7 +30,6 @@
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/obj/effect/spawner/lootdrop/maintenance
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name = "maintenance loot spawner (1 item)"
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icon_state = "loot"
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color = null
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//How to balance this table
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//-------------------------
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@@ -190,8 +188,6 @@
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/obj/effect/spawner/lootdrop/trade_sol/
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name = "trader item spawner"
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lootcount = 6
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color = "#00FFFF"
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/obj/effect/spawner/lootdrop/trade_sol/civ
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name = "1. civilian gear"
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