* revolvers are balanced now, right?
* decreases metal cost per bullet from 5000 to 4000
* converts bullets to a new ammo box
* shut up Marmite (makes the revolver unrecyclable)
* buffs the radio jammer
come on and jam and welcome to the jam
* come on and jam
the jam
* i never actually watched space jam i just thi
running outta jokes
* unjams the pr
im so fucking funny bro
* unfucks the pr for real (developers swearing bot hello)
worth a try
* Changes most instances of brute to stamina, combos
* Adds CQC back into uplink
* Updates chokeholds so it takes time to knock out
* Adds cqc back to tot uplink, gives nukies discount
* Tweaks base grabs and disarms
* Tweaks combos some
* I am a mild idiot
* Charlie's suggestions
* I don't like these numbers, nerf head kick
* Removes blocking and countering
* More kicking tweaks
* Update code/datums/uplink_item.dm
commit charlie's changes pt. 2
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* stop kicking yourself
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Fixes#18882 and refactors for door assemblies
* Removes text2path, makes wooden airlocks buildable
* Use mineral crafting menu
* Minor oversight
* Comments improvement
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Review suggestions
* Removes unneeded vars
* Fixed tab spacing
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* this got a bit... out of hand
* update icon
* extra lines begone
* soundfix
* sirryan review pt1
* fuck I accidently deleted a line
* sirryan pt2
* AA suggestion
* more review
* hooooly crap
* lewcc review
* reviews
* table
* merge master
* Revert "merge master"
This reverts commit c3ec73a0f8.
* bundle css
* reviews and revival
* fuck I missed a file
* steel review
* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it
* screwdriver_act my beloved
* convert to returns instead of . / lewcc review
* it will be done
* i'm a little bit stupid, but now time to test
* sometimes I get excited and press the commit
* The great test has been completed
* oh wow oh wow, lewc review
* found one last one
* Steel review
* Lewc review
* quick sirryan review
* removes stupid comments (old coders I blame)
* sirryan review two
* whoops...
* hal review
* the fix to the fix to the fix
* Revert "the fix to the fix to the fix"
FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
* Removes unused sling icons
* first wave of icons
* more icons and stuff
* more icons and fixes
* mindswap fixed
* more actions.dmi adjustments
* some more
* dust biochip unique icon
* small fix
* test
* Update actions.dmi
* mhm
* reverse of some changes that are pointless as it stands
* Update implant_dust.dm
* bio-chip icons
* dust_implant new icon path
* missing icon for human form cling ability added
* removed the directional icons of the immrod action icon (yes)
* Standardizes cleaning item functionality into "cleaning_act" proc
* Culling commented-out code
* Damp rag now checks for humans before cleaning
* Change proc scoping, moved mop reagent check out of cleaning.dm
* Adds can_clean and post_clean procs to handle mopping, removes ismop parameter
* Adds can_clean() to cleaning objects/mobs
* cleaning_act() now carries message strings as params
* Refactored cleaning_act() for earlier returns and less redundancy
* cleaning_act now runs on the target atom, instead of the cleaning object
* Changed turf checks to overrides, rescoped clean_turf, lots of tidying
* Removed cleaner param from post_clean, since it'll always be src
* Code review tidying
* Tidying..........
* Removed clean_turf and put its functionality in turf/simulated/cleaning_act(), added new param to keep track of original targeted object
* Moved cleaning.dm from datums to code/game/objects
* Added early return, defined cleanspeed in seconds
* adds in hand sprites for pfork/pspoon/pspork
* added in hand sprite for plastic knife
* forgot to add left hand for spork,spoon and fork
* no idea how that sprite got removed
* fix spork icon and add right hand
* left hand for spork
* ??
* fixing conflict mistakes
* test
* ..
* left hand fix
* fix of the fix