Crazylemon64
66f2d40afa
Giant Spiders no longer clog up the Alien role channel
2017-01-09 13:38:34 -08:00
Aurorablade
fc71122914
fixes
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Barring any errent merge conflict fixing fuckery.
2016-12-29 11:39:18 -05:00
Aurorablade
98b7a89a17
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
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# Conflicts:
# code/game/machinery/doors/airlock.dm
2016-12-29 11:01:43 -05:00
Aurorablade
dd75048969
well hopefully last conflict fix with shuttle merger
2016-12-29 10:33:48 -05:00
Aurorablade
e25ddf8329
Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DWI
2016-12-24 00:18:40 -05:00
Fox-McCloud
4b1bfe33ff
Wall Rot Effect Refactor
2016-12-14 13:12:10 -05:00
Aurorablade
0bb62ebb36
everything works thanks to our tiger overlords..
2016-12-12 23:59:37 -05:00
Kyep
49956eb241
Tiger request
2016-12-10 16:58:54 -08:00
Kyep
440d9fa3f2
Fixes xenomorph walls taking damage from disablers
2016-12-09 23:10:28 -08:00
Aurorablade
2dc1a48f35
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI
2016-12-01 22:38:35 -05:00
Aurorablade
5d392b36a4
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-11-15 15:30:36 -05:00
Fox-McCloud
fcc20ac6bc
BSA Tweaks
2016-11-09 22:36:03 -05:00
Aurorablade
23e392f0ef
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-10-31 22:38:14 -04:00
Fox McCloud
911fa70e1a
Merge pull request #5601 from Crazylemon64/status_effect_overhaul
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Ports over the status effect unification from the extreme refactor
2016-10-30 22:40:24 -04:00
Aurorablade
d4361171e5
EVERYONE OUT OF THE POOL
2016-10-29 23:43:28 -04:00
Fox McCloud
66027032a4
Merge pull request #5821 from Markolie/ertfixes
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ERT fixes
2016-10-27 10:30:23 -04:00
Markolie
f27f72e61b
ERT fixes
2016-10-26 03:05:51 +02:00
Markolie
1c89bcb28e
Fix spiderling remains being draggable
2016-10-25 18:43:06 +02:00
Crazylemon64
6a7f7394a8
Ports over the status effect unification
2016-10-23 15:45:35 -07:00
Aurorablade
2c104adaf3
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-09-01 00:43:50 -04:00
Aurorablade
65d1c781c8
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI
2016-08-26 21:54:56 -04:00
Crazylemon64
16dd4e9d21
Moves many uses of log_to_dd to log_runtime, to make the output
...
more visible at runtime, to someone who isn't watching DD first-hand
2016-08-24 09:55:19 -07:00
Crazylemon64
b633cf53af
Moves from log_debug to log_runtime for non-fatal abberant states
2016-08-23 17:03:52 -07:00
Aurorablade
080c02af87
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-08-23 00:53:31 -04:00
TheDZD
610c10977f
Merge pull request #5482 from Fox-McCloud/kinetic-smasher
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Kinetic Crusher
2016-08-19 20:11:28 -04:00
Aurorablade
ec3d8c67a5
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-08-19 01:01:19 -04:00
Aurorablade
811170f58f
Updates
2016-08-18 04:08:31 -04:00
Ar3nn
b77d200603
..() the second
2016-08-17 21:51:37 -04:00
Ar3nn
57b65483f9
..()
2016-08-17 21:40:53 -04:00
Ar3nn
f702a9feae
One more refactor
2016-08-17 21:10:49 -04:00
Fox-McCloud
1f364c1bcf
Kinetic Smasher
2016-08-17 20:31:37 -04:00
Ar3nn
ff467b984e
Oops
2016-08-17 12:26:31 -04:00
Ar3nn
45e5e7b837
Come at it from a better angle
2016-08-17 00:30:25 -04:00
Aurorablade
47dc3a3051
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-08-16 02:23:20 -04:00
Aurorablade
39924a55fd
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI
2016-08-11 02:01:41 -04:00
Crazylemon64
1b93ce9b8b
Merge branch 'master' of github.com:ParadiseSS13/Paradise into space_allocation
2016-08-10 11:02:05 -07:00
Aurorablade
5e90dd83ed
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI
2016-08-09 02:43:27 -04:00
Fox-McCloud
340d397382
Wormhole Event Fix, Portal GC Fix
2016-08-08 09:03:30 -04:00
Crazylemon64
031dd2bb3d
Iiiiit's merge conflict time!
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
2016-08-07 23:42:02 -07:00
Fox-McCloud
5533c36af3
Field Generator Cleanup, Singularity Fixes,
2016-08-03 17:17:04 -04:00
Crazylemon64
7db4094a38
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
2016-08-03 13:31:42 -07:00
Krausus
dba8af8ab5
Removes dels and unused code that contains dels
2016-08-02 01:33:19 -04:00
Crazylemon64
bc93078da5
Merge conflicts begone
2016-08-01 18:28:47 -07:00
Crazylemon64
bf2bcbce67
Removes most hard-coded z level checks
2016-07-31 21:29:03 -07:00
Fox-McCloud
bde5755916
Implements Fire System
2016-07-29 13:24:09 -04:00
Aurorablade
9735ff78ac
shuttles
2016-07-28 23:47:05 -04:00
Tigercat2000
f01f33bcec
Add crew manifest world/Topic
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Returns JSON data in the format
{ department: [{ name: title }, { name: title }] }
2016-07-26 06:27:12 -07:00
Aurorablade
bb840f4dce
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-07-21 23:56:34 -04:00
Fox-McCloud
a4e7a41426
Refactors Medical Stacks
2016-07-21 12:26:21 -04:00
Tigercat2000
56a09db739
Action Button Update
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- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00