Commit Graph

9175 Commits

Author SHA1 Message Date
Cael_Aislinn 67ecee35df renamed scanner to be more consistent, fixed a couple of issues with the anodevice local feedback on activate 2013-03-10 18:51:15 +10:00
Cael_Aislinn 2ef841da6e overhaul/cleanup to ano utilizers: they're now consistent with modern ss13 interactions + process more cleanly and operate more robustly, they properly interact with the rest of the updated xenoarch content, activating them should also give a message to anyone watching
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 18:43:41 +10:00
Cael_Aislinn 50f4d3a24d harvester overhaul to be cleaner + updated interaction and processing, should properly interact with the rest of the xenoarch update, draining charge is now done incrementally and procs the artifact effect on the harvester/anyone nearby
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 18:43:35 +10:00
Cael_Aislinn ade8fcae22 effects will get a random id if the excavation code doesn't assign them one, cleaned up local activation feedback for effects
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 18:33:11 +10:00
Cael_Aislinn 28ab7d4e90 players touching an artifact with gloves will now receive a feedback message
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 18:32:06 +10:00
Cael_Aislinn 88c17b75b6 tweaks to artifact analysis including non-sfx vocal feedback, some cleanups to pre-scan checks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 18:31:30 +10:00
Cael_Aislinn fdcbebab93 tweaks and fixes to a bunch of artifact effects
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 18:21:45 +10:00
Cael_Aislinn 44470e35b5 moved energy field layer to be above mobs
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 18:21:00 +10:00
Cael_Aislinn 46761b14f8 fleshed out artifact analysis, added effect types to all the effects
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 14:55:04 +10:00
Cael_Aislinn e27d7b2aeb cleanup for a bunch of stuff in arty scanners+harvesters, fix compile errors 2013-03-06 21:05:57 +10:00
Cael_Aislinn dc794f5dac renamed a bunch of files to be a little more visible, added the beginnings of the new artifact scanners
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 20:50:17 +10:00
Cael_Aislinn 0481c1eb3f reagent data is properly preserved over chemical reactions
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 19:49:57 +10:00
Cael_Aislinn 53793fc2aa Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
	icons/obj/storage.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 19:03:18 +10:00
Christian Bielert f6efab34e0 Merge pull request #2479 from caelaislinn/bleeding-edge-freeze
RUST updates, other
2013-03-06 00:56:20 -08:00
Cael_Aislinn bb044ded63 added "back" button to go back to last viewed menu for cargo bay computers
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 18:45:38 +10:00
Cael_Aislinn 20a3596460 re-added missing supply packs (supply packs without assigned groups are not orderable)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 18:45:11 +10:00
Nanodesu 104cc5585d roro to slime fix 2013-03-06 05:59:21 +04:00
Cael_Aislinn 72ecd516c5 dropped grid check duration
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:45:26 +10:00
Cael_Aislinn 18f6136b25 tweaked a couple of supply packs (crate types, quantities), added missing rust fuel port circuitry supply pack, added supply packs for type 1 TEGs and circulators
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:33:59 +10:00
Cael_Aislinn efd586a9e1 added large metal crates (secure and normal variants) to be resprites of normal crates
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:32:28 +10:00
Cael_Aislinn 92517638bc removed double announcement for grid checks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:31:40 +10:00
Cael_Aislinn 00b0c09016 core gens start locked, added placeholder core monitor file
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:29:48 +10:00
Cael_Aislinn c5f461e90d circulators and type 1 gens are now rotateable/moveable, also made the operation of gens/circs much more generalised to allow for greater flexibility in setup (this makes type 2 gens incompatible with the circs, but i'll update them later)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:28:57 +10:00
Cael_Aislinn 2933069ebe Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	html/changelog.html

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 17:23:16 +10:00
Cael_Aislinn 950c5a84ab updated roundstart music
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 17:15:12 +10:00
Cael_Aislinn 6f9542cd10 removed debug output for type 2 TEGs
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 17:06:43 +10:00
Cael_Aislinn 9ca69998d0 cleaned up/added some missing icon_states for (rust) engineering areas
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 16:51:09 +10:00
Cael_Aislinn 09399cb74b some tweaks and balances to rust circuit research levels
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 16:47:26 +10:00
Cael_Aislinn c6398d6d52 fixed some core field runtimes, made it actually process
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 16:41:10 +10:00
Cael_Aislinn e511bf954e fixed icon + useability + construction issues for misc rust components, removed debug output for TEGs, made injectors no longer directwired
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 16:23:59 +10:00
Cael_Aislinn 53cfbaa480 tweaked some rust icons
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 16:22:35 +10:00
cib b25a6cb9bb Typofix 2013-03-05 04:25:21 +01:00
cib aa4deb2b89 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature 2013-03-04 12:20:38 +01:00
cib 65b8eafe8e Added internal organs.
They can be hurt by their parent organ getting hurt.

Ruptured lungs are now represented as damage to the lungs internal organ.
2013-03-04 12:19:12 +01:00
Zuhayr 6c15bb5bfa Forgot to update the emag code so that the bots explode. 2013-03-04 04:14:44 -08:00
Zuhayr 810c9bea70 Added verbs to spiderbot, tweaked access. 2013-03-04 03:26:52 -08:00
Zuhayr cbc62505e7 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-03-04 01:52:12 -08:00
cib 997c1e63ad Fix for too many changelings. 2013-03-02 19:59:16 +01:00
Christian Bielert 2a9f199441 Merge pull request #2469 from Uristqwerty/Tubes
Added: Code and icons for tube-based transportation.
2013-03-02 09:37:01 -08:00
Uristqwerty b455c42d96 Added: Code and icons for tube-based transportation.
Just an additional tool that mappers may find interesting or fun. At the moment, they do not use power or any resources, and there is plenty of room to extend and improve them, but they do work.

The basic tubes will read their directions from icon_state if they aren't specifically specified, so you can just use the built-in option to generate instances from icon states to get all possible tubes.
The tube stations use directions, instead.
2013-03-02 04:17:58 -05:00
cib df01f9dee6 Merge branch 'master' of github.com:Baystation12/Baystation12 into feature 2013-03-02 01:11:24 +01:00
Christian Bielert 65ff5dc7f9 Merge pull request #2460 from Gamerofthegame/bleeding-edge-freeze
Medical hardsuit changes
2013-03-01 16:07:00 -08:00
Christian Bielert a211b493c8 Merge pull request #2465 from Zuhayr/bleeding-edge-freeze
Spiderbots and a bunch of commits from master.
2013-03-01 16:05:17 -08:00
Zuhayr 3774b16839 Made spiderbots buildable, animated spiderbot sprites. 2013-03-02 02:15:39 -08:00
Zuhayr 48fefead00 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-03-01 23:15:38 -08:00
Zuhayr ad47e954ce Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-03-01 23:15:19 -08:00
Zuhayr e17038636f Added spiderbots! Adminspawn only currently. They take an occupied MMI or posibrain, can crawl through vents and hide, shock people, and go 'beep'. 2013-03-01 14:28:58 -08:00
Jim "Apples" 2064f57dc0 Merge pull request #2464 from caelaislinn/bleeding-edge-freeze
added an admin proc to check for any inactive players with custom items
2013-03-01 07:22:21 -08:00
Zuhayr 15984f6a14 Fix for posibrains, modification to posibrain brainmob for admin use, updated posibrain sprites, addition of spiderbot sprites for a later project. 2013-03-01 01:38:32 -08:00
Cael_Aislinn 30a34bbc9f added an admin proc to check for any inactive players with custom items
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-01 19:15:27 +10:00