Changes instances of \red and \blue to use spans as per suggestions in
glass.dm and fishtank.dm
Fixed a mistake preventing the building of one direction windows and
fishbowls (whoops!)
Fixes grammar concerns in multiple messages
Holy water is now (magically?) worth 110% of it's reagent amount when
filling aquariums.
- This is a rather small boost to having the chaplain bless the water
you are going to dump into a filtration system anyways.
Moves the fishwater ingestion method out of the on_mob_life proc to
prevent spam, now will display when initially ingested
Updates the CritterCare vendor's sprite to include the pug and fox, as
well as adjusting the "static" between displays to give it a slight
variety.
Adds fishbowls, fish tanks, and wall aquariums.
- Buildable with glass
- Fish Tanks and Wall Aquariums also have built-in lights that can be
toggled
- Wall Aquariums block atmos just like a full window or wall.
Adds fish and fish/aquarium related items:
- Goldfish, Clownfish, Sharks, and Baby Space Carp
- Eggs can be obtained for each of these fish types and a dud egg type.
- Fish food, fish nets, egg scoops, tank brushes
- These are used to maintain your aquarium
Adds new vendor: CritterCare!
- Sells pet supplies and pet rocks!
- Moved pet collars from the clothing machine into the CritterCare
Adds new room/area: Pet Store!
- Located between the Port Emergency Storage and Auxilary Tool Storage
(across from the Vault)
- Contains a CritterCare machine, 2 fishbowls, a bucket, and a sink
Adjusts some Cargo order options!
- New category: Vending
- Contains all the vending machine refill crates
- Renamed the Bartending Supply Crate to Bar Supply Crate to avoid
confusion
- Removes the coffee refill canisters from the Bar Supply Crate, placed
them into the new Coffee Supply Crate
- Adds new Clothing Supply Crate, contains refill canisters for the
Hatlord 9000, Suitlord 9000, Shoelord 9000, and ClothesMate vendors
- Adds new Pet Supply Crate, contains refill canisters for the new
CritterCare vendor
Makes the ClothesMate and CritterCare vendors constructable
- Using a screwdriver on a vendor circuitboard will now have a chance to
set it to the ClothesMate or CritterCare setting, in addition to the
previously possible settings like Booze-o-mat and Shoelord 9000.
New reagent: Fishwater
- Obtained by using an empty reagent_container on any aquarium that has
some water in it.
- Ingesting fishwater has a 30% chance per cycle to make you vomit (what
did you expect from dirty water and fish poo?)
- Fishwater is good for botany, as it provides both water and nutrients
to hydro trays
ADDITIONAL FIXES!
- Fixes the abandoned bar's misaligned area (mostly a mapper thing, will
also ensure an APC in the area will properly power the entire area (and
not space)
- Fixes a couple instances of piping mistakes where there were manifolds
and straight pipes on the same tile, preventing vent-crawlers from being
able to navigate properly
- One was in security, another was the back room of hydroponics
- Fixed a missing pipe in the AI upload causing the vent to be
disconnected from the pipe network
This commit overhauls mass drivers.
Every component of mass drivers are now buildable.
This means:
- Mass Drivers
- Mass Driver Control Computers
- Mass Driver Buttons
Mass driver control computers now support multiple mass drivers.
You can link mass-drivers to buttons via multitool.
Buttons have a range of 7 for their mass driver link.
Computers have infinite range.
This commit changes a bunch of objects fire_act's to temperature_expose,
to allow for superhot gas to act like an actual hotspot. This behaviour is
consistant with -tg-.
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.
The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
This commit ports Baystation12/Baystation12#8527, as well as their
afterbuckle system. After a mob is buckled/unbuckled, afterbuckle will be
called on the object, which does nothing by default.
Comfy Chairs have been refactored to use a grayscale sprite, and also to
use overlays for the arms. This means that new colors are just a RGB
definition.
Stuff goes under types.
Types have procs.
Never have 500 lines of repeated code again.
I came very close to crying while editing this. You should appreciate
that.
----
This commit entirely reworks how placing things on walls work- Posters
have intentionally been left alone to reduce the amount of lines
changed. With this commit, wall-mounted objects are no longer snowflaked
into the wall file.
This commit adds glass tables (credit to WalterJe of -tg-'s fourms for
the sprites) to the game. These can be constructed with two metal
sheets, and two glass sheets. Flipping the table causes it to shatter
and deconstruct itself. You can deconstruct the table at any stage
with a wrench.
MASSIVE overhaul to the kitchen, should make the chef job more
interesting.
Additions:
- Candy Maker!
- - This machine allows the chef to create a variety of sugary treats
for the crew to enjoy.
- Candy! Lots of candy and this is only the first wave!
- - More candy planned / dreamed for the future
- Candy Moulds
- - Craftable from plastic sheets, also available in the kitchen vendor.
Use these to make different candy types
- - These are returned if you successfully make the candy. Screw up and
the mould is destroyed!
- Cardboard Tubes are now craftable from cardboard
Changes:
- Oven and Grill have been updated to work more in line with the
Microwave and Candy Maker.
- - This means that they are also buildable and upgradeable!
- - Boards for the oven, grill, and candy maker are available from the
circuit printer.
- Many recipes moved from the microwave to the oven and grill.
- - For example, bread is made in the oven, and kabobs are made on the
grill.
- Adds "byproduct" var to recipes
- - Allows for the return of an item in addition to the result,
currently used for candy moulds
Fixes
- Adds Grape Juice reagent.
- - This will fix a runtime and also allow people to actually drink from
the purple cans.
Sprite Credits
- Many thanks to FoS for their sprites for a lot of the candies which I
combined and recolored
- - Also thanks for the new sprites which were included, but not all
used (yet!)
- I also edited and created some horrible sprites for a few candy items
and machine states.
- - Hopefully they will be such an eyesore that a real spriter steps up
and provides something nice.
This overhaul should hopefully add a little variety to the chef role,
while keeping it largely unchanged in terms of difficulty.
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/modules/mining/coins.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/minerals.dm
code/modules/mining/satchel_ore_boxdm.dm
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm