Fox-McCloud
eb694a50eb
Updates Nuke Disk Spawning
2015-07-24 17:33:25 -04:00
Krausus
8e753ac1a6
Removes redundant timestamp
2015-07-14 04:18:35 -04:00
Krausus
6376907560
Further fixes to morgues and crematoriums
2015-07-14 04:08:56 -04:00
Krausus
5d342baffb
Fixes morgues and crematoriums (includes resisting)
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Fixes their trays breaking for 30 seconds, not logging cremations, not
being able to resist out of them, and all these damn uses of src.
2015-07-13 07:31:48 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00
ZomgPonies
e056abfb82
3/3 port done
2015-05-25 20:16:34 -04:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Markolie
9fedfc7c62
Switch copytext and sanitize proc
2015-02-20 22:17:13 +01:00
Artorp
a631697f91
Morgue Cleanup
2015-02-07 03:58:20 +01:00
Artorp
c616b42f67
Morgue indicator changes
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- Fixed indicator not updating when clients log in/out
- Indicator added for when ghost can be cloned but not inside corpse
- Morgue now has a sprite for when a note is added to it
2015-02-06 15:07:15 +01:00
ZomgPonies
06bbfcf150
Final Nations patch before live testing. This is going to be painful.
2014-05-27 20:09:10 -04:00
alex-gh
521ad31671
Revert the new lighting system.
2014-04-07 23:51:35 +02:00
Aryn
072bdcde60
I think I fixed everything it is possible to stuff a light source into.
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Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/Sleeper.dm
code/game/objects/structures/transit_tubes.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
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And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
e9feda83cb
Crematorium typo
2014-01-04 21:33:04 -05:00
ZomgPonies
1a58a959b6
Morgue fix
2013-12-29 13:52:58 -05:00
ZomgPonies
ae3ff027a9
Morgue/Crematorium Update
2013-12-29 13:25:31 -05:00
ZomgPonies
5daf979b72
Pretty much all new click code
2013-10-12 14:44:36 -04:00
Chinsky
8a3758af72
Morgue trays now can open in different direction depending on how they are placed.
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No way to rotate ingame though, mapping and badminning only.
2013-01-12 09:32:08 +04:00
johnsonmt88@gmail.com
867b21c7ce
File restructuring!
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This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.
I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.
I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate
I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00