Commit Graph

20 Commits

Author SHA1 Message Date
Fox-McCloud
eb694a50eb Updates Nuke Disk Spawning 2015-07-24 17:33:25 -04:00
Krausus
8e753ac1a6 Removes redundant timestamp 2015-07-14 04:18:35 -04:00
Krausus
6376907560 Further fixes to morgues and crematoriums 2015-07-14 04:08:56 -04:00
Krausus
5d342baffb Fixes morgues and crematoriums (includes resisting)
Fixes their trays breaking for 30 seconds, not logging cremations, not
being able to resist out of them, and all these damn uses of src.
2015-07-13 07:31:48 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
ZomgPonies
e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
Artorp
a631697f91 Morgue Cleanup 2015-02-07 03:58:20 +01:00
Artorp
c616b42f67 Morgue indicator changes
- Fixed indicator not updating when clients log in/out
- Indicator added for when ghost can be cloned but not inside corpse
- Morgue now has a sprite for when a note is added to it
2015-02-06 15:07:15 +01:00
ZomgPonies
06bbfcf150 Final Nations patch before live testing. This is going to be painful. 2014-05-27 20:09:10 -04:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Aryn
072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
e9feda83cb Crematorium typo 2014-01-04 21:33:04 -05:00
ZomgPonies
1a58a959b6 Morgue fix 2013-12-29 13:52:58 -05:00
ZomgPonies
ae3ff027a9 Morgue/Crematorium Update 2013-12-29 13:25:31 -05:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
Chinsky
8a3758af72 Morgue trays now can open in different direction depending on how they are placed.
No way to rotate ingame though, mapping and badminning only.
2013-01-12 09:32:08 +04:00
johnsonmt88@gmail.com
867b21c7ce File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.

I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.

I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate

I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00