Zuhayr
baeb58afd5
Fixed moving between tables freely.
2014-06-29 12:04:47 -04:00
Zuhayr
e203cce645
Fixed It won't budge! from crates, added drag and drop for table climbing, added Adajcent check to table climbing.
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Conflicts:
code/game/objects/structures.dm
2014-06-29 12:03:39 -04:00
Regen
d708eeec06
+1 window crush
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Added another layer of window crushing
For extra robust
2014-06-28 15:20:17 +02:00
ZomgPonies
441f553f9b
Runtime fix
2014-06-25 00:13:16 -04:00
Zuhayr
727d7400ee
Shuffling around table and crate knock/climb procs.
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Conflicts:
code/game/objects/structures.dm
2014-06-24 06:59:42 -04:00
Zuhayr
a06621b7af
Makes table/crate falling a bit more dangerous.
2014-06-24 06:56:07 -04:00
Zuhayr
7ad261bd2f
Allows climbing onto tables and crates, also adds falling off if you are dumb enough to stand on one that is flipped or opened.
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Conflicts:
code/game/objects/structures/tables_racks.dm
2014-06-24 06:52:13 -04:00
Mloc-Argent
69d9d9fc49
atmos: make fires more destructive
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Fires can now burn through walls, windows, and (with a high enough
temperature) rwalls.
New proc: adjacent_fire_act(). Called on turfs that a fire isn't able
to spread to. (walls, floor surrounded by windows, etc.)
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/objects/structures/window.dm
2014-06-24 06:48:08 -04:00
ZomgPonies
de5faa1a6a
Legless people can drag themselves onto chairs,bed,wheelchairs now.
2014-06-22 15:07:03 -04:00
mwerezak
b64441cb26
Fixes FEA temperature_expose() being used...
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...instead of ZAS fire_act().
Conflicts:
code/game/gamemodes/blob/theblob.dm
code/game/machinery/doors/airlock.dm
code/game/objects/structures/window.dm
code/game/turfs/simulated/walls_mineral.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
Chinsky
3ae1d2011f
Fixes #5311
2014-06-21 12:57:03 -04:00
mwerezak
4a2993b20b
Separates the sharp flag into edge and sharp
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Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
Conflicts:
code/__HELPERS/unsorted.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/mob/living/simple_animal/bees.dm
code/modules/projectiles/gun.dm
code/modules/reagents/reagent_containers/syringes.dm
code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
ZomgPonies
bd346bca9a
Bleh
2014-06-17 04:04:57 -04:00
ZomgPonies
c0f997a022
Fix science shuttle and white windows galore.
2014-06-17 03:44:15 -04:00
ZomgPonies
128e1ba386
Revert "Fix safe...?"
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This reverts commit 0762e137ab .
2014-06-16 22:03:03 -04:00
ZomgPonies
386b1b8307
Fixes a bunch more hurt -> harm checks
2014-06-14 01:02:29 -04:00
Rob Nelson
0762e137ab
Fix safe...?
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Conflicts:
code/game/objects/objs.dm
2014-06-05 16:21:26 -04:00
Hubblenaut
70d96aedde
Makes crashing into things possible with extinguisher or harm intent
2014-06-03 18:46:52 -04:00
Hubblenaut
2e644b845a
Adds Wheelchairs with basic driving functionality
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Conflicts:
baystation12.dme
icons/obj/objects.dmi
2014-06-03 18:46:21 -04:00
alex-gh
5555974634
Stunbeams should be effective against janicarts again
2014-06-02 09:53:30 +02:00
ZomgPonies
06bbfcf150
Final Nations patch before live testing. This is going to be painful.
2014-05-27 20:09:10 -04:00
Zuhayr
fbbb3b50ce
Fixes #4923
2014-05-12 03:10:37 -04:00
Razharas
4b2deebec6
Making datum handling not suck balls too hard
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Yeah now it can roughly be called okish
2014-05-04 22:56:38 -04:00
Razharas
8ee92a0f81
Removing debug shite
2014-05-04 22:56:01 -04:00
Razharas
95b6406adb
Makes this shit actually work
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Yeah, also added crafting controller to debug controllers(who will need
to debug crafting, but whatever)
Conflicts:
code/controllers/verbs.dm
2014-05-04 22:55:42 -04:00
Razharas
3d762cd892
Readded the crafting to tables
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Well at least now i can brag about how you can do this with just few
lines
Conflicts:
code/game/objects/structures/tables_racks.dm
2014-05-04 22:54:08 -04:00
Razharas
281fbc7648
Made crafting entirely datum
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Now it can be useful
Maybe
Probably
I hope
Conflicts:
code/_globalvars/lists/objects.dm
code/game/atoms.dm
code/game/objects/structures/tables_racks.dm
2014-05-04 22:47:38 -04:00
ZomgPonies
679f0fe293
Merge pull request #194 from SamCroswell/master
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Nukeops Weapons Rework
2014-05-04 15:43:03 -04:00
SamCroswell
740991092a
Nukeops Weapons Rework
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Nukeops now start with a Stechtkin Pistol instead of the C-20r.
In addition, they now have more items available to purchase in their
uplink (Exclusive to Nukeops). They are as follows:
C-20r - 6TC
L6SAW - 10TC
C-20r Mag - 1TC
L6SAW Mag - 3TC
Stechtkin Silencer - 1TC
Advanced Medkit - 3TC
The prices are, of course, subject to change as we observe further
Nukeops rounds.
2014-05-04 10:24:48 -04:00
ESwordTheCat
532298c725
Tweak object pool system.
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Conflicts:
code/game/objects/structures/grille.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
SamCroswell
f4ef7c192b
Map changes, new Ninja masks
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Map changes including: RnD layout change, new customs lounge, xenoarch
windows fix, and more. Also added a few new Ninja masks in prep for some
bigger changes I have planned.
2014-05-03 18:35:10 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
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Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
RavingManiac
9bfd6f56ba
Inflatable barrier boxes readded to engineering. Inflatable barriers can no longer be deflated by ghosts.
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Conflicts:
maps/tgstation2.dmm
2014-04-28 18:47:15 -04:00
Giacomand
9d27cb5d76
Fixes a typo.
2014-04-26 17:28:10 -04:00
Giacomand
0232d945f4
Fixes transit tubes being stuck, it uses process() instead of a spawn'd loop.
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Segmented the transit tube code into its own folder and code files, for each part of the tube.
Conflicts:
baystation12.dme
code/game/objects/structures/transit_tubes.dm
2014-04-26 17:27:43 -04:00
ZomgPonies
c5c2f52500
Fixed some bugged intents
2014-04-22 11:02:11 -04:00
RavingManiac
850236a137
Shuttle windows replaced with reskinned reinforced glass windows. Number of doors into cockpit reduced to 1.
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Fitness room rearranged to make more sense, with glass around pool.
Conflicts:
maps/tgstation2.dmm
2014-04-22 09:24:46 -04:00
Rob Nelson
56d8ce28c8
Part 1 of economy rework: Spacecash refactor - See commit for full changelog.
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* Implements stacking and stack overlays
* Simplified tiers of cash (1,10,100,500,1000, may remove 500)
* Simplified API (dispense_cash, count_cash)
Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/admin/verbs/debug.dm
code/modules/economy/ATM.dm
2014-04-19 20:47:41 -04:00
ESwordTheCat
28b8001188
Implement it to grille.
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Conflicts:
code/game/objects/structures/grille.dm
2014-04-19 20:00:15 -04:00
ESwordTheCat
c43652b33a
Okay shards converted to pool usage now.
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Conflicts:
code/game/machinery/computer/arcade.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/objects/structures/displaycase.dm
code/modules/mining/mine_turfs.dm
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
ESwordTheCat
907971e8ab
Grille complete pooling.
2014-04-19 19:42:55 -04:00
ESwordTheCat
424df5eaf7
We object pool grille now.
2014-04-19 19:42:42 -04:00
ESwordTheCat
dde219a581
Object pooling immature implementation.
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Conflicts:
code/__HELPERS/experimental.dm
2014-04-19 19:42:04 -04:00
Rob Nelson
9227481a8a
Standardize windows.
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Conflicts:
code/WorkInProgress/buildmode.dm
code/game/machinery/doors/airlock.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/structures/window.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
Jarcolr
abdcf82123
Kicking a grille does 2 less damage; fix for #4557
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It will now take 10 hits to destroy it without using a weapon or tools.
Take that,metagamers!
2014-04-19 16:06:09 -04:00
Jarcolr
b5056c5441
Cannot wash your missing hands anymore
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M as mob changed to user as mob; don't know why it was shortened to 1 letter,but eh.
Conflicts:
code/game/objects/structures/watercloset.dm
2014-04-19 16:01:51 -04:00
Jarcolr
935576f5c4
Can no longer use fire extinguisher closet without hands
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If you did not have hands,you could click on a emergency closet and have it spawn in your hand,and it would stay there,floating.
Cool,right?
2014-04-19 15:53:33 -04:00
RavingManiac
f80d1e702b
Missing files added.
2014-04-19 15:51:27 -04:00
alex-gh
521ad31671
Revert the new lighting system.
2014-04-07 23:51:35 +02:00
Aryn
072bdcde60
I think I fixed everything it is possible to stuff a light source into.
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Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/Sleeper.dm
code/game/objects/structures/transit_tubes.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00