Commit Graph

14329 Commits

Author SHA1 Message Date
FalseIncarnate
6edafc1a97 Mob Hunt Adjustments
Removes server instability, random disconnects, and server crash due to
trap mobs / high player count

Trap mobs are now capped just like normal spawns
- If a trap mob is created that would push the total number of trap mobs
over this limit, the server will remove the oldest trap mob (effectively
replacing it)

Changes health from a list using magic numbers to an associated list for
readability (doesn't make sense to have two vars for what little uses
this)

Converts mob displaying to use the alternate appearance system, to allow
for a per-mob control over visibility
- Only will show for mobs that are holding a PDA with a game client that
is connected to the game server.
- Nanomobs properly are concealed from player mobs after being interacted
with (capture/escape), PDA dropped, or game client disconnection
- Game client will disconnect from game server when you change the active
PDA app (including going to PDA main menu) and/or eject the game cartridge

Also finished my thought in that one comment. It's about time I-
2016-09-15 23:59:46 -04:00
FalseIncarnate
6c4bce1eac Changed Mob Hunt Server to be an abstract controller
Adds catch modifier support, track wild captures

Adds support for capture modifiers:
- These modifiers adjust the "effective run chance" of the mob,
potentially making it easier or harder to capture a mob based on the
total modifier
- Attempting to capture a mob in melee (running up and smacking it with
pda in hand) now grants a 20% capture bonus (reduces mob's effective run
chance by 20)
- Attempting to capture a mob at range (throwing the pda) does not grant
a bonus
- Support is in place for a client-based catch modifiers, to allow for
possible things such as bonuses or penalties from things like "item
cards" or achieving X number of captures. This is not currently planned
for this PR

Adds tracking of how many wild mobs you have captured to the game UI.
Mobs from trading cards will not increase this value, only mob you
captured from the wild will.
- Bragging rights for now, but could be used for a future "milestone"
system to earn bonuses

More cleanup and fixes

Thrown PDAs now properly trigger capture attempts

Mobs now properly consider their type preferences for spawning (may need
to up whitelist bonus weight)

Mobs no longer will spawn in holodeck areas, since this results in them
sometimes spawning on z2 in the holodeck source "templates"

show_message replaced with audible_message

Spawn area selection cleanup

Mobs will no longer attempt to spawn in the derelict solars,
constructionsite solars, or the unused /area/construction subtypes (the
base type is used, just not the subtypes as far as I can tell)
- Mobs will also avoid spawning on turfs that are not on the station
z-level, in the event an area is mistakenly mapped onto additional
z-levels or something
2016-09-09 02:20:57 -04:00
FalseIncarnate
d6926d9467 Recodes spawn selection, cleans up mob type lists
Changes to spawn selection:
- Elemental types now have a set of area and turf black/whitelists to
eliminate copy-pasted ones for same-type mobs
- Mobs still have their own black/whitelists to further customize their
spawn preferences beyond their elemental type preferences
- Whitelisted areas/turfs now increase weight by 4 per whitelist they
are on
- Blacklisted areas/turfs now decrease weight by 2 per blacklist they
are on (if the ending weight is less than 1, the area/turf is removed
from consideration)
- Creation of weighted lists for area and turf selection moved to
separate procs for readability
- Spawn area selection now uses pickweight

Elemental Types now use the defines instead of hardcoded paths for their
lists
- Fixed a mistake with Rock Type resistances improperly including Grass
and not including Flying
2016-09-08 02:47:43 -04:00
FalseIncarnate
dd26a99a26 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into pogo 2016-09-06 05:28:43 -04:00
FalseIncarnate
d48ffa7af5 Finally names Mob 14 and Mob 16, fixes normal weakness 2016-09-06 05:07:15 -04:00
FalseIncarnate
cddc7cb340 Nano-Mob Hunter GO! WIP commit 3: The committening 2016-09-06 04:15:44 -04:00
Fox McCloud
6c4d87d691 Merge pull request #5621 from IcyV/Buckets-When
Buckets can be worn as hats
2016-09-05 17:42:14 -04:00
FalseIncarnate
42b6c73efa Nano-Mob Hunter GO! WIP commit 2: electric bugaloo 2016-09-05 01:19:07 -04:00
Fox McCloud
93a449fa16 Merge pull request #5618 from Aurorablade/WhoNeedsJetpacks
Slight Buff to Genetics
2016-09-05 00:07:25 -04:00
IcyV
a015a11254 Buckets can be worn as hats
Allows for buckets to be worn as a hat. Déjà vu.

![Bucket hats picture](http://puu.sh/qZvzt/6b80809f03.png)
Sprite by FullOfSkittles

🆑 IcyV
add: Buckets can be worn as hats.
/🆑
2016-09-04 07:52:11 -07:00
theColdflame
4373165e21 Adds additional variants of 10mm ammunition. (#5596)
* adds variants of 10mm ammunition

you can shoot people with it

* ones which work

* third time's the charm

* adds the letter 'u'

* makes armor pen values more reasonable

* rebalanced AP
2016-09-04 09:38:39 -04:00
Aurorablade
cef17c6a73 prrffftttttttttt 2016-09-03 21:54:44 -04:00
KasparoVy
7a7ad57271 Conflict Resolution 2016-09-03 21:45:48 -04:00
Fox McCloud
778d8909f9 Merge pull request #5592 from TheDZD/leapnerf
Makes Shields Counter Xeno Leap More Effectively
2016-09-03 20:22:45 -04:00
TheDZD
832983a54d Oh god no I'm using the webclient for this 2016-09-03 20:08:50 -04:00
Fox McCloud
06c144648c Merge pull request #5505 from Ty-Omaha/TacticoolFluff
Adds Fluff Item "Tacticool EyePro"
2016-09-03 19:38:51 -04:00
Fox McCloud
8ca806f9c8 Merge pull request #5531 from FlattestGuitar/hakivoxbirbajvosijdprjopjfpiasjdpgjsipdhowdoivoxskreeeeeeee
Fluff item - Kakicharakiti's hat and thermonocle
2016-09-03 19:38:39 -04:00
Krausus
364a257cd3 Fixes species restrictions on non-equipment slots 2016-09-03 18:19:00 -04:00
Fox McCloud
4eb1aff523 Merge pull request #5551 from IcyV/BottleFixes
Makes bottles not as terrible
2016-09-03 13:24:40 -04:00
Ataman
d6cb3e4e0b Adds a sound file played on pinging the posibrain. (#5603)
* Adds sound file posiping.ogg

* Adds proc call to play posiping on ping

* reduced volume a bit

* Checking the mark helps...
2016-09-03 13:23:12 -04:00
KasparoVy
1826f9f174 Adds a Science beret. Obtainable via the loadouts system. 2016-09-03 06:33:22 -04:00
FalseIncarnate
78d311d20a Nano-Mob Hunter GO! WIP commit 2016-09-03 02:25:53 -04:00
KasparoVy
6f1b3bce2f Aligns the reagent bottles as they used to be, corrects an issue with filler image and the base bottle icon_state. 2016-09-02 02:10:52 -04:00
monster860
58f8d7ec9b Fix hotel SNPC's getting access they shouldn't. 2016-09-01 17:34:51 -04:00
TheDZD
f351e40f0c Makes shields counter xeno leap more effectively 2016-09-01 11:34:00 -04:00
Fox McCloud
9bbd2b0037 Merge pull request #5584 from Crazylemon64/adminjoin_runtime_fix
Fixes several null `to_chat`s
2016-08-31 16:34:13 -04:00
Fox McCloud
c07609cd5b Merge pull request #5583 from Krausus/AISpawningFixes
AI Spawning Fixes
2016-08-31 16:33:27 -04:00
Crazylemon64
9f4d43b080 BEHOLD MY POWERS OVER LIFE AND DEATH
(ports over the fix for infinite death when bleeding,
and updating your health doll when you come back from the dead)
2016-08-31 11:02:54 -07:00
Crazylemon64
bc6da3082d Fixes a runtime when a null memo would be attempted to be
displayed to an admin

Null descriptions will no longer `to_chat`

KA now no longer runtimes
2016-08-31 00:27:09 -07:00
Krausus
dc1b51a1ef AI spawning fixes 2016-08-31 02:53:17 -04:00
Fox McCloud
52a9a69509 Merge pull request #5577 from Krausus/SecHudFix
Fixes SecHUD Icons Not Updating Upon Equipping an ID
2016-08-30 01:33:59 -04:00
Krausus
cd4cb5df0a Fixes wound cleanup timer runtime 2016-08-30 01:23:37 -04:00
Krausus
c746892528 Fixes sec hud icons not updating on ID equip 2016-08-30 01:04:06 -04:00
Fox McCloud
53893e2b57 Merge pull request #5571 from TheDZD/why-the-fuck-was-this-fucking-proc-made-with-the-fucking-args-backwards-of-literally-every-other-fuckmothering-codebase
add_logs() Un-fuckery
2016-08-29 19:36:56 -04:00
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
TheDZD
12734e9105 Merge pull request #5564 from TullyBurnalot/AppendixFeex
Appendicitis Fix
2016-08-28 11:15:50 -04:00
TheDZD
a00a7605f8 Merge pull request #5560 from Fox-McCloud/drone-fix
Drone Door Fix
2016-08-28 11:15:17 -04:00
TullyBurnalot
13c6df5b38 Appendix-less mobs cannot contract appendicitis 2016-08-28 14:37:08 +01:00
Fox McCloud
ec7e48c52e Merge pull request #5561 from TheDZD/additional-choice
Minor Bookcase Fix
2016-08-28 00:54:57 -04:00
TheDZD
93198cccf0 Bookcase Fix 2016-08-28 00:35:50 -04:00
KasparoVy
0b77f70ef0 Fixes a couple bugs, resolves some issues, re-adds a few more bottle choices. 2016-08-27 23:42:31 -04:00
Fox-McCloud
ed82d49864 Drone Door Fix 2016-08-27 23:39:29 -04:00
TheDZD
67d114381b Merge pull request #5553 from Crazylemon64/improved_vv
Faster VV, VV by ref
2016-08-27 22:25:14 -04:00
KasparoVy
4481caa39b Switching to underlays. 2016-08-27 21:38:26 -04:00
IcyV
be223511b9 A few more tweaks and updates.
Most of this can be attributed to KasparoVv
2016-08-27 07:46:39 -07:00
KasparoVy
6efd9efdfe bottle filler icon handling and nanoui fixes 2016-08-27 04:02:11 -04:00
Fox McCloud
4f590f27c4 Merge pull request #5537 from Crazylemon64/debug_log_to_error_viewing
Moves from `log_debug` to `log_runtime` for non-fatal abberant states
2016-08-26 21:15:31 -04:00
Crazylemon64
666a2f15fa Fixes minor formatting gripes 2016-08-26 17:07:01 -07:00
Crazylemon64
50e0a9ee27 Adds a "VV by ref" proc to let people VV by a ref string
Also moves "Toggle debug verbs" from mapping.dm to its own file,
because that last place made no sense for it
2016-08-26 16:29:46 -07:00
IcyV
a2af7ac8ab Makes bottles not as terrible
Previously, the brown rbottles found in chemical lockers were stuck as
brown forever. Now they actually display the chemical inside of them.

The bottles for items such as morphine or toxins that you could get from
vendors always had a specific bottle that never updated based on
chemical or volume. These have new bottles and properly work now.

![bottle images](http://puu.sh/qOWuN/d1a23bf6ed.png)

Much thanks to FullOfSkittles for the bottle sprite and KasproVv for
pretty much most of getting this worked out.

🆑 IcyV
add: Adds new bottle sprite
fix: Fixes many bottles being locked to a single icon
/🆑
2016-08-26 03:51:55 -07:00