Commit Graph

515 Commits

Author SHA1 Message Date
CIB 27fd036c87 Merge pull request #539 from SkyMarshal/master
Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal b653c615be Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
SkyMarshal f32b6a6e0c Merge pull request #535 from SkyMarshal/master
Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call.
2012-02-27 10:09:45 -08:00
SkyMarshal f64dcf2e31 Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call. 2012-02-27 11:09:07 -07:00
CompactNinja 07b952c0ee Merge pull request #531 from SkyMarshal/master
More update_clothing() calls.
2012-02-26 22:50:54 -08:00
SkyMarshal 54a1a7e640 Added 2 more update_clothing() calls. 2012-02-26 23:49:47 -07:00
CompactNinja 115b507e67 Merge pull request #529 from SkyMarshal/master
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal c7af63b281 Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
cib 889d6d93a0 Tons of updates to autopsy.
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
cib 5c5f452cd4 Changes to autopsy.
- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
SkyMarshal 74fd808873 Altered functionality of detective scanner.
Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
Albert Iordache 3c0547f07f Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
SkyMarshal 7631f9c32c Fixed #460, #456, and #478
Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
Melvin Melonstorm e808211c50 Fixed missing scientist spawnpoints (d'oh!).
Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal b5415335d3 Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Melvin Melonstorm afd877074c Cyborgs will now be notified of law changes of the AIs they're slaved
to.
2012-02-18 14:51:17 +01:00
SkyMarshal 13769c5325 GODDAMN WHOEVER MAPPED THAT
Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
SkyMarshal a36982a677 DNA and chooseable disabilities! Yaaay! 2012-02-17 19:38:30 -07:00
Tastyfish 49b8188af1 fixed matchbook, cig pack, crayon to handle items correctly 2012-02-17 20:45:52 -05:00
Miniature 44e4c6a332 Made labels able to be stuck on containers (issue #430) 2012-02-18 05:39:30 +10:30
Albert Iordache cc6c63edd7 Merge pull request #423 from caelaislinn/master
added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
SkyMarshal 58d7da9008 Missing blood_DNA now goes into admin logs and stuff. 2012-02-15 10:26:22 -07:00
SkyMarshal 5e332d297d Added a sanity check, added some feedback stuff to help identify WTF is happening with blood. 2012-02-14 19:58:21 -07:00
CaelAislinn 95b521dede Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-02-15 07:04:43 +10:00
CaelAislinn 9d798d3f95 updated some sprites, added new clothing
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 06:58:50 +10:00
SkyMarshal 7e140afe56 Added more update_clothing() calls 2012-02-14 12:12:42 -07:00
SkyMarshal 0fe42327a5 This should hopefully reduce processing requirements, by not rebuilding icons every tick.
(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
Tastyfish aeafc2ffa5 can eat all foods with fork like a sane person now 2012-02-12 07:07:16 -05:00
CaelAislinn 0edd231592 added new custom items
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-11 07:24:50 +10:00
SkyMarshal 8b62eff01a Cleaned up the fingerprint code
Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
SkyMarshal 710bcbb42b Final parts for the airlocks.
Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
SkyMarshal 1e3f332efa Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/defines/obj/weapon.dm

Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
Melvin Melonstorm f8f3f290c5 Fixed a bug with the wardrobe, changed a lot of strings and added a seal for the wardrobe, allowing people to check whether a wardrobe has been opened before or not. 2012-02-08 19:15:10 +01:00
Albert Iordache e96e8bc19d Moved the definitions of id cards from weapon.dm to weapons/cards_ids.dm 2012-02-08 08:10:15 +02:00
Albert Iordache 7df0181e60 Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity 2012-02-07 20:05:43 +02:00
SkyMarshal e432958ab5 Bugfixes for airlocks
Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
SkyMarshal 1f25c49c06 MOAR BUGFIXES 2012-02-05 21:56:12 -07:00
Albert Iordache b2120f22e9 Merge pull request #368 from CIB/master
Erthilo's sprites
2012-02-05 06:23:39 -08:00
SkyMarshal 2074313f7f Updates to cigarettes and cigars
Tables can now be thrown past
You can now put something in a disposal unit by throwing at it.
2012-02-04 18:24:22 -07:00
cib d121b740d1 Added Erthilo's bone gel and bone setter sprites. 2012-02-04 11:59:46 -08:00
SkyMarshal 4290c35af8 Several detective fixes. 3 hour tape recorder. 2012-02-02 21:41:30 -07:00
SkyMarshal a2237a10dc Fixes for singularity beacon glitching
further gibber fix.
Ghosts can no longer print autopsy reports
Shrunk evidence bags so they can be put in lockers.
2012-02-02 19:59:15 -07:00
SkyMarshal 2ed57e0cc6 Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
2012-02-02 00:35:48 -07:00
Albert Iordache 43d1d5aaab Merge branch 'master' of https://github.com/Hawk-v3/Baystation12 into Hawk-v3-master
Conflicts:
	code/modules/power/apc.dm
2012-02-02 08:50:33 +02:00
SkyMarshal e7a7b8017d Fix for fingerprints. (They work right, now!)
Fixed the runtime related to brainmobs (sanity check)
do_after now works right.
Added the Decapitate objective, that is admin only ATM, which requires you remove their head and take it on the escape shuttle.
Fixes for a lot of surgery related bugs
Added a prompt to AI players when they are greeted, warning them not to stalk the traitor and so on.  Cacophony and Spaceman approved of it.
Sanity check for limb removal and blood stuff.
Added in sprites for a Syndicate statis/sleeper for a secret thing I have planned!
2012-01-31 21:23:37 -07:00
SkyMarshal 6e3aef823a Fix for wardrobes and lockers.
Fix for Fingerprints.
2012-01-31 17:58:22 -07:00
SkyMarshal beffc2299a Final updates on Fingerprints
fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal 5dba3ccf88 WIP on detective work overhaul
Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal d2eff85c17 Porting much of Aryn's stuff
-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
quartz235@gmail.com 2f1b019396 TG Update: Fix for issue 246
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2705 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 18:03:57 +00:00