* Adds Explorer spawnability, removes Cyberaid gateways
* deletes some REALLY old bloat maps and deletes Gateway.dm
* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore
* removes all mention of /obj/machine/gateway
* Goodbye test_tiny and evil_santa 😈
* removed a literal fucking pamphlet
* changes map area name from Gateway to Expedetition
* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION
* Revert "Goodbye test_tiny and evil_santa 😈"
This reverts commit eda775ecd5.
* ok deletes evil_santa only
* Fixes a runtime
* Adds new visuals for new area and explorer spawn marker
* Unhides explorers from the pref menu
* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere
* improves and cleans up the expedition room maps, also clothes for Explorers
* GET OUT OF HERE EXAMPLE.
* byebye button
* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it
* Atmospherics refactor
* META(GAMING)
* Cleanup
* RPD hotfix
* Fox review
* Do this
* Well that escalated
* Repath these
* Ah yes, scope creep
* Remove this comment
* Regression #1
* disabler only turrets in black market packing gateway
* fixes burst weapons not properly having weapon spred when dual wielded
* Revert "fixes burst weapons not properly having weapon spred when dual wielded"
This reverts commit 4b9b820a98.
* removes gateway missions we don't and won't use
* removes additionals
* Update code/modules/power/singularity/singularity.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* makes things work properly
* tick this please
* and of course this map used some random single gun stolen from another away mission
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* I varedited a single var on a crate on deltastation and all I got was this stupid PR
* This should be it, the last of the closet fixes
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
* Pixel Removal
Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Fix
Why is that even there?
* Fix
Apparently I did the regex stuff in the wrong order for `Lavaland.dm`. Whoops
* Unit tests
* Mother of all map edits
* `tag = "icon` purging
* No area check
Far too much code debt for this PR to cover, but soon...
* At request
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Refactor V1
* And this too
Three commits already
* Review stuff
* hecking invisible runtimes
* Cleanup and Documentation
This part is NOT intended to be a refactor.
I just figured why not go through everything since I'm already messing with it.
* Hopefully got all of the . = ..()
Also fixed a massive bug that I somehow didn't notice.
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* for() loops
Pretty sure I got everything.
Cutoff point is 4 items.
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* basic functionality
* map edit: delete mother from awaymission
* IncubateEggs, PickupSpiderlings, anti-exploit stuff
* editor, please stop messing with my indentation
* fixes
fixes: stops "cancelled" messages when a terror is in an airless pipe, stops incubate being used on eggs on an adjacent tile, makes the "cannot incubate due to lack of regen points" message clearer, stops spiders using remoteview while in a pipe which messes up their vision
* fixes being able to wrap spiderlings/etc into coccoons if they're on top of a dead body
* mother webs block spiderlings from passing them
* AA suggestion
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>