This commit ports tgstation/tgstation#39991 and parts of
tgstation/tgstation#40350.
Primary changes:
- A radial menu system has been introduced, which can contain any
arbitrary sprite and be applied to any arbitrary object.
- RCDs take advantage of this radial menu system; Using them in-hand
will no longer directly bring up the UI, but instead, will bring up a
radial menu that can directly change between modes (as well as access
the old UI)
This ports the hover inventory indicator from /tg/, and by necessity, SSOverlays.
The hover inventory indicator basically shows where you are trying to
put an item, and then shows an item ghost in red or green, giving visual
feedback as to if that item will go in the slot or not.
SSOverlays is a much broader system for managing overlays, which should
eventually take over *all* overlays, but I have only ported the basic
system and implemented it where necessary for it to work for the hover
inventory items currently.
Also makes the mode selection interface far less tedious/painful
Adds unsimulated turf overriding, and admin logging
Temporary commit for storing the sdql buildmode
Adds extra documentation
also requires a path to be selected for "advanced" and "fill" modes, now
Spaces out mode switch buttons nicer
removes need for debug rights to do a fill with mob paths
Adds a bunch of extra fancy paths
Fox Changes pt 1
Backports /tg/station changes
Fixes a double-tap issue with dclick handling of certain mobs
Also no longer shows the "selection canceled" if you haven't selected a
region for the buildmode that supports region selection
Updates buildmode stuff
This adds the ability to lock your mob towards facing either a certain
direction or a certain atom. Direction is done by shift-middleclick,
atom is done by shift-ctrl-middleclick.
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
added a few defines and helpers
do_after family supports callbacks
added airlock security levels to airlocks
obj_integrity for doors, door assemblies, firelock frames
vault door assembly is 8 plasteel up from 6
explosion_block works better
heavy firelocks block explosions, firelock (de)construction uses crowbar instead of welder
xenos can open airlocks
minor change to attacking obj message
make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
can butcher with any sharp item on harm intent
simple_animal/attacked_by()
moved var/foldable to box level
some fixes with attack code
updated slime code, can now mousedrop as a slime to feed on mobs
adds sound to simple_animal/attackby