* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Before, on wearing, it'd show the exact same sprite as the 'black
suit'-- while this was clearly unintended. Now shows the correct sprite
(for humans as well!)
Exactly as the title says, however the fixes include sorting out the old
ripped Vox uniforms and moving all the species_fit and sprite_sheets.
Crapload of sprites being added here.
This commit does the following:
- Replaces all instances of magic intent words, like "harm" and
"help" with defines, I_HELP, I_DISARM, I_GRAB, I_HARM
- Fixes a few manual grab instances left over in attack_alien, they
will now used grabbedby()
Adds Vox sprites for the Mortician's black scrubs (which was missing for
whatever reason), the Psychiatrist's regular uniform + turtleneck, and
all the 'new' suffixed uniforms (just in case).
It wasn't using the Vox sprite because I'd forgotten to give this one a specific species_fit and sprite_sheets as it isn't a child of obj/item/clothing/under/color/
Greatly reduces code as per Fox' suggestion. I outright snipped out the red and blue jerseys at the bottom because in the human icons/mob/uniform.dmi there aren't even sprites for it, and I've never ever heard of it being used. The blackf suit appears to use the same sprite as the black suit, so I figured that'd be alright too.
Adds a Vox sprite for every single coloured uniform in color.dm and
implements it.
Had this PR waiting 'cause the stupid way I do things only allows me to
do one at a time, haha.
Anyway, you're going to have to use your imagination for this one-- as
it would be an insane amount of work to photoshoop every single sprite
onto a Vox and make a rainbow out of the lot of them.
I really wish my Dream Daemon wasn't broken.
Previously the only way you'd ever see the correct Vox grey jumpsuit sprite was if you were holding it in-game or looking at the sprite in vox/uniform.dmi.
No longer! Now if a Vox player wears this jumpsuit it will look in the correct location for the sprite instead of giving them an ill-fitting human one.
Fixes part of #1130.
To fix the rest of that issue report, unfortunately-- as I'd not figured out then-- sprites for all the other colours of uniforms will need to be made and lines 51-54 copypasted to each jumpsuit code block that's added in.
I'll rewrite #1130 accordingly and see if I can work out those sprites some other time.
Before PR: <Picture Here>
AFTER PR: http://i.imgur.com/phSVZpK.png