Commit Graph
814 Commits
Author SHA1 Message Date
Crazylemon b1c7452356 RD consoles no longer can be screwed apart when locked 2015-12-21 10:42:26 -08:00
Aurorablade 80eb828563 this shit dosen't even compile yet... 2015-12-19 22:39:47 -05:00
Fox-McCloud ea11eaa387 Ports Wormhole Projector 2015-12-19 00:57:40 -05:00
Crazylemon 1805269393 First pass of R&D consoles not losing special ID stuff when de/reconstructed
The RD's ID, and anyone with equivalent access, can switch the access
restrictions on an RD console's board in event of the boards getting
destroyed
2015-12-17 18:51:06 -08:00
Aurorablade 424837ecad Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into HudRefactor 2015-12-12 19:06:04 -05:00
Fox-McCloud 068bfd10ba TG Mining Update 2015-12-10 21:35:02 -05:00
Aurorablade b88ddf0257 Diagnostic hud, file i miseed to make
and stuff updates right health wise.
2015-12-10 20:05:54 -05:00
Fox McCloud 5cc11bc947 Merge pull request #2788 from FalseIncarnate/arcade
Claw Games! (HTML5 Arcade)
2015-12-10 01:07:59 -05:00
Fox McCloud 3151d84904 Merge pull request #2783 from Crazylemon64/all_sheet_related_puns_i_can_think_of_are_vulgar
Improved Sheet Handling; Better Sci machine resource Formatting
2015-12-09 18:21:54 -05:00
FalseIncarnate 6dfbd8f260 Claw Games!
Adds claw games, the absolute most-infuriating arcade game known to
mankind.
- Uses new fancy HTML5 / Javascript code stuff
- Is buildable!
- Science can produce the board with programming 2
- Requires a matter bin, manipulator, some cables, and a sheet of glass
- Costs money!
- Accepts cash or ID swipes, 15 credits per play token
- Dispenses prizeballs!
- Open them for a random plushie, carp plushie, or action figure!
- Two sets of sprites, thanks to FoS and Stephanov

Notes for the coders / future:
This provides a basic example for introducing new HTML5 / Javascript
arcade games, as well as a base type machine to use for such games.
While this may seem silly, this proves that we are not doom to have to
tolerate only the battle game and Orion Trail forever, and can even make
our own games for the arcade.
2015-12-09 00:37:30 -05:00
Crazylemon64 7efa8ed13f Sheet handling is much nicer now
- Nanotrasen fabrication machinery, such as those for space pods and
  exosuits, now have functional ID locks for their respective departments

- Research machinery and the fabricators now allow you to eject a custom
  amount of sheets, so you don't have to spam-click

- Splitting sheets by hand is now done by prompt
2015-12-08 14:23:48 -08:00
Crazylemon 97f2f91843 Adds handiness to stack ejection
Also should make the mech fabricator actually require robotics access as
the file would suggest. Here goes nothing
2015-12-08 10:47:32 -08:00
Certh 591daf04d2 Corrected the capitalization of a large amount of machines and items. This will also cause BYOND to use the correct articles (a/an).
Also corrected some periods, spelling errors etc. along the way.

If this PR seems familiar, a part of this is of an earlier PR that I messed up.
2015-12-07 16:14:26 +01:00
Fox-McCloud a5b9f5f78e Adds in Aloe Vera and Comfrey 2015-11-25 01:37:58 -05:00
TheDZD 0d6e53b871 Merge pull request #2639 from Fox-McCloud/relic-alteration
Makes Relic Spawn Different Animals
2015-11-24 21:40:05 -05:00
TheDZD e010621101 Merge pull request #2643 from Fox-McCloud/research
Minor Research Tweaks
2015-11-24 21:39:40 -05:00
Fox-McCloud 52d277a400 Minor Research Tweaks 2015-11-23 17:29:15 -05:00
Fox-McCloud 60c5925670 Makes Relic Spawn Different Animals 2015-11-22 22:28:54 -05:00
Tastyfish 85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Fox-McCloud 66febf4457 Laser Scalpel Price Tweaks 2015-11-15 19:28:52 -05:00
Fox-McCloud 16a208f545 Circuit Board Repathing and Swarmer Fixes 2015-11-06 21:21:36 -05:00
Robertha89 663f8b87e3 fixes 2458 2015-11-03 22:35:00 +01:00
Crazylemon 3c3f51401b Cuts out all the old weapon/module code
Also lets drones collect intercom electronics, and gives the autolathe
an APC electronics recipe
2015-10-13 21:13:49 -07:00
Fox McCloud 13638cc6a6 Merge pull request #2330 from Robertha89/master
Science Goggle Analysers
2015-10-10 18:23:36 -04:00
Robertha89 acb55613d4 Better way of calling material and tech name 2015-10-10 12:11:19 +02:00
Robertha89 836ddb15d4 Science analyser goggles 2015-10-09 08:22:45 +02:00
Fox-McCloud e17c6bde22 Another del->qdel pass 2015-10-08 16:49:10 -04:00
Mark van Alphen 09c0f235e6 Merge pull request #2318 from Fox-McCloud/no-pools-allowed
Axes Some Pooling of Specific Objects
2015-10-08 19:28:38 +02:00
Fox-McCloud 69d7a7ed1d Axes Some Pooling 2015-10-08 01:26:15 -04:00
Fox-McCloud 623696b985 Ammo Update and Fixes 2015-10-06 17:18:39 -04:00
Markolie 8e37513502 Make sure all departments can still sync with R&D 2015-09-28 20:39:30 +02:00
Markolie f7fe8c8c6f Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into fixes3
Conflicts:
	_maps/map_files/cyberiad/cyberiad.dmm
2015-09-28 03:05:04 +02:00
Mark van Alphen 48a3d1ab9a Merge pull request #2176 from Fox-McCloud/janicarts-and-janitors
Janicart and Janitor Update
2015-09-28 03:02:04 +02:00
Fox-McCloud 569758f4cb bluespace trashbag 2015-09-27 06:46:50 -04:00
Markolie 75c7cf165a R&D fixes 2015-09-27 06:58:55 +02:00
Markolie 0034a8a116 Experimentor log fix 2015-09-27 00:20:42 +02:00
Mark van Alphen 6f9ce5d65c Merge pull request #2164 from Fox-McCloud/gas-turbine
Gas Turbine
2015-09-26 21:27:11 +02:00
Fox-McCloud 4413911688 Janicart and Janitor Update 2015-09-26 06:17:29 -04:00
Fox-McCloud fb2109578f Merge remote-tracking branch 'upstream/master' into gas-turbine 2015-09-25 23:03:55 -04:00
Tigercat2000 4b6a3ddcb6 -tg- SpaceMove update
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.

Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
2015-09-25 15:53:59 -07:00
Tigercat2000 26bc8dff8b Merge remote-tracking branch 'origin/bucklieng' into muh_tg_spessmove 2015-09-25 12:05:42 -07:00
Fox-McCloud d5a6959c27 Gas Turbine 2015-09-25 05:23:05 -04:00
Tigercat2000 4f3938d68b -tg- buckling system
This commit overhauls a bunch of systems so that buckling works for
any subtype of /obj. This means that space vines and chairs and beds all
use the same system. A lot of stuff has been touched.
2015-09-24 15:52:10 -07:00
Fox-McCloud c3597ee1aa EXPERI-Mentor Bandaid Fix 2015-09-24 02:07:34 -04:00
Tigercat2000 8397048965 Make EXPERI-Mentor SetTypeReactions() way more efficient
Thanks, Redbook.

Basically, this used to spawn a shitload of instances and then qdel them;
Just so it could check their icon_state and see if it's not null. However,
spawning so many instances is quite intensive. An undocumented feature
(documented in the redbook, a list of undocumented features); You can
directly access a compile-time variable with just it's path by using
initial().
2015-09-23 12:05:02 -07:00
Markolie 039a79ff26 Research consoles auto sync fix 2015-09-23 02:52:07 +02:00
Markolie 3c7413dc65 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into pet
Conflicts:
	_maps/map_files/cyberiad/cyberiad.dmm
2015-09-22 00:17:30 +02:00
Markolie ea305d3ffa Saber SMG update, add armour piercing variable 2015-09-21 22:50:07 +02:00
Fox-McCloud bd3696523b GC a few Datums 2015-09-20 22:40:13 -04:00
Mark van Alphen 739e820faa Merge pull request #2078 from Fox-McCloud/experimentor
EXPERI-Mentor Addition--Telesci Removal
2015-09-18 07:18:55 +02:00