* Misinformation begone
* Turns out I can't spell
* I am so tired of hallucinations
* Revert "I am so tired of hallucinations"
This reverts commit 15b2eeff5f.
* Code format improvements
* Final fixes
* Final FINAL fix
* Add stupidly strong and pain to make wheelchairs
- i dont know how to name them better tbh
* Add wheelchairs description
* Changes typos:
- Sorry but i am bad at sprites
* Sprites and slight config
* changes x_x
* Decreased times for wheelchair crafting.
* wheelchair is now typed as "wheelchair"
* peep bop sup boop bip boop beeeeeeee-
- stack amount removed, inherd good.
* skreee
no i am not vox player, but it fit for this thing perfectly.
* changes
please let it stop
* Henri requested changes
* Existing window spawners are not grilled
Adds new grilled versions of window spawners
Spawner icons modified accordingly, new non-grilled ones
* initial commit of map changes
* include all subtype (yellow etc) cables
* Re-grills cyberiad's space adjacent windows
* Re-grills delta's space adjacent windows
* Re-grills meta's space adjacent windows
* Re-grills cere's space adjacent windows
* Regrills all spacefaring windows in SpaceRuin maps
* Fix duplicated window spawners in main stations
* Fix bad delta windows
* Fix wrong meta windows, regrill QM office
* Fix couple of wrong windows in Cere
* Fix several cyberiad windows
* Adress review of missing windows in cere and delta
* Fix missing window in delta next to turbine
---------
Co-authored-by: Warriorstar Orion <orion@snowfrost.garden>
* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* Martial arts no longer persist through cloning
* Remove unnessecary var declarations
* Combo counter
---------
Co-authored-by: Adrer <adrermail@gmail.com>
* step 1
* renaming 1
* how could I forget this
* renaming 2
* renaming 3
* add matching proc, even if unused can remove later
* rename team obj to match
* oops
* okay more stuff
* okay more stuff
* fix this stuff
* okay more stuff
* needs_target = FALSE
* OKAY MORE STUFF
* OOPS AGAIN.
* self-review
* more round_end stuff
* stuff 119
* yeah fix that too
* EVEN MORE CHANGES
* grammar
* fix
* s34n review
* fixes custom teams with no antags not showing objs
* makes objectives work properly with teams
* a
* added the file
* works pretty nicely
* forgot these comments
* doubled their spawn chance
* minebot passthrough stuff
* more fluff
* no longer will go to lava tiles
* answered most reviews
* DGL's solution
* makes loot more efficient, minor tweaks
big thanks to DGamer with this one!
* DGL's review
* Update code/modules/mob/living/simple_animal/hostile/mining/abandoned_minebot.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Merge remote-tracking branch 'upstream/master' into outpost_remap_copy
* oops, a lil fuckup
* removes an unneeded var
* removed the landmark iconstate
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* proof-of-concept implementation
* clear being_hijacked on death
* it glows in the dark
* oops
* machinery interactions and some fixes
* consistency, correctness, fixes
* stop usage of the \the text macro
* list inits in Initialize
* fix control flow spacing
* review compliance
* event code and some tweaks
* upgradable spell abilities and some tweaks
* how did that happen
* cycle cameras spell
* stat upgrades (no sprites for now)
* tweaking
* sounds
* jecties code
* more tweaks and fixes
* some review stuff
* alt-click user param and charger icon fix
* Remove unused default amounts in objectives
* Comply with sirryan review (part 1)
* Move isapc definition
* Add autodoc comments to all pulse_demon vars
* Give random number in name on init
* Fix merge conflicts
* Remove pulse demon from traitors on Destroy
* Fix mulebot relaymove override
* Fix airlock TGUI actions
* Fix loop over mobs in cablehop
* Attempt to fix overload runtime
* Half-fix gun cooldown issue
* Fix chat related issues
* Attempt to fix overload runtime (take 2)
* Make ion projectiles collide
* Tweak pulse demon speed
* Make demon survive loc being deleted
* Send message when saved by self-sustaining
* Fix vv_edit_var for charge
* Stop people disabling hijacked bots
* Make demon lose more health when not on wires
* Increase costs of stat upgrades
* Allow demon to change its drain speed
* Stop demon obliterating xenos
* Comply with review (partial)
* Fix issues pointed out in reviews
* Allow demon to drain charge of reachable items
* Adjust volume of demon sounds
* Improve cell interactions
* Bump up event weight (for testmerge)
* Give pulse demon a highlight section on orbit menu
* Give demon an experimental soft-counter to insuls
* Reduce volume of most common sounds (again)
* Update demon cable overlay when required
* Stop AI using its tracking ability on pulse demons
* Add wizard spawner for pulse demon
* Tweak EMP behaviour and numbers
* Clear references in Destroy
* Make appear on end of round credits even when dead
* Prevent pulse demon from detonating cyborgs
* Generalise insulated structure check
* Clean up remaining review requests
* Add new sprites
* some addressed reviews
* Typepath changes, GC fixes
* I blame charlie
* good enough
* die or something
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* even more changes
* final tweaks
* what
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* bam
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* to_chatn't
* deconflicted
---------
Co-authored-by: unknownuser782 <126365777+unknownuser782@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>