* Shuttles now properly respect the intentions of eldritch horrors
* Comms consoles will tell you when the shuttle can't be recalled
instead of just saying nope
* Admemes can now designate if their shuttles are recallable when they
call them
Adds a 'Cryo SSDs' verb for admins.
This takes all humans on the station who have been SSD for 10 minutes or
more, and are not immune, and puts them in the cryopods. The idea is
that it allows admins an easily way to clean up large numbers of SSD
crew on the station. SSD crew who are off-station, dead, or
pulled/restrained in some way are immune to this.
As a side benefit, this PR also refactors cryopod.dm, removing "loc ="
calls, and turning the process of entering a cryopod into a proc.
- Makes new players be listed first in the Check Playtime list, so they
are easy to find.
- Fixes a bug with mentor playtime list not actually working for
mentors.
- Fixes the Check Player Age panel not having working "FLW" links, and
potentially showing antag status to mentors.
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.