Commit Graph

8 Commits

Author SHA1 Message Date
AffectedArc07
e91b6c94f7 Renames QDEL_LIST to QDEL_LIST_CONTENTS (#20006)
* Renames QDEL_LIST to QDEL_LIST_CONTENTS

* derp
2022-12-29 14:28:40 +00:00
Vi3trice
20c437f7d2 linters do your magic (#19263) 2022-10-10 20:58:41 +02:00
KalevTait
938135f3d8 modules misc (#18315) 2022-07-20 22:56:34 +02:00
AffectedArc07
928a8f0e04 Makes the code pass dreamchecker (#13161)
* Initial Commit - Trying to add DC to Travis

* Forgot to chmod

* This took too long

* Farie Fixes

* Fixes new code

* Job factions are fucking smelly

* Loadouts work again

* Runtime fixes
2020-04-11 15:59:16 -06:00
Mark van Alphen
b8e840c094 Resolve some issues that the compiler doesn't spot 2019-03-29 16:21:15 +01:00
Kyep
a23c55a541 Eliminates 'range' var from door_controls, uses tags/zlevel instead 2019-01-29 18:13:23 -08:00
Desolate
f7627d2fcb Resolves conflicts. 2018-10-11 05:36:22 -05:00
Crazylemon64
5b0eedcee5 Refactors buildmode into submodules, and adds an "atmos" buildmode
Also makes the mode selection interface far less tedious/painful

Adds unsimulated turf overriding, and admin logging

Temporary commit for storing the sdql buildmode

Adds extra documentation

also requires a path to be selected for "advanced" and "fill" modes, now

Spaces out mode switch buttons nicer

removes need for debug rights to do a fill with mob paths

Adds a bunch of extra fancy paths

Fox Changes pt 1

Backports /tg/station changes

Fixes a double-tap issue with dclick handling of certain mobs

Also no longer shows the "selection canceled" if you haven't selected a
region for the buildmode that supports region selection

Updates buildmode stuff
2018-10-07 20:54:40 -07:00