Commit Graph

74 Commits

Author SHA1 Message Date
Fox-McCloud
69d7a7ed1d Axes Some Pooling 2015-10-08 01:26:15 -04:00
Fox-McCloud
2d52bd90e1 Syndicate Ship Update 2015-09-17 08:22:50 -04:00
Fox-McCloud
f68518e3c1 Table Rack Destruction 2015-09-13 01:59:13 -04:00
Tigercat2000
be92665871 Replace magic intent words with defines, grab fixes
This commit does the following:
 - Replaces all instances of magic intent words, like "harm" and
 "help" with defines, I_HELP, I_DISARM, I_GRAB, I_HARM

 - Fixes a few manual grab instances left over in attack_alien, they
 will now used grabbedby()
2015-09-07 11:51:00 -07:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie
8af3c8c47a Final fixes/mech attack update 2015-08-17 00:32:50 +02:00
Fox-McCloud
0fd80d0b1f pass one fix 2015-07-08 01:09:10 -04:00
Fox-McCloud
9dc27ce126 Destroy Pass II 2015-07-07 22:26:28 -04:00
Tigercat2000
bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000
7c9139d6e0 Bay/-tg- Meteor port
Meteors now have different types, properly integrated.
Meteoract has been removed, meteors now just call ex_act.
2015-06-21 18:39:39 -07:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
ZomgPonies
e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
FalseIncarnate
55087890de Brooms, Stick-horses, and Flying Wizards!
A port of https://github.com/d3athrow/vgstation13/pull/4377

![image](http://i.gyazo.com/dd415093be904dc9e5d40570598eddb9.gif)

Allows brooms to be wielded with 2-hands. Doing so places the broom
between your legs so you look like you are riding it.

You can also put a horsehead mask onto the broom to create a stick-horse
to ride. This can also be wielded, but will ALWAYS appear between your
legs.

And for the more magically inclined, wielding a broom or stick-horse (2
hands!) will cause you to ride it like a witch, giving you the ability
to bypass hazards such as tables and banana peels.
2015-05-15 03:52:36 -04:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
Tigercat2000
796695a56b Makes glass tables smash when someone is tabled
This commit does the following:
 - Fixes a minor spelling mistake.

 - Moves glass tables breaking into a proc, was messy otherwise.

 - Changes grab-smash behavior. 'Tabling' someone will now smash the
   glass table, and weaken them for about the same length as a baton.
2015-04-15 12:59:31 -07:00
Tigercat2000
acc3755a98 Adds glass tables, glass table frames
This commit adds glass tables (credit to WalterJe of -tg-'s fourms for
the sprites) to the game. These can be constructed with two metal
sheets, and two glass sheets. Flipping the table causes it to shatter
and deconstruct itself. You can deconstruct the table at any stage
with a wrench.
2015-04-13 06:29:05 -07:00
ZomgPonies
66dd040130 Gives the ability to stop someone climbing a table 2015-03-09 22:55:30 -04:00
SamCroswell
9b87487783 Minor Fixes 2015-03-07 23:13:00 -05:00
Markolie
20ac07de8d Bug fixes 2015-02-27 17:51:57 +01:00
Markolie
8f5bddbb32 Fix compile error 2015-02-22 22:29:58 +01:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
377dfe894d Add attack animations 2015-02-22 21:15:54 +01:00
Markolie
982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
Markolie
efb45ea228 Table crafting refactor 2015-02-22 01:50:57 +01:00
Markolie
cb732b2b2d Adds celsius to the freezer/heater 2015-02-21 22:14:02 +01:00
DZD
c11bb0d283 Fixes bugs
- Tables can't have NODROP or ABSTRACT items placed on them anymore,
same for lockers and crates.
- Fixes a runtime with trying to strip a NODROP or ABSTRACT item.
2015-02-19 19:32:58 -05:00
DZD
fbd9c367c0 NODROP flag addition & handling
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
DZD
b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
SamCroswell
46793a2c04 Poker table fix, two handed fix, Nukeops naming
- Poker tables now actually use the poker table icon. I don't reccomend
you use this, as the poker table icon doesn't mesh well as of right now.
Plan to fix that at a later date.

- Items that require two hands now properly update when
wielded/unweilded. Hooray.

- Minor changes to the way nukeops naming works.
2014-11-09 21:37:14 -05:00
Rob Nelson
09743b6235 More burnable shit
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2014-07-24 21:07:32 -04:00
ZomgPonies
01ce1db6ff Fix drag and drop climbing, finally 2014-07-18 17:35:35 -04:00
ZomgPonies
88098da3c7 Object verb removal crew 2014-07-15 08:47:43 -04:00
Zuhayr
baeb58afd5 Fixed moving between tables freely. 2014-06-29 12:04:47 -04:00
ZomgPonies
441f553f9b Runtime fix 2014-06-25 00:13:16 -04:00
Zuhayr
727d7400ee Shuffling around table and crate knock/climb procs.
Conflicts:
	code/game/objects/structures.dm
2014-06-24 06:59:42 -04:00
Zuhayr
a06621b7af Makes table/crate falling a bit more dangerous. 2014-06-24 06:56:07 -04:00
Zuhayr
7ad261bd2f Allows climbing onto tables and crates, also adds falling off if you are dumb enough to stand on one that is flipped or opened.
Conflicts:
	code/game/objects/structures/tables_racks.dm
2014-06-24 06:52:13 -04:00
Razharas
4b2deebec6 Making datum handling not suck balls too hard
Yeah now it can roughly be called okish
2014-05-04 22:56:38 -04:00
Razharas
8ee92a0f81 Removing debug shite 2014-05-04 22:56:01 -04:00
Razharas
95b6406adb Makes this shit actually work
Yeah, also added crafting controller to debug controllers(who will need
to debug crafting, but whatever)

Conflicts:
	code/controllers/verbs.dm
2014-05-04 22:55:42 -04:00
Razharas
3d762cd892 Readded the crafting to tables
Well at least now i can brag about how you can do this with just few
lines

Conflicts:
	code/game/objects/structures/tables_racks.dm
2014-05-04 22:54:08 -04:00
Razharas
281fbc7648 Made crafting entirely datum
Now it can be useful
Maybe
Probably
I hope

Conflicts:
	code/_globalvars/lists/objects.dm
	code/game/atoms.dm
	code/game/objects/structures/tables_racks.dm
2014-05-04 22:47:38 -04:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
ZomgPonies
7a99402138 Compile fix 2014-01-31 03:19:42 -05:00
Razharas
c72e625e53 Returned to the forces of light thanks to gia
No more text paths, only normal paths
2014-01-31 02:56:40 -05:00
Razharas
5c8d9ede3b Added chem handling and IED recipe
Uh oh

Conflicts:
	code/game/atoms.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/structures/tables_racks.dm
2014-01-31 02:56:27 -05:00
Razharas
17151cd7b2 Some recipes and addable parts
Indeed
2014-01-31 02:51:57 -05:00
Razharas
58cb6a147a Return to the text paths
Yes byond doesnt let me use normal paths as association for numbers
2014-01-31 02:51:36 -05:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
Ergovisavi
7ad68dd693 Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.

Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/game/objects/structures/tables_racks.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00