Commit Graph
438 Commits
Author SHA1 Message Date
Ren Erthilo 7cf7c7775a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-03-30 06:18:37 +01:00
Ren Erthilo 4a0236734b Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-30 04:50:06 +01:00
Ren Erthilo 6952bef874 Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals. 2012-03-30 04:19:22 +01:00
Albert Iordache 159fd0bfc9 Fixed a runtime error related to the group_multiplier of an air mixture being 0
In certain cases, zones would be emptied completely of turfs, thereby causing division by zero errors in FEA due to operations involving group_multiplier.
2012-03-29 23:45:48 +03:00
Ren Erthilo bbc40f27ee Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads. 2012-03-28 03:45:36 +01:00
Ren Erthilo 77636ce696 TG: Fixed issue 287 , 290, 291
-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it

Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat? r2898
2012-03-27 05:57:51 +01:00
Ren Erthilo dd2b3cc816 TG: Added two new variables, "canstun" and "canweaken". They can be modified in
runtime to prevent mobs from ever being weakened and stunned by
tasers/batons/electrified doors.

Xenos are immune to stunning and weakening. This basically means you cannot run
up to a xeno and shoot them with a taser and game over. This makes them a lot
more dangerous. To compensate, I've added in a xeno-exclusive variable
controlling movement delay addition. When a xeno is stunned, its movement speed
goes down. The speed is recovered in the life() proc.

Modifications to critter.dmi (manhacks). Added a new lighting icon, floor
lights. Possible implementation later. r2886
2012-03-26 23:51:00 +01:00
Ren Erthilo 470d767369 Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes. 2012-03-26 15:47:39 +01:00
Ren Erthilo 024f1abd2a Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-26 03:25:00 +01:00
Ren Erthilo 089e844be9 A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
SkyMarshal 879f8c941a Portalathe fix, Magboots + airflow fix, Fix for the "MODE" job, fixed removing gravity catapult, fixed death alarms prematurely detonating. 2012-03-25 15:33:14 -07:00
Ren Erthilo 0b71f0337c Small fix for implanting head revs 2012-03-23 03:26:32 +00:00
Ren Erthilo 176ed8f3ea Adds facial reconstruction surgery. Config change for custom items. 2012-03-22 20:41:09 +00:00
SkyMarshal b86cd6bda4 MAde appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels. 2012-03-21 09:46:42 -07:00
Ren Erthilo 61a82b22bb Fix for labeling virus dishes. Removed health analyzer from first-aid kit.
Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
2012-03-15 21:46:11 +00:00
SkyMarshal df5909446e Merge pull request #634 from Miniature/master
Attack logging (finally)
2012-03-07 20:49:02 -08:00
Miniature cf53a0cc7a Attack logging (finally)
there might be some things I missed, and feel free to change the messages if you want
2012-03-08 15:16:54 +10:30
SkyMarshal 7bc39b8733 Few more bugfixes. 2012-03-07 16:21:17 -07:00
Ren Erthilo 87502c38b7 Made emagged cyborgs laws gender neutral and use crew. Small reset module description change. 2012-03-06 10:22:34 +00:00
Albert Iordache 3fcf067310 Merge pull request #613 from SkyMarshal/master
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event, fixed Tajspeak, fixed the blob, fixed overdoses
2012-03-03 23:55:37 -08:00
comma 5ad05105f4 Small bugfix to ashtrays and cig butts
Now can throw out ashtray shards. 'ciguarete butt butt' should not appear anymore.
Also glass ashtray now shatters with sound
2012-03-04 06:45:14 +02:00
SkyMarshal 3e3534f00b Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
comma ee09389f5b Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-03-02 22:04:20 +02:00
comma 2edd73627d Added ashtrays
Breakable. Spill contents on breaking or hitting the solid stuff after being thrown.
Have limited capacity. Can be emptied in disposal outlet.
Change sprite when are half-filled and filled.
Also fiddled a bit with the cigs code, so you can put them out without dropping.
2012-03-02 21:56:08 +02:00
Ren Erthilo 79501f3111 Changed AI laws to use crew instead of human. Left Asimov unchanged. Added more Ion Storms laws. 2012-03-02 18:25:28 +00:00
Hawk-v3 bbc12c6713 Subject: [PATCH 084/285] TG Updates: Cyborgs now get a message that their parent AI has had their laws modified. (For Kor) 2012-03-01 19:31:58 +00:00
SkyMarshal 122ed8581f Merge pull request #569 from comma/master
Randomized cig butt sprites (5 variations)
2012-02-29 18:55:48 -08:00
comma e066006f51 Randomized cig butt sprites 2012-03-01 04:44:28 +02:00
Ren Erthilo cf2b6ec28c Added Notebook for the Detective. 2012-03-01 00:23:29 +00:00
Ren Erthilo 1d858a75a3 Accidentally picked the wrong files... 2012-02-28 19:15:21 +00:00
SkyMarshal f32b6a6e0c Merge pull request #535 from SkyMarshal/master
Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call.
2012-02-27 10:09:45 -08:00
SkyMarshal f64dcf2e31 Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call. 2012-02-27 11:09:07 -07:00
CompactNinja 07b952c0ee Merge pull request #531 from SkyMarshal/master
More update_clothing() calls.
2012-02-26 22:50:54 -08:00
SkyMarshal 54a1a7e640 Added 2 more update_clothing() calls. 2012-02-26 23:49:47 -07:00
cib 889d6d93a0 Tons of updates to autopsy.
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
cib 5c5f452cd4 Changes to autopsy.
- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
SkyMarshal 74fd808873 Altered functionality of detective scanner.
Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
Albert Iordache 3c0547f07f Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
Melvin Melonstorm e808211c50 Fixed missing scientist spawnpoints (d'oh!).
Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal b5415335d3 Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Melvin Melonstorm afd877074c Cyborgs will now be notified of law changes of the AIs they're slaved
to.
2012-02-18 14:51:17 +01:00
SkyMarshal 13769c5325 GODDAMN WHOEVER MAPPED THAT
Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
SkyMarshal a36982a677 DNA and chooseable disabilities! Yaaay! 2012-02-17 19:38:30 -07:00
Tastyfish 49b8188af1 fixed matchbook, cig pack, crayon to handle items correctly 2012-02-17 20:45:52 -05:00
Miniature 44e4c6a332 Made labels able to be stuck on containers (issue #430) 2012-02-18 05:39:30 +10:30
SkyMarshal 0fe42327a5 This should hopefully reduce processing requirements, by not rebuilding icons every tick.
(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
Tastyfish aeafc2ffa5 can eat all foods with fork like a sane person now 2012-02-12 07:07:16 -05:00
SkyMarshal 8b62eff01a Cleaned up the fingerprint code
Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
SkyMarshal 710bcbb42b Final parts for the airlocks.
Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
SkyMarshal 1e3f332efa Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/defines/obj/weapon.dm

Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00