Commit Graph

1260 Commits

Author SHA1 Message Date
elly1989@rocketmail.com
796726543e message_admins() now only has one argument. The message you want to send. The find and replaces for %holder_ref% -> src=\ref[C.holder] and %admin_ref% -> src=\ref[C] are no longer needed. Instead we will be using _src_=holder to direct to holder and src= to direct to client (not needed, you can just omit the src parameter completely in your link)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5112 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 19:30:25 +00:00
petethegoat@gmail.com
06ef565d4d Some runtime fixes for the med data computer and hopefully the mule cart.
Fixes issue 526. MMI-Mech issues
MMIs can now change intent. There's no feedback, but they can at least function properly now in mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5098 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 17:44:29 +00:00
elly1989@rocketmail.com
0bca943424 Fixed OOC color being missing from the preferences screen (was using the wrong flag, changed from FUN to ADMIN)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5097 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 16:00:52 +00:00
Kortgstation@gmail.com
121e8fa1d9 Split corpses into corpse and mobcorpse. Corpse is still used for decorating maps, mobcorpse is used for simple animals dropping human bodies.
Committing Brotemis's updates to his Wild West map/fixes he had for the associated code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5093 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 01:43:13 +00:00
giacomand@gmail.com
32a855049f -Cyborgs can use Page Down to activate an item in their held module.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 00:08:37 +00:00
petethegoat@gmail.com
b30abb014f Added a large variety of the alien queen for testing and feedback.
Thanks to WJ and Cawoijfaoiw for the sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5090 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 19:21:35 +00:00
aranclanos@hotmail.com
0258d5be22 -Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
-Reduced the chunks of code about minerals in door_assembly.dm

Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 15:00:09 +00:00
Kortgstation@gmail.com
a814ff7be4 Syndicate simple animals will only attempt to destroy obstacles when chasing a target. Now the away missions wont start horribly smashed up.
Committing Brotemis's away mission and related code. I think he wanted to make a few more changes, but it should be functional.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 02:32:38 +00:00
elly1989@rocketmail.com
25b61bae72 Removed the infra_sensor define for noddie.
Integrated the sql and standard admin_rank stuff a little. Still needs some work.
Permissions Panel has a sexy floating search bar. The scripts and stylesheets are external files which will be sent to every client at connect, so they can be used in any panel you wish with no additional overheads.

If there are any bugs with the permissions panel (particularly the search bar) please let me know. thanks.

rights2text now has a seperator argument. It defaults to "", but can be any string, for instance "<br>"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5080 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:35:37 +00:00
giacomand@gmail.com
67906a03a0 -You can now name your advance diseases. You can only name unnamed diseases.
-Removed the mutagen requirement from a metroid recipe so it does not conflict with the mix_virus recipe.
-When deaf, you'll get a notice when you see someone talking but you don't hear them. Being blind and deaf will give you no message, because you won't be able to tell. Talking while deaf will give you a message, even while blind.
-Diseases can't be cured by having a high body temperature now.
-I cut down the copy+paste on the meter code.
-Advance diseases now have a limit of 3 in a single mob, increased the amount of symptoms you can have to compensate.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5069 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 02:30:29 +00:00
petethegoat@gmail.com
242cd37c4b Hulks now only yell when breaking shit. They have a 2/5 chance of yelling over the radio.
Replaced the vault katana with a replica.

(svn actually managed a map merge, if it's broken please just revert to r5064's map, and replace the katana in the vault with a replica)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5065 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 19:41:38 +00:00
petethegoat@gmail.com
ed5dd1eeb5 Added a cyborg rename module, and amended the names of all the cyborg modules to be lowercase, and reference "cyborgs" instead of "borgs".
Removed an outdated robot.dm comment.

Fixed the assume direct control logging.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 18:06:33 +00:00
johnsonmt88@gmail.com
b86d90c6c2 Couple of bugfixes:
Wizards can no longer cast spells when muzzled. Fixes issue 843.

You can no longer take bags of holding or mechs to the clown planet. Fixes issue 1061.

Removed the infared sensor from the autolathe construct list. Fixes issue 1092.
- The infared sensor already does nothing, the code for it seems to have been removed ages ago, so there's no harm in doing this.
- Commenting out the define caused a few problems that I couldn't quite figure out. I'll leave it for now with a warning.

Removed the ability for pAI's to set arrest status. Dead players really shouldn't be allowed to grief people like that. Fixes issue 1093.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5060 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 01:17:40 +00:00
giacomand@gmail.com
b54bc843ba -Eye lasers will hit people who are lying down.
-After using the wish granter it will update your mutation icons.
-Rejuv will now heal clone damage and brain damage.
-Changed the order of possible directions the singularity can go in so that it won't go south too often (in theory).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:34:45 +00:00
elly1989@rocketmail.com
50fbfa0c35 As per SoS' request, added a config option ALLOW_ADMIN_OOCCOLOR. If commented out, admins won't be able to have their own personal ooc colours (it will use the default dark red colour).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:28:31 +00:00
aranclanos@hotmail.com
dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
Kortgstation@gmail.com
7103cbfac0 Removed the alertness level thing for carp/hostile mobs in general. Neat idea in theory, but in practice it just meant people could run up and beat carp to death before they'd even enter their hostile state. Bears still have it though.
Carp are slightly faster (in testing, I walked away from one as a borg, this seems a bit silly). This might not work well in practice though what with lag on a live server, so I'm guessing I might have to change this back.

Carp/syndicate also keep chasing their target as long as they're within 10 tiles, to compensate for them being slower than humans.

Removed the restriction on debraining changelings, this was a terrible "fix" to half-changelings and just lets you metagame.

Added a mineral var (metal) to floors to stop runtimes when you hit them with mining tools.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:22:07 +00:00
giacomand@gmail.com
7955d348d8 Lots of bugs fixed for advance diseases.
Fixed advance diseases using the same reference in mobs.
Fixed advance diseases referencing other advance diseases' symptoms, instead of just copying it.

I tested it more thoroughly this time and I can't find any issues but if you do please add them to the bug tracker and or contact me on #coderbus.

Added a new reaction which will remove symptoms from a disease. Needs blood and synaptizine.
Added a new symptom, shivering will make you cold.

Tweaked and balanced some symptoms.

Removed the "flex" emote that hulks will do randomly.
Reduced the change to speak for hulks and brain damaged mobs. ( 7% -> 3% chance)

Please let me know if anything is out of place or wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 00:28:07 +00:00
sieve32@gmail.com
77980e5225 -Cyborg frames can no longer be turned into reinforced ones if they already have parts on them
Fixes Issue 1055
-Made a 'catch-all' for emotes, where any 's's at the end of an emote command(Unless they have a '_' in front of them) will be cut off, so things like 'bow' and 'bows' would be interchangeable, and so on.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5043 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 00:08:40 +00:00
elly1989@rocketmail.com
0d2898a023 Remove some unneeded error messages from DB_ban (they're built into check_rights()
Made paths to sounds in robot/emote.dm more specific so the game doesn't have to find the files itself.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5039 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 12:09:43 +00:00
giacomand@gmail.com
d71cc8f3d6 -Advance diseases were given a good bug fixing based on reports and runtimes. Including the diseases spreading correctly.
=Proposals=

-Cyborgs can now beep and ping.
-Hulks will now talk in all upper-case and will spurt out random hulk phrases and flex.

=Sprites=

-Improved APC sprite by TankNut.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5031 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-09 21:12:59 +00:00
johnsonmt88@gmail.com
4746f20f35 A couple of runtime fixes:
Runtime fix for Poly searching for items (runtime error: Cannot read null.w_class)

Runtime fix for safe lock-picking (runtime error: Cannot read null.len)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5030 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-08 23:25:41 +00:00
aranclanos@hotmail.com
0e589d575c Fixes Issue 1066 - Suits having a wrong blood overlay.
I added a new var for suits, blood_overlay_type.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5024 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 09:29:40 +00:00
aranclanos@hotmail.com
b0d3e70f72 Fixes Issue 1080 - Borg mesons having shadows, making mining as miningborg awful
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5019 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 21:06:06 +00:00
baloh.matevz
abad9978b2 - Fixed the revision number not showing properly. Hopefully it's fixed for good this time, as it works off of logic, instead of line numbers.
- Standardized the database library code
- Deleted a few unused database related files (karma and forum activation), so they won't get in my way later. They work off of no longer existent database tables.
- Made it so the server maintains a constant connection with the database, which is established on world/New() and never broken, until the server ends. If 5 consecutive database connection attempts result in no connection getting established, the server will not attempt any more connections. Made all existing database connections use the global continuous connections. Currently we need two, as we have two databases, but the old database is going to get moved into the new one.
- Fixed the spaghetti-like report in the permissions panel, which happened when someone had many permissions enabled.
- Added database connection reports to display to dream daemon on server startup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5015 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 17:21:13 +00:00
giacomand@gmail.com
c3c6da1c4a -Optimized free looking more by using associated lists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5009 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 15:46:03 +00:00
baloh.matevz
1038391ba8 - the COLD_RESISTANCE mutation now protects against low pressure damage, making you space-worthy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5006 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 07:41:58 +00:00
baloh.matevz
8f0ae22884 - Reverted the size reduction from r4996.
This is simply not acceptable:
- http://www.kamletos.si/screen%20overlay%20reduced%20size.png
- http://www.kamletos.si/screen%20overlay%20reduced%20size2.png- Made being in an area with extremely low pressure cause some damage (2 per tick)
- Reduced the amounts of oxy damage per tick from 1/ 2 / 4 to 0.5 / 1.5 / 3, depending on your body temperature.
- Reduced the maximum amount of high pressure damage per tick from 7 to 4. Slightly reduced the damage coefficient for pressure damage. This is to prevent insta-kills in high pressure areas. I still can't believe poly originally set it to 20 per tick... 
- Added a maximum amount to how much your body temperature can change in each tick. It can go up or down by, at most, 30K per tick.
- Space suits and the captain's armor now protect against pressure damage
- Fixed some more of poly's awful code. The STOPSPRESSUREDMAGE flag now defines whether you take damage or not. You still need to have both a helmet and suit with that flag on to be fully protected from pressure damage. This will make the pressure damage indicator actually show what kind of pressure is affecting you and not just pretend like you're not taking damage, even if you are, while in a space suit:

//Poly code<TM>
if(istype(wear_suit, /obj/item/clothing/suit/space)||istype(wear_suit, /obj/item/clothing/suit/armor/captain))
--pressure.icon_state = "pressure0"
else
--...

- Standardized /obj/item/examine().
- Added the important stuff to the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5004 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 05:59:50 +00:00
giacomand@gmail.com
9294b283b6 -Added WJohnston's new laser-proof armour sprite.
-Reduced queen healing rate to 5. The increased max health should be enough.
-Aliens can clear hatched eggs by clicking on it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4998 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 07:39:10 +00:00
giacomand@gmail.com
82820524f5 -Vent crawling mobs will trigger the area's Enter, which will fix turrets not targeting mobs vent crawling into the AI chamber/upload.
-Fixed turrets shooting over mobs, when they're lying down.
-Monkey boxes will now contain 5 monkeys.
-Decreased the amount of EMP grenades to the initial 5.

-Added several more symptoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 13:34:32 +00:00
elly1989@rocketmail.com
50fe648a91 Admin ranks now use bitfields for permissions. Rather than checking the name of the rank, adminverbs will now check holder.rights to see if it has certain bits turned on.
SERVER HOSTS:
This commit replaces the existing admin-rank system. It is now more customizable.
Admin.txt essentially works the same as it always has. Each line should look like:
ckey - admin rank

There is now however, an admin_ranks.txt. This textfile allows you to define ranks like so:
admin rank +ADMIN +FUN +BUILD
the +KEYWORD are flags adding permissions to that rank. There are brief descriptions in the text-file explaining what they do.

You can now name the ranks anything you like, and give them the permissions you want them to have. This allows, for instance, ranks like:
Game Admin on disciplinary +ADMIN +BAN
This would give that game admin only the tools they need to admin. They would not have access to 'fun' verbs which control events and antags.
There's lots of things you can do. For instance, a coder rank whom can debug stuff but cannot do admin tasks:
Codermin +DEBUG +VAREDIT +SERVER

There's lots you can do. As it evolves it will hopefully become more flexible.

admin_ranks.txt defaults to use the old admin rank names.

Apologies in advance as there will be a lot of anomalies, such as ranks losing verbs they once had. Please let me know about any problems. I can fix them quite easily simply by moving verbs between the lists or splitting the lists up into new flags.

CODERS:
There is now a check_rights(flags) proc. 
It check is usr is and admin and has -at least one of- the rights specified.
It checks > usr < not src, so keep that in mind!
If you need to check if something other than usr has specific tights, you can do if(holder.rights & R_ADMIN) etc.

KNOWN ISSUES:
+FUN probably needs to be split up into +MOBS and +EVENTS
In-game promotion/demotion is currently disabled. It will be readded after everything else works ok.
Erro's sql rights changes stuff is currently commented out. It will be re-added.
There are still many many verbs which need updating.

Apologies in advance for any inconvenience.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4991 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 10:23:04 +00:00
giacomand@gmail.com
d46775ec87 -Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.
-Doors are now weaker than walls; so normal weapons can destroy them much more easily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4990 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 02:31:16 +00:00
johnsonmt88@gmail.com
687532597b Fix for parrots moving while dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4988 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:10:35 +00:00
giacomand@gmail.com
2cefee1282 -Added advance diseases! Virology can create and mutate advance with different symptoms and effects. Read my comments if you're interested in each symptom.
This isn't done, I still need to add more symptoms and a way for virology to identify and name them.

-Metroids will die in space again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-31 18:04:04 +00:00
baloh.matevz
6c65a71562 - Actually reduced the parrot's speak chance this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4982 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-29 23:21:37 +00:00
baloh.matevz
0a2a9362fe - Added a speach_probability variable to parrots, which starts out at 10. It decreases over time, meaning that while it's speach chance is initially prob(10) in each life cycle, as soon as it succeeds, it will be prob(9) and so on, until it eventually gets to prob(1). In effect this reduces the amount of Poly spam.
- Increased the time between vending machine adverts from 60s to 600s = 10 minutes. In addition, I set it so a newly created vending machine assigns a random time for it's first message to be displayed to ensure that all vending machines don't say their message at the same time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4981 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-29 19:14:51 +00:00
sieve32@gmail.com
1990d911ee Added the 'says','exclaims','asks' filter to the 'Me' emote as well
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4980 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-29 17:10:35 +00:00
sieve32@gmail.com
6639c6e2cf - Added on to most emotes so anyone 'miming' will perform silent versions of them, so mimes can now use all of the pre-existing emotes and they won't have their vows forcibly broken by diseases making them yawn or whatnot.
Fixes Issue 1039
- Made the custom emote proc discard any emotes that start with "says", "asks", or "exclaims", to prevent people from impersonating others via emotes.
Fixes Issue 1020
- Made the ticker call mob/living/Death() for all mobs that are currently alive on z1 for nuked station cinematics (No matter what triggered the nuke, the station being destroyed will kill everyone and make them shut up)
Fixes Issue 1048
- Added a confirmation message to regenerative stasis for changelings, so that if they are not dead or unconscious a pop-up will ask them to confirm faking death.
Fixes Issue 1014 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4979 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-29 16:40:57 +00:00
sieve32@gmail.com
1879167cd4 - Made Mimewalls a seperate instance of forcefields instead of the special-snowflake-mime-dependent ones. When made, they are added to processing_objects, and count down every process() until they delete themselves(And are removed from processing_objects)
Fixes Issue 1025
- Made the Nuke Disk delete itself under certain conditions when it hits a transition tile in space, specifically if it is inside a bag and NOT on a living mob's back with a client, so spaced containers, backpack on braindead body, backpack on corpse will no longer make Nuclear Emergency unwinnable.
Fixes Issue 1026
- Added parse_zone() to projectile/Bump(), so instead of being hit in the "r_leg" you would be hit in the "right leg", and so on.
Fixes Issue 1028
- Touched up my throw logging so that instead of doing a search through the player_list to match stuff up, it simply pulls the client from carn's directory list

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4976 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 18:40:52 +00:00
giacomand@gmail.com
8112a568b1 -Remove Aliens having DNA, this way they cannot mutate into humans.
-Removed mob/Login giving the mob DNA, it should be done in the appropriate mob login procs.
-Changed how facehuggers decide to attach when being taken out of the pocket by someone stripping.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4975 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 18:28:57 +00:00
baloh.matevz
14fa60a125 - You can now set your character's age up to 85 (used to be 45) in the character setup menu.
- Added a few helper procs that change someone's skin tone to a descriptive word and someone's age to a descriptive word. This will be used in a human examine verb update.
- Completely remapped Medbay for 3.0.0. 

Discussion thread for medbay remap:
http://www.nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10677

Screenshots of medbay remap:
http://www.kamletos.si/medbay%203.0.0%206.png (normal lighting)
http://www.kamletos.si/medbay%203.0.0%206%20nodark.png (no darkness)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4974 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 16:10:34 +00:00
Kortgstation@gmail.com
66232b87ae Removed the chance to fail a grab upgrade. Since choke was nerfed, this isn't really needed anymore, and just serves to be annoying.
Replaced all the for viewer in range stuff that was in the grab file with visible_message

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4973 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 02:29:27 +00:00
elly1989@rocketmail.com
4d9876fd65 Fixes issues with pen bbcode. Replacetext did not work correctly after I changed text2list - (It was missing 'needles' at the beginning of 'haystacks').
>dd_replacetext and dd_replacetext_case are now replacetext and replacetextEx respectively.
>replacetext and replacetextEx works using strings only; it doesn't convert it into a list and then back into a string.

Fixes some dumb-dumbs in textlist and text2listEx
> "<" where there should be a "<="
> no else case for when the separator is longer than the text (causing empty lists to be returned)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4971 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 21:21:17 +00:00
petethegoat@gmail.com
6af0e6ab84 Committing Lisa. God help me if this causes any corgi erp.
Also adding comfy chairs and office chairs to the metal recipes list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4970 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 18:33:36 +00:00
petethegoat@gmail.com
ce8d8be416 Made mousetraps an assembly.
The path has changed from /obj/item/weapon/mousetrap to /obj/item/device/assembly/mousetrap
Deleted mousetraps.dm, and removed the original define from weapon.dm

Added a new /obj/item proc, on_found(). It's called when pockets are emptied, and whenever someone looks in a storage item. Currently used only by mousetraps and facehuggers~

Updated the map with path changes.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4969 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 16:39:52 +00:00
sieve32@gmail.com
45a2d6cb64 - Made throwing log and factor armor. The attack_log (Both server and mob) will show who last touched the object as the 'assailant', even if they didn't directly hit them.
Fixes Issue 1033

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4965 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 01:04:58 +00:00
giacomand@gmail.com
88bca2f4b8 -Forgot to take out a debug message.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4961 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-26 22:23:54 +00:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
petethegoat@gmail.com
2063c3715d Added Flashkirby's new hair styles- http://baystation12.net/forums/viewtopic.php?f=44&t=5395.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4957 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:11:13 +00:00
giacomand@gmail.com
bbd693f86d -Metroid eggs are now a child of eggs. Meaning you can throw them at people!
-Resin walls/windows will now block heat the same as regular walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4955 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 03:07:08 +00:00