Commit Graph

5827 Commits

Author SHA1 Message Date
Qwertytoforty
bcb0cbe5cb Prevents built APCs from being hacked, Prevents AI from loosing points from apc destruction (#16192)
* Prevents built APCs from being hacked, prevents deconstructing apcs from removing malf points

* Spacing

* whoops

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Affecteds other suggestions.

* Grammer changes

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* And autodoc for steel

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-06-29 11:44:18 +01:00
SabreML
c266b27aed Another small bugfix bundle (#16260)
* Closet examine

* Lit welder inhands

* Capitalisation

* Cyber organ eating

* Nukie reinforcements code

* Welding tool lathe cost

* Patch pack dropping

* Welding tool fix

* Spacing

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-06-26 22:57:27 +01:00
S34N
6080189ea3 Fixes powersink not giving you a beacon on purchase. (#16255)
* powersink gives you a beacon, as described

* no longer a bomb subtype

* Update code/game/objects/items/devices/radio/beacon.dm

Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>

* Update code/game/objects/items/devices/radio/beacon.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-06-26 21:34:08 +01:00
S34N
672f900b40 fixes RPD eating TEG circulators (#16258) 2021-06-26 14:36:40 +01:00
SteelSlayer
eb5fa5080c Update robot_upgrades.dm (#16248) 2021-06-25 18:48:04 +01:00
hal9000PR
e4d1788088 Fixes singulo hammer sucking in ghosts (#16247)
* fix

* review
2021-06-24 20:02:32 +01:00
SabreML
0b375de42c Removes the the vast majority of 'The the' from the the code (#15597)
* The the

* Some more

* Review 1

* A couple more
2021-06-20 10:20:32 -04:00
hal9000PR
fc3185dcb6 fix (#16209) 2021-06-19 23:07:50 +01:00
SabreML
dd02435095 Fixes secborg batons (#16196)
* Cell linking

* V2
2021-06-19 14:10:01 +01:00
S34N
00de6dc6c1 Adds pref to remove internals pressure from status tab, adds it to inspect text (#16110)
* yeets the internals from status panel

* adds pressure reading to the tank inspect text

* Adds a pref toggle

* numbers are hard

* catchup with master

* Revert "catchup with master"

This reverts commit bb972cb110.
2021-06-17 10:30:30 +01:00
RadiantFlash7
c55acec92b Makes E-Bolas as they should be. Noncyborg variants. (#16168)
* The E-bola is not a cyborg variant.

Returns E-bola break out time to 60, instead of 20.
Security bolas are limited supply and should be better then makeshift ones.

* whoops

Adjusts the breakout time to not to default to beartraps and use the 6 seconds listed in the Ebola item.

* Update code/game/objects/items/weapons/legcuffs.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-06-17 10:25:24 +01:00
SabreML
75375efce9 Why is this a thing, really (#16169) 2021-06-17 10:23:14 +01:00
Qwertytoforty
4d26621d0b Fixes being unable to pickup the armblade nullrod on mining (#16189) 2021-06-16 10:02:58 +01:00
Qwertytoforty
5896bd2c8e Fixes some exploits (#16134) 2021-06-07 18:46:16 +01:00
SabreML
9d10cf4260 Fixes soulstones ignoring DNR or AntagHUD settings (#16117)
* DNR/AntagHUD soulstoning

* Update code/game/gamemodes/wizard/soulstone.dm

Co-authored-by: dearmochi <shenesis@gmail.com>

* Revive rune

Co-authored-by: dearmochi <shenesis@gmail.com>
2021-06-06 12:43:28 +01:00
Sirryan2002
98b97e02b0 Axes Ratvar_Act() from the code (#16025)
* Ratvar_Act() is no more

* fixes runtime with recipes

* readds removed brass objects

* Fixes an oopsie

* removes unnecesary procs
2021-06-04 10:49:12 +01:00
SteelSlayer
27f8610b23 secborg charge fix (#16127) 2021-06-04 10:46:57 +01:00
SabreML
cd7017e1b3 Allows Maintenance Drones to see wire names (#16047)
* drone buff

* V2 (Item Trait)

* Indentation

Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-05-29 21:19:05 +01:00
SteelSlayer
e4bbd94d6a Robot_module and cyborg stack refactor (#13527)
* robot_module refactor

* some fixes

1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`

* review tweaks + other stuff

1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items

* fixes after upstream merge

* blank line for travis

* fixes and improvements

1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes

* more fixes + constructable frame runtime fix

* removes toy sword placeholder

remove comment

* remove these as well

* .amount to .get_amount(), really should have done this before

* refactors robot_upgrades to work with the new system

- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting

* moves some unemag logic to the module file, makes more loops typless

* farie review

* fox review

* affected review and more TM bugfixes

* fixes comment

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2021-05-24 16:24:25 +01:00
AffectedArc07
663eff7b5e MAP ROTATION PART 2 (#12345)
* MAP ROTATION

* Tweaks + New additions

* Apply suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

* Fixes improper naming

* Fixes map vote

Co-authored-by: dearmochi <shenesis@gmail.com>
2021-05-24 08:25:18 -06:00
SabreML
02164ad0f0 Operator typos (#16048) 2021-05-18 20:55:41 +01:00
S34N
ae6f6148c2 Solgov tweaks (#15896)
* marines, solgov, and more!

* belts are belts

* forgot da hat

* swapped guns around, loadout hat no longer strong

* Update code/datums/outfits/outfit_admin.dm

* updated shading on uniforms

* yeets a null entry

* gas masks, flipped caps

* renamed gas masks

* merge conflicts

* dmi conflicts confuse me

* ARG mag update
2021-05-16 11:38:16 +01:00
SabreML
3d6e072464 A lot more Cult fixes (#15161)
* Some fixes

1: ERT members can no longer be given as an assassinate/sacrifice antag objective.
2. Cultists attempting to teleport to a deleted rune will no longer be teleported into nullspace.
3. Re-ordered the cult Blood Rites spell code because it was bugging me. (sorry qwerty)

* Cult stuff

1: Cultists can no longer be chosen as a sacrifice target
2: Rune drawing is limited to one at a time (No spamming on one tile)
3: Removed some unneccesary `/improper`s from area names, for the cult Summoning locations
4: Changed a couple of colours to use defines

* QDELETED()

* Eye colour fix

* Reorganisation, Objectives, and Gender

The majority of the changes here are just reordering the procs, but there's a few fixes too:

1. Roundstart cultists now get given the 'servecult' objective.
2. Deconverting someone now removes their 'servecult' objective, so they won't be notified about target changes.
3. Stopped summoned ghosts from experiencing a spontaneous gender change.

* Screwdriver fix

* Prayer bead stripping

* Some more construct fixes

1: Fixed *all* holy constructs getting the 'Summon soulstone' ability
2: Fixed Wraiths getting their blue light reset to red after jaunting
3: Added a 'holy' variable to constructs, and made the holyification its own proc.

* qdeleted

* Construct Converting

Apparently you can convert holy constructs. Who knew!

* Another two weeks

Moved all the construct icon states to their own file, and fixed Nar'Sie constructs not getting a glowing effect.

* Grab fix

Fixed upgrading a grab having the ability to potentially transport the victim across dimensions.

* Not actually a cult fix but eh

Fixes: Runtime in outfit.dm, 114: bad number
And updates the cult corpse from legion spawns

* Teleport spell effect

Fixed the teleport effect for the spell being attached to the wrong mob.

* Small cleanup

* Eye colour cloning fix

* Veil Shifter

Fixed:
Runtime in cult_items.dm,355: pick() from empty list
Veil shifters not retaining any grabs after teleporting.

* Adjacent
2021-05-16 11:33:07 +01:00
S34N
509c1d5638 Fixes rogue characters on strip menu (#16009) 2021-05-16 09:35:00 +01:00
Fox McCloud
89708fa00f Merge pull request #15549 from Kepplerx/Explosive-Implants-now-Always-available
Explosive Implants now always possible to activate (Meant for Nukies especially)
2021-05-15 11:01:02 -04:00
Fox McCloud
f76efc8f73 Merge pull request #15863 from ppi13/look-maa-i-can-fit-8-crayons-up-my-nose
Adds the Elusive Black crayon
2021-05-15 10:31:22 -04:00
Fox McCloud
83e4554c1a Merge pull request #15919 from AffectedArc07/rgb-floor-tiles
RGB Light Tiles
2021-05-15 10:29:47 -04:00
S34N
472a05efe9 Fixes infinite charge stunbaton and stunprod exploit (#16012)
* Fixes infinite baton charge exploit

* moved it to the right proc
2021-05-11 10:29:00 +01:00
SabreML
6481a50506 'Do Not Revive' verb for Ghosts (#15934)
* DNR

* Review things

Bound to be something I missed, but testing all seems to work fine.

* Aliven't
2021-05-02 15:42:56 +01:00
AffectedArc07
ebad914781 Update code/game/objects/items/stacks/tiles/tile_types.dm
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
2021-04-25 16:17:39 +01:00
AffectedArc07
eddd9dda23 Update code/game/objects/items/stacks/tiles/tile_types.dm
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-04-20 22:47:35 +01:00
AffectedArc07
ca0b975440 RGB Light Tiles 2021-04-20 18:32:33 +01:00
SabreML
fb06547f97 Various bugfixes (#15873)
* pAI Record Fix

* AI Respawnability

* Wine Reagents

* Ghost Repulsing

* Agent ID Card Numbers

* Maint Drone Lights

* Fix fixes

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Headpocket runtimes

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-04-19 14:50:30 +01:00
SabreML
0eaec89adb Soup Drinking (and custom soups!) (#15620)
* SOUP

* Space stuff

it compiled before I swear

* =
2021-04-15 22:04:24 +01:00
LordShekelstein
1746aabba9 Adds an actual sprite for the singularity hammer. (#15806)
* Fixes Gloves of the North Star exploit.

* Update miscellaneous.dm

* Update miscellaneous.dm

* Create miscellaneous.dm

* Update code/modules/clothing/gloves/miscellaneous.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/clothing/gloves/miscellaneous.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* commit on 'master'

* commit on 'master'

* master

* 'singularityhammer'

* 'singularityhammer'

* singularityhammer

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-04-13 13:10:00 +01:00
ppi13
b97fedf863 Adds the Elusive Black crayon 2021-04-10 02:17:01 +02:00
Adrer
31cda36233 Set multitool force to 0 (#15776)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2021-04-06 14:01:57 +01:00
Dennis
1ae84f79f2 Moved nullified to own proc and reduced stacking effect of nullrod/prayer beads (#15809)
* Moved nullified to own proc and reduced stacking

* Fixed minor error.
2021-04-06 13:58:36 +01:00
Kyep
46144e3c07 Syndie Space Base (#15104)
* v1

* v2, floors

* more tweaks

* areas, powernet

* cleanup

* changed filename, added east wing, 6 slots

* syndi autolathe

* update ruins refs & config, delete comms agent

* IDs look properly syndie, names are randomized

* glass

* convert map file to TG map format

* del old file

* air alarms

* del navconsole, fix area tile

* AA request

* refactor

* AA requests II

* dorms symmetry

* deletes explosive plastitanium walls & self destruct device (from lavabase)

* add light to medical operating table

* atmos refill connectors

* add air canister and move meter in distro, add 2 portable air pumps

* improved vents

* tweaks pipes

* removes duplicate air alarm

* (PR req) replace areas/lathe/spawners with PR versions

* wrench, tele area icon, headset name

* player panel fix, replace /anyone ID with /researcher ID, ID.untrackable refactor

* fixes teleporter runtime

* "Syndicate Researcher" consistency

* cryo room

* delete syndiwrath

* default job on ID card for telecomms purposes

* add vents and airlocks

* air alarms toggle firelocks

* artvend

* trashbags

* revert alarm.dm

* delete rogue light

* update syndi lathe name, remove newscaster frame

* changes made necessary by atmos/redcross PRs

* fixes merge conflict

* update to fix conflicts with PR 15384 as well

* syndi teleporter now requires SYNDI_LEADER access, no more runtimes

* avoids making offstation cryopods always face right

* add scrubber net

* dmm2tgm

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2021-03-30 18:54:19 +01:00
Qwertytoforty
90d614653b Allows health scanners / ghosts to see cybernetic organs in health scan (#15705) 2021-03-30 12:10:10 +01:00
Adrer
12551ab748 Sets flight to false if broomstick is dropped (#15764)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2021-03-29 20:07:23 +01:00
Ryal
5395eafda0 Fixes syntax issue (#15763) 2021-03-29 20:06:41 +01:00
Ryal
e7310cac9b Adds missing things to drone cleaning (#15553)
* Adds missing things to drone cleaning.

* Update code/game/machinery/doors/airlock_electronics.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/machinery/doors/windowdoor.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: dearmochi <shenesis@gmail.com>

* Moves destroyed electronics to emag_act

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-03-28 12:45:29 +01:00
LightFire53
9a4f60524c Adjusts Cook Book (#15703)
* Adjusts Cook Book

Brings the chef's cook book sprite more in line with the rest of the sprites.

* Update library.dmi

Extends meat further down the bone. Yummy.

* Last time, I swear

Using feedback from FalseIncarnate

* code parity

At the request of dearmochi
2021-03-28 11:59:28 +01:00
hal9000PR
86ed653dd5 Adds the current mode of door remotes to the description (#15739)
* changes things

* steel review

* forgot this
2021-03-28 11:49:03 +01:00
SabreML
76e237edc5 Fixes HUD sunglasses deconstruction (#15444)
* sunglasses

* Unit test test

* Unit test test tested
2021-03-14 13:17:20 +00:00
Fox McCloud
9c425cbed3 Ports Slapping and Kissing (#15539)
* Ports Slapping and Kissing

* forgot this

* table slapping
2021-03-14 10:44:43 +00:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
e79d3e45cf Merge pull request #15689 from Deelite34/fix_coordinates_logging
Fix coordinates logging when new area is made, and excesive second pair of ? and FLW
2021-03-08 16:26:02 -05:00
Deelite34
8015d59f82 Revert log_game change2
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-03-08 19:45:01 +01:00