* Removes the first weird helper
* Removes get_turf_or_move
* Slightly alters the sharp weapon proc
* Adds nullcheck to adjustBruteLossByPart
* Changes `is_dead`
* Adds `hasorgans` to the replaced list
* Update code/__HELPERS/unsorted.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Contra review
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Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* everything is on fire
* silent trait check
* how did it even become CRLF
* minor formatting
* fix icon updating and adds silent insertion to global trait list
* adds the new parameter to documentation - whoops!
* pain
* contra review
* contra review again, reduces amount of checks for user in the loops
---------
Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs
* wheee
* ignoring sensors now actually gets all health info
* a
* this wasn't supposed to go here
* delete observer menu on mob del
* erm
* global on my datum
---------
Co-authored-by: github-actions <github-actions@github.com>
* Update special_eguns.dm
* Update code/modules/projectiles/guns/energy/special_eguns.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* more feedback. plus a explanation on what SHAME does
* oops
* Update code/modules/projectiles/guns/energy/special_eguns.dm
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* fucking wizards
* this too
* this
* i think thats it
* okay lets do this
* remove commented code
* gdn review
* welp
* fix runtime
* yes
* lewc review
* Add constructible transit tubes.
* Apply suggestions from code review
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* change construction type, add icon state
* don't give any glass back, support RPD recycling
* destroy/explode into glass decals
* Update code/game/objects/structures/transit_tubes/transit_tube_construction.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* tube automatic orientation is unintuitive
* support manual flip/rotate like pipes
* better logic for installation
* better support for building in space
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* second half of review suggestions
* Update code/game/objects/structures/transit_tubes/transit_tube_construction.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* virus analyzer and WIP virology goals
* bug fixes but not all
* tgui update
* fixed bug
* runtime fix
* small fix
* misc
* virology goals not showing required symptoms fix
* virus analyzer code polish + animation tweak
* removes virus analyzer + tweaks
* adds the health analyzer back
* code polish
* comment edit
* oops, this time resolves merge conflicts
* bigger payout and more goals upon completion
* adds the until now unused vial lockbox
* more code tweaks
* also code tweaks
* yet another code polish
* merge conflict resolve
* virology job_objective
* merge conflict resolve
* grammar
* code polish
* another polish
* forgot these
* oops, how did i do this mapping error
* some but not all code polish and moves vials to fridge because i forgot on map queue, sorry
* finally merging some of the requested changes
* forgot this
* one reguested change left
* merges last reguested change
* failed check asks to rebuild tgui
* most of the reviews
* removes lazyremove, no idea why i used it there
* reviews
* grammar
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* more reviews
* forgot to undef
* deletes old tgui file
* Contrabang reviews
* some of DGamerL´s reviews
* oops
* DGamerL´s reviews
* Update tgui.bundle.js
* stealth virus virology goal now requires 4 symptoms instead of 5
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Convert a few more bitflags that weren't bit-shifting.
* Update a few comments around bitflags.
* Add some parentheses around bitflag combination defines.
* Fix some whitespace consistency issues, mostly with bitflags.