Commit Graph

159 Commits

Author SHA1 Message Date
ElorgRHG
e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Christasmurf
8a47325d33 Cargo/Mining bomber jackets, minor tweaks to allowed items in cargo wintercoats (#18914)
* cargo and mining bombers and stuff

* changes requested

* reorder loadout
2022-09-07 13:37:15 +01:00
KalevTait
99c1adbcf2 mining (#18283) 2022-07-09 12:24:55 +01:00
S34N
44c12c6d9d Fixes open crate sprites (#17050)
* fakin underscores

* more crates

* sneak this one in too
2021-11-06 21:42:47 +01:00
S34NW
83f8fbdfac locker door and open state trimming 2021-09-28 00:51:19 +01:00
S34NW
1c867b414c HERE COME THE CLOSETS 2021-09-27 19:33:42 +01:00
AffectedArc07
f3d903acf3 Makes closets Initialize() (#15137) 2020-12-20 08:25:29 -05:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07
c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Fox McCloud
af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud
8587f63982 Refactors Spawners/Tendrils 2019-09-07 20:02:53 -04:00
Fox McCloud
1befa092be Adds Sandbags Reworks Security Barricades 2019-08-26 03:21:45 -04:00
Fox McCloud
9b9d5461ef Re-organizes Lavaland Files; Makes some Balacne tweaks 2019-08-24 03:58:05 -04:00
Fox McCloud
ee0447dad6 Major Lavaland Update 2019-08-10 22:36:55 -04:00
Couls
32bff777e8 in-hand sprites for lantern 2019-06-04 19:38:07 -04:00
Mark van Alphen
697bb8eee5 More Lavaland fixes:
- Air alarm computers will no longer display alarms that can't be remote controlled
- Survival capsules now have a NanoMed
- Fixed the disk compartmentalizer not having a sprite when something is put in
- Fixed the drying rack not having a sprite when something is put in
- Turned water bottles into glass containers so they have more functionality
- Hairless hide can now be made wet using water
- Reagents in glass containers can now be fed to others
2019-06-02 23:29:50 +02:00
Mark van Alphen
c9e87f6593 Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text 2019-06-01 21:17:17 +02:00
Mark van Alphen
f7682a2627 Add safety pickaxes to Lavaland 2019-05-31 18:58:57 +02:00
Mark van Alphen
f0734672f3 Lavaland fixes:
- Survival pod storage being broken when used.
- Wrong wiring on the Syndicate base.
- Added one more oxygen tank to the animal hospital.
- Chasms eating up light atoms.
- Mining satchels not picking up items automatically.
- Releasing the legion/blob mice notifications not having icons.
- Mining gear made orderable at cargo.
2019-05-31 02:21:37 +02:00
Mark van Alphen
2618def9a1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	_maps/map_files/Delta/delta.dmm
#	_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
#	_maps/map_files/MetaStation/z4.dmm
#	_maps/map_files/RandomRuins/SpaceRuins/derelict5.dmm
#	_maps/map_files/RandomRuins/SpaceRuins/spacebar.dmm
#	_maps/map_files/RandomZLevels/spacebattle.dmm
#	_maps/map_files/cyberiad/cyberiad.dmm
#	_maps/map_files/cyberiad/z4.dmm
#	_maps/map_files/cyberiad/z6.dmm
#	_maps/map_files/generic/z5.dmm
#	code/__DEFINES/misc.dm
#	code/__HELPERS/unsorted.dm
#	code/game/objects/structures/lattice.dm
#	code/game/turfs/space/space.dm
#	code/modules/mob/mob.dm
#	code/modules/ruins/ruin_areas.dm
#	paradise.dme
2019-05-08 21:40:35 +02:00
Mark van Alphen
bbeb07abd2 More lighting fixes 2019-05-04 03:06:10 +02:00
Mark van Alphen
19b923c999 Ash Walker/Gutlunch fixes. Glass containers now do not splash on help intent, for milking. 2019-04-03 17:24:55 +02:00
CornMyCob
9f5b3fc796 updates 2019-04-02 20:26:23 +01:00
Mark van Alphen
ed153d3566 Add seed vault and animal hospital 2019-03-31 23:49:18 +02:00
Mark van Alphen
bf68f966b1 Add Ash Walkers, work on Syndicate base 2019-03-31 04:33:39 +02:00
Mark van Alphen
f92be2c67d Add Beach biodome ruin and other fixes 2019-03-30 22:48:11 +01:00
Mark van Alphen
fb337f2825 Port over Lavaland mobs and turfs (not finished) 2019-03-29 23:45:36 +01:00
Mars
d9b60a7bfb Fix merge conflict 2018-10-09 09:41:37 +02:00
Purpose
efbcd54cf2 Fully refactors Chairs, Stools & Beds. Adds a few fun bits 2018-09-14 18:40:42 +01:00
Mars
b5b09b435c No hard-coded format in the macros anymore 2018-08-16 11:51:52 +02:00
Mars
e8d92b3ced More flexible macro 2018-08-16 11:37:03 +02:00
Mars
4d3c3b29e4 Quick Regex replace action
Used Regex to replace all hrefs with \ref and the same displayed text
with the corresponding UID macros
2018-08-15 23:57:46 +02:00
Crazylemon64
b2d0bb1c0b Fixes maploading so that the cyberiad and space hotel load cleanly again 2018-07-24 20:58:38 -07:00
uraniummeltdown
75bded82cf added defines for window construction states and full window diagonal dir
added a proc to check for valid window location, added var/fulltile to windows instead of using a proc
added clockwork windoors and windows to brass recipes
added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM
removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD
slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them
deleted fullwindow.dm and moved windows to window.dm
added some feedback to placing glass on grilles
examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation
added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health
added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act()
full windows now use icon smoothing system, windows now use the obj_integrity damage system
added is_glass_sheet() helper
2018-06-03 13:11:37 +04:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
369c654c70 moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
2018-02-06 01:24:36 +05:00
uraniummeltdown
9312f1fb7d airlock assembly states have defines, removed redundant door layer defines
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
2018-01-22 20:27:34 +05:00
uraniummeltdown
73d7af2675 moves var/can_deconstruct to obj level
moves proc/deconstruct() and proc/take_damage() to obj level, moves a few obj damage procs in with it to new obj_defense.dm
moves plastic flaps to new plasticflaps.dm
2017-12-26 18:16:42 +05:00
tigercat2000
7902c26833 Merge pull request #8359 from uraniummeltdown/airlock
Airlock Code Update + Tweaks
2017-12-02 11:33:23 -08:00
uraniummeltdown
658bc95af0 diagonal icon smoothing support
added example diagonal smooth wall
abductor and survival pod walls smooth diagonally
new define for space icon state
fixed abductor walls having no sheet_type
2017-11-29 14:02:13 +04:00
uraniummeltdown
bca7b3602c renames assembly_type to assemblytype for parity with tg
moved a few door and airlock procs around to more sensible positions
removed useless vars on some airlocks in airlock_types.dm
lowercased all airlock/door objects
2017-11-09 15:23:15 +04:00
uraniummeltdown
7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
uraniummeltdown
a0939ca93b finish making smoke OOP, compiles 2017-11-03 22:46:49 +04:00
tigercat2000
a4159745ef Merge pull request #7694 from Fox-McCloud/instruments
Instruments Refactor and Electric Guitars
2017-07-10 13:24:52 -07:00
Fox-McCloud
0b8e61e2cc Instruments Refactor and Electric Guitars 2017-07-02 03:52:42 -04:00
Fox-McCloud
05a24da2e8 The Most Non-Edgey PR Ever 2017-07-01 19:48:43 -04:00
tigercat2000
b419782526 Luxury Bluespace Capsule & More
tgstation/tgstation#27881

There is now a second bluespace shelter capsule, which is much more
fancy & expensive. Note, this still does not make them generally available.

Changes Summary:
 - Added "Shelter Beta" - It comes with a built in kitchen, toilet, shower, three
 course meal, and an artifact™️! There are plenty of secrets to
 behold..
 - Added black carpeting. This can be created by the personal crafting
 menu and having any crayon + a carpet with you.
 - Added fancy wooden and fancy black wooden tables. These are craftable
 by hitting wooden table parts with regular and black carpet,
 respectively.
 - You can now unanchor, deconstruct and color shower curtains. Use any kind of
 crayon to color them, and screwdriver to unanchor them. Once they are
 unanchored, you may use wirecutters to change them back into materials-
 All of which are used in a new crafting recipe for creating them.
 - Display cases moderately refactored.
 - Added survival pod windows/windoors for the new luxury pod.
2017-06-07 11:17:44 -07:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00