Commit Graph

195 Commits

Author SHA1 Message Date
taukausanake
b7ce683ab1 Merge branch 'pai_light' of https://github.com/Tayyyyyyy/Paradise into pai_light
Conflicts:
	code/game/gamemodes/shadowling/shadowling_abilities.dm
	code/game/objects/items/devices/flashlight.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/robot/robot.dm

 Changes to be committed:
	modified:   code/game/gamemodes/shadowling/shadowling_abilities.dm
	modified:   code/game/machinery/computer/computer.dm
	modified:   code/game/machinery/floodlight.dm
	modified:   code/game/objects/items/devices/flashlight.dm
	modified:   code/game/objects/items/devices/paicard.dm
	modified:   code/modules/clothing/head/hardhat.dm
	modified:   code/modules/clothing/spacesuits/hardsuit.dm
	modified:   code/modules/clothing/spacesuits/plasmamen.dm
	modified:   code/modules/lighting/lighting_atom.dm
	modified:   code/modules/mob/living/carbon/human/human.dm
	modified:   code/modules/mob/living/living.dm
	modified:   code/modules/mob/living/silicon/pai/pai.dm
	modified:   code/modules/mob/living/silicon/pai/software_modules.dm
	modified:   code/modules/mob/living/silicon/robot/robot.dm
	modified:   code/modules/pda/PDA.dm
	modified:   code/modules/power/lighting.dm
	modified:   code/modules/projectiles/gun.dm
2019-02-02 22:53:46 -06:00
Nicaragua
8175d67b2e honk_bot from V2
Originaly from PULL

https://github.com/ParadiseSS13/Paradise/pull/10656
2019-01-21 12:31:47 -03:00
Shadow
62fddd54ad Changes centcom to CentCom and station to Station 2019-01-10 18:01:57 -06:00
Shadow-Quill
2549ced1e7 Removes a ! 2019-01-10 17:41:37 -06:00
Granodd
2cb99f51e4 Adds blood identification to PDA scanners 2018-11-23 20:41:07 -05:00
Certhic
e3f852dff6 magic numbers 2018-11-16 15:32:49 +01:00
TDSSS
9a21e60fb5 Added mulebot control to captain's pda again 2018-11-07 13:14:58 +01:00
Desolate
4c062212ab refactors global lists. 2018-10-06 08:02:45 -05:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Crazy Lemon
e3e22ca2ab Merge pull request #9476 from variableundefined/SSNanoMob
Port Nano Mob to StonedMC
2018-10-01 01:13:58 -07:00
Crazy Lemon
ca26739109 Merge pull request #9477 from variableundefined/SSPortShuttle
Port Shuttle to StonedMC
2018-10-01 01:13:42 -07:00
Purpose
6cb07cb70c Fixes a bunch of shown messages 2018-09-29 19:10:10 +01:00
variableundefined
bc22544919 Port Shuttle to StonedMC 2018-09-02 22:22:33 +08:00
variableundefined
841463c17e Port Nano Mob to StonedMC 2018-09-02 20:27:52 +08:00
tayyyyyyy
8a8f553ab3 Refactor shadowling veil extinguish proc 2018-07-22 19:44:08 -07:00
Kyep
de0ceaf769 Deletes chatrooms 2018-06-20 18:24:59 -07:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
9f04939385 comment 2018-04-25 23:24:27 -04:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
tigercat2000
e086908c44 Merge pull request #8897 from Fox-McCloud/adds-frame
Adds F.R.A.M.E. Cartridge
2018-04-25 18:57:29 -07:00
Fox McCloud
0f28456db3 Adds F.R.A.M.E. Cartridge 2018-04-19 20:54:59 -04:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox McCloud
129e1f66f7 GC radio stuffs 2018-04-14 13:44:26 -04:00
tigercat2000
e71c4279a7 Merge remote-tracking branch 'upstream/master' into night_shift
# Conflicts:
#	paradise.dme
2018-03-30 10:20:21 -07:00
Fox McCloud
5701ea7c75 Ports Nano UI to Subsystems 2018-03-26 23:59:52 -04:00
tigercat2000
bc4fb3d79b Nightshifts & Randomized Station Time
This commit adds the Nightshift lighting mode from /tg/. From 19:00 to
07:00 in station time, the station will go into a reduced-lighting mode,
with dimmed lights across the station.

In conjunction with this, there is a new configuration option to start
the shift time at a random time other than 12:00, so that players are
more likely to experience a night shift (as opposed to having to have a
7 hour round).
2018-03-25 23:01:04 -07:00
Fox McCloud
7cda52c713 Merge pull request #7818 from Crazylemon64/item_stumbling
Item stumbling refactor
2017-07-22 01:55:19 -04:00
Crazylemon64
807084e304 Most of fox's changes 2017-07-21 15:20:12 -07:00
Crazylemon64
a8e7716649 Refactors slipping to be completely general for items 2017-07-16 19:20:55 -07:00
Crazylemon64
3a00e0f083 Fixes for numerous runtimes 2017-07-16 14:42:11 -07:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Crazy Lemon
1204c17520 Merge pull request #7423 from Fruerlund/pdapens
CTRL Click on PDA's will now pull pens
2017-05-30 15:48:12 -07:00
Fruerlund
cf6f963459 Fixes requested changes
Fixes usr's to users and should be properly passing arguments
2017-05-30 20:53:00 +02:00
Fruerlund
bdf8323be6 Adds PEN removal shortcut
You can now remove pens from PDAs with CTRL click
2017-05-29 22:19:03 +02:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Tigercat2000
bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Fox-McCloud
31c9519f3e More GC Define Transitions 2017-05-13 04:24:05 -04:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Fox-McCloud
0578dc56de More GC Fixes and Logging 2017-04-02 03:38:18 -04:00
Markolie
a6a7cf9d36 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into zefix
# Conflicts:
#	_maps/map_files/cyberiad/cyberiad.dmm
#	code/game/jobs/job/job.dm
2017-03-10 12:42:37 +01:00
Crazylemon64
869c9b76c4 Streamlines the ghost-to-player creation process
Also refactors ERT equipment to be actual outfits instead of hardcoded
2017-03-08 05:49:49 -08:00
Markolie
02c4cd26f4 Final fixes 2017-03-05 16:42:14 +01:00
Markolie
e6b39c3185 Fixes 2017-03-05 14:31:26 +01:00
Crazylemon64
f954382619 Adds a ui_key arg to ui_data 2016-12-31 12:51:07 -08:00
FalseIncarnate
da421d841c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into pogo 2016-12-29 21:13:00 -05:00
FalseIncarnate
48cf5148f0 cleanup 2016-12-21 17:36:10 -05:00
Tigercat2000
b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
FalseIncarnate
1913969578 minor styling fixes 2016-11-24 10:39:30 -05:00
FalseIncarnate
6edafc1a97 Mob Hunt Adjustments
Removes server instability, random disconnects, and server crash due to
trap mobs / high player count

Trap mobs are now capped just like normal spawns
- If a trap mob is created that would push the total number of trap mobs
over this limit, the server will remove the oldest trap mob (effectively
replacing it)

Changes health from a list using magic numbers to an associated list for
readability (doesn't make sense to have two vars for what little uses
this)

Converts mob displaying to use the alternate appearance system, to allow
for a per-mob control over visibility
- Only will show for mobs that are holding a PDA with a game client that
is connected to the game server.
- Nanomobs properly are concealed from player mobs after being interacted
with (capture/escape), PDA dropped, or game client disconnection
- Game client will disconnect from game server when you change the active
PDA app (including going to PDA main menu) and/or eject the game cartridge

Also finished my thought in that one comment. It's about time I-
2016-09-15 23:59:46 -04:00