HMBGERDO
ecc109915a
Stamina damage no longer bypass some checks ( #23447 )
...
* adjusting stamina damage no longer bypass some checks
* no illness changes
* i surrender on this, let it be
2024-02-04 21:15:20 +00:00
Qwertytoforty
192b8224b8
Anomaly core modules for modsuits ( #23154 )
...
* firewall
* shielded part 1
* WIP: Anomaly core modules for modsuits
* icons, vortex
* cryogrenade, nerfs teslawall
* message admins moment
* Update uplink_nuclear.dm
* rnd designs
* now uses the flayer icon state
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* early returns, barricade types, and comments, oh my
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* updates desc, remove comment, removes /hardsuit/
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-01-21 19:17:18 +00:00
Qwertytoforty
357c62b6d7
Ports hitscan from TG, adds it to *SELECT* things ( #22754 )
...
* this was just going to be a plasma cutter change but no had to make it look good, whats next, ai sat turrets (yes)
* ai turret
* Coca cola, don't forget the ice. Or the pulse
* almost done, pull master than map edit
* we ball
* ah, chasms.
* it's for the best. Fuck should not sleep checker though
* hitscan reflection limiting system
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* c-c-c-changes
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2023-11-01 20:05:27 +00:00
Luc
3e48654be3
Adds a quick-expansion gibbing proc, applies it to lazarus and instagib rifle ( #22188 )
...
* Adds quick explosion for laz gibbing
* Applies to instagib and mint
* Apply suggestions from code review -- timers
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2023-09-13 21:08:14 +01:00
larentoun
575a83b732
fix: Pulse damages machinery too ( #21667 )
...
https://github.com/ss220-space/Paradise/pull/2433
2023-07-17 11:03:14 +01:00
Qwertytoforty
2517851800
Nerfs laser rifle ammo size and emp proofness. ( #21082 )
...
* Nerfs IK ammo size and emp proofness.
* description / emp
* Update code/modules/research/designs/weapon_designs.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/projectiles/projectile/beams.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-05-22 22:25:03 +02:00
Qwertytoforty
d5567103fd
Reworks the lwap to make it better. ( #20884 )
...
* Boss you killed a child... AMAZING MISSION COMPL-
* small patch fix other stuff later
* More fixes to clicking on the dot
* lwap scopes better / decativates on movement
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* requested changes
* lower speed by marms suggestion
* scope keeps creeping
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* henks changes
* define
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2023-05-02 21:28:34 +02:00
Charlie
421777b317
Reworks block chance into Parrying. ( #19334 )
...
* parry component
* converts block chance to parry components
* armour pen, katana fix, pickup fix
* melee parry fix
* removes perfect parries, tweaks armour pen calc
* SIGNAL_HANDLER
* fix
* resist fix
* reduces parry time out time, increases cooldown
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* fix
* cooldown rebalance
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-11-12 08:49:44 +01:00
Vi3trice
03ce2920e1
Defining Part 4 - Code cleanup toward defines (... and the rest) ( #19388 )
...
* I wasn't done
* nits
2022-10-28 19:28:23 +02:00
Qwertytoforty
4c13246d30
Adds the u-ION silencer to rnd, replacing ecrossbow. Ecrossbow up to syndicate 5 ( #19170 )
...
* Adds the u-ION silencer to rnd, replacing ecrossbow. Ecrossbow up to syndicate 5
* grammer / typeblock
* 15 is not more than 15
* how did I miss this, I swear I put in 3
* path + crafting
* Update code/modules/crafting/guncrafting.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-14 08:28:07 +02:00
Vi3trice
59dfdba201
Everything else through the door ( #19358 )
2022-10-13 21:56:58 +02:00
S34N
52f3323760
makes these lasers ( #18209 )
2022-07-05 13:41:48 +01:00
S34N
3807bf43c7
[GBP no update] Minor refactor to reflecting projectiles, detgun fix ( #18114 )
...
* initial
* change these please
* let it not ignore carp, i suppose
* this instead
* review, fixes
* charlie code
2022-06-28 22:37:04 +01:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
...
* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
Fox McCloud
06df88706f
Beginnings of Combat Changes: Ranged Weaponry ( #17075 )
2021-11-11 21:24:02 +01:00
Qwertytoforty
1f9375f37a
fixes it
2021-07-25 10:00:08 -04:00
Qwertytoforty
d7ae75ae95
isliving on the edge
...
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
2021-07-25 09:43:25 -04:00
Qwertytoforty
a22c1e0de3
Immolator lasers now immolate all mobs
2021-07-25 08:57:41 -04:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
joep van der velden
7cd7d76eb6
Makes laser tags have 0 damage + check in field/generator/bullet_act
2020-10-03 15:26:20 +02:00
farie82
81682dc626
Adds muzzle flashes for guns depending on the ammo ( #13322 )
...
* Muzzle flashes added for guns
* Use an muzzle flash effect now.
* Unused var
* sillenced guns have a lower alpha muzzleflash effect
2020-09-20 12:41:45 -04:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
00f5e0613c
Stamina Damage Rework ( #12591 )
2019-10-27 00:23:22 -04:00
Fox McCloud
f4451fcb3d
Fixes Universal Damage Issues. Implements Proper Ricochets ( #12532 )
2019-10-08 20:41:40 -04:00
Couls
3782dbfc16
Add on-hit effects and bullet holes for walls
2019-07-03 22:17:35 -04:00
AzuleUtama
0332e946f6
Made laser tag guns work again
...
dear god what have i done
2018-11-22 01:25:16 +00:00
AzuleUtama
e2c81535f0
X-ray laser nerf - Falloff and Charge
...
See here for the main reasoning behind the PR -
https://nanotrasen.se/forum/topic/14790-wanted-unwanted-features-refactors-bugfixes-thread/
2018-11-14 21:12:52 +00:00
Birdtalon
5275b5f56f
further gun tweaks/changes, adds sprite
2018-08-31 19:12:39 +01:00
Birdtalon
49e47d00bb
adds multi lens immolation gun
2018-08-29 18:57:35 +01:00
Birdtalon
d46d84237f
laser tag guns now make tap.ogg when striking
2018-05-23 21:43:34 +01:00
Tayyyyyyy
e720a2b4a6
Oops. Emitter beams should have a green glow
2018-01-25 00:52:24 -06:00
Tayyyyyyy
619f295b11
Add light to lasers
2018-01-22 23:41:16 -06:00
Fox-McCloud
e29d346198
Projectile Reflection Refactor
2017-07-06 16:29:40 -04:00
Kyep
ee2eb3eb4b
Fox request
2017-06-05 22:07:06 -07:00
Kyep
ed3d8cb278
Tweaks instagib lasers
...
Instagib lasers now work on non-carbon mobs (such as simple_animals),
and turfs.
No CL, as admin-only.
2017-06-05 03:55:08 -07:00
Markolie
7a4c33bbcd
Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
2017-02-06 19:55:37 +01:00
Mieszko Jędrzejczak
63d5b6a1b1
Adds that var to projectile hits printing
2017-01-08 22:15:58 +01:00
TheDZD
8b8dd41d36
Fixes
2016-06-03 23:41:54 -04:00
TheDZD
a4e950d21a
Compiles, and guns work™
2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75
Here we go again...
2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Regen
2db5fec54a
Adds immolator laser gun
...
Adds an immolator laser gun, which has 7 shots and ignites the target.
http://puu.sh/nfys1/b381d812de.png
Will add more and better pictures tomorrow, but right now I need sleeps
2016-02-21 03:26:44 +01:00
TheDZD
07770fdda7
Merge pull request #2321 from Fox-McCloud/another-del-pass
...
Another del->qdel pass
2015-10-09 18:05:00 -04:00
Fox-McCloud
e17c6bde22
Another del->qdel pass
2015-10-08 16:49:10 -04:00
Fox-McCloud
5c512793b9
Removes the Rest of Pooled Objects
2015-10-08 14:18:40 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00
Fox-McCloud
44881a4016
Tweaks a Few Destroy()'s
2015-07-05 04:51:47 -04:00
Tigercat2000
d20298e996
-tg- atom pooling system, qdel changes
...
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.
Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.
Emitter beams are now fully pooled.
Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
2ad1c74457
Singularity Refactor
2015-06-10 20:04:28 -04:00