Santa's back, and angrier than ever at the naughty spacestation crew!
Santa's maximum health now increases with each successive stage
(previously only increased at Stage 4)
- Stage 1: 150 health (unchanged)
- Stage 2: 200 health (what stage 4 used to be)
- Stage 3: 250 health
- Stage 4: 300 health
Santa's Melee forms have had their damage ranges buffed
- Previously 5-15 in Stage 1 and 15-25 in Stage 4, now 10-20 and 20-30
respectively
Melee Snowmen and Reindeer have had their health increased to provide
extra survivability as they attempt to get into attack range. Ranged
snowmen unchanged
- Snowmen: was 50, now 75
- Reindeer: was 50, now 80
Ranged snowmen can no longer drop the candy cane sword, as intended.
Drop chance unchanged (50% from melee snowmen)
Snowballs (ranged snowman attack) and Ornaments (Santa Stage 2 and Stage
3 attack) have had damage increased slightly. Ornament knockback
unchanged.
- Snowballs now deal 4 damage, was 3
- Ornaments now deal 7 damage, was 5
The away_mission_config.txt file in the /config folder will need to be
manually editted to reactivate the evil santa away mission.
* adds variants of 10mm ammunition
you can shoot people with it
* ones which work
* third time's the charm
* adds the letter 'u'
* makes armor pen values more reasonable
* rebalanced AP
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Adds an immolator laser gun, which has 7 shots and ignites the target.
http://puu.sh/nfys1/b381d812de.png
Will add more and better pictures tomorrow, but right now I need sleeps
Santa has refused to deliver presents to the NSS Cyberiad for an unknown
reason.
Meanwhile, a distress beacon is received from the North Pole, on an
unencrypted Syndicate frequency. Apparently, Christmas Eve was anything
but a silent night.
A rogue operative seems to have infiltrated the North Pole and attempted
to coerce Santa into removing him from the Naughty List, but his plans
may have backfired. Santa has finally snapped, and must be put down in
order for the crew to receive their gifts this year.
The gateway has been reconfigured to lock onto the general location of
the distress signal, and will not lock on to any other destinations
until after Christmas has passed. Be warned, however, that the frozen
north is far from hospitable, and a variety of dangers await you beyond
the safety of the blast doors.
This mission will offer some new challenges, and is designed to be
undertaken by a squad of players. Will your team be able to put Father
Christmas to rest and rescue the presents, or will you meet your demise
in the freezing tundra?