variableundefined
3a3ff1400a
Merge pull request #13447 from EMPlight/BulldogXLmag
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Adds Bulldog extended drum mags and bundle for nuke ops.
2020-09-14 16:45:04 -04:00
AffectedArc07
03e2426861
Merge pull request #14245 from SabreML/Suppressor-screwing
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Adds a sound when you add/remove a Suppressor from a gun
2020-09-10 07:51:01 +01:00
SabreML
468860f9dd
Adds a sound for adding/removing a suppressor
2020-09-06 08:06:43 +01:00
Kyep
5e68b702b5
Fix ammo box sprites
2020-09-04 19:55:21 -07:00
TDSSS
ada7ddb605
shotguns come preloaded with buckshot now
2020-08-27 14:49:52 +02:00
AffectedArc07
b749fe5687
Merge pull request #13247 from farie82/logging-improvements-V2
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Makes logging based on ckeys. Adds dchat/LOOC/OOC logging
2020-08-16 13:18:24 +01:00
AffectedArc07
0aa89bd3de
Merge pull request #13748 from Fox-McCloud/rig-purge
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Purges Rigs
2020-08-09 18:21:39 +01:00
joep van der velden
c430b6e1e6
Merge remote-tracking branch 'upstream/master' into logging-improvements-V2
2020-08-08 17:30:09 +02:00
AffectedArc07
debcf5dad0
Replaces all "var " with "var/"
2020-07-29 10:06:00 +01:00
Fox McCloud
50eba96666
Merge pull request #13832 from dearmochi/fix-syringe-gun-clip-size
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Fix bug that allows loading an additional syringe to syringe guns
2020-07-14 09:26:24 -04:00
mochi
273a3e7b23
Fix syringe gun allowing one syringe more than normal
2020-07-14 09:13:42 +02:00
Fox McCloud
b88bb469d8
Merge pull request #13799 from farie82/robot-sync-fix
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Makes borgs (dis)connect properly to the AI. Fixing invisible borgs for the AI and a runtime or more
2020-07-13 16:30:07 -04:00
Fox McCloud
5cb34328c6
Merge pull request #13753 from SteelSlayer/lwap-update
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Gives the L.W.A.P in-hand sprites; Some tweaks to the gun, and the "toggle scope" action button
2020-07-13 15:33:54 -04:00
Fox McCloud
71fb28905b
Merge pull request #13806 from DaveKorhal/FixWestShots
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Fixes drift on projectiles firing west
2020-07-13 14:21:50 -04:00
DaveKorhal
b67f03d017
Update projectile.dm
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Added variable to offset rounding so that it actually rounds to the closest number instead of flooring it to the next lowest integral.
2020-07-11 16:16:13 -05:00
joep van der velden
e370437e95
Magic wabbajack included as well
2020-07-10 15:21:01 +02:00
mochi
4d4a756487
Fix syringe gun chambering weirdness
2020-07-10 13:11:22 +02:00
Fox McCloud
07597b9480
Merge pull request #13326 from AzuleUtama/slipStaffNerf
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Lowers max charges and recharge time for Staff of Slipping
2020-07-08 19:20:28 -04:00
SteelSlayer
b1bbee618f
oops
2020-07-01 22:34:24 -05:00
SteelSlayer
e58b11356d
L.W.A.P this bitch into shape
2020-07-01 20:36:46 -05:00
Fox McCloud
c4143aedf0
Purges Rigs
2020-07-01 13:09:15 -04:00
Fox McCloud
ad210368b9
Merge pull request #13730 from Gatchapod/isSynthetic-removal
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Removes isSynthetic() helper, replaces its instances with ismachineperson()
2020-07-01 00:12:23 -04:00
Gatchapod
3e6ad37661
renaming it is a good idea, too
2020-07-01 05:25:49 +02:00
Fox McCloud
e438ff4d36
Makes Mobs Lazier and Removes Hard References ( #13693 )
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* Makes Mobs Lazier and Removes Hard References
* fluff
2020-06-30 17:52:28 -06:00
Kyep
547d76fb4b
Cyborg Improvements ( #13056 )
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* ash storm immunity
* safety override & lavaproof upgrades
* mini-extinguisher for janiborg
* borg cell paths, prevent station borgs using gamma module
* Limit crew SecBorgs to 2, DS borg laser reflection
* replaces standard module with generalist module
* generalist borg gets crowbar
* fix bug where ert engi/med borgs runtime / do not get sprites
* adds TG lavaland and spidermin mining cyborg icons
* roundstart borgs=2, spawn locations=4
* adds damage_protection mechanic
* add xeno_disarm_chance
* ERT borg naming scheme: (level) ERT (number)
* std borg: tweaks hypo, RMs holoproj, adds mats/subsystems
* AA bullet_arc refactor
* refactors var/require_module to be bool, proc/action() to return bool
Suggested by farie82
* better radio for generalist
* rework gamma borgs, split of destroyer borgs
* dead robots fix
* fixes error caused by merging of PR 12932
* manually fix line endings
* fixes borg energy weapons (except disablers) not being recharged within recharging stations
* add trailing newline to make travis pass
* compatibility with #13471 life refactor
* deletes change to gamma sec ERT laser beam energy cost
* refactor handling of ash/lava immunities
* removes spiderlike mining borg sprite
* tweaks generalist borg loadout
* limit secborgs to 1 on green alert / roundstart
* re-run icondiffbot
Co-authored-by: Kyep <Kyep@users.noreply.github.com >
2020-06-28 14:16:14 -06:00
EMPlight
9365120416
Merge branch 'master' into BulldogXLmag
2020-06-27 15:21:59 -07:00
farie82
4d532a8599
Merge branch 'master' into bullet-fix
2020-06-27 00:40:02 +02:00
Fox McCloud
b3d69aac9b
Moves to BYOND 513 ( #13650 )
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* Fixes Orbiting
* moves to 513
* travis update
* check for minor version too
2020-06-26 01:15:59 -06:00
joep van der velden
44e73fe219
Review tweaks
2020-06-21 07:51:06 +02:00
joep van der velden
b6f26be8da
refactor
2020-06-20 08:43:39 +02:00
joep van der velden
2960351ce6
Fixes bullets that are GCed from continuing. Remove legacy
2020-06-18 09:37:17 +02:00
EMPlight
ce2ec83e01
Adds Extended drum mag and bundle for nuke ops.
2020-06-12 22:43:55 -07:00
Fox McCloud
c20487a876
Merge pull request #13344 from Daylight2/door-stuff
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Fixes #13243 - Makes wands no longer work in den
2020-05-05 04:05:26 -04:00
SteelSlayer
faeb575c14
forcemove
2020-05-03 20:54:59 -05:00
SteelSlayer
e79ca9fcac
crossbow cell fix
2020-05-02 22:18:30 -05:00
Daylight
a44c9b57e7
Probablly should remove this too.
2020-05-02 15:51:14 +03:00
Daylight
83ab08bae9
Makes no_den_usage only on door wand again
2020-05-02 15:46:59 +03:00
Daylight
ac0c227b21
Uses TRUE instead of 1
2020-04-28 15:52:43 +03:00
Daylight
8f28b1eef2
Moves den usage to parent, all wands no longer work on den
2020-04-28 15:26:27 +03:00
Daylight
027036ef46
Revert "Revert "makes wand of door creation not work in den""
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This reverts commit 7eac9c92be .
2020-04-28 02:13:04 +03:00
Daylight
7eac9c92be
Revert "makes wand of door creation not work in den"
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This reverts commit 91cf99f20e .
2020-04-28 00:30:18 +03:00
Daylight
91cf99f20e
makes wand of door creation not work in den
2020-04-28 00:21:57 +03:00
AzuleUtama
7f2c01be84
Lowers staff stats
2020-04-22 22:46:12 +01:00
farie82
1b5641d3fe
Merge branch 'master' into runtime-fix-2
2020-04-19 00:01:37 +02:00
AffectedArc07
928a8f0e04
Makes the code pass dreamchecker ( #13161 )
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* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
2020-04-11 15:59:16 -06:00
AzuleUtama
a6330d5977
Added sprite and updated compact rifle icon ( #12825 )
2020-04-10 22:39:18 -06:00
farie82
4d4da7653d
Makes the KA and energy guns use Initialize instead of New fixing the KA runtime ( #13227 )
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* Makes the KA and energy guns use Initialize instead of New
* Fixes
2020-04-09 22:58:10 -06:00
joep van der velden
bd6d7e05ba
First stuff. Ckey based subsystem
2020-04-03 00:50:04 +02:00
farie82
ebded4f39e
Logging prio changes ( #13174 )
2020-03-22 20:47:51 -06:00
farie82
9338b7a0ed
Merge branch 'master' into runtime-fix-2
2020-03-22 08:36:40 +01:00