Commit Graph

1568 Commits

Author SHA1 Message Date
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3a3ff1400a Merge pull request #13447 from EMPlight/BulldogXLmag
Adds Bulldog extended drum mags and bundle for nuke ops.
2020-09-14 16:45:04 -04:00
AffectedArc07
03e2426861 Merge pull request #14245 from SabreML/Suppressor-screwing
Adds a sound when you add/remove a Suppressor from a gun
2020-09-10 07:51:01 +01:00
SabreML
468860f9dd Adds a sound for adding/removing a suppressor 2020-09-06 08:06:43 +01:00
Kyep
5e68b702b5 Fix ammo box sprites 2020-09-04 19:55:21 -07:00
TDSSS
ada7ddb605 shotguns come preloaded with buckshot now 2020-08-27 14:49:52 +02:00
AffectedArc07
b749fe5687 Merge pull request #13247 from farie82/logging-improvements-V2
Makes logging based on ckeys. Adds dchat/LOOC/OOC logging
2020-08-16 13:18:24 +01:00
AffectedArc07
0aa89bd3de Merge pull request #13748 from Fox-McCloud/rig-purge
Purges Rigs
2020-08-09 18:21:39 +01:00
joep van der velden
c430b6e1e6 Merge remote-tracking branch 'upstream/master' into logging-improvements-V2 2020-08-08 17:30:09 +02:00
AffectedArc07
debcf5dad0 Replaces all "var " with "var/" 2020-07-29 10:06:00 +01:00
Fox McCloud
50eba96666 Merge pull request #13832 from dearmochi/fix-syringe-gun-clip-size
Fix bug that allows loading an additional syringe to syringe guns
2020-07-14 09:26:24 -04:00
mochi
273a3e7b23 Fix syringe gun allowing one syringe more than normal 2020-07-14 09:13:42 +02:00
Fox McCloud
b88bb469d8 Merge pull request #13799 from farie82/robot-sync-fix
Makes borgs (dis)connect properly to the AI. Fixing invisible borgs for the AI and a runtime or more
2020-07-13 16:30:07 -04:00
Fox McCloud
5cb34328c6 Merge pull request #13753 from SteelSlayer/lwap-update
Gives the L.W.A.P in-hand sprites; Some tweaks to the gun, and the "toggle scope" action button
2020-07-13 15:33:54 -04:00
Fox McCloud
71fb28905b Merge pull request #13806 from DaveKorhal/FixWestShots
Fixes drift on projectiles firing west
2020-07-13 14:21:50 -04:00
DaveKorhal
b67f03d017 Update projectile.dm
Added variable to offset rounding so that it actually rounds to the closest number instead of flooring it to the next lowest integral.
2020-07-11 16:16:13 -05:00
joep van der velden
e370437e95 Magic wabbajack included as well 2020-07-10 15:21:01 +02:00
mochi
4d4a756487 Fix syringe gun chambering weirdness 2020-07-10 13:11:22 +02:00
Fox McCloud
07597b9480 Merge pull request #13326 from AzuleUtama/slipStaffNerf
Lowers max charges and recharge time for Staff of Slipping
2020-07-08 19:20:28 -04:00
SteelSlayer
b1bbee618f oops 2020-07-01 22:34:24 -05:00
SteelSlayer
e58b11356d L.W.A.P this bitch into shape 2020-07-01 20:36:46 -05:00
Fox McCloud
c4143aedf0 Purges Rigs 2020-07-01 13:09:15 -04:00
Fox McCloud
ad210368b9 Merge pull request #13730 from Gatchapod/isSynthetic-removal
Removes isSynthetic() helper, replaces its instances with ismachineperson()
2020-07-01 00:12:23 -04:00
Gatchapod
3e6ad37661 renaming it is a good idea, too 2020-07-01 05:25:49 +02:00
Fox McCloud
e438ff4d36 Makes Mobs Lazier and Removes Hard References (#13693)
* Makes Mobs Lazier and Removes Hard References

* fluff
2020-06-30 17:52:28 -06:00
Kyep
547d76fb4b Cyborg Improvements (#13056)
* ash storm immunity

* safety override & lavaproof upgrades

* mini-extinguisher for janiborg

* borg cell paths, prevent station borgs using gamma module

* Limit crew SecBorgs to 2, DS borg laser reflection

* replaces standard module with generalist module

* generalist borg gets crowbar

* fix bug where ert engi/med borgs runtime / do not get sprites

* adds TG lavaland and spidermin mining cyborg icons

* roundstart borgs=2, spawn locations=4

* adds damage_protection mechanic

* add xeno_disarm_chance

* ERT borg naming scheme: (level) ERT (number)

* std borg: tweaks hypo, RMs holoproj, adds mats/subsystems

* AA bullet_arc refactor

* refactors var/require_module to be bool, proc/action() to return bool

Suggested by farie82

* better radio for generalist

* rework gamma borgs, split of destroyer borgs

* dead robots fix

* fixes error caused by merging of PR 12932

* manually fix line endings

* fixes borg energy weapons (except disablers) not being recharged within recharging stations

* add trailing newline to make travis pass

* compatibility with #13471 life refactor

* deletes change to gamma sec ERT laser beam energy cost

* refactor handling of ash/lava immunities

* removes spiderlike mining borg sprite

* tweaks generalist borg loadout

* limit secborgs to 1 on green alert / roundstart

* re-run icondiffbot

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-06-28 14:16:14 -06:00
EMPlight
9365120416 Merge branch 'master' into BulldogXLmag 2020-06-27 15:21:59 -07:00
farie82
4d532a8599 Merge branch 'master' into bullet-fix 2020-06-27 00:40:02 +02:00
Fox McCloud
b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
joep van der velden
44e73fe219 Review tweaks 2020-06-21 07:51:06 +02:00
joep van der velden
b6f26be8da refactor 2020-06-20 08:43:39 +02:00
joep van der velden
2960351ce6 Fixes bullets that are GCed from continuing. Remove legacy 2020-06-18 09:37:17 +02:00
EMPlight
ce2ec83e01 Adds Extended drum mag and bundle for nuke ops. 2020-06-12 22:43:55 -07:00
Fox McCloud
c20487a876 Merge pull request #13344 from Daylight2/door-stuff
Fixes #13243 - Makes wands no longer work in den
2020-05-05 04:05:26 -04:00
SteelSlayer
faeb575c14 forcemove 2020-05-03 20:54:59 -05:00
SteelSlayer
e79ca9fcac crossbow cell fix 2020-05-02 22:18:30 -05:00
Daylight
a44c9b57e7 Probablly should remove this too. 2020-05-02 15:51:14 +03:00
Daylight
83ab08bae9 Makes no_den_usage only on door wand again 2020-05-02 15:46:59 +03:00
Daylight
ac0c227b21 Uses TRUE instead of 1 2020-04-28 15:52:43 +03:00
Daylight
8f28b1eef2 Moves den usage to parent, all wands no longer work on den 2020-04-28 15:26:27 +03:00
Daylight
027036ef46 Revert "Revert "makes wand of door creation not work in den""
This reverts commit 7eac9c92be.
2020-04-28 02:13:04 +03:00
Daylight
7eac9c92be Revert "makes wand of door creation not work in den"
This reverts commit 91cf99f20e.
2020-04-28 00:30:18 +03:00
Daylight
91cf99f20e makes wand of door creation not work in den 2020-04-28 00:21:57 +03:00
AzuleUtama
7f2c01be84 Lowers staff stats 2020-04-22 22:46:12 +01:00
farie82
1b5641d3fe Merge branch 'master' into runtime-fix-2 2020-04-19 00:01:37 +02:00
AffectedArc07
928a8f0e04 Makes the code pass dreamchecker (#13161)
* Initial Commit - Trying to add DC to Travis

* Forgot to chmod

* This took too long

* Farie Fixes

* Fixes new code

* Job factions are fucking smelly

* Loadouts work again

* Runtime fixes
2020-04-11 15:59:16 -06:00
AzuleUtama
a6330d5977 Added sprite and updated compact rifle icon (#12825) 2020-04-10 22:39:18 -06:00
farie82
4d4da7653d Makes the KA and energy guns use Initialize instead of New fixing the KA runtime (#13227)
* Makes the KA and energy guns use Initialize instead of New

* Fixes
2020-04-09 22:58:10 -06:00
joep van der velden
bd6d7e05ba First stuff. Ckey based subsystem 2020-04-03 00:50:04 +02:00
farie82
ebded4f39e Logging prio changes (#13174) 2020-03-22 20:47:51 -06:00
farie82
9338b7a0ed Merge branch 'master' into runtime-fix-2 2020-03-22 08:36:40 +01:00