* Refactor the parameters and starting the teleport
* Adds arguments and moves the default effect generation up to do_teleport
* Typo in arguments
* portals now only create sparks every 0.5 second when things pass through
* Comment fix
* 1
* 2
* 3
* 4
* 5
* the great tag purge of 2022
* job spawners, viro window deletion
* atmos pipe moment
* fixes
* removes maint can
* feedback
* converts spawners to the new system
* OR shuffle, and other things
* further edits
* le thingy
* miraviel review
* merge master 2
* denth review
* secondary thingies
* master update
* minor fixes
* feedback
* bmon review
* more tweaks
* area mistake
* things
* fixes departures
* deconflict
* unshocks your doors
* fridge fridge fridge
* OPTIMISE
* oops
* gnarg
* another one
* QC pass
* oops
* areas
* Update code/modules/research/rdconsole.dm
* more tweaks
* space sign space sign
* decals
* oh my life
* experimentor fixes part 2
* scope creep 2 scope creep 2
* de-gogglify
* restore chapel confession booth, fixes viro fridge
* more fixes
* lovely windows
* walls and pipes and pipes and walls
* bmon review
* bmon review
* excess access
* changes chapel maints, but not really
* Switch a bunch of /obj/machinery from /New to /Initialize
This is an easy and uncontroversial batch.
No globs, no late init, and stuff.
* Move more machinery to Initialize
This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.
* More tricky New -> Initialize migrations
* The last of machinery Initialize conversion
* fixups
* Newscaster armor fix
* styling
* Comment on armor handling
* Move newscaster armor definition back to datum
* farie82 review
* kill extra .=
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* farie's review part 2
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes