Markolie
0cd3223536
AI fixes, borg fixes, map fixes
2014-11-14 14:15:17 +01:00
Fox-McCloud
be3e2740c5
PDA Fix
2014-11-10 20:53:38 -05:00
ZomgPonies
bf19e7ac73
PDA investigate fix
2014-07-25 13:52:57 -04:00
ZomgPonies
dc56dc8958
Investigate PDA messages
2014-07-25 12:32:35 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
ZomgPonies
88098da3c7
Object verb removal crew
2014-07-15 08:47:43 -04:00
Mark Aherne
9b45dbabfb
Continued work in progress on a major revision of the NanoUI templating system.
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Conflicts:
code/ATMOSPHERICS/components/omni_devices/filter.dm
code/ATMOSPHERICS/components/omni_devices/mixer.dm
code/game/dna/dna_modifier.dm
code/game/machinery/cryo.dm
code/game/machinery/kitchen/smartfridge.dm
code/modules/nano/nanoexternal.dm
code/modules/nano/nanomanager.dm
code/modules/nano/nanoui.dm
code/modules/power/apc.dm
code/modules/power/smes.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
nano/js/nano_update.js
nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
Kelenius
8b6bd9dca5
usr -> user
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Conflicts:
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
John-Michael O'Brien
1e6963f1c8
Update PDA.dm
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Patched the comment to match the actual, final behavior (Doh!)
2014-07-13 07:14:01 -04:00
JimTheCactus
6c7ab75146
Patched PDA scanner to be more useful
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PDA's integrated scanner was VERY rudimentary. Patched it to resolve
some formatting issues and improve usability.
2014-07-13 07:13:45 -04:00
mwerezak
cf05d11854
Status displays now won't blank when undocking, too
2014-07-13 06:27:31 -04:00
mwerezak
55532e51a0
Supply controller now holds a ref to it's shuttle
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Instead of having to look it up every time.
Conflicts:
code/game/supplyshuttle.dm
2014-06-23 10:33:05 -04:00
mwerezak
723979115c
Renames supply controller global var
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Renamed from 'supply_shuttle' to 'supply_controller'
Conflicts:
code/controllers/verbs.dm
code/game/gamemodes/gameticker.dm
code/game/supplyshuttle.dm
2014-06-19 09:52:35 -04:00
mwerezak
bc2fa7940a
Adds supply shuttle datum
2014-06-19 09:40:28 -04:00
Brian Cook
fa425b69a9
Fixed pAI Digital Messenger and layout tweaks
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-04-29 20:44:27 -04:00
Brian Cook
a93f864ae3
Refined GUI more
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pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
2014-04-29 20:39:24 -04:00
Ccomp5950
007cd2ded4
PDA NanoUI bugfix.
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modes that update every 5 ticks won't require clicking the pda 5 times to get a UI window open.
We now check to see if a UI already exists if not we don't check
2014-03-16 22:58:54 -04:00
d3athrow
4f168d8caf
qdel and Destroy() improvements, now done through objects/items/devices
2014-03-05 20:28:17 -05:00
Ccomp5950
cd201dc3a5
NanoUI Optimizations.
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We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.
Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.
Modes that will no longer autoupdate at all: Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks: APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)
Some other things that I just can't remember right now.
Conflicts:
code/defines/obj.dm
2014-03-04 00:37:44 -05:00
Ccomp5950
09bfeb737b
Runtime fix: I have no UI, and I must close it.
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runtime error: Cannot execute null.close().
proc name: Topic (/obj/item/device/pda/Topic)
source file: PDA.dm,485
usr: Garry Myers (/mob/living/carbon/human)
src: PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering)
call stack:
PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering): Topic("src=\[0x2003e95];choice=Messag...", /list (/list))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
2014-02-28 21:03:05 -05:00
ZomgPonies
1ab8df4b13
Garbage collection fixes
2014-02-19 20:24:31 -05:00
Ccomp5950
ca75160d6a
People in lobby won't see PDA messages.
2014-02-14 11:54:32 +01:00
Ccomp5950
4ae2cd974b
Ghosts can see PDA messages. (Redo: PR #4065 lost in merge)
2014-02-11 03:00:04 -05:00
SamCroswell
be3c95a9ff
Changes 'n shit
2014-02-07 18:43:48 -05:00
SamCroswell
12ffdb84bd
PDA icon fixes, various fixes to select equipt
2014-01-29 17:24:51 -05:00
Rob Nelson
d01ef41eac
Radio code in say.dm cleaned up, will use all possible radios when sending a message.
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Conflicts:
code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Ccomp5950
f217cae518
NanoUI PDA optimizations no more sortAtom every tick on every PDA.
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Should be noticably better on large population servers.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-01-11 21:50:53 -05:00
Ccomp5950
a6b70bc8b4
PDA NanoUI Optimizations.
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Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.
Also fixed a couple of the links on the status display function.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
2014-01-08 05:48:49 -05:00
Mark Aherne (Faerdan)
5d04a41151
NanoUI updates.
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* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/uplinks.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
2014-01-05 23:28:52 -05:00
Mark Aherne (Faerdan)
0a29d579c6
Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
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as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.
I have removed the carets (^) from all templates as they are not used any more.
For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
nano/js/libraries/2-jsviews.js
nano/templates/chem_dispenser.tmpl
nano/templates/telescience_console.tmpl
2014-01-05 00:48:28 -05:00
ZomgPonies
ca011ee962
NanoUI update
2014-01-04 03:50:54 -05:00
ZomgPonies
e75a51026d
PDA fix
2013-12-29 14:00:36 -05:00
ZomgPonies
4c6e8fdbd4
NanoUI PDA optimizations
2013-12-29 12:32:51 -05:00
ZomgPonies
80b76cf076
Fix PDA messenger bug
2013-12-28 08:47:58 -05:00
ZomgPonies
2573088771
PDA NanoUI
2013-12-22 16:03:21 -05:00
ZomgPonies
00b101d7f2
Seperated ID and PDA slots
2013-11-01 13:28:58 -04:00
ZomgPonies
2c0614d3af
Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter()
2013-10-28 06:45:15 -04:00
ZomgPonies
5daf979b72
Pretty much all new click code
2013-10-12 14:44:36 -04:00
ZomgPonies
031170749f
Fix PDA runtime
2013-10-04 02:58:03 -04:00
ZomgPonies
b0aff645a3
Massive traitor item overhaul
2013-09-23 05:41:53 -04:00
ZomgPonies
6e2d0eee6f
New PDA painter item
2013-09-11 17:27:51 -04:00
ZomgPonies
c1222034ee
BS12 -> Ponies merge
2013-09-09 10:51:16 -04:00
Erthilo
070cb50f8d
PDAs can be used when buckled (and not in any other way restrained or stunned). Rejuvenate now completely heals a target or broken organs and viruses too.
2013-08-11 17:13:58 +01:00
Ispil
88791eec5c
Makes the Crew Manifest default on all PDAs, and removes the access_manifest variable from cartridges. Also moves the manifest function into the PDA code, instead of cartridge code.
2013-07-02 19:14:10 -07:00
Zuhayr
be16c8eff3
Fixes #2957
2013-06-22 20:07:21 -07:00
jack-fractal
17b8a2dc8a
- reverting a change I hadn't accounted for to the luminosity of the PDA's flashlight
2013-06-06 20:50:22 -04:00
jack-fractal
f4441b5019
refactoring the Stat function for silicon lifeforms
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adding messenger functions to cyborgs and refactoring the AI's IM system
2013-06-06 20:46:46 -04:00
meyar
11ae345509
Nerfs the PDA flashlight to make the ACTUAL flashlight a viable option.
2013-06-04 18:34:43 -04:00
Ravensdale
09212483bc
final tweak for cap's PDA to do as advertised.
2013-04-16 08:47:23 -07:00