Marm
5e8536871b
Cargo QOL + Mail Bag Fix ( #22500 )
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* aaaaaa
I forgot
* mailn't
Removes QOL.
2023-09-19 21:09:57 -04:00
Marm
ecfaa26cc2
You've Got Mail! Adds Mail system ( #22269 )
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* heres the mail it never fails
Adds envelopes and its functions.
* It makes me want to wag my tail
Adds new envelope sprites courtesy of McRamon, makes mail bags and envelopess able to be carried by cargo clothing.
* when it comes i want to whail
Makes Wizard and Nukie equip change to off station role. Adds mail crates and functionality/logging for randomly choosing recipients of mail.
* MAAAAAAAAAAAAAAIIIL!!!!
Adds functionality for the mail scanner alongside sounds. Begins the process of making mail arrive on the shuttle.
* MAIL
* THE MAILMAN IS HERE
* MAIL IS REAL
* Give me an M, give me an A, give me an I, give me an L. What does that spell? MAIL.
Finalises pre-review mail features, adding the mail scanner to cargo tech loadout/autolathe.
* Update code/game/gamemodes/nuclear/nuclear.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/shuttle/supply.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/jobs/job/support.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/bags.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/bags.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/controllers/subsystem/SSeconomy.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* check out what you got now
Removes unused sprite bloat.
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* First few Contra reviews
* Second batch
* Cl doesn't fail anymore
* Even more fucking reviews
* Doesn't quite work yet but we're almost there
* WHEN DOES IT EEEEEND
* I have no energy to make a blues clues reference
More commits to respond to reviews
* God I miss Steve
Adds hand sprites to mail scanners
* Woooo Mail works again
* Science envelopes
* Update code/game/objects/mail.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* my god it worked
II hate it
* Bread and Circuses
splits up service envelopes into two categories, addresses other reviews.
* Lewc review - needs testing
* Almost there
Changing lists and more.
* Last fix
* IT IS ALL WORKING NOW
* Mail. Is. Done.
Final pass.
* Update code/controllers/subsystem/SSeconomy.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* The fix
* Just this one too
* Lewc review
* mail?
yeah
* Begone, ye powersink
* Sirryan review
* Update code/__DEFINES/economy_defines.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/controllers/subsystem/SSeconomy.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Wjpp[s
* Removes useless comment
* We ball
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-09-19 19:30:03 -04:00
Cocacolagua
6f8abfd3f7
fixes empty sandbags ( #22071 )
2023-08-25 16:17:07 +01:00
Aylong
ceea2c54e5
tweak: Better stacks ( #21861 )
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* tweak: Better stacks
* review changes
* del return
* that's it
2023-08-16 20:11:39 +01:00
DGamerL
173bfb92f5
Removes bio resist from the code ( #21108 )
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* BIO armor is kill
* some more stuff that uses bio resist
* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
datlo
cf07639da3
Tweak kitchen spikes ( #21152 )
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* Tweak kitchen spike
* fix deconstruction
* fix mistake lmao
* revert wrench_act and fix metal drop
* fix accidental removal
* and the damn end of line
* AAAA
* add mob check to victim, deconstructing tweak
* fix bug preventing attack on spikes
2023-06-02 19:12:02 +01:00
Englishformula
a5d5086819
Alien Alloy Sprite Fix ( #21103 )
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* Update mineral.dm
* Update mineral.dm
2023-06-02 18:07:24 +01:00
Henri215
6826d2ba7b
Moving some in hand icons to different files ( #20748 )
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* Moving some icons out of left/righthand.dmi
* Moving sheets and ores
2023-04-25 21:13:02 +02:00
S34N
c8418fa1b2
sinew ( #20718 )
2023-03-26 13:59:53 +01:00
S34N
5ce5a66c81
Ports a load of Pigeonverde322 sprites from beestation ( #20588 )
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* initial
* second
* MORE
* spelling
* more spelling, rods
* qwik mafs
2023-03-26 12:11:01 +01:00
GDN
5557f6ae32
Nukes detailed examine ( #20314 )
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* Nukes detailed examine, converts to normal examine stuff
* THE SHOOTENING
* Update code/game/objects/structures/grille.dm
Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com >
* oop
* Update code/modules/mob/living/silicon/robot/drone/maint_drone.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/modules/power/apc/apc.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/nuclear.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* bam
---------
Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2023-03-17 16:20:53 -05:00
Henri215
ad608cf016
Fix #20076 Plasmaglass and plasmarglass now returns the correct amount of materials ( #20079 )
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* Plasmaglass and Plasmarglass now returns the correct amount of materials
* forgot alien alloy
2023-01-03 15:48:58 -05:00
Qwertytoforty
1c05e8aa5e
Mining borgs now have melee armor. ( #19986 )
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* Mining borgs now have melee armor.
* oh, and one more thing
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* siryan code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2023-01-03 01:04:39 -05:00
warriorstar-orion
066bd06e8d
Whitespace cleanup part 3. ( #19897 )
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* Whitespace cleanup part 3.
* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
Henri215
ab8217f012
Mineral doors now takes 2 seconds to build ( #19992 )
2022-12-24 11:05:24 -05:00
Daylight
ebf2d2b18f
Creates full stacks of all sheets and minerals ( #19911 )
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* /fifty
* re-adds plastinium, even if the sheets themselves have no sprite
* adds glass stacks and plastitanium
2022-12-19 14:29:55 +00:00
Henri215
74a5925def
A museum's finest: Statues tweaks ( #19680 )
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* tweaks and adds to statues
* bust removed
2022-11-26 16:02:52 -05:00
S34N
4de47b8b58
Refactors table creation ( #19441 )
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* refactors table creation
* probably works will test later
* tested and tweaked
* words are hard
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* steel review
* proc breakout
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-11-15 15:45:55 -06:00
Henri215
eea6b82b15
Sarcophagus now can be made using sandstone ( #19625 )
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* added sarcophagus to sandstone recipes
* 5 seconds to build
2022-11-11 14:31:58 +01:00
Henri215
499a0f3b9d
Moved wood floor ( #19487 )
2022-10-25 20:35:28 +02:00
DevanStrife
bb2e2a9d45
Allows wooden airlocks to be made and removes another text2path function. ( #19199 )
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* Fixes #18882 and refactors for door assemblies
* Removes text2path, makes wooden airlocks buildable
* Use mineral crafting menu
* Minor oversight
* Comments improvement
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Review suggestions
* Removes unneeded vars
* Fixed tab spacing
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-16 13:04:50 -05:00
Henri215
70762ba7e0
Adds briefcase/card box as leather recipes and reorganizes other recipes ( #19342 )
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* adds briefcase and card box to leather and reorganizes recipes
* standardized the coded and removed unnecessary \
* seconds
2022-10-16 13:47:33 +02:00
Vi3trice
9e90c81282
Defining Part 1 - Code cleanup toward defines ( #19262 )
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* This is only the beginning
* Update stack.dm
2022-10-10 20:50:29 +02:00
Henri215
3d2092885f
Bronze/Glass ashtray now can be made ( #19056 )
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* ashtray crafting
* added timers
2022-09-17 10:51:02 +01:00
Henri215
7ff1418ae4
add cloth foot wrap recipe ( #19052 )
2022-09-16 18:36:51 +01:00
AffectedArc07
2da68e9b64
Atmospherics refactor ( #18460 )
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* Atmospherics refactor
* META(GAMING)
* Cleanup
* RPD hotfix
* Fox review
* Do this
* Well that escalated
* Repath these
* Ah yes, scope creep
* Remove this comment
* Regression #1
2022-08-01 16:27:35 -04:00
Vi3trice
f4b37b4177
Port TG updating appearances ( #17943 )
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b .
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
2022-07-21 08:11:59 +02:00
dragonpan2
1dc0669e12
expanded plastic crafting ( #18281 )
2022-07-15 20:32:48 -05:00
S34N
10d0e2f230
New benches, colourable sofas ( #17985 )
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* new benches, colourable sofas, directional beds
* removes bench corners
* slight sprite tweak
* inverse corners!
* removes rotatable beds due to mob jank and bedsheets
* fixes that one freaking always wrong cyberiad sofa
* make things use the in-built spraycan menu
2022-06-20 21:00:12 +01:00
Kugamo
d4d4615fe2
Inhand sprites for metal sheets and ores ( #17952 )
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* amogus
* Revert "amogus"
This reverts commit ebaa99c77b .
* okay
* fix merge conflict
2022-06-14 13:34:08 +01:00
13spacemen
b2a57c7637
changed the green medbay airlocks to blue ones ( #17827 )
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green ones are now a new subtype virology airlocks
added viro airlocks to RCD, metal recipes, airlock painter
2022-06-09 12:32:03 +01:00
Mitchs98
fa3997bb42
Adds Chess Pieces ( #17587 )
...
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
2022-05-16 22:25:21 +09:00
Charlie
e979201a57
Removes tribbles ( #17524 )
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* removes tribbles
* forgot this
* styling
2022-03-28 09:57:10 +01:00
datlo
f92f20c74c
Fix cult structure stacking exploit ( #17091 )
2021-11-13 16:15:24 +01:00
Luc
b527838507
Fix abductor closet cloning mats ( #16985 )
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* Update abductor closet to only drop one alloy
* Revert, make it just cost two alloy to make
2021-11-02 22:07:46 -06:00
variableundefined
fa3fa1dc6a
Merge pull request #16579 from FlattestGuitar/armor-defines
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Adds defines for damage flags
2021-09-17 22:10:20 -05:00
Qwertytoforty
ce260375ff
Finishing touches
2021-09-12 14:57:33 -04:00
Qwertytoforty
2f25c2100f
Merge remote-tracking branch 'upstream/master' into thinking-with-cult-portals
2021-09-11 18:00:52 -04:00
variableundefined
b0c4dd605a
Merge pull request #16606 from S34NW/we_live_in_an_electrochromic_society
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Constructable electrochromic windows
2021-09-08 08:52:43 -05:00
Qwertytoforty
e9761d0e18
Draw 2 circles
2021-09-03 17:34:43 -04:00
variableundefined
7964ea23ca
Merge pull request #16569 from S34NW/tg_object_sprites
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[REQUIRES #16571 ] TG sprite project: item/obj (part 1)
2021-08-29 14:42:18 -05:00
S34NW
77737581c1
Fancy windows? I think so good sir!
2021-08-28 15:11:07 +01:00
S34NW
14004ce2f2
fax machines, chairs, pews, corpo sofa
2021-08-22 16:34:55 +01:00
Mieszko Jedrzejczak
559fa37756
add defines for damage flags
2021-08-20 21:09:21 +02:00
shmabuu
61330ef44a
i do be seeing part 2
2021-08-07 01:36:50 -07:00
SabreML
2c0ae9c500
Refactors the 'Examine' status tab ( #16330 )
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* Removes the 'Examine' tab
* Revert "Removes the 'Examine' tab"
This reverts commit 0dd01722c9 .
* Initial system and misc items
* Atmospherics
* Engineering
* Medical
* Mobs
* Stacks
* Structures
* Turfs & Weapons
* Final stuff and bad documentation
* Sheer laziness
2021-07-26 18:11:57 +01:00
variableundefined
b9aa1facce
Merge pull request #15757 from warior4356/holy-chapel
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Makes the chapel holy once more.
2021-07-25 08:37:18 -04:00
Fox McCloud
f5af21b794
Merge pull request #16213 from AffectedArc07/nukes-awful-code
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Removes some oldcode
2021-07-07 09:57:16 -04:00
warior4356
15b32b7283
Merge branch 'master' into holy-chapel
2021-07-05 18:12:02 -07:00
LordShekelstein
3efc77a9e8
fixes spelling error. ( #16308 )
2021-07-05 18:27:53 +01:00