* Giant spiders initial
* Ling spiders, araneous, conversion to basic
* Removed some extra
* Fixes cling spiders
* Linters
* Do_afters
* Nurse AI works now
* Cling spider AI
* Forgot an element
* Updatepaths
* New Linters
* AI New linters
* Fixed action buttons
* No longer wraps spiderlings, adds a movement delay
* Fixes the sarge hatching from eggs, increases action cooldown on eggs
* Improved cling spider AI, improved insect random speech
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Better meteors
* Update move loop flags file references in comments.
* Adds MOVEMENT_LOOP_FORCE_MOVE, adds support for it to all movement types.
* Standardize meteor and rod movement.
* move_towards fixes
* Faster movement, fixed rod directions.
* Fix and simplify move_towards movement type.
* Bad comment.
* Oops.
* Revert requirements.txt change, doesn't belong in this PR.
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* you will get a robotics bay and you will like it
* also nanopaste
* work
* and kill those whoops
* holy fuck how many times did I missclick
* stop fucking unticking shit please fuck
* colour coding
* fix floor
---------
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* initial
* i'll get fired
* update icons for mapping as well
* update maps
* tweak
* tweak and revert a bit
* tabs
* speak english, motherfucker
* oh
* updatepaths
* move tendrils into a spawn pool
* update formula from feedback
* increase certainty we get enough spawn pool placements
* bleh
* whitespace
* fuck it everyone gets a pool
* Space ruin: The sieged lab, a submap extravaganza.
* fix airlock access
* fix skiff, make whole lab teleproof for now
* indestructible rivet command room
* add strategically placed helpful items/spawners
* fix gun rack placement
* no butchering on harbinger murder
* small adjustments
* esword drop as a treat, m90 seems excessive
* make boss door obvious
* Lots of map/boss fixes
* Update everything for razor wire, try and unfuck some weird AI behavior
* stupid mines
* sort and fix comments for different ruin categories
* always place ruin for TM
* first batch of fixes
* reinforce hard rock walls
* tweaks
* improve hard rock design
* tiny cleanups
* singleton out med and sci rooms
* kitchen rework updatepath
* run updatepaths
* update maplint exceptions
* AI Powers initial commit - Base datums for picker and program
* Small fixes in base datums
* RGB Lighting Power
* Nearest camera detection, beam effect for RGB_Lighting
* Fixed learning AI Porgrams, Power Shunt Program
* Program install fixes, WebUI Program Install Menu Fixes
* Repair nanites
* Universal Adapter
* Door Override
* Nanofrost, Program Icons, Door Override Bug Fixes
* Sprites for AI machines
* Bluespace Miner, Multimarket Analyzer, Light Replacer
* Fixes economy thing with bluespace miner
* Enhanced Door Controls, Nanosurgeons
* Experimental Research Subsystem
* Removed excess from RND subsystem
* Adds Processing Node
* Processing node changes and fixes
* Processing nodes power states
* Minor cleanup
* I've got a network node! And it makes heat!
* Adds proc to nodes to change the assigned AI
* Removed extra vars
* Icon fixes
* Adds overheat counter to delay overheat to prevent random atmos hotspots from instantly turning it off
* They changed my isAI check. Woe.
* Sealant, Holosigns, HONK, bugfixes, and stock part multipliers
* Enhanced Tracking Software
* Refunds for active programs
* Remaining uninstall functionality
* AI RMC
* Forgot a circuitboard
* Fixes a small path issue
* Global nodes list + node data for AI RMC TGUI
* TGUI Foundations
* Better check
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better null check
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Spacing
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better chat notification
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* A shitload of fixes
* Camera beam helper proc
* AI remote sound helper
* Timer on nanofrost
* ui.user
* Fixed examine grammar
* tgui first pass
* TGUI Bundle Rebuild
* Fixed bug in AI node stock parts, began implementation of reassign code
* resource management tgui update
* Initial changes for ai programs ui
* Fixes UI opening
* ui improvement and ui_act reimplementation (draft)
* UI act works now yay
* Fixed space indentation and proc args
* Fix merge
* Machine deconstruction fix
* Fixes charging bandwidth on install, fixes programs being removed from the menu when uninstalled
* Fixes honk subsystem targeting
* Better examines on nodes
* Light synthesizer fix
* Fixes passive resources, fixes messages about not affording upgrades
* Increases base memory from 1 to 3
* Increases overheat threshhold with stock parts.
* Buffs cooldown for Repair and Nanosurgeon to be on par with Power Shunt
* Reduces mineral costs of AI network machines
* Nulls tracked mob on destroy, fixes overheat counter
* Makes RGB lighting immediately update light color
* Refunds cooldowns on failed cast
* More robust camera vision checking
* Fixed cooldown scaling on some programs, added target zone hologram to sealant
* merge master and rebuild bundle
* begone
* revert change to gitattributes
* Apply suggestions from code review
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Whole lot of suggestions and fixes
* Renames Door Override to Airlock Restoration, Fixes minor spelling issue
* Adds message when AI tries to access the resource console
* Divides up proc for AI nodes to be more itemized between procs, handles shut off when out of power, handles when AI cryos
* removes broken tgui hooks
* Removes excess comment
* Reduces cooldowns, increases delay on sealant
* Reduces cost of AI machines
* UI adjustment for Progam Picker
* Servers require more power, buffs surgeon at higher upgrade tiers, adds messages for servers and losses, and adds a pointer program
* Trailing newline for the linter gods
* No more screaming servers
* Fixes holograms that AI deploys in Sealant and Holopointer
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: XFirebirdX <142694283+XFirebirdX@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>