Commit Graph

6968 Commits

Author SHA1 Message Date
d3athrow
68012f5017 Fixed a gamebreaking bug
Conflicts:
	code/game/turfs/turf.dm
	code/modules/mob/living/carbon/human/life.dm
	maps/tgstation.2.1.0.0.1.dmm
2014-03-22 06:22:55 -04:00
jack-fractal
cf8348c25d * adding a 'rejuvinate' function to organs that fixes all types of damage
* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/organs/organ_external.dm
	html/changelog.html
2014-03-22 02:50:44 -04:00
Ccomp5950
45e93458f2 Rejuvination verb fix for IPC's limbs don't suddenly become organic.
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-03-22 02:44:01 -04:00
Ccomp5950
48fee54dba IPC examination won't cause "OH NO ROBOTIC LIMBS" (no shit, yo!) messages.
Unless they are damaged.
2014-03-22 02:36:30 -04:00
Aryn
ab63b08785 Fixed issues with cyborgs deactivating flashlights, cleaned up some module code in the process.
Conflicts:
	code/modules/mob/living/silicon/robot/inventory.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-03-21 10:04:48 -04:00
Aryn
072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Aryn
cff01f9df6 Fixed an annoying bug with giving another player a flashlight,
opened up at least 100 individual bugs where people kept setting
loc and expecting light updates to catch it.

Conflicts:
	baystation12.dme
2014-03-21 09:51:15 -04:00
ZomgPonies
8a5311fd66 Fixing Regens fuckups 2014-03-20 13:27:43 -04:00
Regen
f3b2f7d8f5 Added command alert for mass hallucination event 2014-03-20 16:38:02 +01:00
Regen
167a7f3546 Revert "Added command alert for mass hallucination event"
This reverts commit b20d5d49d7.
2014-03-20 16:35:51 +01:00
Regen
b20d5d49d7 Added command alert for mass hallucination event 2014-03-20 16:31:08 +01:00
ZomgPonies
c833dd60b4 Fixed custom item descriptions 2014-03-20 16:14:40 +01:00
ZomgPonies
905d911275 Fix Jukebox stopping radio 2014-03-20 16:14:39 +01:00
Regen
6d797a74a7 First nerf of Cryo goonpower + Dionea nerf
Worked with Neca, he wanted some things changed, Nerfed dionea's
regeneration by removing their ability to regenerate from toxin damage,
making plant-b-gone even more effective.

Cryokinesis was nerfed due to its ability to ensure death to anyone who
does not have access to medical treatment.
2014-03-17 17:44:04 +01:00
Rob Nelson
935de91fe0 Fixes ghost Entered not being called. 2014-03-16 21:50:55 -04:00
Ccomp5950
103866975e HUD-Optimization bugfix, mobs with no clients will update their health
HUD image as well.

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-03-15 05:11:26 -04:00
d3athrow
0e7278a597 fix bats targetting their vampire 2014-03-15 05:09:25 -04:00
ZomgPonies
f1cdebaa60 Fixed custom item 2014-03-14 03:41:34 -04:00
ZomgPonies
ae07381acf Cuts the jukebox volume! 2014-03-14 03:33:42 -04:00
yashaldie
fbd8feee31 Fixes Diona Nymph handling updates
Diona Nymphs were not getting their Handling procs called.
2014-03-14 02:17:23 -04:00
Chinsky
e19190dd15 Splicing virus changes it's unique ID. 2014-03-14 02:16:34 -04:00
Chinsky
214af7892f Lowered chance of exhale spreading viruses, as it was firing way too often.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-03-14 02:16:11 -04:00
Chinsky
e8b8c29946 Changed sneezing to spread viruses like cough, but only in front of the mob.
It gives a warning sometimes, so guy has 7 ticks to face elsewhere.
2014-03-14 02:13:56 -04:00
Chinsky
2f875dba6e Fixed blood injections not transmitting viruses properly.
Keep forgetting that list is associative.
2014-03-14 02:13:37 -04:00
Chinsky
660a87baa7 Made it possible for virus to mutate and affect different species. 2014-03-14 02:13:22 -04:00
Chinsky
467cbdd5ba Fixed some runtimes with specieism, and blood transfer ignoring viruses' racial preferences. 2014-03-14 02:13:08 -04:00
Chinsky
26553e120e More random for random god.
Effects now start with random chance of firing and multiplier (like forced minormutate() on spawn).
2014-03-14 02:12:47 -04:00
Chinsky
7d5e21822a Buffed protections.
Full biosuits and spacesuits now protect more against airborne infections, and completely against touch-based ones (when worn with gloves).
2014-03-14 02:12:28 -04:00
Chinsky
5e6710757b Spaceacilline stronk.
Now it prevents new infections completely, and has a chance to cure virus on early stages (without giving antibodies though.)
2014-03-14 02:11:55 -04:00
Chinsky
aee7d69412 Stopped braindamage effect from dealing 4 digit amounts of damage to brain organ.
Conflicts:
	code/modules/virus2/effect.dm
2014-03-14 02:11:25 -04:00
Chinsky
b5f3e62bf9 Fixes single pane windows not blocking airborne viruses completely. 2014-03-14 02:10:05 -04:00
Chinsky
a775e925be Added system for viruses to affect only certain species.
Currently it ignores synthetic species competely.

Conflicts:
	code/modules/virus2/disease2.dm
	code/modules/virus2/helpers.dm
2014-03-14 02:09:40 -04:00
Ccomp5950
93d229004c APC-Rewrite AI fix.
Before:  AI's on new APC system would constantly add more and more power usage to the APC

After:   AI's no longer handle their power consumption, that has been pushed off to an /obj/machinery/ai_powersupply dummy object which will process the power usage.  This is much cleaner because machinery objects are already processed properly for the new system and keeps us from having to rewrite a bunch of AI code to bring the AI in line with how the new APC system works.

Conflicts:
	code/modules/mob/living/silicon/ai/ai.dm
2014-03-13 22:57:59 -04:00
Ccomp5950
f29440fced Stopgap fix: AI's won't use more and more power.
With new APC zone methods having non-machines use_power in their master_contrller called processes means
that they don't update the zone's flag to recalculate power usage and will continue to increase the
per-tick power usage each tick.  AI should be the only problem with this unless robutts have a life() tick
to use_power on the area when inside a charger or something really stupid.
2014-03-13 18:58:57 -04:00
VelardAmakar
59d1c28d91 Allows people to pickup the paperbin by dragging it to themselves. 2014-03-13 02:39:05 -04:00
Rob Nelson
fa55782e92 Fuck
Conflicts:
	maps/tgstation.2.1.0.0.1.dmm
	tools/OpenBYOND
2014-03-12 02:23:05 -04:00
Rob Nelson
0e8c675d18 Invert SOBER behavior, seems to work better that way.
Conflicts:
	html/changelog.html
2014-03-11 16:01:36 -04:00
Heredth
12abbd60c0 Sprited new hats. Fedora, boater, bowler, beaver, and a fez. 2014-03-11 06:04:36 -04:00
SparklySheep
1acab2a20a Adds a few new hairstyles and adds a fix for the red IPC hairstyle as well. Please check to see if this doesn't break anything.
Conflicts:
	baystation12.int
	icons/mob/human_face.dmi
2014-03-11 06:04:10 -04:00
ZomgPonies
1ac8df78b9 Fixes medhuds 2014-03-11 04:41:00 -04:00
ZomgPonies
e7fc110e5c Fix cloning/respawning 2014-03-11 03:13:29 -04:00
Rob Nelson
5c8ddf2a31 YOOOOO0U. YOU GOT WHAT AH NEEEEEEEED
Conflicts:
	code/__HELPERS/game.dm
	code/game/machinery/alarm.dm
	code/game/machinery/doors/firedoor.dm
	code/modules/client/preferences_toggles.dm
	code/setup.dm
	maps/tgstation.2.1.0.0.1.dmm
2014-03-11 02:28:58 -04:00
d3athrow
877fc584e7 Cut down on the checking in human_movement, hyperizine doesn't need to be checked twice.
Conflicts:
	code/modules/mob/living/carbon/human/human_movement.dm
2014-03-10 23:16:37 -04:00
DJSnapshot
e6eae0fdb1 quick fix for APCs related to IPC charging. 2014-03-10 23:03:36 -04:00
ZomgPonies
262514d3fe Fix dismemberment 2014-03-10 21:22:34 -04:00
Rob Nelson
8fb14a26e9 Initial commit of media suite
Conflicts:
	baystation12.dme
	code/controllers/configuration.dm
	code/game/area/areas.dm
	code/modules/client/client defines.dm
2014-03-10 19:01:41 -04:00
Rob Nelson
a9f67bf557 EMERGENCY FIX FOR SINGULO NOT WORKING 2014-03-10 18:45:03 -04:00
ZomgPonies
04d99e1a3b Merge pull request #171 from alex-gh/paracetamol_fix
Paracetamol will now metabolize properly
2014-03-10 08:27:16 -04:00
Ccomp5950
1e5514e27e Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00
alex-gh
79088a5668 Paracetamol side effect should work now 2014-03-10 12:59:06 +01:00