Commit Graph

393 Commits

Author SHA1 Message Date
AffectedArc07
b34e8fa301 [READY] CI now bans files with the same name (#20195)
* CI now bans files with the same name

* Part 1

* Warriorstar python tweaks

* Part Deux

* Fix unticked

* fix
2023-02-04 16:33:41 -06:00
Luc
9ba005de9f Add themselves as a pronoun helper, fixes some usages of it (#20184)
* Add themselves helper

* Testing and replacing

* Fixes some non-standard usages
2023-01-20 19:28:48 -05:00
Luc
b940c1eb21 Allows clings to regenerate without a brain. (#19856)
* Move brain organ code where it belongs

* Rename too

* WIP, but hey, it kinda works now.

* Account for a few missing heads

* Remove vital check, killing the user on death

* Let defibs and scanners better deal with these

* Remove debug brains

* Clean up some more contingencies

* More head checks

* Update code/modules/antagonists/changeling/datum_changeling.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Fixes up signal business

* some stuff from sean's review

* Add some type safety checks for heads

* oops

* Update code/game/objects/items/weapons/cosmetics.dm

get this in there too

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Remove decap sword

* Quick suggestions

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Addresses shedding problems

* Add new defib changes

* this is why we have CI

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-01-20 19:25:51 -05:00
Contrabang
58c2da5822 OH GOD HOTFIX (#20249) 2023-01-18 22:29:03 -06:00
Contrabang
276bf58f49 Wallets now show proper jobs on Sechuds and Comms (#20089)
* Wallet time

* sirryan review

* whoops

* revert get_id_card change

* Farie review
2023-01-18 21:52:09 -06:00
AffectedArc07
e91b6c94f7 Renames QDEL_LIST to QDEL_LIST_CONTENTS (#20006)
* Renames QDEL_LIST to QDEL_LIST_CONTENTS

* derp
2022-12-29 14:28:40 +00:00
Qwertytoforty
f86374a504 Adds the vortex feedback inversion arm. (#19821)
* start of mess

* reflect/parries works

* more pog-ress

* temp icons, .33 to 0.4

* more work, sound, rnd, fixes me breaking shields

* removes this since open pr fixes

* better codee

* attack log

* Final changes / sprites by ramon

* fixes issue

* shoot ramon for the white pixel :^)

* But what if it was a purple glass shard

* Fixes the throw parry

* sorry for so many commits, lower callback

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Early return, no need to typecast

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-12-27 10:45:59 -05:00
Charlie
421777b317 Reworks block chance into Parrying. (#19334)
* parry component

* converts block chance to parry components

* armour pen, katana fix, pickup fix

* melee parry fix

* removes perfect parries, tweaks armour pen calc

* SIGNAL_HANDLER

* fix

* resist fix

* reduces parry time out time, increases cooldown

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* fix

* cooldown rebalance

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-11-12 08:49:44 +01:00
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Farie82
d253e13c35 Add a comment for item_state (#19534) 2022-10-30 15:52:21 +00:00
Vi3trice
03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
Vi3trice
59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
Vi3trice
9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
Luc
e2e15d5579 [GBP: NO UPDATE] Fixes xeno surgery (#19119)
* Fixes optable

* Xeno surgery works again, but at what cost?
2022-09-25 17:47:09 +01:00
Qwertytoforty
afbae8af1b Makes anomalies deadlier (#18836)
* Makes anomalies deadlier

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* undodgeable to dodgeable

* requested changes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-08-21 16:32:12 +01:00
AffectedArc07
e80f0e1d8d Revert "Adds animations for picking up and placing items. (#18702)" (#18824)
This reverts commit 2945bed697.
2022-08-17 16:18:12 +01:00
Luc
2945bed697 Adds animations for picking up and placing items. (#18702)
* Add initial support for telegraphing item pickups

* Add interaction to lockers

* Undo some extraneous changes

* Make pickpocket gloves not show any animation on pickup
2022-08-14 15:52:04 +01:00
Edan
1d552ab0e4 Armour Refactor (#18547)
* initial commit

* bullet fix + 100% armour pen

* equivalent armour values

* percentage armour pen

* updates bombing

* adds more defines

* i like armour too much

* review pass 1

* review pass 2

* updates with lavaland elites

* armour penetration value tweaks

* wt550 AP round change
2022-08-01 20:23:49 +01:00
roarbark
3f28b9fb25 turns hover over tooltips for inventory items into a preference (#18570)
* turns hover over tooltips into a preference

this allows people to toggle the tooltip boxes that appear when hovering over items

* adds up the bitflags in preferences.dm

oops

* coding late at night be like

fixes the bitflag, a variable location and the define name

* better wording and removes a var

cooler code
2022-07-31 21:36:32 +01:00
moxian
70dbfc468d Fix gc issue with RD armor spawner (#18541) 2022-07-24 20:12:46 +01:00
KalevTait
f028d4a9bf Code Readability - Objects (misc) (#18276)
* objects misc

* requested changes
2022-07-11 20:28:27 +01:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
S34N
98cbc5f4bc ports TCC welding animation (#18005) 2022-06-20 21:01:46 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
DamianX
2f25bcb8c0 Fixed runtime error related to deleting worn items (#17689)
* new and improved

* Fixed the hard del again
2022-05-21 21:30:16 +09:00
SteelSlayer
a39672ae10 Update items.dm (#17815) 2022-05-17 08:05:27 +09:00
DamianX
0766c6d236 Fixed thrownby hard del (#17686) 2022-05-16 22:48:42 +09:00
Farie82
61c8684192 Cryoing now won't cause items to try and remove themselves from deleted storages. Runtime fix (#17665) 2022-05-16 22:40:14 +09:00
Farie82
4c1f40f69f Ensures stacks GC when merged in a storage (#17506) 2022-04-22 11:40:11 +01:00
Vi3trice
0c7552ddb6 Port TG emissive appearances (#17194)
* Light

* Righto

* West solar screen was offset by two pixels

* Turns out the optimization makes most matrices moot

* Gotta do it like or else you get upwards of 6 extra atoms instead of 1
2022-04-12 16:00:35 +01:00
atteria
bcf90593ed Improves belt item overlay code, Adds new belt item overlay sprites (#17568)
* belt-improvements-and-sprites

* fixes my fix of botany belt allowed contents
2022-04-12 15:57:21 +01:00
S34N
8359b71824 Ports TG statusbar changes & screentips (#16505) 2021-12-29 15:16:50 +01:00
Charlie
634f9c72f1 Vampire Rework. (#16476)
* vampire rework

* fixes and tweaks

* cleanup + tweaks

* grug stomp

* TGUI

* TGUI rebuild

* UID fix

* debugging cooldown fix

* first review changes

* subclass refactor

* tweaks + some sprites

* blackbox logging

* tweaks + grammar

* minor UI tweaks

* ability icon sprites.

* placeholder sprite warning fix

* melee mod code comment warning

* nullification rework

* final sprites!

* fixes

* sabre review pt 1

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* sabre review pt2

* sprites readd

* tgui rebuild

* removes traitor vampires

* fixes

* readds sprites

* runtime fixes

* hotfix

* more runtime fixes

* glare tweak. less confusing when the vampire is stunned.

* gargantua nerf

* minor tweaks.

* hemomancer nerfs

* bugfixes and cleanup

* I did a dumb

* couple of fixes

* confusion and shadow snare fixes

* hemomancer nerfs part 2 electric boogaloo

* TGUI rebuild

* fixes and easier events

* Umbrae tweaks

* gargantua tweak

* umbrae nerf 2 electric boogaloo. also var edit suggestion

* runtime fix

* buffs blood nutrition to be in line with its metabolic rate

* Henk stuff

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* more review changes

* final tweak

* affected request + runtime fix

* FUCK

* fat fucks

* darkness tweaks

* UMBRAE AAAAAAAAAAAAAHH

* force doors bugfix

* either git or I am drunk

* admin rejuv fix

* I CANNOT SPELL

* shitnt code

* steel review

* tgui rebuild

* mochi review

* vampire ability usage logging

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-11-14 15:34:56 +01:00
hal9000PR
3b7e9fee93 refactors butchering of humans with chainsaw/meatcleaver (#16812)
* traits

* examine

* I am incapable of writing

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* people

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-11-05 09:11:10 +01:00
Fox McCloud
ee22c8d4ee Refactors Item Blood Overlays (#16826)
* Refactors Item Blood Overlays

* update

* remove blood color changing
2021-10-01 21:57:54 +01:00
SabreML
51c2c8840d Telescopic baton/scythe blood overlay fix 2021-09-25 00:11:56 +01:00
S34NW
4aa46f8bf3 stops outline flashing momentarily on dropping 2021-08-04 08:49:29 +01:00
S34N
a4ac662ae2 Update code/game/objects/items.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-07-29 08:11:05 +01:00
S34NW
7a5e343c11 code review 2021-07-28 19:26:43 +01:00
S34N
d37cbd1ad7 Apply suggestions from code review 2021-07-28 17:15:13 +01:00
S34NW
14bfd19814 Like tracing your hand but for items 2021-07-28 17:04:48 +01:00
SabreML
04c689817e Fire + Cloth = Bad things (#15635) 2021-07-08 22:57:08 +01:00
ppi13
aacae884ca Fixes #16019 (#16021)
* Fixes #16019

* Adds a way to 'drop' the kiss without throwing it.

* A better way to fix this

* Fixes fuckups, and make it work.

* Fixes #16019

Adds a way to 'drop' the kiss without throwing it.

A better way to fix this

Fixes fuckups, and make it work.
2021-06-04 10:50:03 +01:00
SteelSlayer
e4bbd94d6a Robot_module and cyborg stack refactor (#13527)
* robot_module refactor

* some fixes

1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`

* review tweaks + other stuff

1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items

* fixes after upstream merge

* blank line for travis

* fixes and improvements

1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes

* more fixes + constructable frame runtime fix

* removes toy sword placeholder

remove comment

* remove these as well

* .amount to .get_amount(), really should have done this before

* refactors robot_upgrades to work with the new system

- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting

* moves some unemag logic to the module file, makes more loops typless

* farie review

* fox review

* affected review and more TM bugfixes

* fixes comment

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2021-05-24 16:24:25 +01:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
f65c8994ce Broad TG Sound Update (#15608)
* Broad TG Sound Update

* jester update
2021-02-27 11:59:33 +00:00
Fox McCloud
20485c029b Pickup and Dropped Bugfixing (#15575) 2021-02-24 19:23:31 +00:00
Fox McCloud
efa3aecb61 Ports TG Pickup, Equip, and Drop Sounds (#15572)
* Ports TG Pickup, Equip, and Drop Sounds

* really
2021-02-24 12:51:59 +00:00
dearmochi
617e62b66f Fix and tweak parrot behaviour (#13652)
* Fix and tweak parrot behaviour

Parrot stolen item now renders under the parrot's icon to make it more clear when it holds something - remember to harm the parrot to make it drop the item
Parrot adjacency checks now take windows into account - this fixes issues where the parrot would teleport behind a window to perch/steal an item
Parrots no longer try to perch/steal an item in a turf that is inaccessible to them infinitely, causing them to be stuck
Add emotes when parrot drops item
Change default parrot name to not be improper
Clean up code where possible
Correct grammar errors in parrot messages
Fix attacking parrots in harm mode not triggering specific behaviour

* Code cleanup, CanAStarPassTo atom proc

* Fix Travis

* Address farie

* Address farie 2

* fix atkverb confusion

* use LAZYINITLIST

* remove some out of scope defaults
2021-02-10 22:41:41 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00