Commit Graph

41 Commits

Author SHA1 Message Date
Fox McCloud
b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
Fox McCloud
70b46d8aea Life refactor (#13471)
* Life Refactor WIP

* part 2

* part 3

* runtime fix

* newlines

* tweaks

* perspective checks

* fixes

* remote view tweaks

* more fixes

* robot fixes

* better updating

* cleaned up icon procs

* less proc call overhead

* performance gains

* more optimization

* shorter lists, removal of unecesary code

* gene OOP and dna styling cleanup

* oops

* axe disabilities

* typeless loop

* various tweaks and fixes

* brain checks

* runtime fixes

* cryo vision fixes
2020-06-03 19:43:30 -06:00
farie82
5b1941e784 Fixes a few runtimes (#12893)
* Some runtime fixes

* fixes #12892

* Alternative fix. Better behaviour

* qdel atmos thingy when loc is null

* Eye colour init protection

* Whoops. Forgotten /

* Suggestions update

* Fixed a runtime where IPCs losing their arms would cause a runtime in the hand

* Fixes mobs being able to nuzzle a grill to dead and a runtime there

* Added extra logging to the NPCpools
2020-02-14 22:17:29 -07:00
Fox McCloud
20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud
aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud
d015c0c2b2 even-still-though-time-itself-be-shattered 2019-09-16 01:35:25 -04:00
Eman
19f90acdd0 Blobbernaut major changes
Blobbernauts can now be controlled by players through a prompt whicha appears when they are spawned by blobs.
Blobbernauts have been nerfed, they now have less health, deal less damage and cannot break walls anymore.
Blobbernauts now regenerate health overtime when standing on blob structures.
Blobbernauts and blobs can now communicate with each other.
Blob's "Produce Blobbernaut" ability has been made more expensive to use, now costing 40 resources instead of 20.
2019-07-30 18:24:56 +02:00
Mark van Alphen
e4dd9110ee Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts:
#	paradise.dme
2019-04-26 22:58:56 +02:00
Mark van Alphen
0d883a5b88 Darkness handling update 2019-04-23 22:59:00 +02:00
Fox McCloud
c536c55b28 Emote Refactor 2019-04-10 15:42:12 -04:00
Arkatos1
e2b0324970 Code improvement 2019-03-30 02:28:50 +01:00
Arkatos1
a22d31f350 Complete Blob UI, Blob mobs now use complementary colors, special blob tiles refund, node requirement verb, minor refactors, remove shortcut improvement, dark matter removed from blob reagents, custom icons 2019-03-30 02:16:30 +01:00
Arkatos1
ea2cc23111 Added reagent description when blob does chemical reroll, adds complementary color to all reagents, marker now uses complementary colors of reagents, minor formatting 2019-03-26 20:51:06 +01:00
Arkatos1
84f96ff52f New Blob UI! Ported from /TG/. Also adds new reorganized Blob Help verb to help out new players in playing Blob. 2019-03-25 18:35:54 +01:00
Ty-Omaha
57b2458db0 reflector 2018-11-19 12:08:42 -05:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox-McCloud
31c9519f3e More GC Define Transitions 2017-05-13 04:24:05 -04:00
davipatury
550fdd3ae3 effect/blob to structure/blob 2017-03-27 18:41:19 -03:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud
a2ac239426 Reverts Emote System 2016-06-30 19:13:13 -04:00
VampyrBytes
7979706c5a strips out old emote code 2016-06-14 09:03:39 +01:00
VampyrBytes
f852d98235 Datum Emotes MK II 2016-05-04 15:52:34 +01:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
DZD
d9bb30f47a Replaces typesof with subtypesof where applicable 2015-08-03 11:04:28 -04:00
Fox-McCloud
ef98b9ecb7 fixes spoken blob text 2015-07-12 06:27:44 -04:00
Fox-McCloud
04511d3f0b Blob Mode Major Overhaul 2015-07-12 02:45:40 -04:00
Fox-McCloud
6e87b96501 Pass 3 2015-07-08 01:34:53 -04:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Krausus
f5be679752 Adds ghost_follow_link and AI eye following 2015-05-23 08:54:13 -04:00
Tigercat2000
49bf914c14 FIX: Linda airflow affecting mob when it shouldn't
This commit fixes Linda airflow affecting AI eyes, blob overminds,
observers, and replaces the magboot check for humans with a better
version.
2015-05-15 05:08:48 -07:00
Markolie
6352d2abd9 Remove qdel from ghost images, clarify qdel debug, nanoUI runtime fix 2015-03-04 15:09:12 +01:00
ZomgPonies
86e300bc67 Fixes Ghostsight for realsies 2015-03-01 19:10:25 -05:00
Markolie
da05274bf4 Mapfix, hivemind fix 2015-02-25 01:13:53 +01:00
Markolie
d2dcb7a041 Fix AI tracking, atmospherics construction, blob talk fix, ERT radio fix 2015-02-21 20:56:55 +01:00
Markolie
9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
ZomgPonies
64554340f4 Modifed faction system to use a list instead. Mobs can belong to multiple factions at once. 2014-07-19 13:26:55 -04:00
Rob Nelson
94778f937d Update blob.
Conflicts:
	code/game/gamemodes/blob/overmind.dm
2014-02-28 19:44:20 -05:00
ZomgPonies
a935863200 Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings 2013-09-08 11:39:33 -04:00