Commit Graph

55 Commits

Author SHA1 Message Date
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
farie82
0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud
3667557b60 More Lavaland Updates: Primal and Bayonets 2019-08-19 20:02:53 -04:00
Fox McCloud
814e492a55 Suicide Refactor 2019-03-27 22:54:26 -04:00
Granodd
6c53564df2 Merge branch 'master' into GunsAndGunAccessories
# Conflicts:
#	code/modules/projectiles/guns/projectile/automatic.dm
2019-01-26 02:17:22 -05:00
Granodd
c33f03b920 Removes casing sound from removing chambered round 2018-12-04 13:00:30 -05:00
Granodd
b33eebfc3f keeping the code consistent (forgot a return) 2018-12-02 21:22:54 -05:00
Granodd
8fb45039c0 moved attackby proc to projectiles/guns/projectile.dm 2018-12-02 21:10:20 -05:00
Granodd
0a84835c84 removes some unneeded code for a future PR 2018-12-02 04:38:26 -05:00
Granodd
9725c7536b Refactors reloading and adds new gun sounds to ballistics 2018-12-02 03:20:05 -05:00
TDSSS
92991726ec Moved silencers, gave them their own folder 2018-11-19 09:52:25 +01:00
Tayyyyyyy
919bd7aaf2 Replace \his, \he, \him, \himself 2018-05-25 18:39:37 -07:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
TheDZD
c51e6674cb Of powergloves and pedantry 2016-06-01 17:09:16 -04:00
TheDZD
4facfcb5a4 More fixes and sprites 2016-05-31 22:51:14 -04:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75 Here we go again... 2016-05-31 22:50:53 -04:00
Mieszko Jędrzejczak
0f7be5576f Gunshot sounds, uplink references, less spammy tommygun, fixes 2016-04-25 11:32:48 +02:00
Mieszko Jędrzejczak
5cf3f25892 Ports /tg/ Foam Force guns 2016-04-22 23:35:55 +02:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Markolie
6bae20b0a0 Syringe gun update, borghydro update 2015-10-01 19:30:42 +02:00
Markolie
611cb16df8 Add torch, more in-hand fixes 2015-09-16 03:22:01 +02:00
Tigercat2000
0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Fox-McCloud
a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Fox-McCloud
0e8619a202 Destroy Pass III 2015-07-08 03:39:52 -04:00
Fox-McCloud
dec621eefd Revert "R&D Research Levels Unification" 2015-04-07 01:16:19 -04:00
jack-fractal
a0be969870 Unifying tech levels
Unifies tech levels between design and their products.
2015-04-06 22:07:44 -04:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Fox-McCloud
edde2d10c6 Dart and Syringegun 2015-02-21 09:54:02 -05:00
Fox-McCloud
8238638283 Gun Harmonization 2014-12-13 11:18:56 -05:00
Fox-McCloud
dd200af4bf Nuke Ops Rework Phase 2 2014-11-05 06:56:46 -05:00
Cheridan
3244291624 Casing rotation
Spent casings ejected from firearms will spin as they 'tumble' towards the ground.
Improved sprites for shotgun shells
Improved sprite for bullet projectile.

Conflicts:
	code/__HELPERS/matrices.dm
	code/modules/projectiles/guns/projectile.dm
	icons/obj/ammo.dmi
	icons/obj/projectiles.dmi
2014-06-17 02:40:47 -04:00
ZomgPonies
d4055a89af Buckshot whee! 2013-12-12 22:10:33 -05:00
ZomgPonies
7048545d6d Projectile code overhaul 2013-10-30 10:32:21 -04:00
MagmaRam
e4c913fad9 Fix for issue #2882 in Baystation12/master (CR-20 not updating sprite correctly when unloaded by in-hand click). 2013-05-29 13:34:54 +07:00
Chinsky
4f75feffe5 Added recoil to projectile weapons.
On shot shakes screen a little.
2013-03-07 05:55:14 +04:00
Chinsky
5a916019de Refactored and moved targeting code around a little.
Refactored suicide and point blank shooting code to use their projectiles properties instead of huge chain of conditions with arbitrary values.
2013-03-07 00:44:28 +04:00
Spamcat
c9e657a4c6 Reloading spent casings in the revolver doesn't duplicate "This one is spent" message
Fixed #2434.
2013-02-28 17:07:20 +04:00
Chinsky
3955480630 Added ability to unload shells and clips from projectile weapons. 2013-01-04 06:20:48 +04:00
giacomand@gmail.com
3387fd4f6c Removed shooting yourself.
Added it to Russian Revolvers only.
Removed Russian Revolvers from the map, it is only admin spawnable now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4070 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 17:02:34 +00:00
giacomand@gmail.com
7694de3cad Added Russian Revolvers. See changelog for more details.
Added the ability to shoot yourself in the head. See changelog.
Added a isnull check on sortRecord proc.
Changed the align to left.

Added Two Russian Revolvers onto the map, on the Derelict Z-Level. Added a single .357 ammo box in a secure crate on the Derelict.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 23:23:26 +00:00
baloh.matevz@gmail.com
18ccabb33a - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's perspective.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 07:38:36 +00:00
johnsonmt88@gmail.com
6951ec37ed Committed for Sieve:
Reverted dismemberment
- This is the majority of the files

Reverted the gun change
- You wont shoot yourself putting your gun away
- You don't have to fire off all of your shots before hitting someone with your gun

Reverted Tarajans
- As requested

Hotfix for the Holodeck.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3574 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-11 02:21:00 +00:00
VivianFoxfoot@gmail.com
ff3e399a9c Fixes Fix for some weapons not checking if they have a round in the chamber before attempting to load another.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3519 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 21:53:56 +00:00
petethegoat@gmail.com
f91dfe2e0d Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.
Added Khodoque's new shotgun sprites.

Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent.

Very slightly reshuffled some mask stuff around, but it's still godawful.
Medical masks are now /obj/item/clothing/mask/breath/medical

Removed the define for HALFMASK, as it was completely unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 03:18:17 +00:00
joe.heinemeyer@gmail.com
0ba84545b1 Package wrap is no longer retarded. Works on an afterattack proc, now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3301 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-15 18:44:10 +00:00