* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* Vars and ideas
* Adds supercharge implant
* species specific tot gear!
* Adds vox spikethrower
* Adds Love injecting pen (skrell)
* sprite issue fix
* typographical error.
* makes pen not refillable, pacifies
* Adds fireproofing nanite injector (plasmaman)
* Lower KD on spikethrower per qwerty
* Lewcc review
* aaaa so much space indentation
* steelslayer review
* Steelslayer review
* Lewcc reviews
* Changes the spans
* Lewc review, Thanks to DG for doing my PR for me.
* Update code/modules/projectiles/guns/energy/special_eguns.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Henri review
* Forgot this one
* Whoopsie number 2
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* added dragndrop click methods for atoms
* some updating, little changing MouseDrop logic
* added INVOKE_ASYNC to delayed procs
* cleanup
* cleanup
* cleanup
* no cheesing
* more comments, removed variable from atom
* whoopsie
* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items
* fixing table hitting self issue
* paperwork so boring it kills you
* it's worth a bit more now
* Backup in case you poison yourself
* Virologist gets it, accurate description
* I promise im literate
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* No more charcoal, time for gloves
* Turns comments into auto-doc
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* video camera tweaks and added to protolathe
* sprites
* you must wield it to use now
* Edan52 review and use of if(wielded)
* Back to one hand
* conflict
* sprites
* hahaha
* mistake fixed
* visible message, librarian camera and tweak to desc
* little tweak to desc
* Steelslayer review
* screwdriver_act my beloved
* convert to returns instead of . / lewcc review
* it will be done
* i'm a little bit stupid, but now time to test
* sometimes I get excited and press the commit
* The great test has been completed
* oh wow oh wow, lewc review
* found one last one
* Steel review
* Lewc review
* quick sirryan review
* removes stupid comments (old coders I blame)
* sirryan review two
* whoops...
* hal review
* the fix to the fix to the fix
* Revert "the fix to the fix to the fix"
FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
* Initial commit
Fixes up surgery.dm
Adds some tool behavior
* More basic changes
* Checkpointing: this is a little gross right now
* Add signal COMPONENT_CANCEL_ATTACK_CHAIN
* Cleans up surgery initiator
* Mostly gets surgery (and canceling it) working
* Add abstract proxy surgery steps
Also adds them to organ manipulation
* Clean up most existing surgeries
* Rework organ openness, adds define for aborting a beginstep
* surgery works again, also implements retry defines
* fix surgery computer
* add limb repair to synth implant removal
* retry implant checks
* Clean up abductor surgeries as well as some other things
* A lot
- Reworks organ manipulation to use a series of surgery steps instead
- Fixes some runtimes with open hands
- Lets mito zero out the germ level while treating necrosis
- Adds a debug surgery tool
* add debug surgery tool, note some TODOs for later
* Add conditional check for surgeries repeating
* update surgery retry logic to make it more of a bonus
* Lets abductors automatically retry any failed surgery steps
* Rework robotic surgery to use abstract/proxy steps
* Bunch of bugfixes and more!
- Limb reattachment works properly now, you can just slap a limb onto a person
- If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR.
* Remove more now-implicit checks
* Slight reorganization
* more fixes across the board
* Remove unused variable
* Trying not to lose my mind here
- Does away with can_run() entirely
- Cleans up visible messages in code
- begin steps should now all have ..() afterwards
- slime bone surgery should be fixed now
- more docs
* Robotic surgery is stoppable with a crowbar, all surgery can_start now checks parent
* Fix some broken robotic typepaths
* Typepath fixes, do away with some last TODOs
* Forgor
* Last cleanups before we go gold
* jk lol
* Make early surgery termination clearer
* More "last" cleanups
* Fixes tool flags, surgery initiation
- Fixes surgery not being startable by sharp objects
- Moves surgical tool flags to item traits
* Clean up surgery cancellation, especially for borgos
* I think this should GC better
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Status is now step number
* Add a 20% chance to find nothing during organ manipulation
* Improve documentation, make forced_surgery a normal arg
* Charlie's reviews
* Why are abductors like this
* Little more verification, ensuring limb augmentation and organ manip healing work properly
* Fix torso organ manip being unfinishable
* Fix cavity implants, open-hand/any item steps
* Make sharp objects not try to start an operation with help intent
* Comments, quick target fix
* Re-order list so advanced bruise pack is pulled first
* Make surgical gripper function like an open hand
* Make mito only use one unit per organ for now
* Check if user is on operable surface before trying to operate
* Reduce admin logging
* Fix some bugs that appeared during the testmerge
- you can no longer start robotic surgeries with a scalpel (lol)
- you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo)
- Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both
* Swats some more bugs
- (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ
- In doing so, moves the logic for determining if a surgery can start to the mob-level
- Fixes robotic reattachment surgery not working
* multi-bug drifting???
- Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool
- Fixes some intermediate surgeries failing due to not having specified possible_locs
* A few more fixes
- Fixes any surgery tool steps again
- Fixes cavity surgery again
* Hopefully fixes getting stuck in robotic organ manip
* Remove extra parent call
* Steel review
* Steel review
* Fix spacing for possible locs
* Roundstart traits
* Advanced surgical traits and other hal fixes
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Do the code changes
* add anchored to maps
* add instructions to the desc to help
* missed one
* Update code/modules/paperwork/desk_bell.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/modules/paperwork/desk_bell.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* adds visible messages i didnt test this btw cuz r-
* This one I actually tested, fix strings
* deconflict correctly
* Re-run
* add back to cyberiad
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Clipboards, photos, papers, Oh my!
* clipboard menu begone
* good sound
* addressing sirryan
* fixesss
* desc overwrite sucks, goodbye
* addresses, fixes things
* aaa its broken
* i spent 3.5 hours debugging this
* null that
* ignore that im stupid
* sanity checks added
* okay guess that will never work again
* Sirryan Review
* sirryan review
* AA review