Commit Graph

4695 Commits

Author SHA1 Message Date
1080pCat
f740a7771a Makes the power biochip more normal to use, and makes it use TG cool downs. (#27781)
* Makes the shock implant more normal to use, and makes it use TG cooldowns

* i forgot uplink descriptions

* contrabang review

* comment clean
2025-01-06 16:30:26 +00:00
PollardTheDragon
1c1eb2d3f7 Bluespace Harvester: Loot changes, Events, and more (#27438)
* Description, vars

* Lootpools and item spawning

* Automatic spawning, Motherlode

* PBJ Bag, Proper dirty probability

* Added more items to organic lootpool

* BSH Events

* Event condensing, product var fix

* Spawn location condensing

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Postclean

* Event list relocation, some announcement changes.

* Motherlode announcement over radio instead of announcement

* Created parent type for engineering events

* Motherlode spawn location optimization and turf selection

* More efficient rarity picking

* Adjusted lootpool

* Adjusted ruins that use BSH loot pools

* Excess Spacing

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Comment Format

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Comment Format

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lootpool comments

* Made syndie donk rare

* Migrated lootpools

* Map fixes

* fix up maps

* Repaths a couple map things

* Engineering event documentation and cleanup

* Product documentation, tap location, formatting

* Nulled var on destroy, documentation

* Handles not finding a valid spawn location

* Error fixes

* Fixes runtime if no NAD spawn points.

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-01-05 11:29:05 +00:00
Bm0n
6a63097109 Converts a bunch of items into using neck slot (#27474)
* woe upon me

* update

* few changes

* critters

* critters

* THIS IS A CERTIFIED VOX CLASSIC

* removes comment from sql script

* i think i have a skill issue

* fuck

* TGUI Bundle Rebuild

* furcape

* attackby update

* cerefix

* buildstgui

* ajust size of loadout menu again

* tie layering toggle

* renames layer

* fucking map conflicts

* woe

* deconflict

* tgui

* conflicts again

* conflicts

* manual deconflict again

* oops

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* give this one more try

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* scarffixforemerald

* tgui rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-02 22:47:50 +00:00
datlo
2bc03880db Lets you wear emag on your ID slot and tweaks quick equip (#27573)
* Allow wearing emag and cmag on id slot

* remove cmag

* tweak quick equip
2025-01-02 10:04:16 +00:00
Qwertytoforty
7bbebbb23f Ports Anti-magic from TG. (#27560)
* the rest of the fucking owl

* OK hands need work but otherwise good

* fuck time out fix vampire after

* temporary codersprite do not merge this lmao

* codersprite up

* pause, time out

* deploy the antimagic

* Update code/__HELPERS/trait_helpers.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update code/datums/status_effects/buffs.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/gamemodes/wizard/magic_tarot.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-02 08:36:07 +00:00
Charlie Nolan
e6f99049f6 MILLA phase 2 (#27659)
* MILLA phase 2

* Lint.

* Build Rust library

* Assorted bugfixes and tweaks

* Simplify fire mechanics and make hotspot sending to DM more reliable.

* Assorted tweaks, fixed an issue in the core engine and removed the softcap it made necesary.

* SM fixes, slower plasmafire, less overpowered pyro anomalies, and air alarm improvements.

* Review fixes.

* Build Rust library

* Unbalanced icon.

* Rebalance immovable rods.

* Unbalanced has alerts, can fight airflow (but get slowed)

* Build Rust library

* Stronger space cooling, slower temperature flow, faster burns, burnt floors, and a hotspot display fix.

* Build Rust library

* Tweaks to avoid merge conflict

* Oops.

* Build Rust library

* Rebalance wind.

* Rebalance temperature flow and space cooling.

* Fix gas flamethrower.

* Build Rust library

* Make air push slowdown directional, so you don't get slowed while moving with the air.

* Variable name cleanup.

* Reduce the speed of wind pushes.

* Prevent wind pushes from breaking your pull.

* Prevent swaps during wind push.

* Made supermatter crytals reliably run last in atmos machinery.

* Sped up plasmafire burning, but dropped the minimum burn amount.

* Rebalanced SM heat output.

* Rebalanced pyro anomaly.

* Build Rust library

* Lint

* Build Rust library

* Uncap fuel burnt readout.

* Added Custom air alarm mode, dropped Refill cap to ONE_ATMOSPHERE.

* Updated air alarm modes to use pressure settings instead of ONE_ATMOSPHERE

* Added a list of areas not in Filtering to atmos alert computer.

* Increase pressure gradient and vent output, especially at low distro pressure.

* Changed Immovable Rod from Moderate to Major.

* Lint

* Build Rust library

* More lint!

* Build Rust library

* Magboots, scaled slowdown, and nukie borg immunity

* Wind image

* Wind v2

* Wind v3

* pngcrush

* pngcrush again

* Moved hotspot removal into SSair, add wind effect.

* Lint

* Build Rust library

* Fix hotspots.

* Hotspot visual based on gas burnt

* Build Rust library

* Scaled wind to gas amount, stopped first wind push while moving.

* Made Rust panic logging safer.

* Made MILLA full tick and sleep timers more honest.

* Pressure overlay, ghost mode, atmos goggles.

* Build Rust library

* Lint

* Build Rust library

* More lint-y stuff.

* Build Rust library

* Repair pressure overlay if it loses its loc.

* Bind pressure overlays to their tile better.

* Build Rust library

* Make the pressure overlay work on z=1 and not proliferate effects.

* Don't block the supply shuttle.

* Don't fine for special effects.

* Maybe don't fine for ghosts, either.

* Build Rust library

* Make pressure overlay play nice with shuttles.

* Build Rust library

* Pressure scanning for borgs.

* Build Rust library

* Lint

* Build Rust library

* Made explosions not generate so much wind.

* Removed an old and non-functional proc.

* Clientless mobs can get pushed again.

* Build Rust library

* cargo fmt

* Build Rust library

* Don't divide by zero.

* Plasmafire generator for the Shadow

* Update shadow to use plasmafire generators

* Fix shadow's plasmafire generators going out on depart.

* Prevent heat2color from runtiming at absolute zero.

* Better nanofrost

* Build Rust library

* Singularity immunity

* Build Rust library

* Add back meson mode to atmospheric scanner goggles, so they don't stare deeply into the SM

* Build Rust library

* Dump panic outputs into data/ instead.

* Build Rust library

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Saner handling of MILLA crash.

* Build Rust library

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-01 20:12:05 +00:00
ExusA
a7bcbd22ba Hand Tele resprite V2 (#27673)
* Resprites the Hand Tele

Updates the Hand Tele sprite.

* Iterates on the hand tele design

Made some changes to the hand tele according to feedback.

* Fix icon import error

Fixes a change in animation delay

* Third hand tele iteration

Converts the hand tele to an alternate perspective on request

* Single pixel spot edit

* Updated hand tele resprite

* Minor hand tele edit
2025-01-01 04:37:33 +00:00
Pedro
06bbd7768b Hotfix (#27780) 2024-12-31 01:58:55 +00:00
Pedro
b55bef2ed2 Nanotrasen Career Trainer - REVIVAL (PT1) (#26512)
* Nct ID

* Preferences, job creation, access and other stuff

* Sprites, defines, hidden job pref and other stuff!

* Missed a comma

* Sprites updated, clothing code, outfit and id

* Fix a small oops

* Data chip + Sechud icon

* Offstation, access, datachip code, ticket autoresponse and a lot of other stuff.

* Typo, spritesheet fixingg and icon color

* Telebaton removed, not allowed to scan ERT IDs, blacklisted some access

* Applies suggestion

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Applying Suggestions!

* Forgot to increase the number of slots, oops

* Added a few items that I forgot, applying suggestions.

* Fix check fail?

* Mapping Tools/Icons.

* Office added to all maps, a few modifications to fit.

* Adds ACCESS_TRAINER to who needs it.

* Fixing check fails.

* NCT Beret obj are now where they're supposed to be

* Suggestion

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Sprites fix + NCT flag

* Code Suggestion

* Sprite update

* Suggestions

* Diagoras Office, conflict fix.

* Day 1 fixes, suggestions.

* bundle rebuild

* Fixing a few issues.

* Mapping review + Suggestions

* Fixed check fail.

* Conflict fix + You shouldn't be able to insert the NCT chip into an id console

* Fix map conflicts

* Plasmaman icons and Kidan icon fix

* Conflict fix?

* A few changes following feedback.

* Small description changed, as per requested feedback.

* Suggestions/Fix

* Forgot some mapping issues

* Suggestions

* Fixed?

* Fix linters

* More fixes

* aaaaaaaaaaa

* Christa's reviews

* Naming stuff

---------

Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-30 21:13:52 +00:00
PollardTheDragon
3888b35b40 Removed Wedding Clothes from Chaplain Garments (#27544) 2024-12-30 18:22:34 +00:00
warriorstar-orion
c6ec62f73a Remove ancient random spawners. (#27682)
* Remove ancient random spawners.

* set script PR number

* rest of updatepaths

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-30 18:20:41 +00:00
warriorstar-orion
c68637011a /New -> /Initialize Migration §2: Stacks. (#27446)
* refactor: /New -> /Initialize §2: stacks

* remove named arg from phazon BS crystal removal

* whoops
2024-12-30 14:36:32 +00:00
Truls20
7511539544 Allows wallets to hold candy cash and chocolate coins (#27574) 2024-12-22 16:53:43 +00:00
warriorstar-orion
718b5787cb Revert "Fixes for inserting/removing storage items/swapping items between han…" (#27706)
This reverts commit 012e1f1010.
2024-12-22 00:10:33 +00:00
warriorstar-orion
012e1f1010 Fixes for inserting/removing storage items/swapping items between hands. (#27694)
* Fixes for inserting/removing storage items/swapping items between hands.

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* Fix doc comments

* kill old comment

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-21 21:36:04 +00:00
warriorstar-orion
79bad427c8 Movement cross/uncross implementation. (#26762)
* refactor: Movement cross/uncross implementation.

* wrong var name

* fix unit tests dropping PDAs into nowhere

* Add documentation.

* remove unused constants

* say which procs are off limits

* fix simpleanimal z change runtime

* helps not to leave merge conflicts

* kill me

* fix typecast

* fix projectile/table collision

* treadmills don't cause MC to crash anymore

* connect_loc is appropriate here

* fix windoors and teleporters

* fix bonfires and clarify docs

* fix proximity sensors

Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers

* lint

* fix: polarized access helper false positives

* Revert "fix: polarized access helper false positives"

This reverts commit 9814f98cf6.

* hopefully the right change for mindflayer steam

* Changes following cameras

* fix glass table collision

* appears to fix doorspam

* fix ore bags not picking up ore

* fix signatures of /Exited

* remove debug log

* remove duplicate signal registrar

* fix emptying bags into locations

* I don't trust these nested Move calls

* use connect_loc for upgraded resonator fields

* use moveToNullspace

* fix spiderweb crossing

* fix pass checking for windows from a tile off

* fix bluespace closet/transparency issues

* fix mechs not interacting with doors and probably other things

* fix debug

* fix telepete

* add some docs

* stop trying to shoehorn prox monitor into cards

* I should make sure things build

* kill override signal warning

* undef signal

* not many prox monitors survive going off like this

* small fixes to storage

* make moving wormholes respect signals

* use correct signals for pulse demon

* fix pulse heart too

* fix smoke signals

* may have fucked singulo projectile swerve

* fix singulo projectile arcing

* remove duplicate define

* just look at it

* hopefully last cleanups of incorrect signal usage

* fix squeaking

* may god have mercy on my soul

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* lewc review

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review

* fix bad args for grenade assemblies

* Update code/__DEFINES/is_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-12-21 08:07:44 +00:00
warriorstar-orion
bd6450d884 Cleanup ITEM_INTERACT_ flags. (#27640)
* Cleanup `ITEM_INTERACT_` flags.

* replace new uses of old flags
2024-12-17 21:54:28 +00:00
warriorstar-orion
02a37c8303 Fix wallets not ingesting cards on click. (#27655) 2024-12-16 03:19:46 +00:00
Qwertytoforty
0caf77d272 Attack Chain Migration: /obj/item/card (#27556)
* the work so far

* She returns on my TRUE till I ITEM_INTERACT_SUCCESS

* do this too (rip good commit name)

* Did you know? You can stamp ID cards!
2024-12-15 21:06:48 +00:00
Contrabang
0e765746b6 Adds a new TGUI Admin Antag Menu (#27545)
* Adds a new TGUI Admin Antag Menu

* Prettier

* fuck

* oops

* swap this shiiit

* Rebuild

* changes

* hate contractors, simple as

* welp forgot this

* fix

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-12-15 01:39:12 +00:00
Toastical
aa140c1184 Tweak: Magma-ale and space beer are now a bottle subtype (#27407)
* makes magma-ale and space beer bottles instead of cans
replaced all occurences of the cans to the new type

* forgot to rever test_tiny

* path script + repathing

* space bar sleepy beer repath

* Update tools/UpdatePaths/Scripts/27407_ale_beer_repath.txt

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>

* Update code/game/objects/structures/crates_lockers/closets/secure/bar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>

---------

Signed-off-by: Toastical <vnndvp@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2024-12-07 22:18:55 +00:00
warriorstar-orion
d23c808e47 Fixes several attack chain call sites (#27553) 2024-12-06 22:20:12 +00:00
ExusA
584e6b26d5 Adds the RSF Executive Service Upgrade for cyborgs (#27371)
* Adds the Executive RSF cyborg upgrade.

First commit for the Executive RSF with basic functionality.

* Add cheese knife

Adds a cheese knife along with the RSF upgrade to cut the cheese.

* Executive RSF Upgrade functionality.

Adds cheeses, caviar, cheese knife, and reorders RSF code to be neater.

* Nerf cyborg cheeses

Nerfs cyborg cheeses to be worse than chef food.

* Resprites Smoked Cheese

* Fixes power cost calculation

* Cleanup

* Standardize tech and Materials cost

* Adds caviar trash

Adds an empty caviar can.

* Edam and flavor

Add Edam

Adjusts flavors to compete with cheese reagent

* Undo sprinkled donut

Undid changes to RSF donut

* Fix RSF icon missed pixel

* Boolean fix

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>

* Resprites basic cheese

Resprites basic cheese at the request of @DGamerL

* Update new cheese sprite

Adds wax to the new cheese.

* Delete unused cheese icon

Deletes a prototype cheese icon.

* Readds normal cigarettes to the executive RSF

Adds normal cigarettes back to the RSF at Fordoxia's request.

* Turns caviar from red to black

Rebrands caviar into the fancier, black variety

* Deconflict

---------

Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2024-12-06 14:03:58 +00:00
AffectedArc07
d663dfc3fb [READY FOR TM] R&D Rework Part 2 - Death to the experimentor (#27472)
* PT1 - Death to experimentor

* I cant fail CI this fast come on

* PT2 - DA -> SA

* CRLF to LF

* Strange icons in the SA now

* Lets give this a go

* AGH

* Dirt

* WORK

* Oops - cere was missing the RD locker

* Map fixes

* Adds delivery chute back

* Warrior review

* Also removes magnetics

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-04 17:55:39 +00:00
Chap
a0c326c939 [FIX] Slimepeople can pick a bloodtype on agent IDs again (#27509)
* Fixes bloodtype picking for agent ID

* Oops

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-12-03 10:59:04 +00:00
warriorstar-orion
525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
Contrabang
51a831288e Admin Jsons now have proper assignments and ranks (#27502) 2024-12-01 04:35:23 +00:00
warriorstar-orion
0ffa8303a7 Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
2024-11-30 19:08:45 +00:00
Toastical
96b4f46560 cloaks fit in garment bags (#27491) 2024-11-30 12:04:37 +00:00
Contrabang
734d0166a0 Removes some non-existant typepaths (#27362)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE

* Removes some non-existant typepaths

* yes
2024-11-30 12:04:03 +00:00
chuga-git
c21be0b102 excludes user from seeing storage insertion message (#27490) 2024-11-30 01:21:09 +00:00
DGamerL
392c8fbfad Nerfs the push broom (#27469) 2024-11-27 22:06:39 +00:00
Bm0n
6eb1269d8e Return of the neck slot! (#27188)
* this turned out to be wayyyy more than just a test

* remove bedsheet icons from back.dmi

* hud+better icons

* error fixed

* fixes a few bedsheet icons

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* spacing

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* lint?

* guh

* lint

* TGUI Bundle Rebuild

* test

* fix

* dead golem fix

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-27 17:04:53 +00:00
Drsmail
5656f3409a [FEATURE] New chameleon pen for forging [signs] (#27128)
* Added a new item - Chameleon pen for Forging signatures and also made a new kit with it and chameleon stamp

* Fixed shorted nemes and replaced spaces with tabs (I hope)

* Last space fixed

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Chameleon pen now have same discription as a regular pen, also retested evrething again.

* Apply suggestions from code review and the one i missed by mistake

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* changed the cost. Added proper logs. Adjacency checks

* removed duplicated code

* Applied suggested changes from code review

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-27 05:16:52 +00:00
PopeDaveThe3th
09830b2ce8 Language Changes & Lore Pt. 1 (#27257)
* stage 1

* Fix bundle (TGUI was not rebuilt)

* mr worldwide

* LT galcom suggestion

* period

* bundle

* Update code/modules/mob/language.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-11-25 11:25:38 +00:00
SchrodingersWolf
053470ef90 SS13 isn't that sort of fantasy game (#27364) 2024-11-24 22:38:48 +00:00
Contrabang
aa2651f659 Unfucks Bulldog Bundles (#27376) 2024-11-24 20:04:40 +00:00
Qwertytoforty
c50ff7ce9c Adds a new spellblade enchantment: Temporal. Also adds lightning knockdown back. (#27314)
* cutting edge

* remove the message admins lmao

* eh name should just be temporal

* undef

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* updates description, removes shock change as it happens on live now I guess

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-23 13:50:39 +00:00
Toastical
cb1e9df8be Adds plasmaman envirosuits to departments (#27255)
* Added envirosuits to departmental vendors

* added envirosuits to garment bags

* added mining envirosuit to mining wardrobe locker

* fixed genedrobe organization
2024-11-22 18:13:35 +00:00
CRUNCH
c9930f6975 [FIX] Makes Borg Stun Arm screwdriver_act() return FALSE. (#27414)
* Update stunbaton.dm

* Update code/game/objects/items/weapons/stunbaton.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-22 13:10:40 +00:00
Qwertytoforty
07dac1d537 Fixes grenades not exploding 15% of the time you are shot (#27368)
* Fixes grenades not exploding 15% of the time you are shot

* userdanger it
2024-11-18 23:52:30 +00:00
Chap
1a476eb501 [FEATURE/TGUI] TGUI agent ID (#26937)
* initial commit

* tgui patch

* more fixes

* It's Assistant now, not Civilian

* review suggestions

* make it tsx

* update tgui bundle

* code quality

* fix choosing assistant

* convert idcard skins to asset

* use ranks + some quality updates

* TGUI agent ID (Russian edition)

* Fixed new_appearance

* Job_icons

* DME updated

* Changed icon ordering

* Updated comment

* Add crew_list

* Your to ID

* WE MUST PLEASE THE LINTER GODS. Also DMIcon instead of assets

* Fixed the HUD icon

* var instead of proc

* Move hud_icon declaration

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Move agent ID to seperate file

* Job_icon first

* Requested changes

* A little more sanitization

* Update tgui/packages/tgui/interfaces/AgentCard.tsx

Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Update tgui/packages/tgui/interfaces/AgentCard.tsx

Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Bundle update

* WE MUST PLEASE THE LINTER

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: larentoun <larentoun@gmail.com>
Co-authored-by: larentoun <31931237+larentoun@users.noreply.github.com>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
2024-11-17 22:25:02 +00:00
Contrabang
8352613d03 Adds CI for missing icon_states (#27063)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE
2024-11-14 17:58:06 +00:00
larentoun
a08dd177ba Baseball resets deflectmode on dropping (#27229)
* reset deflectmode on item dropped

* louder message that you can't attack
2024-11-14 17:16:33 +00:00
warriorstar-orion
bfb18b48e4 dmdoc: Some cleanups. (#27242)
* dmdoc: Some cleanups.

* satisfy check_grep
2024-11-13 13:37:37 +00:00
Chap
513a60ba69 Nerf bible healing (#27100)
Co-authored-by: Adrer <adrermail@gmail.com>
2024-11-13 13:09:01 +00:00
Chap
d90a70ecda [REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT

* Consolidates SLOT_FLAG and SLOT_HUD into one

* Remove cover_both_ears

* SLOT_HUD to ITEM_SLOT

* Remove clothing_trait changes for the time being

* Remove accidental copy-paste

* Re-add no-slip var

* More failure to copy-paste correctly

* Leftover flag

* Combine left and right slot flags where possible

* UNGOOF MY DEFINES, PHAND IS NOT A THING

* Minor spacing changes

* Some more fixes from merge

* Seperates ITEM SLOT AMOUNT into two defines

* ON SECOND THOUGHT LETS NOT DO THAT.

* Addresses Contra's review

* Thank you GREP

* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES

* Added a comment to the bitmasks in clothing defines

* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY

* These are for a seperate PR.

* Magboot fixes

* Requested changes

* Re-add accidental removal

* Wrong flags

* Update code/__DEFINES/clothing_defines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Requested changes

* Merge fixes

* Fix double headset

* Fixes multiple accessories

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-13 13:02:29 +00:00
Qwertytoforty
c297dde150 [s] Stealth box fix (#27351)
* stealth box fix

* isturf moment
2024-11-13 02:28:11 +00:00
Ordosian
cd2cdd33f4 Plasmamen drip - Tacticool Suit (#27092)
* Plasmaman Tactical Suits

Drip needed

* Clarification for dummies

* Radial Menu

* Removed the unneeded helmets.

* Desc Fix.

* Documentation and Static

* Unnecessary Check

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com>

* Documentation Fix

* Alt-Click better

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com>

* Better

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com>

* Initial for diver

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com>

* Contrabang requested changes.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com>

* Requested Changes

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/plasmamen.dm

Requested Changes - Hands Blocked trait

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com>

---------

Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-11 13:04:17 +00:00
Henri215
b38c4bbd4c A few description grammar fixes (#27134)
* Double spaces

* more space and misspelling

* Fixing punctuations

* Not now

* double dots

* Apply suggestions from code review

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-10 13:38:28 +00:00