Commit Graph
132 Commits
Author SHA1 Message Date
Erthilo 0c1e3f3cc4 Fixes PDA's being unusable when buckled but not handcuffed. 2012-06-27 23:36:18 +01:00
Erthilo 527110e8b0 Fixes being able to use PDA's that are on other people. 2012-06-24 01:23:29 +01:00
Erthilo 4f4ebd809d TG: Comitting for Giacom.
Details here: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8960

And, to summarise:
Added a new computer, the message monitor console. It is able to access the logs
on the message server.
Made PDAs dependant on the message server instead of Telecomms. This fixes PDAs
not sending any messages due to no listening_freqs.

When paper is splashed with Ethanol, the contents of the paper or book
disappear.
Added white coloured pens. Allows you to write hidden messages that can be
revealed by highlighting the text.
Revision: r3777
Author: 	 petethegoat
2012-06-23 16:42:37 +01:00
Erthilo 13aa7558a6 TG: Fixes a pesky compile error in my last commit.
Revision: r3756
Author: 	 vageyenaman
2012-06-23 15:10:49 +01:00
Erthilo dfb6676ebb TG: Not a whole lot going on in this commit, just more work on preparation for the
traitor factions update. Added some new sprites and weapons.

New weapon: Delivery grenade. Can spawn an x amount of mob/object y in a
constant radius. It is currently used for carp and manhack delivery grenades.

!! Important !!: Certain telecomms computers were causing very nasty machine
disruption through some very silly mishap involving re-programming a computer's
network. Basically, it was breaking machine procs every time you messed with
them. This should hopefully make telecomms a lot more stable.

Fixed a bug where the reflexes nanoaug would not actually dodge the projectile
if the person was clicking directly inside the target's 32x32 border.

I changed around some core PDA messaging functions in preparation to PDA
Chatrooms (yes Legality it's happening). However I'm going to hold off actually
implementing it until Messycakes is either completed with his PDA UI overhaul or
just stops working on it.

Committed two patches from separate people in the forums. Chemical Cigarettes by
Neek (http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8775) and Clicking
genetics blocks by Willox
(http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8857). Check their respective
threads for more details. Sorry I couldn't get this earlier, guys!
Revision: r3755
Author: 	 vageyenaman
2012-06-23 14:59:54 +01:00
SkyMarshal 57fcff3067 Shitload of bugfixes. 2012-06-18 21:18:26 -07:00
SkyMarshal aeb850fef0 Working UL 2012-06-18 15:02:34 -07:00
SkyMarshal 606efcb514 Fixes the goddamn magick updating detective stuff. 2012-06-13 19:05:41 -07:00
Erthilo 54ec9bdd84 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-06-08 20:19:27 +01:00
Erthilo 086a8fef37 Anti-meta update. Renames and re-icons a bunch of syndicate items to reduce meta from names and examine messages. 2012-06-07 19:54:37 +01:00
Erthilo a2465428bd TG: -Fixed up a bunch more PDA sprites. Added a few more.
-Added a medical belt and a flash to the CMO's locker. CMOs don't have to be
completely defenceless if they want to use their hypo for medicine
Revision: r3736
Author: 	 ericgfw...@hotmail.com
2012-06-07 02:09:03 +01:00
Erthilo e5250972a9 TG: Readded detective work, with much bugfixing and optimizations.
Any PDA that can access the Security Records can, via the forensic scanner
function (that was already there) store data on what was scanned, the same way
that the Detective's scanner can.
Scanning a PDA with said stored data in the Detective's computer-o-doom will
transfer the data from the PDA to the computer's database.
Made some area names improper as needed (Only ones where it makes sense to be
improper.)
Updated changelog.
Revision: r3713
Author: 	 joeheinemeyer
2012-06-05 01:29:35 +01:00
Erthilo 0be235ddb6 TG: -Lawyers can now access security records with their PDAs (read-only)
Revision: r3700
Author: 	 ericgfw...@hotmail.com
2012-06-03 16:31:15 +01:00
SkyMarshal b45afa1902 Some fixes for shit I found when porting stuff to TG. 2012-06-01 13:55:15 -07:00
SkyMarshal cb432489cb Merge pull request #1206 from Erthilo/TGUpdates
TG Update r3659 to r3681
2012-05-31 20:00:50 -07:00
SkyMarshal e9ebf14acf Added the capability for the security PDA to scan items in like the detectives scanner, and for it to be loaded into the database in the same manner. 2012-05-31 15:48:53 -07:00
Erthilo ad382d4e6b TG: -Removed reagent scanners from scientist and RD PDAs and gave the function to
chemist and CMO PDAs
-Making Heads slightly more headlier. Head offices given more desk space and
given spare PDA carts for their department. PDA Carts are also removed from
equipment lockers.
Revision: r3677
Author: 	 ericgfw...@hotmail.com
2012-05-29 01:21:18 +01:00
Erthilo 1e022584ac TG: -New PDAs for atmos, genetics, and chemistry
-New sprites for engineering and medsci PDAs
-Warden area renamed to Armory
Revision: r3676
Author: 	 ericgfw...@hotmail.com
2012-05-29 01:12:08 +01:00
Erthilo a7dd312b3e TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: 	 baloh.matevz
2012-05-28 22:58:57 +01:00
Erthilo 8deaf5fd7e Fixes PDA light not turning off when exploded by a detomax. 2012-05-26 23:59:31 +01:00
Erthilo 7894a7e0ef TG: - PDA messaging reworked a bit. If you receive a message with your PDA somewhere
on your person (so not in a backpack), the message will be displayed to you in
the text box along with the name and rank of the sender. A reply button will be
next to this to make replying easier. The PDA beep will still appear and the PDA
must not be in silent mode for this to work.

Screenshot:
http://www.kamletos.si/PDA%20communication%203.PNG

Added this to the changelog.

Revision: r3628
Author: 	 baloh.matevz

-Added confirmation prompt when calling the shuttle as an AI
-Glass airlocks no longer super-silent

Revision: r3629
Author: 	 ericgfw...@hotmail.com
2012-05-21 17:20:23 +01:00
SkyMarshal 58570a0f65 As many bugfixes as I could cram into here. 2012-05-20 14:23:10 -07:00
Erthilo 496d6ce13b Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/defines/obj/supplypacks.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2012-05-15 00:51:50 +01:00
Erthilo 0a7c3f8538 TG: -New PDAs for roboticists and shaft miners.
Revision: r3589
Author: 	 d_h2...@yahoo.com
2012-05-15 00:41:30 +01:00
SkyMarshal b2d2bff7a2 Add the capability for the NT chatbot pAI to use the PDA's messaging function instead of the system it had been. Also, several bugfixes for runtimes. 2012-05-14 12:19:15 -07:00
SkyMarshal 15d72e3b0e Improves how gas mixture datums are handled, reduces proc calls, commenting. Removed ghost-heating from cryo and "oxygen_agent_b" gas type. 2012-05-11 18:02:30 -07:00
Erthilo 08191c824d Merge branch 'DetectiveWork' of https://github.com/SkyMarshal/Baystation12 into SkyMarshal-DetectiveWork
Notes:
Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables.
Map changes. Some improvements/adjustments to code to work with the map changes.

Conflicts:
	baystation12.dme
2012-05-10 16:48:01 +01:00
SkyMarshal ef7f71a963 Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables. 2012-05-09 12:01:27 -07:00
Erthilo 7b3bfada34 TG: - Added a 'remove ID' verb to PDAs which attempts to remove the ID from a PDA.
If your active hand is empty it puts it there, otherwise it puts it on the floor
under you
- Added this to the changelog.
Revision: r3531
Author: 	 baloh.matevz
2012-05-06 19:40:16 +01:00
Erthilo 7be4fd6755 TG: -Added sprites for fat hulks and fat lizardmen. Have fun with that, weirdos.
-New carrot in-tray sprites.
-Added define for bottle of adminordrazine and supporting code for injecting
adminordrazine into plants. Basically for debugging, so I don't have to spend 10
minutes injecting plants with mutagen each time.
-Raised the passive species-mutation chance slightly. For real this time.
-Added sprites for red and yellow floorbots into aibots.dmi.
-New PDAs for the botanists and librarian. Sprites for cartridges for both too.
(There's some work into a botany cartridge but it's commented out for now)
Revision: r3498
Author: 	 d_h2...@yahoo.com
2012-05-06 00:45:31 +01:00
Ren Erthilo 6c98b2048c TG:
Removes poo. XSI and co. weren't very fond of it, and the last thing I would do
is make them uncomfortable and challenge their leadership by keeping poo in.

An experimental lagfix, which removes a couple THOUSAND unnecessary machines
from the machine processing list. Please report any unresponsive machinery (as
result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag
this will kill, but I'm confident that it will be at least slightly noticeable.

More work on step_triggers. The escape shuttle should no longer blast things
forever and give them infinite momentum.

Runtimes goin down for the count
Lookin at the ground
I think they a hater
Revision: r3370 r3371
Author: vageyenaman quartz235
2012-05-01 00:36:20 +01:00
Ren Erthilo c653d31ccb TG: PDA messages now require an active messaging server.
The admin rejuvenate command now stabilizes body temperature as well.
Revision: r3282
Author: 	 VivianFoxfoot
2012-04-26 22:57:19 +01:00
Ren Erthilo b1900af5fb TG: Commited on behalf of Nodrak
- Fixes:  Issue 257 ,  Issue 346  and  Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.

Note: I upped the delay a little as it was still pretty spammable when I tested
it, seems to be fine now as it's way more effort than it's worth to empty a
vending machine.
Revision: r3107
Author: 	 trubblebass
2012-04-22 20:25:21 +01:00
Ren Erthilo 2a3369e99a Adds detomax and grenade logging. 2012-04-19 23:01:06 +01:00
Ren Erthilo 2a2f66c0d5 TG: Runtimes are funtimes!
Revision: r2941
Author: 	 quartz235
2012-04-15 17:07:25 +01:00
Ren Erthilo 9c0ff3844b Readds remote control links to air alarms. Fixes implant messages. Reduce PDA flashlight range. 2012-04-08 08:21:04 +01:00
Ren Erthilo 470d767369 Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes. 2012-03-26 15:47:39 +01:00
Ren Erthilo 089e844be9 A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
SkyMarshal c522b5db7b Holy shit did that speed things up. 2012-03-06 21:09:56 -07:00
SkyMarshal 1107f6e768 Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest. 2012-03-03 15:08:01 -07:00
SkyMarshal 3a14201f37 Bugfixes for PDA manifest and bloody Tarjans 2012-02-29 14:05:36 -07:00
Tastyfish 373dc5937d Merge pull request #551 from SkyMarshal/master
TG updates, improved nuke.
2012-02-28 17:36:12 -08:00
SkyMarshal 66f38fb34b TG UPDATE: Updates to telecomms, bug&runtime fixes, manifest for all, improved nuclear bomb.
All PDA's can access the manifest.
Nuclear bomb now works on realtime.
Telecomms not mapped yet.
Numerous Runtime Fixes
2012-02-28 18:24:43 -07:00
Tastyfish 5719daf3d8 fancy new manifest 2012-02-27 21:23:50 -05:00
SkyMarshal 7631f9c32c Fixed #460, #456, and #478
Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
Melvin Melonstorm 8c0290bce0 FINALLY made the captain's PDA not start out with messaging disabled,
and also fixed Scientist's closets, probably. Added a missing window in
the map.
2012-02-16 19:40:58 +01:00
Albert Iordache 7df0181e60 Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity 2012-02-07 20:05:43 +02:00
SkyMarshal 1f25c49c06 MOAR BUGFIXES 2012-02-05 21:56:12 -07:00
SkyMarshal 6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal 3e9146f99a Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-01-28 02:03:42 -07:00