* Initial Commit - Async SQL
* First batch of queries
* More progress
* Nukes DB Polls
* More work
* oops
* One push
* Notes work now
* Ok these work
* Watchlist done
* Async Bans!
* Async Permissions
* Async client procs
* I officially hate preference datums
* Also these
* Async Custom Items
* Async Karma
* Async Library
* Async TOS
* Cleans out the old SQL code
* CI Sanity
* Apparently MySQL doesnt support this
* What about this
* Maybe this
* Review pass 1
* This too
* Fixes job ban loading
* Fix undeleted queries
* Prevents sensitive queries being logged
* Documentation + tweaks
* Adds a verb to force reconnect the DB
* More review tweaks
* Farie tweaks
* Fixes this
* Changelog Overhaul
* SQL Update
* This is why I hate merge conflicts
* Comment Correction
* Farie Fixes + Tested with blank DB
* Colours + Titles
* Colour tweaks
* I fell victim to my own CI Chains!
* Cleans up the remains of the old changelogs
* Fixes formatting
* Kyet Changes
* Date
* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
Add in feedback message
Update client defines.dm
keep it as bool I guess
Update karma.dm
Make it persistent
Update karma.dm
Update karma.dm
Update preferences.dm
make it compile, include kyet's suggestions
fix some things with the help of dtx
No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.
Required SQL Change:
ALTER TABLE `characters` ADD `autohiss` TINYINT(1) NOT NULL AFTER `gear`;
Ingame changing of auto-accent level is no different.
This peference can be different on each of your characters.