Commit Graph

7078 Commits

Author SHA1 Message Date
Fox McCloud
0e522ad809 Merge pull request #5967 from TullyBurnalot/MedBotBuckle
Medbot Buckle Fix
2016-12-13 10:38:09 -05:00
TullyBurnalot
202607acb2 Removes copypasta code 2016-12-13 15:12:55 +00:00
Fox McCloud
b27b85a003 Merge pull request #5966 from TullyBurnalot/ThrowPaunch
Self-Propelled Throwing Fix
2016-12-12 17:59:10 -05:00
Fox McCloud
a80b0feae1 Merge pull request #5879 from KasparoVy/glasses_handling_properly
Adds switch-layer rendering functionality for f.hair, glasses and head accessories.
2016-12-09 18:22:27 -05:00
TullyBurnalot
b25f3c0452 Medbot Buckle Certification
- Medbots no longer move automatically if buckled
2016-12-09 23:19:24 +00:00
TullyBurnalot
5d93968b35 Fixes self-propelled throwing
- Throwing mobs over your back no longer pushes you as well; they just
helpfully teleport over you
2016-12-09 22:19:03 +00:00
Fox McCloud
def08f87ed Merge pull request #5943 from Kyep/cryo_mechparts
Fix for medbay cryo never auto-ejecting patients with mech limbs
2016-12-08 19:03:25 -05:00
Kyep
d5e3e14dc9 Requested changes
- Creates "has_organic_damage" proc and updates cryopod and medibot to
use it.
- For non-human mobs, this proc returns 1 for damaged mobs and 0 for
full-health mobs.
- For human mobs, this proc returns 1 for mobs with damage to organic
parts, and 0 for mobs that are either full health, or have only got
damage to robotic limbs.
2016-12-05 14:21:32 -08:00
Fox McCloud
029133a9ad Merge pull request #5945 from Markolie/aieye
[s]Fix AI static exploit
2016-12-04 16:02:50 -05:00
Markolie
8b2933b0a1 Fix AI static exploit 2016-12-04 20:03:17 +01:00
Crazy Lemon
51822ab940 Revert "Revert "Makes the admin logout tracking system actually work"" 2016-12-03 02:23:18 -08:00
Crazy Lemon
c8f54b4d53 Revert "Makes the admin logout tracking system actually work" 2016-12-03 01:53:47 -08:00
Crazy Lemon
5b9375e312 Merge pull request #5917 from Crazylemon64/admin_logout_notify_fix
Makes the admin logout tracking system actually work
2016-12-03 00:40:09 -08:00
Fox McCloud
cf57887f88 Merge pull request #5914 from KasparoVy/fixes-the-pictures
Tails/body accessories now render properly in ID card photos, 'HD' Char. Preview Icon
2016-12-01 10:18:25 -05:00
KasparoVy
71bf84b4a9 Merge remote-tracking branch 'upstream/master' into glasses_handling_properly 2016-11-29 17:34:10 -05:00
Crazylemon64
3c9516b1eb And your little gloves too! 2016-11-27 14:33:23 -08:00
Crazylemon64
10e06abd9b Brings the fur equipment in line with other loadout gear 2016-11-27 13:30:50 -08:00
Crazylemon64
8271a89dab Makes the admin logout tracking system actually work 2016-11-27 12:00:57 -08:00
Crazy Lemon
9418fdf204 Merge pull request #5916 from Fox-McCloud/status-fixes
Fixes Faint and Mickey Finn
2016-11-26 13:41:44 -08:00
Fox-McCloud
ed3a5252c8 Fixes Faint and Mickey Finn 2016-11-26 16:09:00 -05:00
KasparoVy
e06218371f Sharper character creation preview images, tails/body accessories now show up in ID photos. 2016-11-25 17:55:57 -05:00
KasparoVy
30a8a5feb3 Fixes Disability/Shock Stuttering, Resolves #5899 (#5900)
* Fixes Stutteing.

The 0 argument was busting this proc because it meant that the current
value of stuttering would be the only one stuttering would ever get set
to through SetStuttering. It didn't even use the 'amount' value.

This fixes it as per the way it used to be
6a7f7394a8 (diff-2de2df982739a4fbdb54a4b2715d6f92L114).
2016-11-21 21:59:31 -08:00
Crazy Lemon
405fe1bb54 Merge pull request #5842 from Fox-McCloud/reagent-reorganization
Reagent Reorganization
2016-11-21 16:54:41 -08:00
TheDZD
220ed7b27b Merge pull request #5872 from Fox-McCloud/bsa
BSA Tweaks
2016-11-13 20:27:27 -05:00
TheDZD
9807576359 Merge pull request #5875 from Fox-McCloud/vision-fix
Fixes Simple Mobs Attacking Pods/Mechs Across Z-Levels
2016-11-13 19:52:24 -05:00
Crazylemon64
5bf1ad3a18 Vision no longer blinks the blur overlay if your eyes are hurt 2016-11-12 14:14:20 -08:00
KasparoVy
64a2e876a7 Adds switch-layer rendering functionality for facial hair, glasses and head accessories. Glasses will now overlay hair only in certain circumstances.
Hair that is short (has glasses_over set) will have glasses rendered on top of it rather than the default behaviour of below it.
2016-11-12 12:08:45 -05:00
Fox-McCloud
55ffd16db8 Fixes Telekinetic Simple Mobs 2016-11-11 10:39:50 -05:00
Fox-McCloud
fcc20ac6bc BSA Tweaks 2016-11-09 22:36:03 -05:00
Fox-McCloud
14e2eb8eb0 consumables 2016-11-08 10:26:29 -05:00
Crazylemon64
6ec712df8c Fixes defib leaving people in deadchat, n2o paralyse time 2016-11-06 21:36:24 -08:00
Fox-McCloud
61da53cca1 create reagents proc 2016-11-06 14:37:47 -05:00
Fox-McCloud
c0e4b5bdc9 Fixes Xeno Stuns 2016-11-05 00:46:07 -04:00
Fox McCloud
911fa70e1a Merge pull request #5601 from Crazylemon64/status_effect_overhaul
Ports over the status effect unification from the extreme refactor
2016-10-30 22:40:24 -04:00
Markolie
c30ec1c64b Fixes Ripley Goliath upgrade occupant check 2016-10-26 00:28:28 +02:00
Markolie
cb8358d553 Fix SNPC runtimes 2016-10-25 21:49:17 +02:00
Fox McCloud
5fb35e7b23 Merge pull request #5809 from Markolie/idchecks
Fix up a number of ID checks
2016-10-24 15:52:01 -04:00
KasparoVy
82cf3fb93d Fixes a bug where certain species could not select undergarments.
Their species names were just missing from the species_allowed
definitions.
2016-10-23 23:47:51 -04:00
KasparoVy
b8c6e5c6e5 Fixes 2 Bugs with PR #5416
First bug: Changing your alt head in CMA wouldn't update it correctly.
You had to proc update_body(1, 1) twice in order to do it because of
where the head_organ.handle_alt_icon() proc call was placed in
organ_icons. Resolved

Second bug: Lack of sanity and inability to select head marking styles
with "all" alt heads allowed. Resolved
2016-10-23 23:14:53 -04:00
Fox McCloud
45ba4d157a Merge pull request #5416 from KasparoVy/tail_markings_mark2
Marking Refactor, Adds tail markings + Alt heads + Secondary (F)Hair themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more...
2016-10-23 19:29:54 -04:00
Crazylemon64
698782d1ad Puts the oxy KO threshold back to 50 2016-10-23 15:45:35 -07:00
Crazylemon64
be125358b3 Adds update_canmove to mob.Sleep() 2016-10-23 15:45:35 -07:00
Crazylemon64
7c8709b360 Brings over update_stat 2016-10-23 15:45:35 -07:00
Crazylemon64
8a6db8891f Fox's requests 2016-10-23 15:45:35 -07:00
Crazylemon64
6a7f7394a8 Ports over the status effect unification 2016-10-23 15:45:35 -07:00
Fox McCloud
656a04ce3e Merge pull request #5805 from Scribblon/pAIAtmosFix
Fix for pAI Atmosphere Sensor
2016-10-23 17:22:05 -04:00
Fox McCloud
c2b1de4499 Merge pull request #5807 from Markolie/sansfix
Fix Comic Sans HTML parsing
2016-10-23 17:21:20 -04:00
Markolie
79be3ca8cf Fix up a number of ID checks 2016-10-23 15:49:02 +02:00
Markolie
199f6d91f1 Fix sans HTML parsing 2016-10-23 02:24:53 +02:00
Scriblon
db8d5ce158 Fix pAI Atmosphere Sensor
The problem was that in the old code, data["pressure"] was stored as a
String to round it. While NanoUI was programmed to use
helper.smoothRound() on that again which didn't like the String Object
pressure became.
As all data is integers and rouned in the UI, the fix chosen is to make
data["pressure"] a number again.
2016-10-22 21:05:40 +02:00