* Adds the 100% original and serious BSG
* Adds sprites
* prevents divide by zero
* Adds to protolathe, shield from projectiles, prevents hitting through walls
* adds sprites for inhands, pain, and suffering
* Finished the gun sprites.
* Adds admin version, sound effect, visual
* moves chain to base projectile, adds shitty sprite for bsg explosion
* Fixes it, maybe.
* I hate merge conflicts, gun sprites are back
* I need this, it seems.
* re-adds sprites back
* Prevents turrets from working with BSG, adds a variable for it, heavily nerfs the BSG stun to be more of a trip
* Apply grammer and spaceing suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com>
* Makes the code clearer, use update icon, fix shaded charge
* Better inhands, tweaked base sprite
* Better explosion effect, mochi suggestion, PR ready
* Accidently removed this
* I did not intend to put this in, I discarded this change
* Update settings.json
* Spelling and return removal
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Removes spawn, makes it a callback
* Lowercase states
Co-authored-by: dearmochi <shenesis@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Adds unique spawners
Makes spawning unique things easier.
* Refactor + comments update
* Some more info
* Slight refactor and path change.
group_id instead of key_override
comment changes
* File name change
* isnull check. Makes 0 as value valid
* Some fixes
1: ERT members can no longer be given as an assassinate/sacrifice antag objective.
2. Cultists attempting to teleport to a deleted rune will no longer be teleported into nullspace.
3. Re-ordered the cult Blood Rites spell code because it was bugging me. (sorry qwerty)
* Cult stuff
1: Cultists can no longer be chosen as a sacrifice target
2: Rune drawing is limited to one at a time (No spamming on one tile)
3: Removed some unneccesary `/improper`s from area names, for the cult Summoning locations
4: Changed a couple of colours to use defines
* QDELETED()
* Eye colour fix
* Reorganisation, Objectives, and Gender
The majority of the changes here are just reordering the procs, but there's a few fixes too:
1. Roundstart cultists now get given the 'servecult' objective.
2. Deconverting someone now removes their 'servecult' objective, so they won't be notified about target changes.
3. Stopped summoned ghosts from experiencing a spontaneous gender change.
* Screwdriver fix
* Prayer bead stripping
* Some more construct fixes
1: Fixed *all* holy constructs getting the 'Summon soulstone' ability
2: Fixed Wraiths getting their blue light reset to red after jaunting
3: Added a 'holy' variable to constructs, and made the holyification its own proc.
* qdeleted
* Construct Converting
Apparently you can convert holy constructs. Who knew!
* Another two weeks
Moved all the construct icon states to their own file, and fixed Nar'Sie constructs not getting a glowing effect.
* Grab fix
Fixed upgrading a grab having the ability to potentially transport the victim across dimensions.
* Not actually a cult fix but eh
Fixes: Runtime in outfit.dm, 114: bad number
And updates the cult corpse from legion spawns
* Teleport spell effect
Fixed the teleport effect for the spell being attached to the wrong mob.
* Small cleanup
* Eye colour cloning fix
* Veil Shifter
Fixed:
Runtime in cult_items.dm,355: pick() from empty list
Veil shifters not retaining any grabs after teleporting.
* Adjacent