Commit Graph

90 Commits

Author SHA1 Message Date
Fox McCloud
a58217c37e Merge pull request #11164 from Kyep/blobbernaut_2
Blobbernaut 2
2019-04-02 18:12:06 -04:00
Arkatos1
8669ea1716 Removed Dark Matter for real, improved descriptions and added Blob Overminds to Check Antagonists verb 2019-03-30 15:00:12 +01:00
Arkatos1
a22d31f350 Complete Blob UI, Blob mobs now use complementary colors, special blob tiles refund, node requirement verb, minor refactors, remove shortcut improvement, dark matter removed from blob reagents, custom icons 2019-03-30 02:16:30 +01:00
Kyep
2d8c62ff98 Blobbernaut 2 2019-03-29 08:18:10 -07:00
variableundefined
e9aef15929 Merge pull request #11080 from Kyep/blobbernaut_fix
Fixes blobbernaut exploit
2019-03-29 20:29:29 +08:00
Fox McCloud
4f99cc91d3 Merge remote-tracking branch 'upstream/master' into goonchem-reagent-temperature 2019-03-22 14:07:46 -04:00
Kyep
b2a6d883bd deletes blobmob checks on move/attack 2019-03-21 07:44:19 -07:00
Kyep
c3d93ef448 Makes blob monsters no longer spawn in xenobio 2019-03-21 06:16:26 -07:00
Kyep
d69b6ea310 Fixes blobbernaut exploit 2019-03-19 02:12:38 -07:00
Fox McCloud
277722508a [Goonchem] Reagent Temperature 2019-03-18 20:06:15 -04:00
Fox McCloud
f01af6ae20 Implements Goon Smoke 2019-03-15 19:09:29 -04:00
Ty-Omaha
f92db224c9 removes pulse check 2018-11-23 19:16:32 -05:00
Ty-Omaha
cb8bc0f34d reflector blobs 2018-11-23 11:19:55 -05:00
Ty-Omaha
2ce52aa2fe ricochet and stuff 2018-11-21 10:50:45 -05:00
Ty-Omaha
a9ff4f7e94 no idea how that worked 2018-11-20 10:57:55 -05:00
Ty-Omaha
57b2458db0 reflector 2018-11-19 12:08:42 -05:00
Desolate
f7627d2fcb Resolves conflicts. 2018-10-11 05:36:22 -05:00
Crazylemon64
3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Kyep
8f2d73194f addtimer() 2018-09-28 23:59:58 -07:00
Kyep
fd2cb10975 Blob fixes, including fixes #9365 2018-09-04 19:44:14 -07:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
uraniummeltdown
8f26d5b8b6 rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
2018-03-04 13:52:55 +05:00
uraniummeltdown
7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
uraniummeltdown
a0939ca93b finish making smoke OOP, compiles 2017-11-03 22:46:49 +04:00
Alffd
7b67eec6f0 Fastest linda 2017-10-14 23:38:39 -04:00
davipatury
550fdd3ae3 effect/blob to structure/blob 2017-03-27 18:41:19 -03:00
Markolie
2e711d1337 Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
2016-10-23 23:15:57 +02:00
Fox-McCloud
1f364c1bcf Kinetic Smasher 2016-08-17 20:31:37 -04:00
Tigercat2000
9f3cdb43f7 special_role/objective refactor
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm

Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes

Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Fox-McCloud
eb43f01995 Fixes Blob, Again 2016-07-28 12:12:52 -04:00
TheDZD
6d095d50f5 Merge pull request #5102 from Fox-McCloud/reagent-refactors-continued
More Reagent Refactoring and Cleanup
2016-07-21 10:12:14 -04:00
Fox-McCloud
5fdad7355b more OOP 2016-07-21 06:33:39 -04:00
Fox-McCloud
b9489589b4 Refactors Simple Animal Death and Implements Spawners 2016-07-18 04:13:56 -04:00
Tastyfish
92d20cb985 Fixes spores recursively dying forever 2016-06-02 20:11:59 -04:00
KasparoVy
f95655419c Refactors Hair so it's on the Head + Adds a Vox Hairstyle + Adjusts Vox Hairstyle Names for Consistency -- PASS 1
Also fixes a typo or two.

TO DO: FULLY TEST AND SWEEP FOR BUGS, ERRORS AND RUNTIMES
2016-04-30 08:12:41 -04:00
Fox-McCloud
b7afdec18c defines 2016-04-04 17:01:03 -04:00
Fox-McCloud
3bd37ec757 Simple Animal Spawn Refactor 2016-04-04 00:30:10 -04:00
Tastyfish
25195208a9 Ports tg simple_animal bots 2016-03-28 00:22:04 -04:00
Tastyfish
0e0225b1ee Fixes several midround antag assignments not asking ghosts first 2016-03-07 03:03:45 -05:00
Crazylemon
23e8b1277f Wave 2 of tweaks, probably needs a little more
Ripped out the preferences_savefile.dm because it's obsolete and we
don't use it
2015-12-27 06:32:25 -08:00
Tastyfish
85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Tigercat2000
67e20ff5d5 -tg- Life() refactors
This commit does a *lot*
Main points of shit changed:
 - Breathing for carbons is now partially handled at a carbon/Life()
   level; Humans still use their species bullshit and all.
 - Most shit has been pushed up the chain to living/Life().
 - Simple_animals no longer use the fucking stupid Die() proc, they use
   death() like a consistant fucker.
 - Human vision is now handled via species.
 - Lots and lots of robot copypasta cleaned
  - AI is still a terrifying mess, not even -tg- touches it

I have tested this, and everything I thought to test worked:
 - Aliens breathing
 - Humans breathing
 - Human vision
 - Robot HUD
 - human HUD
 - Simple animals automatic systems
 - Simple animals dying properly
 - Robot goggles working
2015-11-04 16:32:57 -08:00
Fox-McCloud
f31bf75764 Blob Rebalance 2015-09-10 19:12:59 -04:00
TheDZD
8f2f2cb0a5 Merge pull request #1544 from Fox-McCloud/oh-no
Fixes Blob Self Replication
2015-07-19 17:15:02 -04:00
Fox-McCloud
0990a4ec5e Fixes Blob Self Replication 2015-07-19 15:50:27 -04:00
Fox-McCloud
4bae3f073b Reduces Blob's Lag 2015-07-19 09:56:38 -04:00
Fox-McCloud
df9ca1564d Fixes Immortal Blobbernaughts 2015-07-17 09:52:49 -04:00
Fox-McCloud
8f89792c2a preventative measures 2015-07-16 03:00:40 -04:00
Fox-McCloud
5740d2e945 runtime fix 2015-07-16 01:26:20 -04:00